1. ASTRONEER
  2. News

ASTRONEER News

Custom Games Update



[h2]HOTFIX 2 --------------------- August 22, 2023[/h2]

The following bugs have been fixed as of version 1.28.79.0
  • Players can no longer add a "|" to their Custom Game name
  • Players can now confirm their Custom Game settings in a separate step from launching into the game
  • Players can no longer set Starting Bytes to a negative number
  • Custom Games Global Power setting now affects all power generating items
  • Wind Power Generators are now affected by the Custom Game Wind setting and not the Solar Power setting
  • Mission Failure Screen will now correctly reflect Active Mission Time
  • The Confirmation Prompt should now display when changing to Creative Mode
  • A player can now play in a Creative Mode save with their friends without getting booted

[h2]HOTFIX 1 --------------------- July 14, 2023[/h2]

The following bugs have been fixed as of version 1.28.65.0

  • Players are able to invite/join a multiplayer game using the Custom Game configuration: No Starting Shelter
  • In a MP game, Client's dropship now lands in the same spot as the Host with Custom Game configuration: No Starting Shelter


Feature Update: Custom Games Mode


Hey everyone, excited to release the patch notes for this very unique update, the Custom Games update!

This update cracks open Astroneer in a way that allows players to do all sorts of really fun things. From creating new saves with unique characteristics like hardcore permadeath, to setting up exact scenarios and speedruns, the custom game tools added will allow you to make the experience your own and then share them with others.

Some context: We have always wanted to add new game modes to Astroneer, but we felt like that might be too prescriptive. Instead, we endeavored to create a plethora of customizations that allowed you all to fine-tune the exact experience you want. Hoping for a little more challenge? Change the amount of oxygen produced by all sources, pick a different starting planet, and prevent respawns for a hardcore experience. Do you have trouble with some of the more tedious parts of the game and could use some shortcuts from an accessibility standpoint? Feel free to adjust to your liking and experience the entire game your way. We indexed hard on player choice so everyone can enjoy the game however they would like.

Ok now for the details: Upon loading the game players will be greeted with a brand new option when creating saves: CUSTOM GAME. This will take you to a submenu where you can start creating your “configuration”.

[h2]Preconfigured Custom Game Modes + Management [/h2]

The first screen will present you with some premade options so you can jump right into a custom configuration. SES will prepopulate these, and eventually, will pull configurations from the community to share with everyone else. If you feel like you have made something awesome, share it with us on Discord or social media so we can keep these slots fresh! You can also access previously saved configurations from this screen. NOTE: These configurations get saved to your account, so if you log in on another machine, or play somewhere else, your configs will move with you.

If you want to make your own, click CREATE NEW CONFIGURATION and put your lab coat on.

On the custom game mode screen, you can navigate between the different pages of options on the top left, then save, share, and launch your shiny new configs from the initial tab.

[h2]SHARING [/h2]
By pressing "PUBLISH CONFIG" you can share your configuration with friends on any platform. When you publish your configuration we bind it to a numerical "Share Code" that you can give to other users. If they put the code in, all pages will auto-populate with your settings, which you can still adjust!

[h2]CUSTOM GAME CONFIGURATION VARIABLES: [/h2]

This is the list of things you can adjust in this update, please share more ideas of things you might want beyond these with us!

[h3]GENERAL [/h3]
  • SKIP LAUNCH SEQUENCE
  • NO STARTING SHELTER
  • CHOOSE STARTING PLANET

That's right folks, we finally did it. You can choose your starting planet, and for a real challenge, you can spawn on the planet with no starting habitat. That second option is not for the faint of heart, you need to find a reliable oxygen source ASAP to begin to start your base!

[h3]STARTING BACKPACK ITEMS [/h3]
Select from a number of T1 items to start with in your backpack. You can choose the specific slot where things will spawn for players in your save.

[h3]RESPAWN SETTINGS [/h3]
  • LIMIT RESPAWNS
  • LIMIT PLAYER RESPAWNS INDIVIDUALLY
  • DEFAULT RESPAWN LIMIT

These options allow you to set a limited number of respawns individually or in a shared pool before a GAME OVER state gets triggered for a permadeath experience. Fear not though, your save will still be accessible, but it will be automatically converted to a Creative Mode save in which achievements and missions can no longer be completed.

[h3]POWER SETTINGS [/h3]
  • GLOBAL POWER GENERATION MULTIPLIER
  • GLOBAL POWER CONSUMPTION MULTIPLIER
  • SOLAR POWER GENERATION MULTIPLIER
  • WIND POWER GENERATION MULTIPLIER

These are pretty self-explanatory, the default (1) is vanilla Astroneer value, and you can slide the bar to change how it scales up or down!

[h3]OXYGEN SETTINGS [/h3]
  • OXYGEN CONSUMPTION MULTIPLIER
  • FREE OXYGEN TOGGLE

Also self-explanatory, but likely to be somewhat controversial, you can just set the game to allow for free oxygen. While this might make the game “easy” we believe having this option is a good one. For players who want a chill story mode experience, or for players for whom managing oxygen prevents them from enjoying the game we believe letting players choose to opt into this is great for accessibility. Play with your kids or your partners with no worries about suffocation
[h3]RESEARCH SETTINGS & RESEARCH CATALOG SETTINGS [/h3]
  • STARTING RESEARCH BYTES
  • RESEARCH REWARD MULTIPLIER
  • RESEARCH SPEED MULTIPLIER

The first is self-explanatory, while the others are specific to how many bytes you receive, as well as how fast. These multipliers will modify the default values for all research items.

This page also allows you to stop certain items from ever being researched via bundles:
  • DISABLE VEHICLES
  • DISABLE POWER GENERATORS
  • DISABLE OXYGEN ITEMS
  • DISABLE PRINTERS
  • DISABLE BASE MODULES
  • DISABLE PLATFORMS
  • DISABLE SHUTTLES

These will allow you to stop items from being researched, but not found in the world. Hover over the checkbox to see the full list of items in each bundle.

[h3]SOLAR SYSTEM SETTINGS [/h3]
This is the big one, you can now modify planet generation across the SOL system. These work via modifiers, and can be adjusted per planet or per biome. You can even set specific seeds so other players can share their amazing start points or seeds so players can experience the exact planet generation. Speedrunners take notice!

[h3]PLANET WIDE SETTINGS[/h3]
  • GRAVITY
  • SEED
  • AMBIENT WIND RATE
  • RANDOM GUST WIND RATE

[h3]BIOME MODIFIERS[/h3]All modifiers can be adjusted per biome including cave layers
  • BIOME WEIGHT
  • POI FREQUENCY
  • DECORATOR FREQUENCY
  • PUZZLE FREQUENCY
  • RESOURCE FREQUENCY
  • SNAIL SHELL FREQUENCY

[h2]ASTROPEDIA [/h2]
Astropedia now has two new pages: The first addition allows players to see the active custom game settings in a list, so you know what things are active in the save you are playing in.

The second is the addition of the credits. The list was getting a little long for our end-game cutscene so we added it to Astropedia so you can read the names of all of the awesome humans past and future that have worked on Astroneer.

DISCLAIMER: There are so many options here and we did our best to test them across all platforms, but there are bound to be some interesting results based on how many changes we have made. Please report anything you see to us! That also means you might be able to do things like softlock your save or degrade performance by spawning in tons of things via planet settings. As we mentioned above, we opted to give you options rather than limit them, so if your GTX 1060 starts melting because you set every slider to max, do not be mad at us! ;)

[h2]New Cosmetic Item[/h2]

Unlock the “Old Gold” palette by completing the game in hard mode on any save. You must use the following parameters in order to qualify:
  • Limit Respawns: Active
  • Default Respawn Count: 0
  • Free Oxygen: Off


OK, that is all for this one, we are so excited to get this into the communities' hands and I personally am so proud of the team for this one. This was my first update at the helm of the team working on Astroneer and I am consistently so surprised that our little 6-year-old game is still showing up in bestseller lists and making millions more players happy. Can’t wait to share what we have coming next.

-jt

[h2]The following bugs have been fixed as of version 1.28.34.0 [/h2]
  • AS-18954 Printers are no longer grabbing extra resources and dropping them after print jobs are finished
  • AS-19081 Printers are no longer ejecting resource nuggets from their input slots when the player unlocks an item from the research catalog
  • AS-19156 "Strange Object" Tooltip now shows correct supported languages
  • AS-19214 The game is no longer crashing when navigating to the Dedicated server tab of the main or pause menu on PS4

[h2]The following is still a known issue as of version 1.28.34.0: [/h2]

SOMETIMES PLAYERS WILL LOSE A VALID SPAWN POINT WHEN LOADING A NO STARTING SHELTER SAVE AFTER DEATH. WE HAVE A FIX AND WILL BE DEPLOYING ASAP.

AS-19086 Power Generation Settings are not affecting all power-generating items like the RTG, Generators, Batteries
[h3]Switch: [/h3]
  • AS-17201 Community | Items are clipping through terrain more frequently
[h3]Xbox/PS4/Switch [/h3]
  • AS-18287 Tractor sits lower to the ground and bounces more than expected
[h3]Multiplayer/Dedicated Servers: [/h3]
  • AS-18105 Host's performance degrades when a client joins when certain Rail Missions are active
  • AS-17916 Snail Shell specific decorators cannot be destroyed with a client's vehicle drill/paver
  • AS-7425 Entering the shuttle while on the gateway station or Sun Room immediately puts client in solar view
  • AS-18242/AS-17750 Client's compass is completely empty

If you encounter the following, please contact [email protected]! We’d like to gather additional information.
  • AS-18141: In Dedicated Server saves, Rail Lines between all Rail Posts, Rail Junctions, and Rail Stations disappear completely. Newly created Rail Anchors cannot make Rail Line connections.
  • AS-15682: Vehicle mission actors such as Data Recorder or MAT, on Desolo or Vesania - fail to appear in Adventure Mode

A new update coming soon...



Happy Summer Sale Astroneers! Lots of information coming soon but get excited about our next update! We have a feeling that those of you who wanted to customize your Astroneer experience will be very excited...



Here is a stream from a few weeks ago where we go into some detail about how update progress is going!

https://www.twitch.tv/videos/1859075876


We will be streaming and vlogging for the next few weeks so if you want to stay informed, join our discord for announcements.

https://discord.com/invite/astroneer

See you soon,

-jt

Update 27 Hotfix

[h3]The following bugs have been fixed as of version 1.27.301.0:[/h3]
  • AS-18853 | When the LTE is no longer active, the game won’t crash if a printer had an LTE item selected, and there was a platform within the printer's output area that did not have an open slot for the printed item.
  • AS-18866 | When T2 carrying an item while using the gamepad, the player is now able to proximity select the held item
  • AS-18857 | Rail cars now have slot rules turned off when leaving a Rail Station in the same direction as the car's arrival
  • AS-18862 | Revised 'Align' minigame to address player confusion
  • AS-18856 | The Trade Platform now automatically pulls (or pushes) scrap, Astronium, or Fault Finders
  • AS-18867 | Active Fault Finder minigame can now be canceled
  • AS-18861 | Research Chamber now auto pulls Researchable Items acquired from Rails Missions
  • AS-18850 | Full audio/song now plays when Curious Object/ Skybreaker is used during the Firewall mission
  • AS-18865 | Some mission rewards have been tweaked to no longer be confusing or cause issues for players
  • AS-18858 | The Red/default firework is no longer missing from the Trade Platform


[h3]Dedicated Servers/Multiplayer:[/h3]
  • AS-18105 | Host's performance should no longer be severely degraded when a client joins when certain Rail Missions are active
  • AS-18819 | Player can now crack the data log and mission log in the Sun Room
  • AS-18898 | Button on Sun Room Data Log now works after loading a save
  • AS-18877 | Attempting to reclaim key mission items in Sun Room will no longer fail
  • AS-18852 | Mission reward items can now be claimed on the Sun Room in situations they previously could not


[h3]Localization: [/h3]
  • AS-18918 | Depots and You description text is no longer missing Portuguese translation
  • AS-18854 | When in French, the 'My Crew' description now shows the correct translation
  • AS-18910 | Several Rails-related logs and descriptions are no longer missing translations

An Awakening


[h3]Hello. I wanted to be sure you saw this. We will talk soon. Please pay attention when we meet. The task I have for you is very important.

You must finish all other priority missions beforehand. I will find you when you are ready. Do not worry. You will know when it is time. [/h3]

New Mission Chain
Per Astroneer[ERROR!#00] Protocol, recruits are expected to complete the following missions in preparation for this new endeavor:
  • Composite Perfection
  • Final Entry
  • Training Complete
Please consult your EXO-certified mission log to verify your completion of these missions.

Fault Finders & Advanced Trade
Once [ERROR#%//HELP] has been completed, Fault Finder items can be crafted and deployed. Fault Finders which are activated and used to store a [ERROR//%!DENIED] can be used on the Trade Platform for the acquisition of extremely valuable or enjoyable items.

[h2]UX Improvements [/h2]

[h3]Printer Control Panel Updates [/h3]
Control Panels on the Small, Medium, and Large Printer have been updated with category-based navigation. Items are now grouped into separate rows, matching their grouping within the Catalog.


[h3]Location and Travel Notifications [/h3]
When entering a region on a planet, a location notification will briefly appear at the top of the screen. The current location can be redisplayed by opening the compass.
A travel notification will also appear at the top of the screen when traveling to a different planet.

[h3]Spaceflight [/h3]
Stabilizations have been made to the camera when launching a shuttle into orbit, or traveling between planets.

[h3]Creative Mode Catalog Additions [/h3]
The Beach Ball (Recreational Sphere variant) and multiple color variations of the Fireworks item have been added to the Catalog, and can be found within the second Creative Mode item category.

[h2]Astroneer’s Fourth Anniversary [/h2]
Wow! It's been almost four years since 1.0… can you believe it?! This February, we’ve got a celebratory cosmetic to share with players, from our heart to your head. Log in during the month of February to unlock exclusive cosmetic items!

[h2]Store - New Items Available Now! [/h2]

New Limited Time Bundle – the Tychomancy Bundle! It’s a divine outcome for fashionable spacefarers!
  • Includes: Heaven-scent mask, Astrolabe hat, Space Magic Palette
  • New Palette: Daydream palette
  • New Visor: Cloudy visor
  • New Emote: Thank You emote - Thank you, Astroneer Community, for your love and support!
  • Redeem this free emote in EXO Outfitters.

[h2]Bugs: [/h2]
The following bugs have been fixed as of version 1.27.264.0:

  • AS-18801 | Automation | Repeater Segment Pins Are Now Usable After Reaching a Certain Range
  • AS-18793 | Planetary Flight | The camera will no longer collide with things while flying between planets
  • AS-18783 | Audio | The hoverboard should be the same volume for clients
  • AS-18759 | Power | The Large Solar Panel is now outputting 8 U/s, in line with its description
  • AS-18708 | Shuttles | Camera | The camera will no longer jitter when flying between planets
  • AS-18687 | U27 | Copyright date in opening credits has been updated from 2022 to 2023
  • AS-18554 | SWITCH | Overachiever | The Overachiever Palette should now unlock when completing all the tasks
  • AS-18413 | ART – Some Dev folders are no longer visible in Game Files in Shipping Builds
  • AS-18412 | ENGINEERING- Some Dev folders are no longer visible in Game Files in Shipping Builds
  • AS-18411 | DESIGN - Some Dev folders are no longer visible in Game Files in Shipping Builds
  • AS-18410 | Child Actors | Several items can no longer have pieces removed by other items while slotted
  • AS-18406 | Community | The Trade Platform's Rocket Can No Longer Be Unattached in Creative Mode
  • AS-18391 | Mini-Smelter | Leaving relevance and relaunching the game while a Portable Smelter is running will no longer put it in a broken state
  • AS-18354 | U26 | Skybreaker | VFX | Skybreaker activation effect is now properly aligned to the object when triggered via the Astroneer's Backpack Aux Slots
  • AS-18298 | Debris | Debris Items 'Debris_Wreckage_Hatch' are no longer missing a tooltip
  • AS-18284 | Localization | Engine-uity Mission Description is no longer misleading in French
  • AS-18280 | Skybreaker | Controller | Skybreaker tooltip is no longer oriented vertically when auto-selected with controller in many cases
  • AS-18262 | Spaceport | Storage Canisters will now push or pull resources to or from slots on the Spaceport
  • AS-18196 | Rails | The Trade Platform's rocket can no longer be pulled onto the Rail Station if it is set to "UNLOADS STOPPED CARS"
  • AS-18169 | Localization | Rails | The end of C.O.L.E.'s description in the catalog is no longer cut off in several languages, omitting the power requirements
  • AS-18056 | Switch | Achievements | Overachiever palette can now be unlocked by obtaining all other cosmetics earned through Achievements
  • AS-17289 | Crash | Fixed some instances where some saves would crash upon loading
  • AS-17123 | Field Shelter | Compass | Icon for the field shelter will now go away if it is packaged or destroyed
  • AS-16969 | Hazards | Boomalloon | Clients will now see the explosion VFX for the boomalloon when triggered via proximity
  • AS-16690 | Hazards | Vehicles | Lashvines, Cataplants and, Lashleaves can no longer target the user when they are driving a Tractor
  • AS-15667 | Shift Click | Several interactions will no longer become broken when shift clicking certain items
  • AS-11556 | Audio | Main Menu music will no longer persist after loading a save before the actual in game music begins playing
  • AS-11497 | Shift Clicking | Shift clicking a terrain tool augment will now prioritize an empty terrain tool slot over the backpack (This also affect printing and quick-stow)
  • AS-10943 | Multiplayer | Clients' oxygen line no longer appears behind the user in several vehicles. Dropship, VTOL, Tractor
  • AS-6932 | Gateways | When a user is in the solar view the Gateway Station is no longer displayed twice
The following is still a known issue as of version 1.27.264.0:

  • AS-18601 | Portable Smelter | Resources created by Portable Smelter that are pushed to an open slot have no tooltip
  • AS-18023 | CRASH | Dedicated Server | Rare Client crash on DS where having a train either enter or leave relevancy on a client’s request can cause a Crash
  • AS-18105 | Performance | Multiplayer | Rail Missions | Host's performance degrades when a client joins when certain Rail Missions are active
  • AS-7425 | Multiplayer | Gateway Station | REDACTED | Entering the shuttle while on the gateway station immediately puts client in solar view
  • AS-17768 | Switch | Achievements | Switch users have no way in-game to track achievement progress
  • AS-18242 | Multiplayer | The Client's compass is completely empty in a community save
  • AS-17750 | Multiplayer | Compass | Client's compass will be completely empty after teleporting to any planet from the station
  • AS-17732 | LTEs | Physical LTE rewards can only be claimed once per machine
  • AS-18792 | Settings | Lowering the Frame Limit increases camera mouse sensitivity
  • AS-18383 | Research Chamber | The Research Chamber can get into a bad state when a resource is placed there from the output slot of another module
  • AS-18155 | Packagers | Packagers show the green indicator light when they are connected to Medium or Large Resource Canisters that have their first resource added to them
  • AS-17916 | Dedicated Server | Decorators | Drills | Snail Shell specific decorators cannot be destroyed with a client's vehicle drill/paver
  • AS-17390 | Jump Jet/Hoverboard Combo Leaves Player Hanging in Air after Running Out of Fuel
  • AS-17198 | Dedicated Server | Compass | No navpoints are visible on compass except for one vehicle on Dedicated Server
  • AS-15254 | Audio | Cinematics | Ending Cutscene audio is slightly out of sync with visuals on Xbox
  • AS-9202 | Multiplayer | Relevance | Beacons hang in air from clients perspective when in other players backpack when backpack goes out of relevance
  • AS-8537 | Dedicated Server | Players will sometimes be unable to use F to interact or see tooltips after server travel, loading a save or starting a new game

Holiday Event 2022

[h2]Feature Updates [/h2]

[h2][h3]Project CHEER Delivery Event [/h3][/h2]
It’s time for helpful Astroneers to lend their skills to EXO Dynamics in support of the yearly holiday toy drive! Find and transport toys scattered across planetary surfaces or rig up your own printing production line for delivery via the EXO Request Platform module.

Container wrecks have been spotted on Sylva, Desolo, Calidor, and Glacio surrounded by various toys and debris. Production-minded Astroneers can create fresh toys via the Small Printer using Scrap and other resources.

It is curious that shipping containers keep crash-landing on planets in the Sylva System around this time each year... what’s going on with EXO’s logistics department? Must be a weird glitch in their subroutines. Maybe that explains the weird containers ERROR//LU-C1D filtration at 63% HelpHelpHelp that have been reported on Sylva, Desolo, and Calidor.

Packaged toys are worth different point amounts when shipped:
  • 20 Points – Automaton 001s & 002s
  • 35 Points – Cubic Objects
  • 50 Points – Stellar Objects
  • 75 Points – Cosmic Baubles (Printable from Small Printer)
  • 125 Points – Astral Figurines (Found on Glacio)

EXO Dynamics rewards packages received with:
  • 1500 Points – Holiday Throwback Bundle
    Contains cosmetics rewarded from previous years:
    - Hat: “Boreal Beanie”
    - Mask: “Pudding Warmer”
  • 3500 Points – Palette: ”Carbonated”
  • 6500 Points – Emote: ”Shiver”
  • 10000 Points – Hat: ”Seasonal Allure”

EXO supplies useful items and resources along the way to boost your recovery or production efforts. Randomized recurring rewards are available after completing the main event including:
  • Resin, Clay, Graphite
  • Packagers & Dynamite
  • Copper, Iron, Titanium, Tungsten
  • Small Power Items
  • Hydrazine & Jet Packs
  • EXO Chips
  • Nanocarbon Alloy
  • QT-RTGs

[h3]Special Event Missions [/h3]
To support event-related communications, special missions have been added that will appear in the Mission Logs of players when a new event is active. Players only need to activate an EXO Request Platform rocket to start the current event and complete the mission.

[h3]Community Reward [/h3]
As with previous years, all package points will go towards unlocking a global total that will grant everyone in the community a FEZANT hat! We will be tracking progress via social media so when you complete the event, you can continue sending rewards to help make sure the gift gets unlocked for everyone!

[h3]Tether Toppers [/h3]
Multi-colored lights return to adorn the tether lines of intrepid Astroneers! Use them as decorations, in support of your construction projects, or simply enjoy their merry glow

[h2]Bugs: [/h2]
[h3]The following bugs have been fixed as of version 1.26.128.0: [/h3]
  • AS-18369 | Crash | Game will no longer crash when placing a Sturdysquash Sample into a Research Chamber that is on the same platform as a Cauldrangea.
  • AS-18370 | Crash | The game will no longer run out of memory very quickly while idling in certain saves in shipping builds
  • AS-18371 | LTEs | The requested item icons and point values are no longer duplicated while in the care package phase of the LTE
  • AS-18535 | Holiday LTE | Packagers spawned in with the rest of the LTE items will now get removed when the LTE ends
  • AS-18560 | Localization | Japanese is now for the G. novus Shells mission title
  • AS-18562 | Localization | Japanese is no longer missing for Astroneer log

[h3] The following is still a known issue as of version: 1.26.128.0 [/h3]
  • AS-18391 | Mini-Smelter | Leaving relevance and relaunching the game while a Portable Smelter is running may put it in a broken state
  • AS-18169 | Localization | Rails | The end of C.O.L.E.'s description in the catalog is cut off in several languages, omitting the power requirements
  • AS-18554 | SWITCH | Overachiever | The Overachiever Palette does not unlock when completing all the tasks
  • AS-17750 | Multiplayer | Compass | Client's compass will be completely empty after teleporting to any planet from the station
  • AS-17386 | Switch | UI | The Reconnect UI does not appear to allow players to reconnect to interrupted multiplayer sessions
  • AS-16898 | Rover | Drill | Using a drill attached to a rover will eventually slow the Rover to a stop on Console
  • AS-14453 | Dedicated Server | Error message when attempting to join with incorrect password just says "Join Failed"
  • AS-11556 | Audio | Main Menu music will persist after loading a save before the actual in game music begins playing
  • AS-18196 | Rails | The Trade Platform's rocket can be pulled onto the Rail Station if it is set to "UNLOADS STOPPED CARS"
  • AS-18141 | Rails | Dedicated Server | Rail Items are not appearing for the client in multiplayer sessions
  • AS-18242 | Multiplayer | The Client's compass is completely empty in a community save
  • AS-18627 | Mission Log | When a tracked mission is completed it will no longer track the follow-up missions