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ASTRONEER News

Update 1.26

Feature Updates


[h2]Gravity Globe [/h2]
A new vehicle(?) has been discovered in the wild! This curious contraption seems to be an evolution on EXO’s recreational line of enrichment items, ingeniously augmented with a gyro-stabilized control platform in its interior. While simplistic in its appearance, the Gravity Globe harnesses some of EXO’s most advanced technologies, allowing it to roll against gravity (within reason), and even perform small ‘hops’ to clear minor obstacles. Just like the more primitive Recreational Spheres, the Gravity Globe is an ideal enrichment activity for all Astroneers (and other sentient beings, where appropriate).

Gravity Globes can sometimes be found on EXO wreckage: most commonly on abandoned spaceports, but occasionally attached to derelict rover chassis (for what purpose remains unknown). They can additionally be acquired via the Trade Platform.
  • Trade Platform: 8x Astronium
  • Shredding Output: 1x Scrap
  • Power Draw: [ERROR – PROPULSIVE MECHANISM UNRECOGNIZED]

[h2]Portable Smelter [/h2]
A new, rare crafting item has been added to boost refinement of valuable resources. This small item is extremely versatile and can be used to process nuggets on-the-go in your Backpack, to bootstrap a new base, or as part of an intricate automated production network.

Portable smelters can sometimes be found on EXO wreckage while exploring or can be acquired via the Trade Platform.
  • Trade Platform: 8x Astronium
  • Shredding Output: 2x Scrap
  • Power Draw: 2 Power per second

[h2] Curious Items [/h2]
Something... new... has been observed appearing in Abandoned Backpacks found across planets in the Sylva System. It’s unclear exactly what has caused these objects to manifest; further information and experimentation are needed. Caution is advised when interacting with [ERROR!%%&#HELPHELPHELP]

[h2]LRD Behavior [/h2]
[REDACTED]

[h2]New Emote – Dizzy [/h2]
A new emote - “Dizzy” - has been added to the core game. This emote can be unlocked by [ERROR – REFERENCE MISSING] which can certainly make an Astroneer become dizzy!

[h2]Store - New Items Available Now! [/h2]
  • New Suit: Galastro Suit
  • New Mask: Mecha Snail
  • New Palette: Toasty
  • New Emote: Greet the Dawn

[h2]EXO F.A.R.M. [/h2]
It’s time again to gather hard-working Astroneers and band together for EXO Dynamics in the Fuel Acquisition, Renewal & Maintenance event! Sturdysquash are in season and can be farmed in bulk to be processed in Cauldrangea plants. Ship off the products to EXO for points and rewards!

Find Wild Sturdysquash that can be harvested for their seeds on Sylva, Calidor, or Atrox; use these seeds to grow offspring that yield Sturdysquash Samples
  • Each of the featured planets have a unique variety of Wild Sturdysquash which yield different quantities of seeds
  • Sturdysquash Samples can be placed in Medium and Large Resource Canisters to keep your farms tidy

Locate Cauldrangea plants on Sylva, Calidor, or Atrox – but beware of the hazards that tend to grow nearby! Use the Cauldrangeas to produce one of three types of biofuel.

  • Compass navpoints appear to indicate nearby Cauldrangea.
  • Cauldrangea can be interacted with to cycle through their current biofuel recipe for production.
  • Each of the featured planets have a unique variety of Cauldrangea with different production speeds.

Different biofuels can be produced using different ingredients; the rarer the ingredients, the more the produced biofuel is worth:

  • Squasholine: 15 Points
    Sturdysquash Samples
  • Attapetrol: 35 Points
    Sturdysquash Samples + Mutant Spiny Attactus Seeds
  • Noxothane: 50 Points
    Sturdysquash Samples + Mutant Elegant Spewflower Seeds
EXO Dynamics rewards biofuel contributions with:
  • 800 Points – Biofuel Throwback Bundle
    Contains cosmetics rewarded from previous years:
    • Emote: ”Giddyup”
    • Hat: ”Honest Living”
    • Cosmetic T4 Shelter: “PUM-KN Shelter”
  • 2400 Points – Emote: ”Leaf Leap”
  • 5600 Points – Visor: “Pollen Count”
  • 8000 Points – Hat: ”Galastro Cap”

Useful incremental rewards are included along the way to bolster your harvesting capabilities. Randomized recurring rewards are available after completing the event – including QT-RTGs & EXO Chips! – for those who want to continue to produce biofuels.

[h2]Quality of Life Improvements [/h2]


    [h3]Creative Mode item duplication: [/h3]
  • Duplicating a held item will now also duplicate most items slotted to it (excluding items in input/output slots).
  • Duplicating an item that is snapped to a slot while held will automatically slot the duplicate item.

    [h3]Research Chamber: [/h3]
  • The Research Chamber will now automatically pull research items from storage. Valid non-research items (such as crafting resources) can still be slotted manually, or by using an auto-arm.
  • Items can now be slotted to the Research Chamber as soon as a research operation is complete (instead of needing to wait for the animation to finish).

    [h3]Mission/Data Logs: [/h3]
  • Missions with key items will be automatically tracked
  • Missions that are unlocked when a tracked mission is completed will be automatically tracked.
  • Scrolling through the mission/log lists will clamp to the top or bottom entries, instead of wrapping around to the other end.
  • The details panel will not take cursor focus when the cursor just happens to be over it as the log opens.

    [h3](Power) Extenders: [/h3]
  • ‘Extenders’ have been renamed to ‘Power Extenders’.
  • Power Extenders can now be toggled between directional and networked connections. Doing so will toggle the entire chain of extenders.

    [h3]Wanderer Missions [/h3]
  • The mission “Things to Remember” has been refactored to provide a specific objective for each scannable probe.
  • An extra descriptive line showing the scanned status of a probe has been added to their tooltips, tracked on a per-player basis.

    [h3]EXO Request Platform [/h3]
  • EXO Request Platforms now have an additional screen showing the requested items for the current event and their point values.
  • The icons shown within its control panel and on the outside of the module now cycle the currently requested items.

    [h3]Other[/h3]
  • When using a gamepad, item tooltips will show up on a delay when an item receives proximity focus. (Tooltips are not delayed when focusing on items using the cursor.)
  • Tooltips will not display for items whose control panels are currently open.
  • The collision volumes on most small slots have been tuned with a lower profile, leading to fewer instances of the cursor targeting an unintended slot.
  • The resource info tooltip on the Terrain Tool cursor appears more readily when held over a resource deposit.
  • Rover power cables are no longer forced to be directional when attached to non-rover items (like platforms).
  • Menu-sliders will now increase/decrease more quickly the longer input is held.
  • Large spaceport structures that can be found on planets now have functional landing zones.


[h2]Bugs: [/h2]
[h3]The following bugs have been fixed as of version 1.26.107.0: [/h3]
  • AS-18152 | Camera no longer swings too aggressively when player turns at high speeds.
  • AS-18104 | Specific save no longer Crashes on Load After U25
  • AS-17996 | Rails & Vehicles | Player is no longer able to trigger the cursor while in a vehicle when cursor is set to toggle mode
  • AS-17864 | Field Shelter | Cables | When two field shelters are plugged into eachother the cable will no longer be able to be extended indefinitely
  • AS-17671 | Terrain | Collision | Some items will no longer phase through cave layers when dropped after leaving relevance of affected terrain
  • AS-16878 | Player no longer receives "Failed to Join: Could not find user" error if they try to join a session with a friend already in a session hosted by someone not on the player's friendlist
  • AS-16842 | Hoverboard | Multiplayer | Hoverboard can no longer be put into a broken state if a client dies and lets their initial backpack disappear with the hoverboard in it
  • AS-15670 | Main Menu CMS | MOTD | The title and link are now localized in Chinese
  • AS-9903 | Leveling Block | Leveling Block now removes USE tooltip when the block is drilled into things other than terrain
  • AS-9768 | Multiplayer | Client's control panels on modules no longer enters a broken state when someone is in a seat attached to a platform while module is performing an operation
  • AS-9418 | Multiplayer | Control Panels | Control Panels no longer become uninteractable while a user is in a vehicle that the module is attached to
  • AS-5801 | Multiplayer | Shuttle | Client will no longer see an active thruster while shuttle is not being operated when entering relevance of full thruster
  • AS-17888 | Localization - The medium shuttle's description is now correct in Chinese
  • AS-17329 | Performance | Host's performance no longer degrades a lot for the host after completing the Overcharged mission in a game with at least one client
  • AS-18165 | Creative Mode | Player can now duplicate an item if they open their backpack while holding it
  • AS-18150 | Rails | Crane | Resources and Soil collected by a Crane attached to a Rail Train will now transfer to the connected rail cars if the train has moved before using the Crane
  • AS-18144 | Rails | Missions | Text no longer Overlaps on Data Log in Certain Languages
  • AS-18140 | Localization | XL Wind Turbine no longer Displays Incorrect Amount of Power in Chinese
  • AS-18138 | Shelter | Art | Shelter Feet Pylons are no longer clipping through the main body
  • AS-18121 | Vehicles | Tooltip for Buggy no longer has a Train Length section
  • AS-18117 | Rails | Rail Station | The right trigger slot can now send trains if there is no rail connection to the left side of the Station
  • AS-18105 | Performance | Multiplayer | Rail Missions | Host's performance no longer degrades when a client joins when certain Rail Missions are active
  • AS-18072 | Rails | Multiplayer | Phantom rail segments can no longer appear in multiplayer games, can be used to travel between multiple planets
  • AS-18067 | Localization | "Recall Failed" is no longer Misspelled in Polish at the Rail Station
  • AS-17941 | Crash | Crash no longer occurs when a client attempts to join another session while their compass is open
  • AS-17560 | Camera | Creative Mode | The Right Stick no longer moves both the cursor and the camera after toggling Creative Mode flight while the cursor is active
  • AS-17054 | Missions | Wanderer Probes are now Counted on Mission Board
  • AS-16970 | Multiplayer | Spaceport | Cable Plugs on Spaceports will now retract if a user fails to connect them to a valid plug port
  • AS-16701 | Exploit | Multiplayer | Power Switch no longer provides free oxygen to clients
  • AS-11906 | Repeaters | Count and Delay Repeaters' control panels now allow the value to be changed with controller d-pads, A/D, or the arrow keys
  • AS-18185 Mission Log | Mission Log list no longer loops from top to the bottom instead of being static.
  • AS-18073 Rails | Deleting a Rail Engine or Cart will now remove the Nav Point in Creative Mode
  • AS-18049 Localization | Boost Mod is no longer Translated 3 Different Ways in Turkish
  • AS-8901 Creative Mode | Options | Creative mode sliders will now move quicker
[h3]The following is still a known issue as of version 1.26.107.0 [/h3]
  • AS-17386 | Switch | UI | The Reconnect UI does not appear to allow players to reconnect to interrupted multiplayer sessions
  • AS-15848 | Hoverboard | Physics | Physics interact with the hoverboard differently between UWP and Steam
  • AS-18212 | Gravity Globe | Multiplayer | Player can shred an occupied Gravity Globe if they are already holding it when the second player enters it
  • AS-18155 | Packagers | Packagers show the green indicator light when they are connected to Medium or Large Resource Canisters that have their first resource added to them
  • AS-18148 | Creative Mode | Controller | Backpack stays in front of the camera when player launches drone through the pause menu while backpack is open
  • AS-18095 | Several things are not saved when the player dies and respawns
  • AS-18061 | Resource Canister Horns | All resources play the same piano note if the in-game language is set to any Non-English language
  • AS-18023 | CRASH | Dedicated Server | Client | Client crash on DS where having a train either enter or leave relevancy on a client’s request can cause a Crash.
  • AS-17916 | Dedicated Server | Decorators | Drills | Snail Shell specific decorators cannot be destroyed with a client's vehicle drill/paver
  • AS-17732 | LTEs | Physical LTE rewards can only be claimed once per machine
  • AS-17674 | Vehicles | Catalog and Personal Mission Log are very jittery when cracked while a vehicle is in motion
  • AS-17390 | Jump Jet/Hoverboard Combo Leaves Player Hanging in Air after Running Out of Fuel
  • AS-17079 | Snail | Terrarium | Sylvie's terrarium has some texture fighting on the grass when viewed at a distance
  • AS-15682 | Vehicle Mission | Mission actors sometimes fail to spawn
  • AS-14741 | Multiplayer | Dedicated Server | Terrain | Player generated terrain sometimes disappears soon after it was added
  • AS-11722 | Creative Mode | Items get stuck when a PlayStation 4 or Xbox client spawns the item from a Small, Medium, or Large Printer Cheat Plinth
  • AS-9517 | Dedicated Server | Multiplayer | User generated/removed terrain has inconsistent LOD for client when approaching rapidly
  • AS-738 | Audio | Crane | Crane has no sound effects when being interacted with.

Take one giant chuff for mankind in Astroneer’s rail update, out now


Monorail! Humanity’s greatest form of transport after dirigibles and the tuktuk. Space survival sandbox Astroneer has been good enough to plonk in the ability to construct our own railways among the stars in its new free rails update. It looks like a pretty chill addition to an already chilled take on the survival genre, if I’m using my chills correctly. Raise your visor and have a watch for yourself below.


Read more

Rails Update

Rails System

EXO Dynamics is proud to introduce the brand new Rails System! The Rails System brings a new mode of transportation to Astroneer that excels at efficiency and convenience. Place rail posts to build out your rail lines, and then board the new railway vehicles for a hands-free transit experience. And unlike other vehicles, railway vehicles can travel autonomously, perfect for extending the reach of your automation network. But that’s not all: rail lines themselves carry both oxygen and power, making them an excellent way to connect together distant bases and excavation sites like never before!

[h2]Railway Vehicles [/h2]
The Catalog has been updated with two new vehicles custom-built for the Rails System. Railway vehicles can be used individually or chained together into trains up to six vehicles long. Just make sure you have enough power to run them; each vehicle in a train increases its power draw!

[h3]Rail Cars [/h3]
Basic railway vehicle with a medium storage slot. Slower than Rail Engines, but can be chained together in either direction.
  • Printed on: Medium Printer
  • Resource Cost: 2 Resin, 1 Aluminum
  • Byte Cost: 1500
  • Power Draw: 1 Power per second

[h3]Rail Engines [/h3]
Specialized railway vehicle used for personal transportation and faster trains. Provides a built-in seat, 2x small auxiliary slots, and a headlight. Can only be placed on the front or back of a train.
  • Printed on: Medium Printer
  • Resource Cost: 1 Resin, 1 Aluminum, 1 Copper
  • Byte Cost: 1000
  • Power Draw: 3 Power per second

[h2]Railway Items [/h2]
Your new railway vehicles won’t do much good without rail lines to ride along! Fortunately, the Catalog has also been updated with a range of railway items for building out the rail network of your dreams.
[h3]Rail Posts (Standard & Tall) [/h3]
The backbone of every rail line. Like tethers, they chain together automatically as they’re dropped. And don’t worry if you left your train back at base; the nearest train can be called to any rail post, at any time!
  • Printed on: Small Printer
  • Resource Cost: 1 Resin, 1 Aluminum
  • Byte Cost: 750
  • Bundle Count: 10

[h3]Rail Junction [/h3]
Rail Junctions split rail lines in two, forming a 3-way connection.
  • Printed on: Medium Printer
  • Resource Cost: 2 Aluminum
  • Byte Cost: 1000
  • Bundle Count: 5


[h3]Rail Station [/h3]
The Rail Station offers powerful automation tools to assist in advanced rail logistics, including automatically loading or unloading trains.
  • Printed on: Large Printer
  • Resource Cost: 2 Titanium, 1 Copper, 1 Quartz
  • Byte Cost: 2500


[h2]Automation [/h2]
Updates and additions have been made to existing automation systems to take advantage of the Rails System.
  • [h3]Railway Items as Sensors [/h3]
    Rail Posts and Stations are equipped with reaction slots that activate in response to railway vehicles.
  • [h3]Railway Item Pin Slots [/h3]
    Rail Junctions are equipped with a pin slot for each of their three connections, giving you precise control over when each one is active.
  • [h3]Rail Station Pin Slots [/h3]
    Rail Stations are equipped with pin slots that will start a docked train moving in the desired direction.
  • [h3]Storage Sensors and Railway Vehicles [/h3]
    When placed on a railway vehicle, the Storage Sensor will monitor storage state across the entire train.


[h2]Adventure Mode Story + Missions [/h2]
New missions have been added to the mid-game which send players down a path of logistics investigation and exploration. Travel to the icy wastes of Glacio, the mysterious caves of Calidor, and the whimsical depths of Sylva to learn about the importance of railways within EXO Dynamics. Along the way, players will discover new characters who have stumbled upon a mystery that may have greater ramifications for the overall mission of Astroneers.

(Players who have completed “Talking Tungsten” will automatically receive the new starter mission “Digging Deeper”.)



Quality of Life Improvements
  • Rover tooltips now display train length status
  • The VTOL now responds properly to local gravity zones
  • All Data Logs now track seen/unseen entries per player
  • Bundleable items will no longer snap to the backpack while held, making it easier to place them near the character
  • Item bundles in the backpack’s auxiliary slots will automatically replenish from bundles of the same type in the backpack
  • The camera has been improved to better handle tight spaces, without taking zoom control away from the player

[h2]New SKU: Starter Bundle! [/h2]
We’re introducing a new Bundle available for all players as a one-time purchase.
Includes:
  • 750 QBits
  • Starter Bundle Suit
  • Starter Bundle Palette
[h2]Store - New Items Available Now! [/h2]
[h3]New Hats [/h3]
  • Quick Thinking
  • Exhaust Port
[h3]New Mask [/h3]
  • Cow Plow
[h3]New Palettes [/h3]
  • Riveting
  • Pearlescent
EXO Automated Mass Production Protocol

The Automated Mass Production Protocol returns! Astroneers are asked to undertake the creation of large quantities of valuable resource nuggets to send off via the EXO Request Platform in exchange for useful goodies and stylish customizations.

EXO Dynamics has changed up the resource requests this year and upgraded their transfer rocket to accept any of the following resources for varying points (per nugget):
  • 1 Point – Compound
  • 3 Points – Aluminum
  • 5 Points – Tungsten Carbide
  • 15 Points – Nanocarbon Alloy
All Astroneers present are awarded points when a rocket is launched - cooperation is encouraged for efficiency!
EXO Dynamics rewards contributions with:
  • 160 Points – “AMPP Throwback” Bundle –
    Contains cosmetics rewarded from the previous year:
    - “Cogpiece” (Mask)
    - “Copper Plate” (Palette)
  • 480 Points – NEW “Dot Com” Palette
  • 960 Points – NEW “Thoughtful” Emote
  • 1920 Points – NEW “Forge Ahead” Mask
  • Useful incremental rewards along the way and randomized recurring rewards at the end of the event – including QT-RTGs, EXO Chips, and useful resources!

[h2]Tether Toppers [/h2]
Tether posts have been updated to get your automation vibes cranking – log in to experience these temporary decorations that are sure to turn heads!

Bugs

[h3]The following is still a known issue as of version 1.25.146.0: [/h3]
  • AS-17846 U25 | Rails | Dedicated Server - Rail anchors can be attached to some plants and end up bundled to the plant underground
  • AS-17954 U25 | Rails | DS - Player is able to stack multiple cars in the same slot of the Rails Station
  • AS-17911 Rails | Multiplayer | Caravans are often in the wrong location or invisible from client's perspective on join and rejoin


[h3]The following bugs have been fixed as of version 1.25.146.0: [/h3]
General/Misc.
  • AS-17772 Item Pads | Power meters on the cable slots of Item Pads are no longer broken
  • AS-17748 Packager | Proximity Repeater | Placing multiple packagers on a single item will no longer cause the item to duplicate into that amount of packagers attached when activated by a proximity repeater
  • AS-17485 Camera | There is no longer strange behavior with the camera's max zoom distance when exiting tight spaces and loading saves
  • AS-17736 2022 Automation LTE | Players are now awarded a Splitter when passing 280 points if they had a Medium Resource Canister slotted to the T2 slot when it was launched
  • AS-16983 Intro Cinematic | Intro cinematic no longer replays if a new player exits their new session to the main menu before the persistenplayerdata file is created
  • AS-15876 Atmospheric Condenser | Output Slot | Players and AutoArms can no longer place any resource into the Atmospheric Condenser and cause it to stop functioning.
  • AS-9497 Atmospheric Condenser | Station | Using an atmospheric condenser on the Gateway Station the condenser no longer displays white squares
  • AS-8700 Small Solar Panels no longer become disconnected when flying between planets with them.
  • AS-17391 Furnace Output Slot | Players/ AutoArms can no longer place a resource into the Furnace output and cause it to stop functioning.
  • AS-15697 VTOL now properly changes orientation in the different gravity volumes in and around the gateway engines
Controls
  • AS-9458 Keybinding | UI | Semicolon and backquote no longer lack glyphs in tooltips, tutorial prompts, and Astropedia icons
  • AS-16847 Mouse & Keyboard | Dying no longer causes Left Mouse Button to behave like Right Mouse Button
  • AS-8951 Controller | Soil Centrifuge proximity tooltip will now appear from different angles
Localization
  • AS-17876 Achievements | Localization | Trophy text for "Encounter With the Infinite" no longer has a typo in Japanese
  • AS-17758 Localization | Several T1 Storage Items Are now correctly Translated to Chinese
Multiplayer
  • AS-11273 Multiplayer | Clients are now unable to deploy extenders from AUX slots
  • AS-7441 Multiplayer | Gateways | Client will no longer die unexpectedly when stepping off power puzzle pillars in completed chamber

New update coming soon....

Yesterday we posted a tease from our coming update, more details coming soon! Get the game at a discount now and prepare for all the new content!



See the full tease video here.

Controls Update

Updates


[h2]Controls & Accessibility[/h2]
This is a long time coming but we did a bunch of work to add (honestly..) basic functionality for controls across all platforms. You can now use mouse and keyboard on console and can remap a TON of inputs to completely customize your experience. We did this mainly for accessibility purposes, if you are a player who needs to move buttons around to make sure you can enjoy Astroneer, this one is for you
  • The menu has been updated to include separate tabs for Keyboard / Mouse and Controller settings on a per-platform basis (moved from the general Options menu where they previously lived)
  • Players can now remap controller inputs in the Controller Settings tab of the menu
  • Mouse and Keyboard support has been added for players on Xbox, PlayStation and Nintendo Switch
  • Support for remapping of extra mouse buttons has been added
  • Players on controller can now set Virtual Cursor to a toggle
  • Players on Mouse and Keyboard can now set Camera Orbit functionality to a toggle

Additionally, adding Mouse and Keyboard support to console means people can use a variety of peripherals if they need. We tested a lot of hardware (thanks so much Q/A team
[h2]Miscellaneous Improvements [/h2]
[h3]Audio Improvements [/h3]
  • T1 Oxygenator, when slotted into the player’s backpack while on, will fade out its audio loop while remaining operational.

[h3]Camera Improvements[/h3]
  • The camera handles tight spaces more smoothly, with reduced instances of rapidly zooming in and out.
  • The camera now responds intelligently to movement up or down slopes when following the player.
  • The camera no longer loses sight of the player when moving at very high speeds.
  • General tuning adjustments.

[h3]Drill Improvements [/h3]
  • The drill aiming UI now accurately represents the angle of the drill relative to the rover. This means the tilt indicator on the drill UI no longer drifts as the drill moves to align with it.
  • Rovers now maintain a steady speed while drilling, instead of increasingly gaining speed downhill, and outpacing the drill in the process.
  • Drilling is now clamped between a maximum upwards and downwards tilt, in order to prevent the rover from flipping over, or losing traction.
  • Drills are automatically disabled if the rover starts to point vertically up or down.

[h3]Landing Zone Improvements [/h3]
  • The player experience when orbiting a planet and selecting landing zones has received an update to improve communication and comprehension
  • Landing zones have animated visuals added along with beacons to aid in more easily locating and selecting them
  • Landing zones now also have tooltips that appear on hover / cursor select
  • Landing zones generated from player-created Landing Pads (including the starting pad) now have a unique cylindrical shape, icon, and label
  • For gamepads, a prompt appears to notify players that they must use the virtual cursor to select a landing zone

[h3]Resource Bytes Update [/h3]
  • Composite resources now have Byte values assigned and can be researched in the Research Chamber
  • All researchable resources have had their research times changed to 5 minutes total with Byte values adjusted accordingly

[h3]Localization [/h3]
Trophy/Achievement names and descriptions have been updated with new translations in Japanese
[h2]Store - New Items Available Now! [/h2]
[h3]New Limited Time Bundle – EXO TECH BUNDLE [/h3]
  • Control Unit Hat
  • Grid Lock Palette
  • Error Code Visor

[h3]New Suit [/h3]
  • Aquatic Suit

[h3]New Hat [/h3]
  • Encrypted Creepers

[h3]New Emote [/h3]
  • Fish

[h3]New Visor [/h3]
  • Biohazard

[h2]EXO Salvage Initiative [/h2]
The EXO Salvage Initiative returns for a limited time! EXO accepts a variety of salvage types which can either be collected from exploration or crafted and destroyed or shredded. Astroneers are encouraged to employ the approach that is the most fun for them and ship their collected exports off using the EXO Request Platform!
[h3]Salvage items are worth different point amounts when shipped: [/h3]
  • 25 Points – Debris Bundle (5 Points per partial)
  • 50 Points – Scrap Nugget
  • 100 Points – Debris Package (Small / T1)
  • 300 Points – Debris Package (Medium / T2)

[h3]EXO Dynamics rewards submissions received with: [/h3]
  • 1500 Points – Salvage Throwback Bundle
    Contains cosmetics rewarded from previous year:
  • Palette: “Going Green”
  • Hat: “Wired”
  • 4200 Points – Hat: ”CO-N3”
  • 8000 Points – Emote: ”Stop Sign”
  • 14000 Points – Palette: ”Safety Orange”

EXO supplies useful items and resources along the way to boost your recovery or production efforts. Randomized recurring rewards are available after completing the main event including:
  • Clay & Graphite
  • Copper, Iron, Titanium, Tungsten
  • Hydrazine & Jet Packs
  • EXO Chips
  • Nanocarbon Alloy
  • QT-RTGs

[h2]Bugs [/h2]
[h3]The following is still a known issue as of version 1.24.29.0: [/h3]
  • [AS-17329] Players may experience performance issues in multiplayer when the Glacio and Atrox Snail missions are active. As a workaround, players can complete the missions to acquire Bestefar and Enoki in single player, after which multiplayer performance should return to normal.

[h3]The following bugs have been fixed as of version 1.24.29.0: [/h3]
General/Misc.
  • [AS-17298] Cosmetics should now be properly unlocking for Switch players when the requirements are met. Note: Progress was not being saved properly. It is now, but unfortunately this fix will not be retroactive, so players will need to complete the required steps again to unlock their cosmetics.
  • [AS-7908] The Sylva gateway engine should now keep its free oxygen even after placing the Geometric Triptych
  • [AS-16918] Fixed an issue with auto arms where they could get into a bad state if the slot they’re trying place an object into becomes occupied
  • [AS-16975] Players should be much less likely to encounter a natural landing zone without terrain below it
  • [AS-17387] Fixed a setting on Switch that may have caused players to hit a save size limit earlier than they should have
  • [AS-6223] Unsolved EXO Dynamics Research Aid boxes now have camera collision
Visual/VFX
  • [AS-6361] Finally fixed the bug where the power indicators on the Medium Battery would be misaligned after traveling to another planet
  • [AS-7685] Fixed a bug where the start of a tether line did not properly visually connect to platforms
  • [AS-16673] The toxic cloud that comes from spewflowers should now gradually dissipate when the player goes out of range rather than disappearing abruptly
  • [AS-8424] Fixed a visual issue where the backpack was floating a bit too far behind the body when wearing the Bio, Retro, Control, Frame, and Wanderer suits
Input
  • [AS-8851] Fixed a bug on controllers where holding the menu button would quickly open and close the menu
  • [AS-9092] Players should no longer be able to bind controls to the Windows key
  • [AS-17274] Players on Switch can now use the Left Stick to navigate the CONNECTION LOST popup
  • [AS-17204] Rebinding controls to Right Alt should now show the appropriate key in the menu
  • [AS-17205] Rebinding controls to Left Ctrl should now show the appropriate key in the menu
UI
  • [AS-17044] Fixed a bug where the mission log on the starting landing pad would not have a beacon for available rewards for the first mission “Planetfall”.
  • [AS-17206] Added collision to the Trade Platform catalog hologram so it should now detect mouseover
  • [AS-17418] Updated Astropedia pages to use the correct font in Japanese
  • [AS-17388] Fixed some bugs with “Unlocked By” text in the customization menu incorrectly referring to achievements when unlockable through other means
  • [AS-4968] Updated Astroneer desktop icon on Steam to replace an older version. Players may need to delete their current shortcut/icon and create a new version to see this change.
  • [AS-7359] Fix a bug in several languages where text would extend outside the bounds of the Controller Disconnected popup box
  • [AS-7773] Fixed a bug on PS4 when renaming a save, the placeholder text should now get cleared out once players start entering new text
  • [AS-8185] Fixed an issue on PS4 where the instruction text would spill out of the box in multiple languages when joining a game through the Play Together UI
  • [AS-14672] The “Stuffed Storage” mission now properly refers to the required item as “Medium Resource Canister”
  • [AS-17146] Added Unlocked By text to the customization menu on Switch for the BNTY-HNTR visor and Power Suited palette
  • [AS-8593] -0 is no longer an option on the Brightness or FOV Bias sliders
  • [AS-17141] Fixed a bug in Astropedia under Resources where the planets listed for Nitrogen extended outside of the box in Japanese
  • [AS-17203] Updated the pips under Astropedia pages to use a shade of blue consistent with the rest of the game
Multiplayer
  • [AS-17197] Fixed an issue where clients could not interact with a packaged item placed in the oxygenator slot on the Xenobiology Lab
  • [AS-14454] Players can no longer hot-swap items from another player’s backpack or terrain tool when full
Audio
  • [AS-17022] Spewflower audio should now stop playing when the hazard is dug up
  • [AS-17290] Fixed a bug where audio was not properly playing for the Dance: Shakefield emote