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In-Development Demo - Patch

Noble ladies and lords,

[h3]We have applied a small patch on the latest client.[/h3]
Running games are not affected, but I suggest updating to the latest client for your convenience.

If you have any suggestions or just don't want to miss out on discussions about game features, new guides and feature priority polls, be sure to drop by our Discord. Oh, and don't forget to click Follow here on Steam to make sure you're notified of future demo updates.

Please find the changelog at the bottom of this post.

[h2]If this is your first time playing Feudums[/h2]
Please note that our demo focuses on multiplayer and is only in English. Unlike traditional demos, Feudums is a continuously updated interactive developer diary, provided for full transparency, early engagement and cooperation with our players, to make Feudums the game you truly enjoy. This demo is therefore not as polished as an almost finished commercial product, but in return, you have much more say in its development.

While there is no in-game tutorial yet (that will be the next thing to come), the game is now more newbie-friendly than you might think. You start with an economic grace period, so you have hours to decide what to do first. Take your time and check out the short guides here on Steam, on YouTube, or just join our Discord to read the FAQ or ask for general advice.

Low-level settlements (like the one you're about to start with) are largely self-sufficient, so there's no need to rush. Growing too fast is a way to fail. Build what you need, and grow your land along with your population and economy. Don't forget to increase your territories, but only create additional feudums once the initial one has a more or less solid economy. Again, we are happy to help on discord!

Finally, do not neglect trading, it is available both with players and with the "world". You can also set up automatic trade orders, and even have some turned on at the start of the game, so your feudum will automatically try to maintain a small stock of everything while you decide which direction you want to go in.


[h2]Changelog[/h2]
[h3]UX/UI Changes[/h3]
  • In-Game Chat: we have added support for channels, so you can use "Everyone" to talk to other players or "Market" to make offers or request trade deals from fellow noble houses. Don't forget that the in-game chat is now persistent (meaning players can see the history of posts, not just the posts while they are online). Hopefully, this will help you organize diplomacy and trade deals with others much better. :)

[h3]Bugfixes[/h3]
  • Fixed: Diplomatic deals were out of sync for a tick or two if the one you have just chosen became obsolete in the very tick.


[hr][/hr]
Unlike traditional demos, Feudums is a continuously updated, interactive developer diary that is provided for full transparency and early cooperation with the players, so Feudums can become the game you want. Play the early versions, join our discord, and help us refine the game as we progress!

If pre-beta games are not your cup of tea, that is completely fine. Please follow and bear with us until we ship a more or less feature-complete public beta.

Do you like Feudums? Please consider supporting the development! https://www.patreon.com/feudums