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Little Walker News

Surprise, rando update

The game now recognizes if a controller is plugged in and automagically switches to controller mode. Something I should have done from the start, ha, oopsie daisy.

I also made some superficial changes to the title screen and implemented two lines of code that handle hitting your noggin' against the ceiling if it's a slope to make movement more smooth. wow.

And welp, that's all folks. This is probably the final update. I only did it because I was working on Homegrove and the code I came up with seemed like a good fit for Little Walker as well. Sayonara, have a good one, I'll miss you! Come visit anytime!

Me Dev Stream

Surprise, rando update

The game now recognizes if a controller is plugged in and automagically switches to controller mode. Something I should have done from the start, ha, oopsie daisy.

I also made some superficial changes to the title screen and implemented two lines of code that handle hitting your noggin' against the ceiling if it's a slope to make movement more smooth. wow.

And welp, that's all folks. This is probably the final update. I only did it because I was working on Homegrove and the code I came up with seemed like a good fit for Little Walker as well. Sayonara, have a good one, I'll miss you! Come visit anytime!

Me Dev Stream

The spiritual successor is now on Greenlight, come vote!

http://steamcommunity.com/sharedfiles/filedetails/?id=877205416

~ HomeGrove ~

Discover
a charming yet dangerous world of friendly folk and menacing monsters.

Acquire
new items and abilities, then use them as tools to solve problems, overcome obstacles, and interact with the landscape.

Outsmart
Each new enemy poses a unique challenge with distinct strategies. Enemies won't be defeated with a simple jump or oversized swipe.

Explore
far from the titular home grove, and perhaps, if you want, uncover that there is more to this seemingly happy-go-lucky world than you had originally thought.

A blend of classic mechanics, some rarely seen in a side-scroller; meant to pay homage to greats of the past while accomplishing something they never did.

Other stuff to wet your whistle:
• Customizable controls
• Day/Night cycle
• Waiting for things to grow
• Hu-manz?
• A Flute

The spiritual successor is now on Greenlight, come vote!

http://steamcommunity.com/sharedfiles/filedetails/?id=877205416

~ HomeGrove ~

Discover
a charming yet dangerous world of friendly folk and menacing monsters.

Acquire
new items and abilities, then use them as tools to solve problems, overcome obstacles, and interact with the landscape.

Outsmart
Each new enemy poses a unique challenge with distinct strategies. Enemies won't be defeated with a simple jump or oversized swipe.

Explore
far from the titular home grove, and perhaps, if you want, uncover that there is more to this seemingly happy-go-lucky world than you had originally thought.

A blend of classic mechanics, some rarely seen in a side-scroller; meant to pay homage to greats of the past while accomplishing something they never did.

Other stuff to wet your whistle:
• Customizable controls
• Day/Night cycle
• Waiting for things to grow
• Hu-manz?
• A Flute

Major update - NEW new look (and cam)

Yup yup howdy folks,

I redid all the sprites! Now it's much easier to keep track of the little guy. Not to mention the smooth new camera motion.

...of course there are some small level tweaks here and there as well, I just couldn't help myself...