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Version 2.0.10 released as stable

Features


  • Galaxy of fame. Offered when the game is finished. more
Changes


  • Non-blocking saving setting is no longer synced over the Steam cloud.
Minor Features


  • Added flying text for more cases of unsuccessful resource mining.
Bugfixes


  • Fixed that blueprint book tooltips did not look correct when in the quickbar. more
  • Fixed that movement speed bonus equipment would show garbage values when low on energy. more
  • Fixed that some fluid-only recipes would allow quality modules. more
  • Fixed that the "kill with artillery" achievement did not work with artillery wagons. more
  • Fixed invalid package name in sprite path definition would result in OS error message dialog instead of loading into minimal mode. more
  • Fixed that continue host menu option didn't respect the port from the config. more
  • From now on, we wont save blueprint-storage to a file when it was not used yet. This might help preventing cloud storage file by a file representing empty blueprint storage. more
  • Fixed that the blueprint setup GUI would always confirm to discard changes even if nothing changed when the blueprint had a description. more
  • Leaked D3D device and swap chain in attempt to avoid AMD driver crash when closing the game. more
  • Fixed LogisticContainerControlBehavior exclusive mode could get out of sync from the ContainerControlBehavior it derives from. more
  • Fixed that the debug settings GUI could get stuck behind the normal game logic. more
  • Fixed that the elem_tooltip type of "signal" did not work correctly. more
  • Instead of aborting when SDL_DXGIGetOutputInfo call fails, the game will try to initialize D3D device using adapter 0. more
  • Fixed crashes when using LuaEntity fluid methods when the entity's fluidboxes were not part of a segment. more
  • Fixed that LuaEntity::insert_fluid would not work on the output FluidBoxes of a crafting machine.
  • Fixed removal of transport belts under cursor which would be normally fast-replaeable while drag traversing underground gap by belt rebuilding. more
  • Fixed arithmetic combinator's first constant would not be proposed as parameter. more
  • Fixed that on_entity_logistic_slot_changed did not fire for constant combinators. more
  • Fixed a crash in the space platform hub GUI when the inventory size changes at the same time as the limit is changed. more
  • Fixed turbo underground belts simulation in factoriopedia. more
  • Fixed a crash when a segmented unit entity causes the entire segmented unit to die. more
  • Fixed a crash when a platform was traveling to the shattered planet using a temporary stop which expired. more
  • Fixed fluid conditions not showing fluid amounts. more
  • Fixed using a custom surface in PvP was preventing Space Age progression. more
  • Fixed a crash when switching preferred audio output device while a variable music track is playing. more
  • Fixed train stop GUI being too wide at some smaller resolutions. more
  • Fixed driven car being drawn on all surfaces in latency. more
  • Fixed dying enemy would not randomize direction of its dying animation.
  • Fixed that failed achievement wasn't gettable again without restarting the game. more
  • Fixed a crash when defining planet prototypes that don't contain any resources. more
  • Fixed logistic section active state was not preserved in a blueprint string. more
  • Fixed a crash when showing some modded GUI tables. more
  • Fixed an issue where entity flagged as not mineable could be marked for deconstruction using undo.
  • Fixed pumpjacks with low yield would show 0 output rate in the tooltip. more
  • Fixed Nauvis elevation dropdown missing in map generator GUI, causing incorrect previews from map exchange strings. more
  • Fixed that it wasn't possible to parametrise virtual signals and space locations contained in text. more
  • Fixed brightness and contrast sliders being reset to 0 when setting the text field to a negative value. more
  • Fixed that it wasn't possible to parametrise entities, virtual signals and space locations contained in text. more

Factorio Version 2.0.9 now stable

Changes


  • Achievement logistic-network-embargo updated with different condition for base game and space age.
Bugfixes


  • Fixed a crash when viewing the production statistics GUI while switching surfaces. more
  • Fixed unstable global grid position when re-assigning blueprint. more
  • Fixed that individual segmented units parts were in the kill statistics.
  • Fixed a crash when opening the technology GUI focused on disabled technology. more
  • Fixed migration of rails in blueprints in 1.1 version of blueprint library. more
  • Fixed a crash when trying to use unsupported audio depth. more
  • Fixed a crash when loading some blueprint library contents with mods changed. more
  • Fixed a crash when clicking "upgrades" in the wave defense scenario. more
  • Fixed Spidertrons receiving up to 8 times extra damage from explosives. more
  • Fixed that unpowered inserters could grab items.
  • Fixed that some GUIs could be opened behind the technology GUI. more
  • Fixed crash in multiplayer when mining modded tree with less stump variants than alive tree variants.
  • Fixed it was not possible to open loader gui for input loader. more
  • Fixed crash in mod manager in minimal mode when some text used space-age icon rich text tag.
  • Fixed that changing surfaces with ghost equipment would not correctly request robots to deliver the equipment. more
  • Fixed build sound of huge ghost entities not being ghostly enough. more
  • Fixed a crash when item entity marked to be deconstructed is cancel deconstructed while being over belt. more
  • Fixed that the runtime server config GUI did not fit on some screen sizes. more
  • Fixed GUI effects volume set to zero not being applied on start if background simulations were turned off. more
  • Fixed a crash when setting cursor_ghost of a character not assigned to a player. more
  • Fixed a crash when reading opened GUIs of a character not assigned to a player. more
  • Fixed PvP Scenario unlocking all the trigger technologies. more
  • Fixed a crash when changing the force of cargo landing pads.
  • Fixed tools items and ammo items could be refilled during cursor split interaction. more
  • Fixed that it was not possible to mark legacy rails for deconstruction using deconstruction planner configured for straight-rail. more
  • Fixed that the Fulgora starting island could have no breaks in the cliffs. more
  • Fixed that deconstruction planner would treat entities with deconstruction alternative as being normal quality.
  • Fixed crash when running out of disk space when saving preview for a save file.
  • Fixed that passive provider and active provider logistic points could have sections added through the Lua API. more
  • Fixed that space platform schedule changes didn't update last user of the space platform hub. more
  • Fixed a crash when enabling snap-to-grid when a blueprint had no contents. more
  • Fixed that filter inserter was visible in technology icon for fast inserters.
  • Fixed that a buffered rocket would briefly render lights south of the rocket silo. more
  • Fixed commas and quality icons not allowed in save file names. more
  • Fixed crashes when viewing alerts for entities that then die. more
  • Fixed incorrect surface condition of a space platform hub. more

The Factorio Space Age DLC is basically a complete sequel, and it's out now

By the time you've finished Factorio, the world is a very different place. Countless industrial units, rail networks, and manufacturing plants are strewn across your planet's surface, a far cry from the peaceful world you once knew. The minerals, trains, and myriad factories make up a painting even Jackson Pollock would envy, but you leave it all behind in the end. The spaceship you've been working towards finally sets off. Four years later, the new Factorio Space Age DLC opens the lid on what happened next.


Read the rest of the story...


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Factorio 2.0 and Factorio: Space Age DLC are out now

After you've spent hours and weeks building up to go blast a rocket off into space, Factorio: Space Age will have you continue across multiple new worlds in this DLC for the massively popular building and automation sim.

Read the full article here: https://www.gamingonlinux.com/2024/10/factorio-2-0-and-factorio-space-age-dlc-are-out-now