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Phasmophobia News

Ascension | Hotfix v0.9.0.10

  • Improved VR target priority
  • Improved VR grab performance, accuracy and reliability
  • To fix a UI bug, the VR journal is now bright when grabbed
  • Further optimisations to Sunny Meadows
  • Changed the rendering path back to Forward from Forward+ due to graphical issues
  • Optimised Maple Campsite
  • Optimised VR cpu usage across all maps


  • You can now close tent doors again
  • You can no longer exploit custom difficulty multipliers by not applying it
  • You will now drain sanity when the fuse box is off when the room light is turned on
  • Player cards and scrollable areas will now look correct in the journal in VR
  • The ghost can now kill you near the front door of High School
  • The ghost can no longer move outside of the playable area in Woodwind
  • Obake will now correctly make footstep sounds during hunts
  • UV Light T1 will no longer roll around on the floor infinitely
  • The VR teleport movement distance circles are visible again
  • The VR highlight reticule is now visible again
  • Sunny Meadows wheelchair sounds now show on parabolic microphones
  • You can no longer teleport through walls in VR with teleport movement
  • You will no longer drop your held items in VR if another VR player drops their Journal
  • The cost of UV Light T1 is now correctly $35 to match the other tiers


If you experience any issues or want to give feedback, please join the official Phasmophobia Discord : https://discord.gg/phasmophobia
Thanks,
[h3]The Kinetic Games Team [/h3]

Phasmophobia is far from the same game you played in 2020, and now is the perfect time to get back into it




For the past few weeks, I've been playing Phasmophobia with my pals almost every single night. No no, don't panic, you haven't somehow time-travelled three years back to 2020. It really is 2023, and I'm totally in love with Kinetic Games' indie ghosthunting hit once more...
Read more.

Ascension | Hotfix v0.9.0.9

  • Removed the 100% initialising text once VR has finished loading to allow for a smoother loading transition
  • Improved VR distance grab
  • Lowered the number of photos needed for the 3 star footstep weekly task
  • Increased VR players grab distance by 50%. This does not affect teleport grab

  • The sanity system has been replaced to increase cpu performance.
    • Sanity is no longer based on the light around you and will now stop draining if the main room light is on
    • Large rooms with a lot of dark areas (e.g. Sunny Meadows Hallways) will now drain at 80% of the sanity drain rate if the room light is on


  • Very significant CPU performance optimisations, especially in VR
  • You can now grab the Spirit Box T1 much easier in VR
  • Incense T3 now falls to the ground when dropped in VR
  • VR player’s vision will now fade in and out when loading to join or create a lobby
  • VR players can no longer toggle night vision goggles while holding them
  • The T2 Ghost Writing Book’s left-hand grab position is now correct
  • Tarot cards are now grabbable on PC after a VR player has used one
  • VR and PC players can no longer grab VR players’ items off their head
  • VR and PC players can no longer use VR players’ items on their head or belt
  • Obake footsteps can now be heard correctly during hunts
  • The Mare long roam trait will now work in prison cell blocks
  • Weekly Tasks will no longer be able to randomly choose training as a location requirement
  • VR players can no longer place Tripods on their belt
  • The Voodoo Doll is now floppy again!
  • DOTS 1 now has the [PLACEABLE] keyword in the shop
  • VR equipment highlights in the truck are now all correct
  • Removed depth of field and chromatic aberration from VR night vision goggle post processing
  • When a VR player puts head gear on, PC players will no longer see it or grab it at their feet
  • Map floor selector buttons should now work properly when selecting them in VR
  • Disturbed salt photos should not get in the way of other photos as much
  • You will no longer override night vision goggle post-processing settings when hitting apply in the journal, with the effect enabled
  • Swapping inventory items while placing an item then swapping back to it again, will no longer still display the placement highlight
  • Dirty water photos now work on all sinks
  • Fingerprints are now the correct size on the wooden poles in both campsites
  • The hunt will no longer sometimes start when all players are outside
  • Your sanity will no longer sometimes drain when you are outside


If you experience any issues or want to give feedback, please join the official Phasmophobia Discord : https://discord.gg/phasmophobia
Thanks,
[h3]The Kinetic Games Team [/h3]

Phasmophobia on console catches a delay to an already very busy October due to a "fire incident"


Phasmophobia was meant to finally launch on consoles this month, but a "fire incident" has led the game's developer to delay it to October.


Most of the time when a game catches a delay it's for simple reasons like it just simply not being done, but unfortunately for developer Kinetic Games, it's not the simplest of reasons. Earlier this week, the Phasmophobia Twitter account shared the news that there was a fire in its office building, meaning that it couldn't properly work on the game. "Due to a recent fire incident in our office building and unpredicted development issues, our ability to test and develop has been significantly impacted," reads the statement.


"After careful consideration we have made the tough decision to delay the console release, initially set for August, while we get everything sorted. We are now aiming for a special launch during the week leading up to Hallowee this October. This gives us the needed time to perfect and fine-tune everything. Your patience and understanding mean everything to us, and we can't wait to bring Phasmophobia to consoles."

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Ascension | Hotfix v0.9.0.8

  • You can now rebind the interact button on gamepad


  • The left-hand VR orientation for emf reader T3 is now correct
  • The VR journal now works in Training
  • The spirit box and UV flashlight will no longer prevent you from being able to strafe in VR while it is on your belt
  • Motion sensor T3 can now be placed in VR
  • You can now light incense T3 consistently in VR
  • You can now light firelight T3 consistently in VR
  • The VR Journal can now be easily grabbed when on your shoulder
  • The shop TV no longer turns on and off for all players when a VR player focuses on it
  • Salt lines no longer collide with players, which allowed players to get trapped, and access unintended places
  • Turkish font is now readable
  • The cursed hunt will now end correctly if prevented by a crucifix T3


If you experience any issues or want to give feedback, please join the official Phasmophobia Discord : https://discord.gg/phasmophobia
Thanks,
[h3]The Kinetic Games Team [/h3]