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Hunt: Showdown 1896 News

Hunt: Showdown - Year of the Snake Sale!

[h3]As Post-Malone's Murder Circus continues, we're celebrating the coming Year of the Snake with a Sale! [/h3]

If you're new to Hunt: Showdown 1896, we have a great way to get started. There are discounts across Hunt: Showdown 1896. the DLCs and all our soundtracks (including The Devil's Match and The Sinners Songbook released last month).

We have a time limited offer in the Year of the Snake Edition which is only available until February 3rd.

Add the Year of the Snake Edition to your collection today! 👇



We've also just released our latest DLC. Hunt: Showdown 1896 - The Last Laugh . Get it here:

The Last Laugh DLC



Explore everything on sale here

Update on Trade Window Results

Back in October, we shared details of upcoming hit validation and trade window improvements that went live with Update 2.2. Since the changes have been allowed to play out in a live environment, we wanted to circle back with an overview of the results and improvements observed so far.
To recap, we adjusted the specific time limit for how long a player can still shoot or land a hit after death from 800 to 75 milliseconds. Our goal was to fine tune the system to create a fairer and more consistent ecosystem for everyone, prioritizing player reaction times over external factors like connection speed.

Now to the results:

Kill Trades VS Total Player Kills:



One of the key metrics we’ve been closely monitoring since rolling out the trade window adjustment is the percentage of kills that qualify as "Trade." A kill trade specifically occurs when two players eliminate each other within a specified window. This definition encompasses a variety of scenarios, from intentional gameplay mechanics like bleeding out or being taken down by a well-timed throwable, to the "bad trades" that have been a source of community concern.

Our data shows a clear and sustained decline in the percentage of kill trades since the update went live. In fact, the figure has effectively been halved compared to pre-update levels. This is a substantial improvement and highlights the tangible impact of the recent changes on gameplay dynamics.
(Please note the large spike on December 12th is due to restricted data during server downtime as Update 2.2 was rolled out)

Hit Invalidations:


We also analyzed the percentage of hit invalidations with our 2.2 adjustments, which refers to the instances where a shot does not register as intended, which can significantly affect combat, outcomes, and player satisfaction. The goal with this change was to prevent hit validation from attacks made by players who were already marked as downed on the server.

As anticipated, we have been able to track a significant rise in the number of invalidated attacks following the update.

To better understand the context behind this, we went on to analyze the root causes of invalidations, both before and after the update. Before changes went live with 2.2, most invalidated hits stemmed from general timeouts. This meant a damage request took too long to reach the server, usually due to connectivity issues between the player and the server.

Following the update, we can see the landscape has changed significantly. The leading cause of invalidations is now projectile launch prevention. This occurs when a shot is rejected at the moment of launch because the shooter was already downed and beyond the 75 millisecond death threshold.

Conclusion:

By addressing community feedback and fine-tuning the mechanics contributing to unfair kill trades, we’ve made measurable progress in creating a more balanced and satisfying experience.
We are always working to refine gameplay in Hunt, and we will continue to share updates and insights as we do. As always, we thank you for your feedback, and happy hunting!


Twitch Drops - Live Now



It’s the start of the new year, and to celebrate we have another Twitch Drops campaign for you. If you’ve missed out on previous Drops, then now is the time to get those rewards featuring fan-favorite Hunters, such as the Kill Buyer, Billy Story, Lulu and more, as well as Skins and Charms! If you already own the featured items of the day, then we have a chunk of Hunt Dollars available to earn too.

Check out the schedule below:

January 23rd (15:00 UTC) - January 24th (15:00 UTC)
Watch any participating Hunt: Showdown 1896 streamer for 240 minutes to unlock Spare Dime (Nagant M1895 Silencer).

If you already own Spare Dime, then one of the following Skins is up for grabs and will be given at random:
  • Poseidon's Whisper (Nagant M1895 Silencer)
  • Mosquito (Nagant M1895 Silencer)
  • Red Azimuth (Nagant M1895)
  • Death Letter (Officer Brawler)
  • Undertaker's Ally (Officer)

If you already own all the Skins from the list, then you will receive 5,000 Hunt Dollars.

January 24th (15:00 UTC) - January 25th (15:00 UTC)

Watch any participating Hunt: Showdown 1896 streamer for 240 minutes to unlock Molted Curio (Charm).
If you already own Molted Curio, then one of the following Charms will be given at random:
  • Ferryman’s Coin
  • Second Chance
  • Sorrow's Locks
  • Nemean Claw
  • Ruby's Favor

If you already own all the Charms from the list, then you will receive 5,000 Hunt Dollars.

January 25th (15:00 UTC) - January 26th (15:00 UTC)

Watch any participating Hunt: Showdown 1896 streamer for 240 minutes to unlock Huff's Kit (First Aid Kit).

If you already own Huff's Kit, then you will unlock a random Skin from the following list:
  • LeMonnier's Kit (First Aid Kit)
  • Revelation (Quad Derringer)
  • Dying Breath (First Aid Kit)
  • Rising Sun (Flare Pistol)
  • Aurelia (Flare Pistol)

If you already own all the Skins on the list, then you’ll receive 5,000 Hunt Dollars.

January 26th (15:00 UTC) - January 27th (15:00 UTC)

Watch any participating Hunt: Showdown 1896 streamer for 240 minutes to unlock Sinner's Sinew (Hunting Bow).

If you already own Sinner's Sinew, then you can unlock a random Skin from the following list:
  • Steel Sprung (Hand Crossbow)
  • Jack o' Diamonds (Crossbow)
  • Snake Seer (Crossbow)
  • Myth Killer (Crossbow)

If you already own all the Skins from the list, then you will receive 5,000 Hunt Dollars.

January 27th (15:00 UTC) - January 28th (15:00 UTC)

Watch any participating Hunt: Showdown 1896 streamer for 240 minutes to unlock Scaled Peak (Charm).

If you already own Scaled Peak, then you will unlock a random Charm from the following list:
  • Ferryman’s Coin
  • Second Chance
  • Sorrow's Locks
  • Nemean Claw
  • Ruby's Favor

If you already own all the Charms from the list, then you will receive 5,000 Hunt Dollars.

January 28th (15:00 UTC) - January 29th (15:00 UTC)

Watch any participating Hunt: Showdown 1896 streamer for 240 minutes to unlock The Fifth Tale (Mosin Obrez).
If you already own The Fifth Tale, then you will unlock a random Skin from the following list:
  • Sins of the Son (Romero 77 Hatchet)
  • Blister (Springfield 1866 Bullseye)
  • The Collins (Specter 1882 Shorty)
  • Gaunt (Mosin Obrez Extended)
  • Sinner's Jezail (Mosin Obrez)

If you already own all the Skins from the list, then you will receive 5,000 Hunt Dollars.

January 29th (15:00 UTC) – January 30th (15.00 UTC)
Watch any participating Hunt streamer for 240 minutes to permanently unlock a random Hunter.

Previous Twitch Drops Hunters will have priority. If you are missing one from this list then you will unlock one of the following:
  • Lulu
  • Kill Buyer
  • Billy Story
  • Steel Eyed
  • The Infected
  • Umpire’s Bane


If you already own all previous Twitch Drops Hunters, then you will unlock a random Hunter from the list of Blood Bond Hunters. There is also a small chance to unlock Bad Hand, Union Suit: Red Drawers, or Union Suit: Sunday Best as individual Hunters.

Please note: The new Blood Bond Hunters released as part of Update 2.2, as well as seasonal Hunters and Event-exclusive Hunters, are not on the list and therefore cannot be obtained.

If you already own all previous Twitch Drops and Blood Bond Hunters, then you will receive 10,000 Hunt Dollars.

Supply Crates
Like our previous Drops campaigns, we are bringing back the Supply Crates. The crates will grant you several in-game item instances, such as Weapons, Tools, Consumables, and a random amount of Hunt Dollars. To earn them, all you need to do is watch any participating Hunt: Showdown 1896 streamer to gain up to 3 Supply Crates each day of the campaign. Like the other rewards, the reward day will change over at 3pm UTC.

Each Supply Crate contains the following instances:
  • 1 x Random Rifle
  • 1 x Random Pistol
  • 1 x Random Shotgun
  • 1 x Random Special Weapon
  • 3 x Random Tool or Consumable
  • 1 x Random amount of Hunt Dollars


For more info on how to link your account and address other potential issues, visit our FAQ page on our website: https://www.huntshowdown.com/twitchdrops

Watch and earn some sweet rewards and start the new year off right with some new Skins in your arsenal.

Your Hunt: Showdown 1896 team

Year of the Snake - The Coiled Serpent Bundle

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The Coiled Serpent BB Bundle is here!

Step into the fray with Zhuge Liu, the Hunter chosen to face the unknown, and claim her tools of precision and power. The Bundle contains:

- Zhuge Liu (Hunter)
- Spring Rain (Chu Ko Nu)
- Snake Bell (Charm)

Get it now—available until February 10th!

Update 2.2.1 Now Live!


Hunters,

Patch Notes for Update 2.2.1 can be found below. Happy hunting!

~ The Hunt Team



[h3]Gameplay[/h3]

  • Bounty Clash AI update
    • Removed Immolator, Hive, Meathead, and Hellhound spawns
    • Added Grunt spawns inside compounds
    • Reduced overall AI spawn rate
  • Reduced the inflicted melee damage when pulling stuck projectiles out of Hunters (from 70 to 14 for upper torso)
    • The amount of damage to other body parts differs based on hit location, but is generally even lower
    • While much reduced in effectiveness, the Blademancer Trait may still help finish off Hunters that are very low on health

[h3]VOIP Improvements[/h3]

  • Team Communications now included when using all / proximity chat
  • The muted mic icon no longer auto-hides, providing better clarity about the muted state
  • The system now respects the muted state set in the options when joining a game and cycling through voice channels
  • A new "Toggle" state has been added to clearly differentiate between continuous and toggle behavior, both in-game and in the menu.
  • Fixed an issue where the muted team voice Input option was not being respected in the menu.
  • Resolved an issue where the Vivox Push To Talk state was incorrectly set to active on game launch for PC.
  • The last toggle state is now stored as an attribute and reinstated on game start.
  • Addressed a stalling issue by preventing the Mute All option state from being saved to a file during gameplay input.


Developer Note: We´re excited to launch the new VOIP system, enhancing in-game communication. Your feedback has been essential, and we're committed to ongoing improvements in future updates. Thanks for being a part of this journey!



  • Fixed multiple crashes and freezes that occurred rarely and had a very low reproduction rate
  • Fixed various issues with Hunters and equipment skipping
  • Fixed an exploit where water no longer slows down Hunters after being revived by a Revive Bolt
  • Fixed an issue where the US flag in Wolfshead Arsenal displayed 50 stars instead of 45
  • Fixed an issue where the game briefly stalls when the "Mute All" shortcut is pressed
  • Fixed an issue where the Choke Bolt caused the Immolator to explode on a direct hit, which shouldn’t have happened
  • Fixed an issue where the Serpent Trait had a reach of 50 meters even when in a team instead of being 25 meters when in a team and 50 meters when solo
  • Fixed an issue where the UI sometimes didn’t reflect the correct Mission Target status in the HUD or display the correct Missions on the map screen
  • Fixed an issue where players joining the in-game group could manipulate Contracts, causing chaos during task selection
  • Fixed an issue where the Frag Shredder on the mud dealt no damage to the Hunter
  • Fixed an issue where, when Charms were included in a Bundle, players were unable to purchase them separately
  • Fixed an issue where the Dark Sight Boost effect was clipping with the regular Dark Sight and hand model for Thorn Wreath (Hunter)
  • Fixed an issue where Ursa Mortis would float on water when dead, sometimes causing the creature to be launched into the sky