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Create masterful films, but beware of Communists slipping in propaganda



The year is 1947 and you are a member of the thriving movie-making industry of Hollywood. However, it is suspected that there are communists hiding among your small production studio slipping “un-Patriotic” messages, themes, props, and lines into your movies! Will you be able to find all the communists before your studio is shut down? Or will you be suspected yourself and banned from the industry?

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Hollywood 1947 is a social deduction game. You must never show your cards or loyalty to anyone, but you may say whatever you’d like about the cards you put into a movie, or about your true allegiance. Open discussion about which cards were added into a movie is encouraged. However, if you are a Communist or the Rising Star, lying will often help you accomplish your goals since the majority of players will be Patriots.

That’s a wrap. Most players get the hang of the game after only a few minutes. So let’s go make some movies, but be careful who you trust!

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Hollywood 1947 is the 5th standalone game in the Dark Cities Series by Facade Games. Previous games in the series include Salem 1692, Tortuga 1667, Deadwood 1876, and Bristol 1350.





Prove that you are a better heir by leading the kingdom to glory!



The Two Heirs is a strategy competitive tableau-bulding game for 1 to 2 players. Players take on the role of two siblings who are trying to impress their royal father with the ability to rule. The winner takes the crown.

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In the game, the players build cards with building using 3 resources – wood, grain and stone. The buildings to build are selected from a rondel of cards. The cards available are determined by a number of warbands placed on the rondel. But warbands are also necessary for the tableau-building part, since the new buildings can be built only within the reach of the warband.



Also, the resources available are determined with a similar way. The warband movement therefore plays a vital role in player’s task to achieve victory. The consists of 6 interchangeable modules, each with 9 buildings. For each game players select 3 of those modules which grants a great replay value to the game.





Artists with magical powers fight to achieve their dreams.



Re;Act is a 1 vs 1 grid-based card dueling game about different artists fighting with incredible magic powers based on their different art forms.

An original IP with character designs by wickedalucard, this cast of colorful characters come with extremely asymmetrical powers and gameplay mechanics.

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Each character comes with a unique pre-built deck of cards, all of which are either "Intentions", which start off a chain, or "Reactions", which can be played in response to an intention or reaction. All effects are played to the React chain, which resolve only once both players pass on playing reactions, and resolve backwards: first in last out. Inspired heavily by the Yugioh Effect Chain and Magic Stack, Re;ACT aims to combine the crunchy competitive counter play of TCGs with the sleek approachability of modern board games.

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As you work to damage your opponent or control the board with your character and summons, you'll also be competing to finish your masterpiece before your opponent, a gorgeous 3 card spread of your character's greatest work. Doing so will grant you powers of your art form's truest expressions, and will be key to victory.





Settle new lands, grow your population, and build megaliths!



Designed by Stan Kordonskiy (Dice Hospital, Rurik, Lock Up), developed by Jonny Pac (Coloma, Sierra West, Lions of Lydia), solo mode by Drake Villareal (Solani, Spook Manor), and illustrated by The Mico (Raiders of the North Sea, Paladins of the West Kingdom, Villages of Valeria), Endless Winter: Paleoamericans takes place in North America, around 10,000 BCE. Players guide the development of their tribes across several generations—from nomadic hunter-gatherers to prosperous tribal societies. Over the course of the game, tribes migrate and settle new lands, establish cultural traditions, hunt paleolithic megafauna, and build everlasting megalithic structures.

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Endless Winter is a euro-style game that combines worker placement and deck building in an innovative way. Each round, players send their tribe members to various action spaces, and pay for the actions by playing cards and spending resources. Tribe cards grant additional labor, while Culture cards provide a variety of unique effects. As an alternative, cards can be saved for an end-of-round Eclipse phase, where they are simultaneously revealed to determine the new player order, and trigger various bonus actions.

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The game features a novel blend of interwoven systems and mechanisms, such as multi-use cards, area influence, tile placement, and set collection. Plus, there are many viable paths to victory. After four brisk rounds, scores are tallied, and the tribe with the most points wins!





March to crush your enemies in epic fantasy battles!



Drums of War offers two completely different armies with different game strategies and several heroes for each side.

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Units, equipment and tactics are represented by cards that you must play from your hand, gradually depleting your deck. Your deck is your resource!



In two-player or solo games, in 30-minute skirmishes or in campaign mode, enjoy the game from ages 10 and up.