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  3. Update 12.1

Update 12.1

Added:

- Rotational Work.
Good pay. 6 -month contract. No education required. Requires almost all free time and drastically increases stress. No career growth.

- Holidays.
Only if the character is enrolled to a higher education. On the summer and winter purple squares, "break" card appears, removing the time spent on education for 3 months and 1 month, respectively. Since it's not hardcoded, there are some nuances:
- If the "holiday" square is skipped, there will be no breaks.
- Education may end during the break, but the time saved will remain.
- The same applies if the player decides to drop out.

- Abbreviations for thousands and millions to k and m.
Now, numbers like 100,000 are displayed as 100k, and 1,200,000 as 1.2m. This can be enabled via a checkbox in the currency settings, either at the start of the game or through the menu > Currency.

- Game difficulty now affects salaries and businesses.
Easy level: Salary +10%, Business +15%
Medium level: No changes
Hard level: Salary -10%, Business -15%
Special level: Salary -20%, Business -30%
Hardcore: Salary -30%, Business -50%

- Limited the number of crypto-related events to 1-2 per year.

Interface Improvements:
If you click on the "Hourly Pay" and "Stress" lines in the balance, a window will open listing all related cards. Sorting has been added to this window, making it easy to calculate which activities are efficient and which are not.

On the final chart, different life events are marked with vertical lines. Different colors have been added to event groups to make them easier to distinguish.

Bug Fixes:
Fixed the rapid growth of dividend stocks when playing with multiple characters.
Various other bugs.

Upcoming Plans:
- End game scoring system
- Multiplayer game testing