Server Downtime - 22 Jan at 09:00 CET
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Hunters,
The Live Servers will be taken offline tomorrow, January 22nd to deploy Update 2.2.1. This Update brings a number of bug fixes as well as improvements to the VOIP system. See the full list of details below.
Estimated downtime: ~4 hours.
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[h3]Gameplay[/h3]
[list]
[*] Bounty Clash AI update
[list][*] Removed Immolator, Hive, Meathead, and Hellhound spawns
[*] Added Grunt spawns inside compounds
[*] Reduced overall AI spawn rate [/list]
[*] Reduced the inflicted melee damage when pulling stuck projectiles out of Hunters (from 70 to 14 for upper torso)
[list][*] The amount of damage to other body parts differs based on hit location, but is generally even lower
[*] While much reduced in effectiveness, the Blademancer Trait may still help finish off Hunters that are very low on health [/list]
[/list]
[h3]VOIP Improvements[/h3]
[list]
[*] Team Communications now included when using all / proximity chat
[*] The muted mic icon no longer auto-hides, providing better clarity about the muted state
[*] The system now respects the muted state set in the options when joining a game and cycling through voice channels
[*] A new "Toggle" state has been added to clearly differentiate between continuous and toggle behavior, both in-game and in the menu.
[*] Fixed an issue where the muted team voice Input option was not being respected in the menu.
[*] Resolved an issue where the Vivox Push To Talk state was incorrectly set to active on game launch for PC.
[*] The last toggle state is now stored as an attribute and reinstated on game start.
[*] Addressed a stalling issue by preventing the Mute All option state from being saved to a file during gameplay input.
[/list]
[i]Developer Note: We´re excited to launch the new VOIP system, enhancing in-game communication. Your feedback has been essential, and we're committed to ongoing improvements in future updates. Thanks for being a part of this journey![/i]
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[list]
[*] Fixed multiple crashes and freezes that occurred rarely and had a very low reproduction rate
[*] Fixed various issues with Hunters and equipment skipping
[*] Fixed an exploit where water no longer slows down Hunters after being revived by a Revive Bolt
[*] Fixed an issue where the US flag in Wolfshead Arsenal displayed 50 stars instead of 45
[*] Fixed an issue where the game briefly stalls when the "Mute All" shortcut is pressed
[*] Fixed an issue where the Choke Bolt caused the Immolator to explode on a direct hit, which shouldn’t have happened
[*] Fixed an issue where the Serpent Trait had a reach of 50 meters even when in a team instead of being 25 meters when in a team and 50 meters when solo
[*] Fixed an issue where the UI sometimes didn’t reflect the correct Mission Target status in the HUD or display the correct Missions on the map screen
[*] Fixed an issue where players joining the in-game group could manipulate Contracts, causing chaos during task selection
[*] Fixed an issue where the Frag Shredder on the mud dealt no damage to the Hunter
[*] Fixed an issue where, when Charms were included in a Bundle, players were unable to purchase them separately
[*] Fixed an issue where the Dark Sight Boost effect was clipping with the regular Dark Sight and hand model for Thorn Wreath (Hunter)
[*] Fixed an issue where Ursa Mortis would float on water when dead, sometimes causing the creature to be launched into the sky
[/list]