1. Empyrion - Galactic Survival
  2. News

Empyrion - Galactic Survival News

v1.10.6 Hotfix

Hey guys,
Just a small patch for the following fix more to come soon.

[h2]Changelog v1.10.6 B4258 2023-12-14[/h2]

[h2]Fixes:[/h2]
  • 01179: Request_Player_Item_Exchange does not seem to reset after using it once

v1.10.5 Patch

Hello Galactic Survivalists!

The festive season is upon us, so it's high time we released update 1.10.5 for everyone waiting for the latest updates, content additions and bug fixes!

With this update, we're not only moving to a new version of Unity, but also adding goodies like AMD FidelityFX Super Resolution 2 and NVIDIA DLSS2. You can find some important information about these two new features in the changelog below. With the two technical changes also come a number of field optimisations that are very important for our multiplayer servers and their communities.

On the content side, we would like to present you the new models for constructors, deconstructors and other crafting devices, the new deco trees for interiors, a number of new and updated POIs (some of them with the new NPC model of the Brotherhood of Farr), some new building shapes, improvements to the tools for collecting blueprints and more.

Of course, version 1.10.5 also includes a list of bug fixes.
You can find all the details in the changelog below.
As always, please report any bugs here:
https://empyriononline.com/forums/bugs.24/

If you would like to give any constructive feedback:
https://empyriononline.com/forums/faq-feedback.25/

We wish you lots of fun! :)

- Please note that our Official Servers will wipe today with this release.
We will also reset the “Official Server Player Role” on our Discord. If you
want access again to the channels specially for the Official Servers you need
to use the /global_chat command on Discord.

Official Multiplayer Servers EU / NA Server
- Activated the Christmas Event for 2023
- Added Mrs. Nesbitt Suit Prop Hat
- Added Temperate Fungus Planet
- Added Taelyn Bot Homeworld + System
- Added Primordial Planet (Snow)
- Replaced Void with a new planet (Destroyed)

Vanilla Server
- Activated the Christmas Event for 2023
- Added Mrs. Nesbitt Suit Prop Hat
- Added Primordial Planet (Snow)

[h2]Changelog v1.10.5 B4257 2023-12-13[/h2]

[h2]Changes:[/h2]
  • Updated Unity to 2022.3.8f1
  • Added video options for AMD FSR2 and NVIDIA DLSS2. We have added support for AMD's FSR2 and NVIDIA's DLSS2 to our game, which can be found at the bottom of the video options in the options menu. These technologies work by using different methods to upscale lower resolution frames to higher resolution ones, while preserving and enhancing the details and sharpness of the original image. They can help you improve your performance and graphics quality, depending on your hardware, resolution, and scene complexity.
    We recommend using FSR2 or DLSS2 only with 4K or 2K resolutions, as these are the optimal settings for these technologies. Using FSR2 or DLSS2 with lower resolutions (for example 1080p & below) may result in blurry or pixelated images, as the upscaling process may not have enough information to work with. If you are using a lower resolution monitor or device, you may want to keep FSR2 or DLSS2 disabled and use the native resolution of your screen.
    Please note that FSR2 and DLSS2 have some limitations and trade-offs & DLSS2 only works on Nvidia RTX GPUs.

[h2]Blueprint Collection tool[/h2]
  • Blueprint Collection editor: added ":tag=XXX" search possibility for tags and changed ":group=XXX" to "part word search"
  • Blueprint Parts Collection window: small improvements
  • Blueprint Collection editor: added decals in preview
  • Blueprint Collection editor: added "E" and "R" buttons for properties
  • Blueprint Collection editor: fixed new CoQ, added statistics information for Blueprints
  • Blueprint Collection editor: now you can select a device by clicking on it (if the devices panel is open). Flare lights now also show up in the device list.
  • Blueprint Collection editor: device tab improvements (better handling of multi select editing)
  • Console command 'destroy': if no id is specified, the entity the player is looking at is destroyed
  • Blueprint Collection editor: added first draft of new device tab
  • Blueprint Collection editor: added ":tag=XXX" search possibility for tags and changed ":group=XXX" to "part word search"

[h2]Guided Tutorial[/h2]
  • Updated configs (Switched to new Constructor models, Multitool T1 now uses Small Energy Cells as ammo)
  • Tweaked some POI for Multitool ammo loot

[h2]Misc[/h2]
  • Main Loca updated for new video option settings
  • MP: Playfield server optimisations have been done which you should result in you seeing less overall RAM being used (around 1GB less per PF server)
  • Changed: Multitool T1 now using EnergyCellSmall for ammo
  • Added: EnergyCellSmall (Craftable in all constructors; 5 Steel Plates, 2 Electronics; 15 fuel value)
  • Added new models for constructors, deconstructor, portables (constructor, water/o2 condenser, heater/cooler, Autominers)
  • Added: DecoIndoorTrees block group with new selection of 20 trees (also added to stock scenarios IvD & DF MP)
  • DialogueSystem: added variable type 'dbglobalpoi_string' and function 'SetGlobalPoiVar(name, val)'
  • Allow ATMs to be placed on CVs in Default Multiplayer & Invader vs Defender scenarios

[h2]Playfield changes[/h2]
  • Updated FARR POIs: Replacement of Soldiers and Guards with Farr NPCs (HumanSoldiers/Elites/AlienSoldiers/Cyborg/CyborgSentinels/Shotgun/AssaultRifle); Please visit and check for issues.
  • Updated Talon Main Settlement (Omicron) (only works with new savegames / pf not visited)
  • Updated CIV/DESC POIs (Orbital Defence, Distillery, Waystation, Omicron Command)
  • Added/updated POI (Kriel, RAV, Colonists, Talon'Ar; Thx to Don2k7, Stellar_Titan, Escarli, Matcz)
  • Added new 'City Ruins' POI (by sulusdacor)
  • Added: CornerHalfD(Left/Right), NotchedE(left/right), RampConnectorF2(left/right); no icons yet
  • Added the Temperate Fungus Planet in Invader vs Defender
  • Replaced Void by a new playfield that is more interesting in Invader vs Defender
  • Ground texture and deco tweaks for the following playfields: Desert, MoonIce2, MoonNascent, Scorched, Snow, Arid, Barren, BarrenMetal, Lava, LavaNascent, Moon, MoonDesert, MoonIce, MoonLava, MoonLava2, Temperate, TemperatePlateau, TemperateSwamp, DesertBurn.
  • Removed some texture artifacts
  • Added all basic RockResources to each world.
  • Scorched: Adjusted daylight intensity
  • Decreased groundfog on Temperate playfield

[h3]DesertBurnt[/h3]
  • Changed some biomes in spawn order
  • Fixes for some creatures not appearing
  • Removed Plantation biome, renamed Sand biome into LavaPlains, SandDrift biome into LavaField, added LavaFolds biome
  • Made playfield day darker again
  • Tweaked ground fog strength and height variances
  • Reduced atmosphere O2 percentage
  • Changed music & description text

[h2]Fixes[/h2]
  • Fuel for turned off vessels can go missing when the player returns
  • The player can get hit & take damage when the NPC is behind a block
  • Possible fix for Visible holes seen in terrain
  • Lag spike when reloading after opening & closing a corpse's inventory GUI
  • Ghost blocks remain in place after a thruster has been removed
  • Water/Lava shader need offset to support child shapes
  • Moving a weapon\tool from connected toolbar can cause an exception
  • Close window X-button not in place for galaxy map and autominer
  • When using logistics, ammo disappears when the Fill All button is pressed
  • Logistic - connected to cargo container block the turret firing
  • After opening & closing a GUI then reloading a weapon a lag spike can be seen
  • CoQ at game start "-ERR- Exception while serializing playfield to file"
  • Water surface block the access to the underwater devices or vessel cockpit
  • Weapon movement glitch while moving in God mode
  • Placing some parts via SP tool broke the color palette for entire BP
  • Shift+LMB blocks replace feature not working with symmetry
  • Fixed CoQ with looting some dead NPCs in Invader vs Defender & Default Multiplayer scenarios
  • Fixed Trader Abbrev in Default Multiplayer
  • Fix: some factions (wastelanders, karana, tresari) were not attacked by other NPC factions (legacy, warlords etc)
  • Fixed Players getting stuck in the ventilator after teleporting on the BA_TradersTradersShuttleHub & BA_TradersFrontierHub
  • Fixed Gambling Table empty dialogue in Kenex Station
  • Fixed O2 issue on Far Point Outpost (thx to AkevaBanshee)
  • PDA: Signals are not working if player fly with vessel in area
  • Fixed NPC Blocks rotating when accessing a dialogue on it

[h2]Known[/h2]
  • Some devices are not going back to their idle energy consumption

v1.10.5 Experimental III

Hello Galactic Survivalists!

Welcome to the third release of Empyrion Galactic Survival v1.10.5 Experimental branch.
Please see the changelog for new additions to this release.
As always, we extend our gratitude for your unwavering support and valuable feedback throughout this experimental phase. As always - please report each bug over here for this experimental release phase: https://empyriononline.com/forums/bugs.34/

====

[h2]Changelog v1.10.5 B4257 2023-12-12[/h2]

[h2]Fixes:[/h2]
  • Fix for a regression found with mining/drilling trees & terrain deco on some planets (they cannot be mined/drilled)


====

[h2]Changelog v1.10.5 B4256 2023-12-11[/h2]

[h2]Changes:[/h2]
  • Changed DLSS version to 2.5.1 to avoid the ghosting issue found in later versions
  • Disabled Sky Reflection with DLSS


[h2]Fixes:[/h2]
  • Fixed Ghost tree seen on planet in front of the player
  • Fixed NPC Blocks rotating when accessing a dialogue on it


====

[h2]Changelog v1.10.5 B4255 2023-12-06[/h2]

[h2]Changes:[/h2]
  • Added a video option for Nvidia DLSS2:
    We have added support for NVIDIA's DLSS2 to our game which can be found at the bottom of the video options in the options menu.
    Like with FSR2 we recommend using DLSS2 with at least 2k resolution or 4k.
    You can also choose from three image quality modes: Quality, Balanced, and Performance.
    Each mode has a different performance boost and a different image quality.
    DLSS2 can help you achieve smoother and more responsive gameplay, depending on your hardware, resolution + video options, and scene complexity.

    Nvidia users at native 2k resolution can also experiment with using DLDSR & or DSR from the nvidia control panel in combination with DLSS2 to improve overall picture quality.
    To do this simply open the Nvidia control panel from your desktop then navigate to:
    Manage 3d settings > Global settings > DSR - Factors:
    If you have the “DL scaling” options at the top of the GUI choose those over the “Legacy” options. For now test with just the 1.78x option by checking the box then select ok & apply in the control panel.
    You may also want to adjust the "DSR Smoothness" setting to your liking here in combination with your DLDSR/DSR which is just below "DSR -Factors". Typically around 10 to 20% is enough.

    Next start the game up & in the video options choose the screen mode “Exclusive Fullscreen” & then in the resolution list select a new resolution which should be at the bottom of the list.
    Lastly select which mode of DLSS to use at the bottom of the video options on the right side then load into a save game. When in a save you can change to different quality modes with DLSS via the video options.
    To go back to your native resolution just change it back in the resolutions list in the video options.
    Additional: you may also want to experiment at this point with locking your FPS in the video options menu to 60 or up to a max of 75 when using such higher resolutions to increase the image quality in combination with DLSS to decrease the workload on your GPU.

    Important: DLSS2 only works on Nvidia RTX GPUs and it may have some limitations and trade-offs.

  • Main Loca updated for new video option settings

[h2]Guided Tutorial: Maintenance update:[/h2]
  • Updated configs (Switched to new Constructor models, Multitool T1 now uses Small Energy Cells as ammo) - Tweaked some POI for Multitool ammo loot

[h2]Fixes: [/h2]
  • 00938: Fuel for turned off vessels can go missing when the player returns
  • 01108: GUI tiles go blank on the first opening after loading in to a save
  • Fix the path of some prefabs like "HexapodDeadPrefab" in some scenarios to fix an exception found in PF server logs
  • Fixed MultitoolT2 not using the MultiCharge as ammo in Default Multiplayer
  • Fix Decoration collider bug https://empyriononline.com/threads/can-not-harvest-rocks-or-trees-on-snow-planets.102093/
  • Deconstructor device animations are not working correctly.

v1.10.5 Experimental II

Hello Galactic Survivalists!

Welcome to the second release of Empyrion Galactic Survival v1.10.5 Experimental branch.
Please see the changelog for new additions to this release. We have also made the dedicated server files available for MP on the Experimental branch as of this release.
As always, we extend our gratitude for your unwavering support and valuable feedback throughout this experimental phase.

As always - please report each bug over here for this experimental release phase:
https://empyriononline.com/forums/bugs.34/

[h2]Changelog v1.10.5 B4251 2023-11-29[/h2]

[h2]Changes:[/h2]
  • Added a video option for AMD FSR2 + implementation & default settings:
    We have added support for AMD’s FSR2 to our game which can be found at the bottom of the video options in the options menu.
    FSR2 works by intelligently upscaling lower resolution frames to higher resolution ones, while preserving and enhancing the details and sharpness of the original image.

    We recommend using FSR2 only with 4K and 2K resolutions, as these are the optimal settings for this technology. Using FSR2 with lower resolutions may result in blurry or pixelated images, as the upscaling process may not have enough information to work with. If you are using a lower resolution monitor or device, you may want to keep FSR2 disabled & use the native resolution of your screen.
    Each mode has a different performance boost and a different image quality. FSR2 can help you increase your FPS and reduce your GPU usage, depending on your hardware, resolution, and scene complexity. However, FSR2 only works on GPU-bound scenarios, and it has some limitations and trade-offs.

  • Added/updated POI (Kriel, RAV, Colonists, Talon'Ar; Thx to Don2k7, Stellar_Titan, Escarli, Matcz)
  • Added new 'City Ruins' POI (by sulusdacor)

[h2]Playfield changes:[/h2]
  • Ground texture and deco tweaks for the following playfield types:
    (Desert, MoonIce2, MoonNascent, Scorched, Snow, Arid, Barren, BarrenMetal, Lava, LavaNascent, Moon, MoonDesert, MoonIce, MoonLava, MoonLava2, Temperate, TemperatePlateau, TemperateSwamp, DesertBurn)
  • Removed some texture artifacts
  • Added all basic RockResources to each world.
  • Scorched: Adjusted daylight intensity
DesertBurnt:
  • Changed some biomes in spawn order
  • Fixes for some creatures not appearing
  • Removed Plantation biome, renamed Sand biome into LavaPlains, SandDrift biome into LavaField, added LavaFolds biome
  • Made playfield day darker again
  • Tweaked ground fog strength and height variances
  • Reduced atmosphere O2 percentage
  • Changed music & description text

[h2]Fixes:[/h2]
  • Fixed O2 issue on Far Point Outpost (thx to AkevaBanshee)
  • PDA
  • Signals are not working if player fly with vessel in area
  • MP issue with constructors not showing animations
  • Fixed Farr did not attack hostile players (please retest)

[h2]Known:[/h2]
  • Deconstructor animations are not triggering

Announcement

Dear Community,

It is with heavy hearts and profound sadness that we share the news of the passing of our esteemed colleague and friend, Jascha. It is an incredibly challenging moment for all of us as we come together to remember and honor the life of someone who was not only a valuable member of our team but also a cherished individual.

He made the Empyrion Admin Helper (EAH) , worked with us on the API and the multiplayer side of the game. Without his contributions Empyrion as you know it, would not exist.

Let us extend our deepest condolences to Jascha's family and friends.
Our thoughts are with them during this challenging time.

May we find strength in our shared memories of Jascha and in the support we provide to one another as a united family.

Sincerely,

Eleon Game Studios