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  3. Server Downtime - 22 Jan at 09:00 CET

Server Downtime - 22 Jan at 09:00 CET

[img]{STEAM_CLAN_IMAGE}/30897473/5856ab5f29bec5be012e5c608d84578542f5746f.png[/img] Hunters,    The Live Servers will be taken offline tomorrow, January 22nd to deploy Update 2.2.1. This Update brings a number of bug fixes as well as improvements to the VOIP system. See the full list of details below. Estimated downtime: ~4 hours. [img]{STEAM_CLAN_IMAGE}/30897473/38fc3b126e8d198019150d8c425e71dd38331a99.png[/img] [h3]Gameplay[/h3] [list] [*] Bounty Clash AI update [list][*] Removed Immolator, Hive, Meathead, and Hellhound spawns [*] Added Grunt spawns inside compounds [*] Reduced overall AI spawn rate [/list] [*] Reduced the inflicted melee damage when pulling stuck projectiles out of Hunters (from 70 to 14 for upper torso) [list][*] The amount of damage to other body parts differs based on hit location, but is generally even lower [*] While much reduced in effectiveness, the Blademancer Trait may still help finish off Hunters that are very low on health [/list] [/list] [h3]VOIP Improvements[/h3] [list] [*] Team Communications now included when using all / proximity chat [*] The muted mic icon no longer auto-hides, providing better clarity about the muted state [*] The system now respects the muted state set in the options when joining a game and cycling through voice channels [*] A new "Toggle" state has been added to clearly differentiate between continuous and toggle behavior, both in-game and in the menu. [*] Fixed an issue where the muted team voice Input option was not being respected in the menu. [*] Resolved an issue where the Vivox Push To Talk state was incorrectly set to active on game launch for PC. [*] The last toggle state is now stored as an attribute and reinstated on game start. [*] Addressed a stalling issue by preventing the Mute All option state from being saved to a file during gameplay input. [/list] [i]Developer Note: We´re excited to launch the new VOIP system, enhancing in-game communication. Your feedback has been essential, and we're committed to ongoing improvements in future updates. Thanks for being a part of this journey![/i] [img]{STEAM_CLAN_IMAGE}/30897473/b61e276a257691e3f5ff0f1e03717829ee3ae6a3.png[/img] [list] [*] Fixed multiple crashes and freezes that occurred rarely and had a very low reproduction rate [*] Fixed various issues with Hunters and equipment skipping [*] Fixed an exploit where water no longer slows down Hunters after being revived by a Revive Bolt [*] Fixed an issue where the US flag in Wolfshead Arsenal displayed 50 stars instead of 45 [*] Fixed an issue where the game briefly stalls when the "Mute All" shortcut is pressed [*] Fixed an issue where the Choke Bolt caused the Immolator to explode on a direct hit, which shouldn’t have happened [*] Fixed an issue where the Serpent Trait had a reach of 50 meters even when in a team instead of being 25 meters when in a team and 50 meters when solo [*] Fixed an issue where the UI sometimes didn’t reflect the correct Mission Target status in the HUD or display the correct Missions on the map screen [*] Fixed an issue where players joining the in-game group could manipulate Contracts, causing chaos during task selection [*] Fixed an issue where the Frag Shredder on the mud dealt no damage to the Hunter [*] Fixed an issue where, when Charms were included in a Bundle, players were unable to purchase them separately [*] Fixed an issue where the Dark Sight Boost effect was clipping with the regular Dark Sight and hand model for Thorn Wreath (Hunter) [*] Fixed an issue where Ursa Mortis would float on water when dead, sometimes causing the creature to be launched into the sky [/list]