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Vellum's Upcoming Chapters

Vellum, Early Access, and the Road Ahead

Welcome, Honored Scribes!

As custodians of the Illuminated Library and protectors of its Tomes - you've already been hard at work pushing back the Torn! You've grown, your foes have grown.
[h3]Time for Vellum to grow![/h3]

This shows the structure of our planned updates - and we'd like to go into more detail on our first Interlude Patch and our first Major Chapter! The timeline of these will become more solidified as we refine our update cadence.

This is very fluid, will definitely change, and will be driven by your feedback as we continue through Early Access.

[h2]Interlude Patches & Major Chapters[/h2]
Our plan for Vellum's Early Access development is split into two, alternating content types: Interlude Patches & Major Chapters.

Below, you can see the kinds of items you can expect from these updates. These items won't all appear in every update; we want to create a compelling (and feasible) selection each time. Our goal is to release a variety within these updates where you can always come back to the Library to check out something new.
[h3]Interlude Patches include content like:[/h3]
  • Pages of Power
  • Torn Pages
  • Bindings
  • Cosmetics
  • General Font Powers
  • General Bonus Objectives
  • Quality of Life Features
  • Balance & Tuning

[h3]Major Chapters include content like:[/h3]
  • New Major Features
  • Spells
  • Tomes
  • Torn: Bosses
  • Torn: Elites & Standard
  • Map Sets
  • Binding Sets

Let's explore what this looks like in practice! Here's a preview of our first Interlude Patch and Major Chapter!

For the First Interlude Patch...

[h3]Release Date: April 10th[/h3]
[h2]New Spell - Foil[/h2]
We're immediately, and stylistically, bending some rules to bring you a new Generator Spell in our first Interlude Patch. Normally, as you can see above, we'd wait for a Major Chapter to drop a new ability - but we want to cover an attack profile we've been eager to expand on: melee.

Foil is a three-hit combo generator ability - summoning an inky blade to slice twice, then lunge forward to damage many foes at once.

We're pumped to bring our first melee spell to the game, and are looking forward to hearing and iterating on your feedback!

[h2]New Pages of Power[/h2]
To continue on the feedback thread - we're planning to add a selection of new Pages of Power to be found in Tomes. We want to expand the coverage of defensive pages for some Signature Inks. We'll also be redistributing the power of a few over-performing pages to spread strength and make different angles more accessible (rather than too many feast or famine feelings).

There's bound to be some fun shenanigans, as well!

[h2]New Quality of Life Feature - Death Recap[/h2]
Dying is bad - but a death recap helps make resurrection that much better! Seeing who dealt you a killing blow should help with directing your vengeance - or simply learning a bit more about the dangers of those 37 extra Bindings you threw on because "how bad could they be, really?".

Major Chapter I: Endless Saga

[h3]Release Target: Late April[/h3]
In the week since launch, we've heard a lovely piece of feedback: more. We're planning to address that feedback with two new features.

[h2]New Major Feature: Endless Runs[/h2]
An endless mode has been suggested and asked about quite often - so we're making it the centerpiece of our first Major Chapter. Have the perfect build? Want to throw out just a few hundred more Swoops with that busted combo? Time to shine!

Once unlocked, you'll be able to Continue the Saga when defeating a boss at the end of a Tome!

You and your fellow Scribes will be presented a difficult choice: pick 1 of 3 Appendices - randomly rolled groupings of Bindings! Beat the next three Chapters (2 standard, 1 Boss), then pick from additional Appendices and keep the run alive - if you can!


[h2]New Feature: Prestige![/h2]
When all the Ink has been researched - the cycle of Scribes will still get to continue! We'll be adding the ability to Prestige, resetting your Ink Level, Binding Attunement, Quillmarks, and unlocks - but you will keep your Gildings and Cosmetics!

Reaching higher levels of Prestige will yield cosmetic rewards - show off all that research you've done! You'll also get the chance to admire your Lifetime Quillmarks - so don't worry about that stockpile you might be accruing!

[h2]New Spell: ???[/h2]
We're raring to get more of our spell ideas out into the wild - each with their own upgrades and specific combat profiles. With a new Generator (Foil) coming soon, we're going to be looking toward the other spell categories to start rounding out more of the roster.

This is a great area for your feedback to help us decide what's next in line - what are you interested in? What combat profile do you really want to spend all your mana on? How do you want to use a new movement spell to strategically enter/avoid combat? Let us know!

Epilogue

For us, Early Access is all about making new, exciting discoveries. The feedback process is pivotal in helping us make those discoveries together - it has already helped us immensely in shaping the outline for the future of Vellum.

There's no better time to join the Vellum Discord and tell us of your grand victories and heartbreaking defeats - we love to hear about them!

Thank you all and we'll see you in the Library!

- The Vellum Team

Live Update - 0.30.3

Happy Wednesday, Scribes!

We've got another delivery of fixes and adjustments headed your way! This patch also includes some light balance changes and tuning. Let us know how impactful these changes feel as you go about mending the Tomes!

We're continuing our quests for improved performance, bugfixing, and controller tweaks. Please keep the reports coming our way - the clips, screenshots, and in-depth descriptions from the community have been a huge help in slaying these bugs.

What a wonderful launch week - thank you all for playing! This week, look for a blog post from us with details on the next chapters of Vellum. See you in the Library!

[h3]Balance & Tuning[/h3]
- Scribe Barriers now recharge 33% of their full value per second, up from 15%. (Dev Note: This should help with getting back into the fray after being on the back foot, as well as increase overall survivability)
- Barrier regeneration is no longer delayed by damage that is fully absorbed/reduced
- Binding Levels above 46 should now scale damage and health properly. (Dev Note: This will increase difficulty, while aiming to keep high Binding Levels meaningful.)
- Font Power: Ballista now fires one large, piercing bolt instead of a burst of arrows
- Font Power: Chrome, Sweet Chrome now applies on tick, rather than needing to re-enter
- Boss Fights: adds spawn slower in co-op games, slightly reduced number of adds. This should result in more face time with just the Boss
- Torn Page: Morale Boost will no longer heal other Elites or Bosses. Phew.
- Binding Attunement Levels should now properly reach the Maximum Attunement Level (20). This caps the Quillmark bonus, but doesn't prevent playing at higher Bindings. (Dev Note: Binding Attunement 20 as a maximum is our goal area for balancing difficulty and rewards - we want to make sure the appeal of Binding Levels above 20 is about the challenge, not necessarily optimal rewards)

[h3]Gameplay Fixes[/h3]
- Bonus Objective: Collect is improved and should be less likely to spawn in impossible areas (please let us know if you find any more areas)
- Bonus Objective: Header is now more ball-like and has an indicator for the Font (Gooooooooooal!)
- Inscription: Refundable should now properly grant mana from Spender Spells
- Inscriptions: Green should now apply their proper bonuses when equipped
- Adjusted the Font Power rows for Tome: Rivals
- Adjusted visual size of Mortar-type explosions to better match their ground telegraphing
- Bonus Objective: Capture the Flag - Inklings and the Wolves will no longer pick up the Flag (put that down!)
- Fixed Zombies and Ghosts from spawning each other!
- The Last Stand timer should now correctly adapt to free revives versus earned revives
- Tome: Of Scribes and Torn can now be threatened by Splice and Raving bosses (was just Tangents)

[h3]General Fixes[/h3]
- Fixed controller binding when trying to interact with LB/RB in Settings
- Reset settings button should correctly reset bindings to their default values
- Added "Hold" to the Tome Lectern in the Library for starting a game
- Misnamed Voting badges addressed
- Updated continue button in Font Powers
- Position of Scribes' Last Stand state has been raised slightly
- Fixed seeing a duplicate Lore Page later in the game instead of the proper page.
- Various Map Navigation issues resolved
- Tooltip adjustments and typo fixes
- Fixed a few instances of miscounting Players in a game
- Scribes should be less likely to arrive in random rooms
- Signature Ink Unlocks achievements should now be awarded at the appropriate time
- Achievement: Speed Reader should no longer be awarded during the Foreword
- Ink Level achievements should be more timely and trigger when leveling up

Live Update - 0.30.2 (Stuck Tutorial Fixed!)

Hello Scribes - Happy Friday! We're pushing out a new patch to tackle a grab-bag of issues and make some improvements based on watching games and collecting reports from players.

We've made some adjustments to help combat some performance-related issues, but are still investigating where we can.

We're super thankful for all the feedback and reports so far; it's a huge help for us when looking for pain points and bugs. We also love hearing your exciting stories of builds and battles!

[h3]General[/h3]
- Spells and Signature Inks have new preview videos!
- Bosses now spawn waves of additional Torn less frequently
- The slow debuff from Raving Torn enemies has additional visuals
- Danger indicators are now more selective in their indicating
- Swoop Page: Albatross no longer drops from Elites/Objectives (we don't want to force upgrades that have trade-offs)
- Quest Page: Deep Breaths no longer prevents Spender Spells from resolving
- Font Quest: Coiled Spring now keeps progress through death
- Inscription: Reclaimed will now properly grant Barrier

[h3]Fixes[/h3]
- Tooltip Edits (Text and Icons)
- Fixed Cosmetics UI to not allow bypassing requirements
- Updated graphics settings to address FOV artifacts
- Torn Page Voting indicators from previous multiplayer games should properly disappear
- Fixed an error when attempting to join multiplayer games via Steam Invite
- With Controller, picking up Rewards at the end of Tomes no longer skips subsequent reward pop-ups
- With Controller, picking up Lore Pages no longer skips subsequent Lore Pages
- Visual effects on Splice - Iron Golem are slightly smaller
- Fixed a hole in the forest Boss Arena


Thanks for playing - have a lovely weekend!

Edit: Resolved issue with using controller during tutorial and getting stuck

Hades and Risk of Rain 2 come together in co-op roguelike, out now

A distinctive visual style goes a long way. With so many videogames coming out all the time, the lush artwork of something like Hades and the Saturday morning cartoon aesthetic of a game like Cult of the Lamb help make a new roguelike stand out in its genre. This is definitely the case with Vellum, a fantasy roguelike that sets itself apart with a unique look, and which has just launched in Early Access on Steam.


Read the rest of the story...


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Live Update - 0.30.1

[h3]Happy Launch Day![/h3]
We wanted to get a quick update out to address some slight pain points and squash some bugs.

[h3]General Fixes[/h3]
- Green's Inkling companion should be much less likely to die while Transformed, and will revert to Base form if taking enough damage
- Bosses (especially Raving - Klastron, Splice - Crumbul) should now always arrive ready to fight!
- Adjusted size scaling of some Splice Boss spells
- Boars' charge effect radius has been reduced and should feel more accurate
- Scribes who complete the 9th Tome for the first time will now see the appropriate Lore Page when returning to the Library
- Signature Inks can now be unlocked using Controllers
- Navigation fixes in the Cosmetics UI