1. Parkitect
  2. News

Parkitect News

1.10d Update

Hey!
A bit of an unscheduled update today - we've fixed a multiplayer desync issue that could happen within 1-2 minutes after starting a multiplayer session and wanted to get the fix out as soon as possible instead of waiting for the usual patch day in ~3 weeks.

Have fun :)

Version 1.10d:
  • multiplayer: fixed a desync that could happen shortly after starting a multiplayer session
  • fixed sometimes not being able to open a boat ride despite being built in a way where it should work
  • fixed UI for synchronized stations displaying too many synchronization entries after switching tabs

1.10c Update / July Build Challenge

This months update contains the following changes:

Version 1.10c:
  • added status bars to utility buildings if there's an issue with them (e.g. not connected to a path)
  • adjusted HappyCo Bakery scenario balance
  • improved transport tube building behaviour
  • fixed broken staff room getting built when building a blueprint containing a staff room and using the "Build without scenery" option
  • fixed animated text not showing up on the path signs from the DLCs
  • fixed some newly added hangar border pieces looking different from the other hangar borders
  • fixed custom colors not working on modded River Rapids boats


June 2024 Build Challenge Results


All submissions can be found on the Workshop - thanks for everyone participating!

Here are the winning entries:

https://steamcommunity.com/sharedfiles/filedetails/?id=3264847853
https://steamcommunity.com/sharedfiles/filedetails/?id=3263240619
https://steamcommunity.com/sharedfiles/filedetails/?id=3262282923
https://steamcommunity.com/sharedfiles/filedetails/?id=3267333151
https://steamcommunity.com/sharedfiles/filedetails/?id=3270494995

July 2024 Build Challenge


The new Build Challenge this month is to build a Car Ride!
The top submissions get included in the next game update as default blueprints.

Parkitect is coming to consoles on July 3rd!

[previewyoutube][/previewyoutube]

It's been a long time coming, but it's finally happening:
Parkitect is launching on PlayStation 4 and 5, Xbox One and Series on July 3rd!

The regular price is USD 29.99 / 24.99€.

The port is developed by BlitWorks Games, who are known for porting and publishing console versions of indie games such as Super Meat Boy, They Are Billions, Spelunky 2 and Kingdoms and Castles.

Bringing Parkitect to consoles has been a long journey and not an easy feat. It's a big and complicated game, and apart from the technical challenges of getting the game to run at all the way the controls and UI work took a lot of thought since the PC version has clearly not been designed with gamepad controls in mind.
Thankfully BlitWorks took on the challenge and endured and we think the final result turned out really nice.

[h3]What are the differences between the console version and the PC version?[/h3]
Parkitect: Deluxe Edition on consoles is roughly identical in content to the Parkitect Deluxe bundle we've got on PC, so it contains the additional campaign, rides and objects from both DLCs.
These features are missing compared to the PC version, mostly due to the restrictions of consoles:
  • modding
  • Steam Workshop equivalent (i.e. no sharing of ride blueprints and scenarios)
  • scenario editor
  • custom image banners and custom music speakers
  • multiplayer mode

In return the price of the console version is lower than the PC version.

[h3]What about Nintendo Switch?[/h3]
We'd really like to see Parkitect released on Nintendo Switch but it's a pretty CPU-heavy game, so performance on this platform is a big challenge.
It's not ruled out yet entirely but the chances are very slim.

[h3]Are the console controls being added to the PC version? Would that be easy to do now?[/h3]
Probably no. The PC and console versions are two separate and quite different programs due to all the changes that had to be made to get the game running on consoles, plus the console version is being developed by a different company, not by us.So it's not as easy as enabling or copying over the controls from console to PC unfortunately.

June Build Challenge

May 2024 Build Challenge Results


All submissions can be found on the Workshop - thanks for everyone participating!

Here are the winning entries:

https://steamcommunity.com/sharedfiles/filedetails/?id=3243308912
https://steamcommunity.com/sharedfiles/filedetails/?id=3245694134
https://steamcommunity.com/sharedfiles/filedetails/?id=3242482811
https://steamcommunity.com/sharedfiles/filedetails/?id=3241690461
https://steamcommunity.com/sharedfiles/filedetails/?id=3244630876

June 2024 Build Challenge


The new Build Challenge this month is to build a Mine Train Coaster!
The top submissions get included in the next game update as default blueprints.

1.10a Update / May Build Challenge

This months update contains the following changes:

Version 1.10a:
  • added modding support for River Rapids boats
  • fixed guests could sometimes get unhappy about how long a transport ride is taking but stay on anyways
  • fixed playing custom mp3s through a controlled speaker could loop the audio sometimes
  • fixed not being able to adjust water color of Boat Dark Ride
  • fixed "Start in multiplayer" button getting cut-off on HappyCo Harbour scenario when playing in French
  • multiplayer: fixed a desync that could happen when building near boat rides
  • multiplayer: should fix certificate errors some people were getting (hopefully for real this time?)


April 2024 Build Challenge Results


All submissions can be found on the Workshop - thanks for everyone participating!

Here are the winning entries:

https://steamcommunity.com/sharedfiles/filedetails/?id=3217646312
https://steamcommunity.com/sharedfiles/filedetails/?id=3221861069
https://steamcommunity.com/sharedfiles/filedetails/?id=3219028779
https://steamcommunity.com/sharedfiles/filedetails/?id=3220706872
https://steamcommunity.com/sharedfiles/filedetails/?id=3223383587

May 2024 Build Challenge


The new Build Challenge this month is to build an Inverting Spinning Coaster!
The top submissions get included in the next game update as default blueprints.