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Dreadhunter News

Act II - Ability trees hotfix

A small update fixing ability trees for the old and the new players.

[VERSION 0.101] ACT II
* Fix - ability trees interactivity issues during first game launch
* Fix - ability upgrades not getting cleared properly after progress reset
* Fix - all ammo/health drop chances are now afected by difficulty handicap on higher difficulties

Act II is live!

It's here, the largest Dreadhunter update so far! We've added +100% more story content and doubled the game time.

[previewyoutube][/previewyoutube]

From the Early Access feedback, it was very clear that you need all the core systems properly in place and want more content. We've listened and worked hard to deliver as much as we could. A lot of new things have been added, check the list below.

New content and updates since the Early Access release:

* Modding system
* Market
* Stash
* Ranged and melee combat overhauled
* Entirely new Skill tree
* Ability trees reworked and extended
* Enemy density improved
* Steam save implemented
* New story missions
* New items
* New enemies
* New environments
* New mission bosses
* New final boss
* New Turret ability
* New mods
* New animations, sounds and effects


We hope you will enjoy the update. There is so much more we plan to add in future.

If you haven't played the game yet, it is in much better shape than it was half a year ago. And if you are not ready for Early Access, feel free to wishlist or follow!

New Turret Ability

Can you imagine Dreadhunter without a turret? We can't!

There are plenty of customization options for your turret, thanks to its own ability tree.
Check the image and video below.

[previewyoutube][/previewyoutube]



By the way, Act II is in full production and we are doing our best to have it ready for the Endless Replayability Fest in May.

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[VERSION 0.023] TURRET ABILITY

* New Turret ability
* New Cargo Ship mission environment
* Improved environment tiles in Tutorial
* Improved hit sound in metal enemies
* Fix - abilities being on cooldown when equipped for the first time
* Fix - experience bar in Skill Tree not updating correctly

New Skill Tree

Based on feedback from Early Access, we have entirely reworked character progression. Instead of simply spending skill points on stats, we are introducing a proper skill tree. This increases the variety in build options and brings about more interesting contextual progression.

Try it out in-game and let us know your thoughts!

BEFORE



AFTER



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[VERSION 0.022] SKILL TREE

* Complete Skill Tree overhaul with new mechanics, more interesting choices for character specialization and interplay with existing Items and Abilities
* New mods - Ability Critical Chance, Ability Critical Damage
* Retreat Legs - Small Grenades damage reduced
* Fix - Projectile speed mods not properly boosting Grenade Launcher

Steam Save

The highly requested feature is finally here! Steam will now manage Dreadhunter saves on all your devices, making it especially handy for Steam Deck or Asus Ally users.

Just be careful about which save you set as primary.

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[VERSION 0.021] STEAM SAVE

* Steam Dynamic Cloud Sync integration for sharing progress between multiple devices
* Updated CS localization
* Grenade +10% knockback upgrades changed to +25%