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The Elder Scrolls V: Skyrim Special Edition News

Тодд Говард хочет поддерживать новые игры Bethesda по 10 лет

Bethesda Game Studios хочет поддерживать свои новые игры как минимум по 10 лет, рассказал глава студии Тодд Говард. Сейчас команда реализует соответствующий план на примере многопользовательской Fallout 76, которая получает контентные обновления с 2018 года, и хочет начать проделывать то же самое с одиночными RPG. Первая остановка Starfield.

Skyrim, Baldur's Gate 3, and other saves at risk as GOG to delete data

It's hard to overstate how much cloud saves have changed my gaming habits. I used to have tons of folders of game saves, stored to make sure that if I reinstalled a game, I could pick up where I left off. With the advent of cloud saves that's become a thing of the past. Now, I uninstall and reinstall with alarming abandon, trusting my progress will reappear by magic. Of course, the cloud doesn't exist - it's just someone else's computer - and storage is limited. That's why GOG is implementing new data limits which could see you have to prune your Skyrim or Baldur's Gate 3 saves.


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YouTuber spots something unusual about Skyrim's river flow, modder gets on it immediately




I enjoy Any Austin's Skyrim videos, many of which involve calculating the unemployment rate of Skyrim's settlements. He's a chill presence in the Skyrim scene, finding mundane threads and pulling them to see what unravels. His recent video was a perfect example of this, starting on a bridge over the White River in Riverwood and following it to the Sea of Ghosts, taking diversions every time a tributary flowed into it to identify their sources...
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Game Informer устроил голосование за лучшую игру в истории — победила The Legend of Zelda: Ocarina of Time

Споры о том, что является "величайшей видеоигрой всех времен", всегда остаются актуальными. На фоне потока новых релизов иконам прошлого приходится тягаться не только между собой, но и со своими современникам, поэтому с каждым разом выбор лучших становится все труднее.

Skyrim mod lets you match the pace of NPCs so you can more easily follow them around




Surely everyone knows this extremely specific frustration: a game expects you to accompany an NPC while they lead you to the next part of the quest, talking the whole way, but they travel slower than your running speed and faster than your walking speed. You have to alternate awkwardly between a stroll and a jog the whole way, instead of just being able to walk alongside them like a normal person...
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