1. There Was A Dream
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  3. Important Informations

Important Informations

Dear dreamers,

Thanks for support There Was A Dream, thanks for play it and thanks for your feedback.

We are 2 people in Keydare Project and we continue to put all our efforts to improve the game. Hoping for your trust and patience, here is a list of the features currently in the game and what we will improve and add over time.

[h2]Actual features[/h2]
  • Venture into a vast and vibrant world and explore seas, hills, and mountains
  • Your behavior changes the game world from dream to nightmare and vice versa
  • A vast inventory with items to craft, use and trade
  • Cities and villages with shops and activities, along with a lot of places to explore
  • Upgrade your character and learn new amazing skills
  • Work for DreamPol by rescuing people from the Entity, rank up and get upgrades for your watergun
  • Day and night cycle with climate events
  • Customize your look, with thousands of combinations of clothes, colors and stamps
  • Customize and train your horse
  • Customize your tent with a lot of useful tools and services
  • Fight against the Entity and her Nightmares
  • Take control of your Cat in every moment, and use him to help you to discover objects with his senses
  • Take part in activities such as crafting, fishing, hunting, and farming. Drive cars, sail with boats, ride and train your horse, and more.


[h2]What we are going to improve[/h2]
  • Optimization: not all areas of the game are perfectly optimized. Some areas may have frame rate drops.
  • Localization: the game supports 7 languages and we will add more over time. We have encountered problems with Russian and Chinese characters for the advice text in the upper right corner of the interface and for help. The text was left momentarily in English. For all languages: if you find errors or phrases that you think should be corrected, please report them in the appropriate thread [link steam].
  • Not all areas of the game have the same level of detail. We will improve the bare areas and add new ones to make the game world richer.
  • Crafting: at the moment we have only inserted objects useful for exchange missions in the game. As we add new missions we will add new objects to craft.
  • Nightmare: we will add more missions and activities within this dimension over time, so that it will be as rich as the Dream.
  • Combat: We are working to add new environmental puzzles to defeat the Entity and new allied enemies of the Cataloguer to make the fighting more engaging.
  • Additional missions: we will add more random events, more exchange missions and implement new fun mechanics to complete them.
  • We will give more importance to your kitten companion. Currently taking control of it is useful to find objects and seeds hidden underground, but given its size we would like to add places that can only be explored by him and more.


[h2]Next future contents[/h2]

While we are going to fix and improve the above is our intention to add more layers to the sandbox that we created and that is designed as a container. The dream and nightmare of the protagonist is the main area in which to move, explore and fight. Thanks to the great power given by the Entity, the player will find himself crossing the boundary of his dream and entering into that of other dreamers. In these worlds you will play exclusive new adventures with their own story to complete, levels, mechanics, duration and collectible items.