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Beasts of Bermuda News

New Warpaint Cosmetic Overlays DLC!



[h3]About[/h3]
Each Supporter Warpaint DLC offers special eye overlays and a cosmetic overlay with three color options, plus a customizable, glowing marking.
  • The color options represent the three in-game deities that players engage with. The base color does NOT customize!
  • It is only equippable on the specific species of dinosaur you purchase it for.
  • You can only equip one overlay cosmetic at a time on your creature.
The Bundle:
There will also be a bundle on the dlc store which allows you to buy all creatures at once (this will include velociraptor which is not yet available)!


[h3]All the Supporter Warpaint DLCs include the following:[/h3]
  • Power Supporter Warpaint
  • Power Supporter Eyes
  • Mobility Supporter Warpaint
  • Mobility Supporter Eyes
  • Survival Supporter Warpaint
  • Survival Supporter Eyes

Proceeds from the purchase of this DLC are used to support the game's development.
[h3]Show your support now with the Supporter Warpaint Overlay![/h3]

Icy Pinecones

Icy Pinecones

[h2]Winter Holiday Shimmer Skins[/h2]
+For a limited time, players can unlock and earn the Ice Blight Mosasaurus skin!
-This skin comes with an Ice Cover overlay that can be applied to any other Mosasaurus skin
-This skin has a bioluminescent layer
-To unlock this skin, grow a Mosasaurus to 2.0 growth on any Life Cycle server! The skin will be globally unlocked and available for use on all servers once the player earns it
-The event will be active for one month. Happy Holidays!
-Aside from the bioluminescent layer and the ice overlay, markings on this skin can pass to offspring.
With thanks to Nonyapie & Twilightwolf for making the event skin.

+Players can also unlock last years Winter Event Skin: Snowflake Parasaurolophus by growing a Para to 2.0 on Life Cycle.

[h2]Updated Saichania[/h2]
+The Saichania has been given an entirely new, updated model and new set of animations to go along with it.

[h3]Added Saichania Skins:[/h3]
-Numbat by Triptrap & DJZ
-Smokey by Spoon
-Shoreline by Lifeon
-Skirr by Valhalla
-Blixt by Valhalla & Natahi4
+Updated Molten Shimmer Skin by Valhalla & Krymsonfeather

+Sai now has its elder, skinny, fat, incest, and baby morphs
+Added Sai's Idle2 variant as a playable emote
+Added a dance emote for Saichania that unlocks if you have 80 or more comfort
+Added a taunt emote for Saichania that unlocks if you have 100% in your Hunt Points Trial

+Balance: Saichania can now use its Spiky Shield ability while swimming
+Balance: Saichania can no longer be grabbed while using Spiky Shield
+Balance: Saichania now has bottom walking


[h2]Mechanics Changes[/h2]
+Mechanics: The "None" foliage option no longer hides all the shader-based foliage such as grass and inedible, small ferns on the terrain.

[h3]Changes to Life Cycle[/h3]
+Food and Water decay now reverts to Free Roam values at or below 35 food/water. While above 45 food or water, the rate of decay is at Life Cycle rates. Intermediate values interpolate between the two.
+While below 40 food or water, you now grow at 50% of Free Roam growth speeds. While above 50 food and water, you grow normally. Food and water at values between 40 and 50 results in reduced growth that interpolates between the two.
+While below 50 food or water, players will see some damage-related stats reduce. This effect intensifies and hits maximum intensity at 40 food or water. These effects also taper in, only seeing full effect at 2.5 growth and beyond. These effects include:
-A reduction in damage output. At maximum effect, damage output will lose 80% of its growth scaling increase.
-An increase in secondary damage received. This includes bleed, injury, stamina, venom, and breath damage.
-Player carry weight and grab size scaling lose 60% of their value. This effect fades in as the player goes from 1.32 growth to 2.5 growth, and is more severe as the player experiences increasingly slowed growth.
-Mosa thrash now drops in damage output accordingly when growth is slowed or paused from food / water
+The above slowed / paused growth and reduction in some damage-related stats is indicated by the presence of a status condition shown on the status display. This status condition shows reduced-growth when experiencing a growth reduction and minor stat drop. When experiencing a growth pause and larger stat drop, it displays a paused-growth status condition.
-If the player receives paused growth, which requires being under 40 food or water, it will take 90 seconds to remove this status condition after the player gets both their food and water above 40. This is to help prevent players from eating up really quick to run into battle with full stats.
+You see Starving and Dehydrated status conditions at 15 food or water, down from 20
+You start taking starvation or dehydration damage at 10 food or water, down from 15
-These changes were made to give players a larger playable area of food and water values while seeing paused growth in Life Cycle
+The food and water decay reduction associated with the Resting buff now begins to taper off as players grow past 2.5 and loses most of its effect at 4.5 growth and beyond
-This is to ensure there is some upper point on growth where players will ultimately find it very challenging to grow bigger. With all the above changes, we felt it was too easy to eat and grow during the night, resulting in significant growth inflation on Life Cycle
+Aquatics do not need to keep their air above 50 to avoid slower growth or loss of damage
+The food and water drain rate reduction associated with this new experimental mechanic no longer applies while sick, and only reduces 50% of the Life Cycle food / water drain rate while recovering from sickness
+None of the above changes to growth rate, food drain, water drain, or damage take place unless the player is in the gauntlet
+Players with paused growth due to food or water values below 40 now show this status condition by their scent message if it is present

[h3]Experimental Addition of Favor[/h3]
+Favor is intended to be a new currency players can earn while participating in the Gauntlet on Life Cycle servers. Its intended use is to be the currency used for the upcoming Life Cycle store, which has now entered development. Note that right now the implementation of Favor is experimental, and while we are allowing players to earn and accumulate Favor with this patch, it will be reset to zero when we deploy the favor store.
+Favor is flavored after the deities in Beasts of Bermuda, and players earn Favor with the deities by participating in the Gauntlet. There may be other ways to earn Favor in the future as well, but we're starting simple with it.
+Added new Favor combat log event type such that favor gains (or losses) can be seen on-screen or in the chat log at the player's preference
+Currently, Favor is awarded on the growth tick at a rate of 1 favor point per growth tick if the player is in gauntlet. This drops to fractional values if the player is experiencing slowed or paused growth
-A player can see how much favor they have on a creature by opening the Character menu while playing on that creature or by viewing the saved creature in the save selection screen
-Note if the server is on Free Roam, favor will not show up on the UI
+Implemented rested 2x Favor Gain time
-While offline, you accumulate rested time at a rate of one hour of restedness for every ten hours logged off the creature
-While logged onto a creature, this rested time ticks downwards. While you have rested time, you experience a 2x bonus to favor gained. Note if you are not earning favor because you are not in gauntlet, your rested time will not tick downwards.
-You can see how much rested time you have left by opening the Character UI and looking at the Favor section of the UI. It will have a triangular Favor icon with a timer on it
+Favor passes on to a reincarnated creature
+In a future patch, Favor will be used to purchase a variety of things from the Deity Favor shop.

+Note that the current badge / Experience system is being depreciated. We're leaving it in the game since it's fun to earn the badges and observe how many of them you have, but there were several flaws with the implementation of the current badge experience system and we felt it was easier to start over with a new system rather than build upon it.


[h2]Admin Commands[/h2]
+Added new console command for admins: ResetMaxPlayerGrowthTo, with ControlServer permission requirements
-This console command allows servers to reset the growth on the save file down to a provided input value. Any creatures over the specified growth will be shrunk down to the value provided. This may allow servers to have soft resets where characters are not lost, but growth is reset if they wish to use it

[h2]Map Changes[/h2]
+Redid Painting on Ancestral Plains
+Redid Painting on Rival Shores
+Redid Painting on DM_Caldera
+Adjusted height fog on Isla Titania
+QoL: Improved grass on Isla Titania
+Added overcast PPS to AP and RS

[h2]Quality of Life Changes[/h2]
+Updated default settings for Steam Deck
+Steam Deck's default setting FPS cap is now 40
-Adjust Steam Deck's screen's refresh rate to 40 Hz for maximum battery life
+QoL: Added a UI switch to toggle between using the skin overlay dlc bio and any bio currently present in the base skin.
-We are currently unable to support having two or more bioluminescent layers active simultaneously on a single skin. Toggling back and forth does not remove or lose the bio present on a skin.
+Velo and Ptera's feathers now ruffle up when soaked in water


[h2]Balance Changes[/h2]
[h3]Apatosaurus[/h3]
+Balance: Apato's tail whip now deals 75% less damage to Saichania
-Saichania still reflects full tail whip damage back to the apato if hit by a tail whip
[h3]Megaraptor[/h3]
+Holding Evasive Maneuver when it is already charged fully now results in stamina being drained at a rate of 12 stamina per second
-The talent Evasive Maneuver reduces the stamina drain rate
+Megaraptor's ability to deal bleed now starts fading in at 0.6 growth and you deal regular bleed damage at 0.9 growth and beyond
[h3]Oryctodromeus[/h3]
+Balance: Reduced Ory's food drain rate by 11%
+Balance: Reduced Ory's water drain rate by 10%
[h3]Parasaurolophus[/h3]
+Balance: Increased Para's base weight to 1600, up from 1300


[h2]Bug Fixes[/h2]
+Fixed: Malawania critter AI carcasses now provide satiation
+Fixed: Egg and storm music overlapping
+Maybe Fixed: Maybe fixed the automatic keyboard opening for Steam Deck when chatting
+Fixed: Chat can no longer be opened in main menu by pressing down arrow or d-pad down from Exit Game selection
+Fixed: Chat can no longer be opened in options by pressing left arrow or d-pad left from back arrow selection
+Fixed: Issue where under certain conditions, status conditions such as Resting, sickness, and deity blessings would behave incorrectly on the status display, sometimes resetting their cooldowns or getting stuck on the client's display
+Fixed: Steam Deck with old bios or old proton now runs with high performance default settings
-Steam Deck with new bios and new proton should still use high quality default settings with 40 target fps
+Fixed: Steam Deck default settings should reach 60 fps in any map
-Settings are now low or none with 90% resolution scale
+Fixed: Eating chinlea fish as an aquatic no longer reports that it gives water from consuming a fish
+Fixed: Player can now exit pause menu with escape key after leaving in-game bug report
+Fixed: Escape key now properly returns player in the game while in-game bug report window is open

[hr][/hr]
[h3]Additional Patchnote Languages[/h3]
Afrikaans

Autumn Event! Fall Decay Tyrannosaurus



[h2]Fall Holiday Shimmer Skin[/h2]
+For a limited time, players can unlock and earn the Fall Decay Tyrannosaurus rex skin!
-This skin comes with a leafy overlay that can be applied to any other Tyrannosaurus rex skin
-This skin has a bioluminescent layer that shows up on its chest and under its jaw
-To unlock this skin, grow a Tyrannosaurus rex to 2.0 growth on any Life Cycle server! The skin will be globally unlocked and available for use on all servers once the player earns it
-The event will be active for one month. Enjoy the spooky skin!
With thanks to Triptrap and Twilightwolf for making the Fall Decay skin.

[h2]Optimization[/h2]
+Optimization: Multi-threaded the UpdateSensedCharacters function in the AI sensory code. Was costing about 4-5% of server-side CPU
+Fixed (public): Malawania navigation system taking up excessive RAM

[h2]QoL Changes[/h2]
+Added Steam Deck native resolution 1280x800 to resolution list
+Added Skip Map Tile Preload toggle in the settings
-If true the tile preloading that happens with tiled maps such as Titania will be skipped when joining the server but game might have hitches when tiles are loaded during regular gameplay
+Steam Deck default setting no longer change theresolution
+Settings can now be closed with escape key / start (menu) button on controller if settings turn unresponsive or cursor ever disappears again
+Improved camera behavior on main menu dino editor
+You can now rotate the character in creature editor by right clicking and dragging horizontally.
+Carcasses that came from players now say they are player carcasses in the scent text
-The SpawnCarcass command has a new input argument that allows setting of this value. It does nothing but influence the text message received when a carcass is smelt
+The Chased by the Storm music track now only plays if the player is near a tornado or outside with low comfort during a severe storm
+QA and developer chat message icons now only show up beside local, global, group, and direct message chat messages. This prevents some situations where icons would show up at improper times

[h2]Bug Fixes[/h2]
+Fixed: Apato's kick and neck sweep now deal proper injury and damage
+Fixed: Thick Skull now works
+Fixed: Ptera 33% injury reduction, sai 15% injury increase, and lurdu 30% injury decrease while darting were also not working
+Fixed: The bejeweled Malawania skin now works properly
+Fixed: AI spawners no longer spawn a single AI before shutting off if the server has AI spawning disabled
+Fixed: Pressing tab in the options menu no longer makes the cursor disappear
+Fixed: Player menu / group finder can no longer be opened in main menu
+Fixed: Chat can no longer be opened in main menu
+Fixed: Saved skins not deleting
+Fixed: Elder eye not working for sai
+Fixed: Inventory items crash on main menu skin editor
+Fixed: Gender and baby morphs now work properly in the main menu skin editor
+Fixed: Situation where underwater music audio effect was playing at an improper time or failing to play at the proper time
+Fixed: Creature menu, talent menu, hud hiding, emote wheel nor escape menu can't be opened in main menu anymore which caused cursor to disappear
+Fixed: Misc bad spawn point fixes on titania
+Fixed: Eggs no longer crash client-side if they try to attack another player while they are grabbed
+Fixed: Grammar mistake in the Blessed by the XX Deity status condition description text
+Fixed: The Enhanced Growth status condition no longer incorrectly spells the word "inclement"
+Fixed: Eggs now count as meat for the frog's diet



[h3]Additional Patchnote Languages [/h3]
Afrikaans

Titania Optimization Patch


[h2]Model and Animation Updates[/h2]
+The Mosasaurus mesh was updated. It now has the second row of teeth in its upper jaw
+Mosasaurus now has fat, skinny, baby, elder, and incest morphs
+Added Mosa's New eyes. All skins should function with the new eyes
+Cosmetics such as elder eyes should now work with mosa
+Mosa now has eye looks and its eyes blink and close while sleeping
+Elasmo now has fat, skinny, elder, baby, and incest morphs
+Elasmo now has eye looks and its eyes blink and close while sleeping

[h2]New Music[/h2]
+Added both dry and under-water cave music for all cave for every map. You must stay at least 15 seconds in a cave for the music to trigger.
+Added Ashen Trenches biome music
+Added Forest Fire music
-Triggers when near a forest fire or when suffocating from smoke
+Added Egg music, which triggers when you first enter an egg and plays once

[h2]Help Menu[/h2]
+Added work in progress Help Menu. It is not yet complete, but it can still be accessed from the Main Menu and the Escape Menu to help aid players.

[h2]Dinosaur Dressing Room[/h2]
-Added a dinosaur skin editor on the main menu. It allows you to create and save skins without needing to be connected to a server.
-This editor has a custom camera that can be moved freely around the dressing room using the regular movement keys.
You can use jump to move up, crouch to move down, and otherwise use the mouse/gamepad right stick to turn the camera view. `Secondary attack` allows you to snap the camera to whichever area of the character the mouse cursor is currently over. Dragging the mouse horizontally while holding `Secondary attack` turns the character either left/right depending on the direction you are dragging.
-Music from the game play in the background while using this editor, in a random order.


[h2]AI Critters[/h2]
+The Arganodus, Horseshoe Crab, Frog, Malawania, and Auroraceratops playable critters will now save if you have an open save slot. If you do not have an open save slot, you will be notified that it will not save at the critter shrines
-The skin you receive when becoming the critter will be the one it saves and loads with. These creatures do not have fully editable and customizeable skins
-Gameplay mechanics such as talent trees, inherits, mating, and all other mechanics should work properly with the saveable critters
+Auroraceratops can now group with Oryctodromeus by default
+Recoded how AI critters sense the player. They should now more reliably be able to be snuck up on if you're coming from behind them. When you're very close, they will always see you.
+All AI now respond to Elusive, with it decreasing the radius that all ai will see you

[h3]Malawania Critter AI[/h3]
+Added Malawania aquatic reptiles as a new kind of critter AI.
+The Malawania are an aggressive, free-swimming AI that will attack the player if they are spotted while in the water
-Malawania call to nearby Malawania to help, which can result in large numbers of them attacking at once
-Malawania will act fearful of more powerful or stronger players or will become fearful when low on HP.
+Malawania can be found on Rival Shores, Ancestral Plains, DM_Caldera, Forest Island, Isla Titania, and their canvas variants. A Malawania spawner can also be placed using the foliage placement tool.
+Malawania are designed to be Mosa, Krono, and Elasmo prey that fulfills the meat portion of a piscivore's diet. They drop satiated carcasses.
+They can be a major threat to terrestrial creatures who go for a swim. Be careful!
+Malawania have 550 health +- a randomized value. They move more slowly when very low on health and also respond to injury damage. They also passively heal over time.
+The Malawania can beach and will try to find water while beached. They slowly die while beached. They should avoid beaching themselves most of the time.

[h3]Playable Malawania[/h3]
+Malawania has the same stats as the AI malawania (550 hp, 40 base damage, 150 size, 0.75 attack cooldown with 8 abi as cost)
+Malawania has dart that matches Ichthy's in stats and cost
+Malawania has a piscivore diet that matches Ichthy's
+Malawania has a growth rate identical to Pachy's
+The Malawania has the same talent tree as the Arganodus
+Malawania has Para's alarm call. When this call is used on another player, all nearby Malawania will aggro to that player. They will then behave as if they spotted the player. The presence of alarm call increases the braveness of the Malawania so they are less likely to flee. However, if the player is very scary, they will still flee instead of attack.
+If you are playing as the Malawania, you cannot attack critter AI Malawania and the AI will act friendly towards you

[h3]Arganodus Critter AI[/h3]
+The Arganodus now swims freely rather than runs along the bottom of the Ocean, significantly improving its pathfinding and behavior
+The Arganodus now properly responds to being beached and will enter a beached state. If beached, they will try to return to the water
+The Arganodus now has 250 health and responds properly to taking damage. It heals slowly over time.
+The Arganodus now swims slower when it receives injury damage and heals the injury damage slowly over time

[h3]Playable Arganodus[/h3]
+Arganodus now has a dart charge bar and can be ended early by releasing RMB
+Arganodus can now rest while in the water


[h2]Map Changes[/h2]
+Maps: Added Horseshoe Crab, Arganodus, Auroraceratops, and Frog critter shrines to Forest Island, Ancestral Plains, Rival Shores, and their canvas variants
+Added Malawania spawners on Isla Titania, Rival Shores, Rival Shores Canvas, Ancestral Plains, Ancestral Plains Canvas, Forest Island, Forest Island Canvas, DM_Caldera, DM_Caldera_Canvas
+Added Malawania critter shrines to Rival Shores, Rival Shores Canvas, Ancestral Plains, Ancestral Plains Canvas, Forest Island, Forest Island Canvas, DM_Caldera, DM_Caldera_Canvas, Isla Titania, and Volcano Bay

+Merged all Static Meshes into sublevels on Titania
-this is a major optimization
-this change should not effect your play or the map and your ability to interact with it. If the transition was done appropriately you shouldn’t notice any change except for better performance.

[h2]Quality of Life Changes[/h2]
+QoL: The status condition display in the corner now shows 6 buffs in a row before wrapping to the next column
+QoL: Biome entrance music tracks can now play again if you revisit them after 30 minutes
+QoL: The music at deity shrines now continues to play more noticeably after having received a blessing or pledge
+Steam's on-screen keyboard should properly activate when using chat with a gamepad or with Steam Deck
-Steam's on-screen virtual keyboard activates on chat only if player is using gamepad and the emote wheel's bottom menu to open chat
+On-Screen keyboard can be opened with a controller by pressing Xbox-button and X at the same time if it's needed
+Added support for proper gamepad icons in the keybinds menu
-Updated the input keybinds ui to have them
-Updated hints to have them

[h2]Mechanics Changes[/h2]
+Mechanics: You can now enter flight after using Wing Beat, but you will dive very rapidly like how Ory Sand Attack works

[h2]Balance Changes[/h2]
+Balance: Adjusted various stats on several playable critters to ensure they don't become too powerful as they grow larger
+Balance: Velo can now lay Arboreal nests baseline
+Balance: Improved all critter healing rates
+Balance: Venom now reduces ability and stamina drain rates by 80% at 100 venom rather than causing them to flip negative and passively drain

[h3]Acrocanthosaurus[/h3]
+Balance: Acro's down-bite has been improved so it more easily bites small things on the ground in front of it
+Balance: Improved acro head turning reach

[h3]Pteranodon[/h3]
+Balance: Pteranodon can no longer use its attacks while performing Aerial Acrobatics and using Aerial Acrobatics ends the current attack you are doing

[h3]Wiehenvenator[/h3]
+Balance: Increased Weihen's base health to 775, up from 675
+Balance: Increased Weihen's base weight to 750, up from 650
+Balance: Increased Weihen's base damage to 155, up from 150
+Balance: Reduced Weihen's jump power to 505, down from 540


[h2]Bug Fixes[/h2]
+Fixed: Tyrannosaurus rex's Devastating Ambush ability now properly removes its acceleration buff when it is over
+Fixed: When creature is laying down or sleeping and the water has risen above the creature, getting up to swim should be much faster and not jam the creature
+Fixed: The Sturdy talent's tooltip no longer implies it removes stamina
+Fixed: Intimidating Roar and Alarm Call can no longer be used on elusive creatures, and elusive can no longer be used while Intimidating Roar or Alarm Call are active
+Fixed: Acro is no longer held upside down when at large growths
+Fixed: The Arganodus shrines on Bloodbath now work
+Fixed: Creature should no longer jam when the water raises above then while they were in the middle of the animation of getting up from sitting
+Fixed: Talent tree should now properly show spent points and inherits when previewed in creature selection screen
+Fixed: The Auroraceratops quills on its tail no longer disappear above 1.27 growth
+Fixed: AI not despawning properly if they get stuck
+Fixed: Opening chat menu while eating, picking up items or drinking should stop the action
+Fixed: Player's Steam icon should no longer be visible in groups while being incognito
+Fixed: Frog sounds now properly respond to the Gameplay volume slider
+Fixed: Unjamming in a burrow no longer kicks you out of the server for cheating
+Fixed: Melanistic mutations no longer overwrite the bio layer
+Fixed: Emote Wheel should no longer open and close immediately when swimming
+Fixed: Improved Emote Wheel's bottom menu's functionality so it behaves like emote and communication list
+Fixed: Emote wheel should no longer get stuck on screen when flicking cursor towards emotes tab and releasing the emote wheel button
+Fixed: Even if emote wheel gets stuck on screen because of lose of focus (for example by using Discord overlay) the focus on the emote wheel can be brought back by pressing emote wheel button to close the widget
+Fixed: Emote wheel no longer randomly force close itself immediately on other movement related scenarios such as falling while the emote wheel button is held down
+Fixed: Manually triggering ptera's idle animation no longer forces the pose even when taking off or while swimming or while laying down
+Fixed: Crash related to comp_jumpback that could happen using it and eg disconnecting or dying for the local and remote clients (live)
+Fixed: Crash happening occasionally when exiting/joining a server
+Fixed: The ban player prompt now properly displays the word hours
+Fixed: Deleting an AI spawner placed with the foliage placement tool also removes all AI that belong to that spawner
+Fixed: Ory camera at small growth levels no longer glitches and teleports close to the ory when traversing uneven terrain
+Fixed: Stamina is no longer consumed if you try to enter flight but cannot take off due to being recently hit out of the air
+Fixed: Context on text error prompts regarding summoning to another player or being summoned to another player while too close to an ungrouped player being backwards
+Fixed: Injury and damage received from struggling out of a grab during a duel is now undone when the duel ends
+Fixed: Krono no longer continues to lunge while grabbed, resulting in it disconnecting from the mosa's mouth

[h3]Additional Patchnote Languages:[/h3]
Afrikaans

Lurdu Campaign Extended w/ Stretch Goal!


[h3]Hello everyone! [/h3]
As some of you may have noticed, Beasts of Bermuda's Lorb Lurdu Campaign has been extended by ten days! This means the new end date for the campaign is August 16.
The Lorb Campaign and the Seasonal Skin Event are connected, so you will also be able to earn the WaveRider Lurdu Skin until the Campaign's End Date.

But thats not all!
If we can reach 400 Lorb Lurdu Sales Beasts of Bermuda will receive a higher royalty percentage per plushie sale (before and after 400!). If we can do this, we would like to put that extra money towards making navigation code for true swimming type AI, as well as to expand upon AI behaviour.

We would also like to add an Ichthyosaur: Malawania anachronus as a new AI Critter to liven up the oceans and rivers! This little guys is a marine reptile, suitable for rivers and oceans.
So support us now and lets make our little marine reptile friend a reality! In addition to being a new critter, this little guy would get his own shrine for playability.


[h3]Get the Lorb Today![/h3]
https://www.makeship.com/products/lurdu-lorb-plush