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ASTRONEER News

Controls Update

Updates


[h2]Controls & Accessibility[/h2]
This is a long time coming but we did a bunch of work to add (honestly..) basic functionality for controls across all platforms. You can now use mouse and keyboard on console and can remap a TON of inputs to completely customize your experience. We did this mainly for accessibility purposes, if you are a player who needs to move buttons around to make sure you can enjoy Astroneer, this one is for you
  • The menu has been updated to include separate tabs for Keyboard / Mouse and Controller settings on a per-platform basis (moved from the general Options menu where they previously lived)
  • Players can now remap controller inputs in the Controller Settings tab of the menu
  • Mouse and Keyboard support has been added for players on Xbox, PlayStation and Nintendo Switch
  • Support for remapping of extra mouse buttons has been added
  • Players on controller can now set Virtual Cursor to a toggle
  • Players on Mouse and Keyboard can now set Camera Orbit functionality to a toggle

Additionally, adding Mouse and Keyboard support to console means people can use a variety of peripherals if they need. We tested a lot of hardware (thanks so much Q/A team
[h2]Miscellaneous Improvements [/h2]
[h3]Audio Improvements [/h3]
  • T1 Oxygenator, when slotted into the player’s backpack while on, will fade out its audio loop while remaining operational.

[h3]Camera Improvements[/h3]
  • The camera handles tight spaces more smoothly, with reduced instances of rapidly zooming in and out.
  • The camera now responds intelligently to movement up or down slopes when following the player.
  • The camera no longer loses sight of the player when moving at very high speeds.
  • General tuning adjustments.

[h3]Drill Improvements [/h3]
  • The drill aiming UI now accurately represents the angle of the drill relative to the rover. This means the tilt indicator on the drill UI no longer drifts as the drill moves to align with it.
  • Rovers now maintain a steady speed while drilling, instead of increasingly gaining speed downhill, and outpacing the drill in the process.
  • Drilling is now clamped between a maximum upwards and downwards tilt, in order to prevent the rover from flipping over, or losing traction.
  • Drills are automatically disabled if the rover starts to point vertically up or down.

[h3]Landing Zone Improvements [/h3]
  • The player experience when orbiting a planet and selecting landing zones has received an update to improve communication and comprehension
  • Landing zones have animated visuals added along with beacons to aid in more easily locating and selecting them
  • Landing zones now also have tooltips that appear on hover / cursor select
  • Landing zones generated from player-created Landing Pads (including the starting pad) now have a unique cylindrical shape, icon, and label
  • For gamepads, a prompt appears to notify players that they must use the virtual cursor to select a landing zone

[h3]Resource Bytes Update [/h3]
  • Composite resources now have Byte values assigned and can be researched in the Research Chamber
  • All researchable resources have had their research times changed to 5 minutes total with Byte values adjusted accordingly

[h3]Localization [/h3]
Trophy/Achievement names and descriptions have been updated with new translations in Japanese
[h2]Store - New Items Available Now! [/h2]
[h3]New Limited Time Bundle – EXO TECH BUNDLE [/h3]
  • Control Unit Hat
  • Grid Lock Palette
  • Error Code Visor

[h3]New Suit [/h3]
  • Aquatic Suit

[h3]New Hat [/h3]
  • Encrypted Creepers

[h3]New Emote [/h3]
  • Fish

[h3]New Visor [/h3]
  • Biohazard

[h2]EXO Salvage Initiative [/h2]
The EXO Salvage Initiative returns for a limited time! EXO accepts a variety of salvage types which can either be collected from exploration or crafted and destroyed or shredded. Astroneers are encouraged to employ the approach that is the most fun for them and ship their collected exports off using the EXO Request Platform!
[h3]Salvage items are worth different point amounts when shipped: [/h3]
  • 25 Points – Debris Bundle (5 Points per partial)
  • 50 Points – Scrap Nugget
  • 100 Points – Debris Package (Small / T1)
  • 300 Points – Debris Package (Medium / T2)

[h3]EXO Dynamics rewards submissions received with: [/h3]
  • 1500 Points – Salvage Throwback Bundle
    Contains cosmetics rewarded from previous year:
  • Palette: “Going Green”
  • Hat: “Wired”
  • 4200 Points – Hat: ”CO-N3”
  • 8000 Points – Emote: ”Stop Sign”
  • 14000 Points – Palette: ”Safety Orange”

EXO supplies useful items and resources along the way to boost your recovery or production efforts. Randomized recurring rewards are available after completing the main event including:
  • Clay & Graphite
  • Copper, Iron, Titanium, Tungsten
  • Hydrazine & Jet Packs
  • EXO Chips
  • Nanocarbon Alloy
  • QT-RTGs

[h2]Bugs [/h2]
[h3]The following is still a known issue as of version 1.24.29.0: [/h3]
  • [AS-17329] Players may experience performance issues in multiplayer when the Glacio and Atrox Snail missions are active. As a workaround, players can complete the missions to acquire Bestefar and Enoki in single player, after which multiplayer performance should return to normal.

[h3]The following bugs have been fixed as of version 1.24.29.0: [/h3]
General/Misc.
  • [AS-17298] Cosmetics should now be properly unlocking for Switch players when the requirements are met. Note: Progress was not being saved properly. It is now, but unfortunately this fix will not be retroactive, so players will need to complete the required steps again to unlock their cosmetics.
  • [AS-7908] The Sylva gateway engine should now keep its free oxygen even after placing the Geometric Triptych
  • [AS-16918] Fixed an issue with auto arms where they could get into a bad state if the slot they’re trying place an object into becomes occupied
  • [AS-16975] Players should be much less likely to encounter a natural landing zone without terrain below it
  • [AS-17387] Fixed a setting on Switch that may have caused players to hit a save size limit earlier than they should have
  • [AS-6223] Unsolved EXO Dynamics Research Aid boxes now have camera collision
Visual/VFX
  • [AS-6361] Finally fixed the bug where the power indicators on the Medium Battery would be misaligned after traveling to another planet
  • [AS-7685] Fixed a bug where the start of a tether line did not properly visually connect to platforms
  • [AS-16673] The toxic cloud that comes from spewflowers should now gradually dissipate when the player goes out of range rather than disappearing abruptly
  • [AS-8424] Fixed a visual issue where the backpack was floating a bit too far behind the body when wearing the Bio, Retro, Control, Frame, and Wanderer suits
Input
  • [AS-8851] Fixed a bug on controllers where holding the menu button would quickly open and close the menu
  • [AS-9092] Players should no longer be able to bind controls to the Windows key
  • [AS-17274] Players on Switch can now use the Left Stick to navigate the CONNECTION LOST popup
  • [AS-17204] Rebinding controls to Right Alt should now show the appropriate key in the menu
  • [AS-17205] Rebinding controls to Left Ctrl should now show the appropriate key in the menu
UI
  • [AS-17044] Fixed a bug where the mission log on the starting landing pad would not have a beacon for available rewards for the first mission “Planetfall”.
  • [AS-17206] Added collision to the Trade Platform catalog hologram so it should now detect mouseover
  • [AS-17418] Updated Astropedia pages to use the correct font in Japanese
  • [AS-17388] Fixed some bugs with “Unlocked By” text in the customization menu incorrectly referring to achievements when unlockable through other means
  • [AS-4968] Updated Astroneer desktop icon on Steam to replace an older version. Players may need to delete their current shortcut/icon and create a new version to see this change.
  • [AS-7359] Fix a bug in several languages where text would extend outside the bounds of the Controller Disconnected popup box
  • [AS-7773] Fixed a bug on PS4 when renaming a save, the placeholder text should now get cleared out once players start entering new text
  • [AS-8185] Fixed an issue on PS4 where the instruction text would spill out of the box in multiple languages when joining a game through the Play Together UI
  • [AS-14672] The “Stuffed Storage” mission now properly refers to the required item as “Medium Resource Canister”
  • [AS-17146] Added Unlocked By text to the customization menu on Switch for the BNTY-HNTR visor and Power Suited palette
  • [AS-8593] -0 is no longer an option on the Brightness or FOV Bias sliders
  • [AS-17141] Fixed a bug in Astropedia under Resources where the planets listed for Nitrogen extended outside of the box in Japanese
  • [AS-17203] Updated the pips under Astropedia pages to use a shade of blue consistent with the rest of the game
Multiplayer
  • [AS-17197] Fixed an issue where clients could not interact with a packaged item placed in the oxygenator slot on the Xenobiology Lab
  • [AS-14454] Players can no longer hot-swap items from another player’s backpack or terrain tool when full
Audio
  • [AS-17022] Spewflower audio should now stop playing when the hazard is dug up
  • [AS-17290] Fixed a bug where audio was not properly playing for the Dance: Shakefield emote

Astroneer is now Available on Nintendo Switch!

Now that the Xenobiology Update is out in the world, we wanted to let you all know that Astroneer is available for Nintendo Switch globally! The Nintendo Switch version is the full version of Astroneer, with all the content we have released to date.

Buy Astroneer on Nintendo Switch

Here is our Nintendo Switch release trailer: [previewyoutube][/previewyoutube]

We worked tirelessly to bring the game to the platform and we are super happy with the results. Many of the performance improvements we made for Nintendo have been pushed out on all existing platforms.

Also, because we know you are going to ask, two answers:

1. Here is some gameplay: [previewyoutube][/previewyoutube]
2. There is no cross play between Steam and Nintendo Switch and we don't have any plans for it at this time. We are now focused on our next update which we share details about soon!

Also to close out: we made some rad custom Nintendo Switch kits to celebrate our launch. We are giving them away over the coming weeks so pay attention to our social channels for chances to win. We have a giveaway active right now (For USA only) but we are working on a way to make the future giveaways available in all regions.







Enter the giveaway here!

Ok that is all I have for now. We celebrated our 3rd anniversary since releasing into 1.0 this week and we can't wait to tell you what we have in store for you next.

-jt

Hotfix 1.23.132

Xenobiology Update Hotfix

[h3]Release Notes 1.23.132[/h3]

[h2]The following bugs have been fixed as of version 1.23.132.0: [/h2]

[h3]Achievement/Trophy Rewards [/h3]
  • [AS-17194] Fixed a bug with some achievement rewards that were unlocked while offline getting relocked the next time players connected online. This will not retroactively unlock items whose achievements were already completed, so players will either need to complete the required actions again, or contact player support for help.

[h3]Controller [/h3]
  • [AS-17152] Fixed a bug where players using a controller could not close the Qbit store menu (this did not affect Switch players)

[h3]Snails [/h3]
  • [AS-16311] Fixed a bug where Enoki’s (Atrox Snail) buff would get removed when the player sits in any seat
  • [AS-17157] Fixed the issue where a resource nugget could get stuck in the Xenobiology Lab
  • [AS-17199] Slotting a seed on top of Enoki’s terrarium no longer causes the buff to stack, giving players super speed and jump height

[h3]Crashes [/h3]
  • Fixed various crashes: [AS-17173], [AS-17174], [AS-17177], [AS-17178]

[h3]Dedicated Servers [/h3]
  • [AS-17198] Fixed an issue where compass navpoints were not properly showing up on servers. This could still happen occasionally, but should be less frequent, and can be worked around by restarting the server.

[h3]Audio [/h3]
  • [AS-17155] Reverb has been restored to cavern layers on all platforms, except for Switch, where this is intentionally disabled for performance reasons.

[h3]Localization [/h3]
  • [AS-17147] Fixed a bug in the Astropedia on the Sylva page where the Japanese translation for power would extend past the bounds of the box
  • [AS-17041] Fixed an inconsistency in Dutch, where two different words were being used as the translation for Compound
  • [AS-11905] Fixed an incorrect translation for the gas canisters in Spanish
  • [AS-17142] New Japanese translation for “Steel”
  • [AS-17143] Updated Japanese translation for general Platform description
  • [AS-16909] Fixed an inconsistency in the French translation for “packager”
  • [AS-17099] Fixed an issue in Japanese where the Medium Shredder had the incorrect value for power usage
  • [AS-17115] Fixed a bug where “Visit the Unidentified Satellite” was missing all non-English translations in the mission log
  • [AS-17117] Fixed a bug where there was an incorrect translation in Dutch on the Glacio planet tooltip in the solar system view. This translation error was giving players bad info about power sources on Glacio.

[h2]The following is still a known issue as of version 1.23.132.0: [/h2]
  • [AS-17175] For Steam players: There were a number of crashes related to players who had a mod loader installed. Astroneer doesn’t support mods, so if you are having persistent crash issues, make sure you disable any installed mods. This shouldn’t impact players without mods so if you are crashing don’t hesitate to reach out to us at [email protected]!
  • [AS-17197] Clients cannot interact with oxygenator on the Xenobiology lab when it’s packaged. This can be worked around by 1. Hosts interacting with the packaged item (if not on a server) 2. Using an auto-arm to remove the packaged item or 3. Using a proximity repeater to open the packaged item






Xenobiology Update

[h2]Feature Updates[/h2]

[h3]Galastropods[/h3]
“Space Snails” are now a part of the universe of Astroneer. Players have the opportunity to gain these unique and highly adaptable creatures as permanent companions that also give benefits to their caretakers.


[h3]Full Tummies & Companion Benefits[/h3]
Each Galastropod loves treats and will become extra happy and energized when fed. While a Galastropod is full, players receive a unique benefit to aid in their adventures. Galastropods also have favorite foods which will extend the duration of their benefit when fed.



[h3]Adventure Mode Story[/h3]
Begin a new adventure to retrieve unique Galastropoda specimens and investigate the mystery behind their appearance.
[h3]Update-Specific Intro Cinematic[/h3]
We’ve added a new cinematic that will display the first time players start the game after receiving this update. This doesn’t replace the original intro cinematic for brand new players, which will still play their first time.
[h3]New Missions[/h3]
Fresh content has been added to the early game to launch players on a journey of snail discovery across the solar system!



[h3]Mission Items + Recall Rewards[/h3]
Certain new missions now have required items and/or permanent rewards. Both of these allow players to respawn them at the nearest landing pad for their convenience (or if they’ve misplaced them). Mission items are limited to a single item per save, while permanent rewards are available as a single item per player.

[h3]Creative Mode[/h3]
Galastropods are immediately available for access in Creative Mode via the Catalog in the “Discoveries” tab (second from the right).

[h3]Nintendo Switch[/h3]
Astroneer is now available on Nintendo Switch! You can purchase it here: https://www.nintendo.com/games/detail/astroneer-switch/

This update coincides with the release of Astroneer for Nintendo Switch and serves as its Day One patch. Physical copies of Astroneer contain content up through Update 19; players will need to connect and download this update to also receive any changes from the intervening releases.[previewyoutube][/previewyoutube]

[h2]Astroneer’s Third Anniversary[/h2]
Wow! It's been almost three years since 1.0… can you believe it?! This February, we’ve got a celebratory cosmetic to share with players, from our heart to your head. Players logging in during a specific Anniversary time frame will get it for free – watch our socials for more details (Twitter, Discord, etc.)!


[h2]Store - New Items Available Now![/h2]
  • [h3]New Limited Time Bundle[/h3]SNAIL PALETTES! Get in sync with your favorite snail with matching palettes! Bundle includes:
    • Forest Friend
    • Cosmic Companion
    • Desert Dweller
    • Royal Regalia
    • Mystic Moon
    • Frosted Familiar
    • Peculiar Pal

  • [h3]New Hats[/h3]
    • Friendly Shell
    • Lunar Shell
    • Spicy Shell
    • Fancy Shell
    • Sweet Shell
    • Chilly Shell
    • Strange Shell
    • Extra Eye
  • [h3]New Mask[/h3]
    • Friendly Face
  • [h3]New Visor[/h3]
    • Biohazard


[h2]Miscellaneous[/h2]
  • [h3]Performance[/h3]
    A wide variety of performance efforts have been undertaken to support the Switch release and to generally improve player experience for every platform. Players should notice improved loading times, especially on consoles.
    
  • [h3]"Sticky” Terrain Fix[/h3]
    We’ve literally moved the heavens to fix the issue some players experience which cause them to get “stuck” at seemingly random points while moving. This fix only applies to new saves for the time being; old saves should be unaffected.
    
  • [h3]Hazardous Flora Farming[/h3]
    All hazardous flora has been updated to produce multiple seeds to allow for easier cultivation. Seed growth times have also been reduced (to feed your hungry snails!)
    
  • [h3]Orbital View[/h3]
    Planets have a larger collision volume when selecting them from solar system view, which should make them easier to select, especially when using a controller
    
  • [h3]Updated Localization[/h3]
    Japanese, Korean, Simplified Chinese


[h2]Bugs[/h2]
The following is still a known issue as of version 1.23.107.0:
  • [AS-17036] The Vesania Galastropod’s buff can conflict with the ability to respawn at the nearest shelter when it’s active
  • [AS-16970] Cables on spaceports can break for clients in multiplayer games if they are picked up but not plugged into anything. Players can work around this by leaving and rejoining the session
The following bugs have been fixed as of version 1.23.107.0:
[h3]UI[/h3]
  • [AS-16742] Fixed an issue on Xbox One where the mission log screen that is displayed in Creative Mode was improperly displaying in some languages

[h3]Multiplayer[/h3]
  • [AS-16895] Fixed a bug where clients were not seeing the beacons from field shelters when in orbital view.

[h3]Missions[/h3]
  • [AS-16846] The “From Thin Air” mission will now only complete if gas is produced by an Atmospheric Condenser
  • [AS-16661] Mission text in the mission log will now keep its uppercasing when the mission is completed.

[h3]Miscellaneous[/h3]
  • [AS-16889] Fixed a bug where the bumpy variant of the Sturdy squash seed was misaligned when slotted
  • [AS-16639] Fixed a bug where players were not unlocking the Wanderer Suit when playing offline or with a poor connection
  • [AS-16298] Fixed an exploit where Used Solid Fuel Thrusters were yielding more scrap from shredding than it cost to acquire the resources required to craft them from the Trade Platform. Both new and used Solid Fuel Thrusters will now produce 1.5 scrap nuggets when shredded.
  • [AS-11904] Small canisters no longer float when placed onto medium canisters by an auto arm.
  • [AS-7313] Fixed a bug where multiple packagers attached to an object when packaged would cause the extra packager(s) to become broken and unusable.
  • [AS-7306] Fixed a collision issue where items placed next to Daggeroot hazards could become impossible to interact with.
  • [AS-7163] Fixed a bug where Spaceport POIs were either not spawning at all or at greatly reduced rates. Players should now see these much more frequently!

Project CHEER Delivery Event

HOLIDAY UPDATE 003
Update 1.22.65.0 Release Notes
[h2]Project CHEER Delivery Event [/h2]

EXO Dynamics is once again requesting the help of Astroneers for a holiday toy drive! Retrieve scattered toys from errant shipping containers or print your own for delivery via the EXO Request Platform module.

Container crash sites have been reported on Sylva, Desolo, Calidor, and Glacio with numerous toys scattered about. Industrious Astroneers can create fresh toys via the Small Printer using Scrap and other resources.

Some unique containers have been spotted on Sylva, Desolo, and Calidor which weren’t included on known shipping manifests. Weird.


Packaged toys are worth different point amounts when shipped:
  • 20 Points – Automaton 001s & 002s
  • 35 Points – Cubic Objects
  • 50 Points – Stellar Objects
  • 75 Points – Cosmic Baubles
  • 125 Points – Astral Figurines

EXO Dynamics rewards packages received with:
  • 1500 Points – Holiday Throwback Bundle
    Contains cosmetics rewarded from previous years:
    - Palette: “Tinsel Town”
    - Hat: “Festive Chapbow”
    - Visor: “Baublehead”
  • 3500 Points – Hat: ”Boreal Beanie”
  • 6500 Points – Mask: ”Pudding Warmer”
  • Also, like in previous years, all package points will go towards unlocking a global total that will grant everyone in the community a FEZHANT hat! We will be tracking progress via social media so when you complete the event, you can continue sending rewards to help make sure the gift gets unlocked for everyone!

EXO supplies useful items and resources along the way to boost your recovery or production efforts. Randomized recurring rewards are available after completing the main event including:
  • Resin, Clay, Graphite
  • Packagers & Dynamite
  • Copper, Iron, Titanium, Tungsten
  • Small Power Items
  • Hydrazine & Jet Packs
  • EXO Chips
  • Nanocarbon Alloy
  • QT-RTGs



[h3]Tether Toppers [/h3]
A favorite tradition has returned - log in for some extra seasonal cheer on your tether lines. Make cool designs, revel in their glow, and be merry!

[h2]EXO Outfitters - New Items Available Now! [/h2]
New Hats
  • Astrodome
  • Fascinating
  • Jacked In
New Mask
  • Landing Light
New Palettes
  • Galactic Glam
  • Eclipse

[h2]Bugs[/h2]
[h3]The following are known issues as of version 1.22.65.0: [/h3]
  • [AS-14672] The “Stuffed Storage” mission objective incorrectly refers to “Medium Canister Storage” instead of “Medium Resource Canister”
  • [AS-17082] The “Misplaced” Cargo object’s description isn’t localized for every language

[h3]The following bugs have been fixed as of version 1.22.65.0: [/h3]
Multiplayer
  • [AS-16839] Fixed an issue that was occurring on Dedicated Servers where movement and duration of the jump jet boost was not behaving as expected
Localization
  • [AS-15719] Fixed an issue where the description for the “Through the Looking Glass” mission was not properly localized in several languages
Miscellaneous
  • [AS-15017] Fixed a bug that could sometimes occur in older saves where an EXO Request Platform would call down the incorrect rocket model
  • [AS-16672] Slotted seeds should no longer have their despawn timers triggered when terrain is deformed near them
  • [AS-16698] Items slotted on the terrain tool should no longer get activated by the proximity repeater