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Devilated News

FPS Fest 2024 Just Got A Whole Lot More Violent

Hey guys,

Neon Doctrine and Trunka are working hard behind the scenes to get Devilated ready to leave early access soon!

In the meantime, we're super excited to announce that Devilated is joining Steam in celebrating FPS fest 2024 (from now until April 22nd at 10am PT).

It's awesome to see Devliated included alongside other wicked FPS titles, and to celebrate; here's a discount for y'all to get your boomer shooter on. 💣





It's been really exciting to see the reception Devilated has had, and awesome to see the number of positive reviews too.

If you haven't bought the game yet, help us show Trunka some love and get it while it's on sale!

Thanks for all the support for Devilated so far,
~ Neon Doctrine 😈

https://store.steampowered.com/app/570950/Devilated/?utm_source=announcement&utm_campaign=fps_fest&utm_medium=steam

[h2]Join The Community! [/h2]





Nominate Devilated for the Steam Awards! 🏆

[h2] It's Steam Awards season, and Devilated needs your help being nominated for the Labor of Love category! [/h2]

We love Devilated, and we know you all do too! So, let's get Devilated nominated in the Labor of Love Category at this year's Steam Awards!

Major Update 0.9 - Out Now


[h3]Hi folks,[/h3]
Trunka here (Changed my handle from Trunks.)
As you know, I have been working on an update that takes a while.
To keep this update simple, here it is, Devilated 0.9. Enjoy!

[previewyoutube][/previewyoutube]

[h3]Full interview version with Gianni Matragrano:[/h3]
https://www.youtube.com/watch?v=6bCg7B-iIsA

[h3]Steam Deck skin: Bring it to a local decal company[/h3]
https://drive.google.com/file/d/1Hh8MG88v3V8BtLjWvVqkrKDfQc15TECm


[h3]Full Blood Mesa experience: [/h3]
https://www.youtube.com/watch?v=293jkrRyBfs

[h3]New Demo available: [/h3]


[h3]Join the Discord channel: [/h3]


[h3]V 0.9 Changelog[/h3]
- Shitton of protagonist oneliners added, voiced by Gianni Matragrano
- Brief story videos
- Quick melee (Sword) like a samurai with katana
- Abilities (Gliding Furfur Wing, Sword abilities, Gibbing Hook, Lighter - Deer Ghost, Grenade Slash...) enhancing maneuvers & combat
- Revamped inventory system, holding/switching 9-13 weapons at once
- Gore-blood revamped to go American Psycho.
- Bike riding sections
- Boss head as a weapon acquired after defeating every boss, non-repairable.
- Changed instant-items to randomized Powerups scattered across all levels.
- Resources = splitted between pickups and collecting corpses, and add armor
- Endless mode changed to RPG style with different maps, including a merchant to buy stuff.
- Simple B-Hopping.
- Extended modding abilities (Characters/ HUD Change/ Hand model/ Custom Soundtrack...)
- Fx (Outline, Screen-space reflections, smooth camera, caustics, new Stylish meter, Jump/Air-Dash magic circle effect...)
- Reloading removed
- Grounded Enemies randomly move sideways while attacking = battle more tactical
- Town removed, merchant moved into the map. 2 previous merchants changed to Hp & Armor healer.
- Improved performance & Steam Deck compatibility
- Controller D-pad navigation snapping implemented
- Jumping Pads added
- Changes to weapons & bosses
- Removed console, switch to panel-style for cheatcodes
- UI changes
- Created the base for future localization
- Enemies voiced by me (Trunka) insulting player
- Recoil patterns in 'Devilated' difficulty or higher
- Lots of changes/ fixes

Thanks to the Neon Doctrine team and the community for having my back and providing support when needed.


Done with heart,
Trunka

State of the game



The game will be done when it's done.

I'm working on an update that is taking a long time. Could have stopped & released it as it is, but I want to launch a version with its potential a bit more fleshed out, so I'm working on making it better. It's about passion, and I don't want to ship and dip.

I did coordinate with my publisher for an estimated delivery time, but that's not fixed in stone. I'm grateful for the support of my publisher and for trusting me to do this and thanks to everyone who's supported the game so far!

For now, we can enjoy the game as is while I and the publisher make our way toward a better version.

I'll keep you updated once we have more to share!

[previewyoutube][/previewyoutube]

Brief update



Hey folks, Trunks here.

Just briefly communicate that for this development period, I'm taking a step back a bit to get something done instead of incremental updates for better productivity. There might/ might not be updates till release.

Thanks :)