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Empyrion - Galactic Survival News

v1.11.9 Hotfix 2

[h2]Changelog: v1.11.9 B4541 2024-10-14[/h2]

[h2]Fixes: [/h2]
  • Fix: Exception when quickly restarting refreshing in server browser (Issue was only with the Epic version)
  • We detected an issue with our server manager that affects the Epic version & the steam dedicated server.
Important: Steam users should update their dedicated server & Client as soon as the update appears for you in Steam Library > Downloads

v1.11.9 Hotfix

Synced builds between platforms (steam & epic) for the client.

[h2]Changelog: v1.11.9 B4540 2024-10-11[/h2]

[h2]Fixes:[/h2]
  • Fixed: an exception in the server browser
  • Fixed: Hourly re-authentication for Epic clients
  • Fixed: Official Eleon servers not displayed as such in Epic clients

v1.11.9 Patch

[h2]Changelog: v1.11.9 B4536 2024-10-08[/h2]

[h3]Table of Contents[/h3]
[expand]
  1. Steam & Epic Account linking
  2. Crossplay
  3. Custom Content Sharing
  4. Important info to share
[/expand]

[h2]Changes:[/h2]
  • Added preparations for the games release to the EPIC game store on Thursdays Oct 10:
  • The game will be updated synchronously on both platforms

[h2]Steam & Epic Account linking:[/h2]
  • With the addition of our game on the Epic Store, we've introduced an in-game option in the server browser to link your Steam account to your Epic account for crossplay between Steam and Epic friends in Co-op/MP. Follow the pop-ups that appear when you open the server browser.
  • If you do not wish to use this Account Linking option, simply select "No" when prompted.
  • The “Link Account” button will appear from then on in your server browser should you change your mind in future.
  • Note for Epic players: If you have a PC stats overlay enabled (such as MSI Afterburner + RivaTuner), it may prevent the User Agreement GUI from loading when the client starts for the first time, causing a loading screen loop. This also affects the GUI for linking Steam and Epic accounts & the Epic in-game social UI (shift+F3) from loading. Epic Store players should disable any overlays and restart the game to agree to the User Agreement.

[h2]Crossplay:[/h2]
  • EPIC players will be able to join any steam dedicated server that is publicly visible
  • Crossplay is available between Steam and Epic versions for Co-op mode once Steam and Epic accounts are linked.
  • Epic players can invite their Steam friends to join their Co-op sessions, and Steam players can do the same with their Epic friends. Only players added to your friends list can see and join any Co-op games from the server browser's "Friends" tab. When a friend on either platform is hosting a Co-op session & you want to play together, check the server browser's "Friends" tab to find the Co-op server in the list.

[h2]Custom Content Sharing:[/h2]
  • Where is the “Workshop” content for other platforms ? We are exploring options for this topic for an alternative to the Steam workshop that will work cross platform between Steam & Epic for players to share any custom made content (Blueprints, Custom Scenarios etc like we already do on the Steam workshop). When this is up & running we will make an announcement to say when it is going to be released & available for everyone to use. We don’t have an ETA just yet to give for this but will update as soon as we are ready.
  • See here for a temporary workaround to be able to get workshop blueprints: https://empyriononline.com/threads/epic-store-release-and-custom-content.102562/
  • Epic players will be able to join servers with custom scenarios being used.

[h2]Important info to share:[/h2]

v1.11.8 Patch

Hello Galactic Survivalists!

First of all, we want to thank you very much for your feedback that reached us during the Experimental Phase of Update 1.11.8 through our various feedback channels.

As you may have already experienced in the testing phase or at least seen in the blogs, in addition to numerous bug fixes and the completion of the Dark Faction Scenario Story Campaign, the new "Freeze & Board" gameplay for the Dark Faction DLC expansion is another central focus of this update.

In brief: The Dark Faction has gained the ability to disable your capital and small vessels as well as hover vessels. If you are in a disabled capital vessel, a boarding crew will be teleported over to you. If you don't take them out, they can cause some serious damage to the interior of your ship!

How exactly this works is explained in the following video:
https://www.youtube.com/watch?v=uWqdLVLUrC0

You can also find all the details in the corresponding feedback thread here:
https://empyriononline.com/threads/v1-11-8-exp-dark-faction-dlc-disruptor-translocator-turrets.102503/

With the current update, you also get the revamped and expanded Dark Faction Story Campaign - fully playable in both solo and co-op modes, including two possible story endings!

In addition to this, the current update includes, among other things, a small hitpoint balancing, a new Pentaxid Tank model, and over 470 new and updated icons in the areas of Building Blocks, Wings, Windows, Railings, Farming, Plants, Ingots, Components, Medical, Food, Cooking, Trading & more.

As always, all the contents of the update can be found in detail below in the comprehensive changelog.

Please use the feedback forum for your feedback:
https://empyriononline.com/forums/faq-feedback.25/


Please use the bug report forum for bug and error reports:
https://empyriononline.com/forums/bugs.24/


We hope you have fun with the update as always and look forward to your feedback!
:)

[h2]Changelog: v1.11.8 B4531 2024-09-12[/h2]

[h2]Main game & Dark Faction DLC[/h2]
[h2]Changes:[/h2]
  • MP: Updated EAC
  • Assigned new icons for Destroyed Blocks (Signal/Touch; Wood, Xeno), Epic Upgrade Kits, AlienSting & more
  • Partial preview icon update ( ~470; eg. Building Blocks, Wings, Windows, Railings, Farming, Plants, Ingots, Components, Medical, Food, Cooking, Trading & more)
  • New Pentaxid tank model
  • Changed: Game client now checks server version and shows the version in red if not matching client's version, also disables Connect button in this case
  • Hitpoint changes acc to a more unified ruleset around the following HP ranges:
    - Regular soldiers and troops 500
    - Elites & special 700-800
    - Civilians: 300
    - Damaged / infected: 400
    - Special HP ranges for larger entities (Golem, Hishkal), Talon, Kriel

[h2]Fixes:[/h2]
  • 00906: Players can take damage when in a cockpit & being fired on
  • 01195: Dialogue Input Disables AI Permanently Until Reload MP
  • 01030: Infinite loading screen after teleporting to a destination that was destroyed
  • Fix: On server update of SharedDataURL no longer the player produced Blueprints and PDA log are deleted
  • 01520: [MP/Co-op] PDA signals (*Signal) are not stored in Blueprints when used as Logic Circuit input signal
  • Fixed an error on the dedicated server when "HeartBeat:" is enabled in the dedicated.yaml
  • Fixed a crash that was triggering when approaching certain structures (player & POI’s)
  • Fixed Pivot Point Polaris Scout Stock Prefab
  • Fixed an issue with street lights despawning in Survival mode when placed.
  • Fixed PL translations (default scenario; UI/Messages) being shifted to wrong original texts

[h2]EAH:[/h2]

Dark Faction DLC

[h2]Changes:[/h2]
  • Added Dark Faction Disruptor & Translocator turrets:
When a vessel gets hit by the beam:
  1. The targeted vessel will be less and less mobile in a gradual way.
  2. The UI immobilization bar will grow indicating the level of mobility. When full the targeted vehicle will be totally immobile.
  3. When hit by the Freeze beam the UI Freeze Icon will blink indicating that the targeted vehicle is actually hit by the Freeze beam.
  4. When the targeted vehicle escape the beam or the beam stops then the UI immobilization bar will diminish with time => recovery of mobility
  5. When UI immobilization bar is full then the ship is totally frozen and the next frozen phase will start
When ship is totally frozen:
  1. The ship will not be able to move anymore.
  2. The ship will rotate to the horizontal plane (only for CV).
  3. The UI Freeze icon will turn to red color (not blinking anymore).
  4. A timer countdown will start with a duration of FreezeDuration second.
  5. The UI Immobilization bar will change its color to red and become hence now the UI Freeze countdown bar. The UI Freeze countdown bar will start full and will decrease with time.
  6. When the UI Freeze countdown bar is empty the targeted vehicle will be able to move fully at once (no progressive mobility recovery).
  7. The translator Turret will fire at the stopped vessel as long as it has a line of sight to the player vessel & teleport some NPC's over. They will despawn after all of them get killed or their boarding timer runs down.


RotDF scenario update:
For DLC owners: A rework of the Dark Faction scenario has been done with the changes below into a full campaign with a proper mid and end game.
Your progression is reflected in the story to defeat the Dark Faction, which spreads throughout the universe at a slower pace now.
You prepare with different Simulations how to fight against the Dark Faction, gather enough Symelite resources and research the proper tech to beat it.
There are two different endings you can choose from that impact the whole universe.

[h2]Changes[/h2]
  • Updated Story with a full campaign: When you reach Aratos more missions are available from NPC’s at the UCH HQ.
  • Updated Research HQ POI & dialogues
  • Added Campaign Token reward for the HQ factions
  • Updated Aratos playfield with new decorations
  • Adjusted faction spreading speed to be slower by default in the Config
  • Updated translations for Dark Faction DLC on supported languages (DE,FR,IT,ES,PTb,RU,CHS)

[h2]Fixes:[/h2]
  • [01329] Dark Field Nullifiers don't appear to work
  • Fix random trigger PDA mission when entering area set to other players to spawn if they missed the start of the scenario
  • Fix Auto Pillar Chapter trigger
  • Fix Oxygen Leak in Research HQ
  • Fixed a variety of issues with the translocator & disruptor turrets

v1.11.8 Experimental III RC

Hello Galactic Survivalists!

Today we start the last phase of the current v1.11.8 Experimental Version. We plan to release next week on Tuesday the 10th September.

Please see the changelog below.

As always:
- Please post bugs and errors to this forum:
https://empyriononline.com/forums/bugs.34/

- Feedback on specific points, please post here in the pinned or new threads:
https://empyriononline.com/forums/experimental-features-discussion.35/

====

Changelog: Hotfix v1.11.8 B4531 RC 2024-09-11


[h2]Dark Faction DLC:[/h2]
[h3]Fixes:[/h3]
  • 01375: Repeated corruption of the playfield generates a new indestructible DF pillar



====

Changelog: Hotfix v1.11.8 B4530 RC 2024-09-10


[h2]Main Game: [/h2]
[h3]Fixes: [/h3]
  • 01541: POIs & BP's are not rendering


====

Previous change logs for v1.11.8:
https://steamcommunity.com/games/383120/announcements/detail/4253173037914982503

https://steamcommunity.com/games/383120/announcements/detail/4239662874042815013

====

Changelog v1.11.8 B4529 RC 2024-09-06

[h2]Dark Faction DLC:[/h2]


[h2]RotDF scenario:[/h2]
  • Add more Manual Allow true to PDA chapters
  • Better transformation of Queen on Uta
  • Do not show generic PDA Completed Messages
  • Arena Signal revert to
  • Signals again & Polish Arena spawner placement
  • Polished end with Dr Obinski as End Boss
  • Fix door not opening after queen kill on Uta
  • Fix explosive did not destroy pillar on Uta
  • Fix loca merge, Fix floating NPCs in COOP/MP in Fight Arena
  • RotDF translations updated for PDA, Dialogues, Main Loca (supported languages)
  • Updated Content: Polished end with Dr Obinski as End Boss

[h2]Fixes:[/h2]
  • 01537: Exception that triggered after playfield change with some morphed blocks appearing on structures
  • 01529: DF Turrets in Co-op are extremely loud (Sound system issue)
  • 01483: DF sword shield bar can appear always on HUD
  • 01503: DF turrets beam do not hit the target and ends in the empty space
  • 01304: While moving, CV device performance in a neutralized Alpha Field is not constant
  • [MP/Co-op] Translocator & Disruptor beams were not visible
  • Fix an issue with POI after it was respawned on terrain (terrain gaps appearing due to wrong position)
  • Fixed unintentionally shifted language entries in polish main translation
Main Game & Dark Faction DLC:

[h2]Changes:[/h2]
  • Default Random translations for Dialogues updated (supported languages)

[h2]Fixes:[/h2]
  • 01520: [MP/Co-op] PDA signals (*Signal) are not stored in Blueprints when used as Logic Circuit input signal
  • Fix an error on the dedicated server when "HeartBeat:" is enabled in the dedicated.yaml