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Star Traders: Frontiers News

Bounty Hunter March 2024 Community Challenge



Hello, Captains. It’s time for another STF challenge. This challenge is a bit different as it is more of an RP challenge - to theme your captain, officers, and playstyle around being a bounty hunter. Shout out to Füchsingeist for giving us the idea with their themed playthrough.



As always there are a few requirements for this challenge, although they are more guidelines and starting points, rather than hard requirements. For this challenge:

  • Your captain must be a bounty hunter
  • Feel free to theme your run around fictional bounty hunters (Spike and Jet, Han Solo, the Mandalorian, Boba Fett) if you want or create your own original bounty hunter and their team

That's it!


Some ideas for what we’d love to see:
  • Screenshots of your bounty hunters and their officers
  • Description of your theme
  • Tell us about your highest bounty and the story behind it
  • Any other creative ways you want to share to tell us about the bounty hunter life: memes, interpretive dance, gifs, etc

No matter what you choose to share, please include one screenshot of your captain!

We’ve opened up a discussion here on Steam in the General Discussion forum for aIl of your posts. If you post on the discord, post in the #bounty_hunter_challenge channel found in the STF category.



Good luck and have fun, Captains!

Save 50% on Update #341: Masters of Quarters and Spies


Welcome Star Traders and exiled Cyber Knights to another exciting update post for your favorite Star Traders game, Star Traders: Frontiers. 😁 If you haven't already seen, all of the Trese Brothers games and bundles are 33% to 80%-off for the next several days!

This includes the Android and iOS versions of Star Traders and our other games, and we just released a new "Best of Trese Brothers" Steam bundle for a bonus discount on any games you don't already own -- top-down turn-based tactics RPG Templar Battleforce (set in the same universe as Star Traders!), our new squad tactics heist RPG Cyber Knights: Flashpoint, and old-school fantasy tactics in our party-based RPG Heroes of Steel.

https://store.steampowered.com/bundle/37813/Best_of_Trese_Brothers/


[h2]On to the ST:F update! New Talents![/h2]
This update brings two new Rank 15 Talents, one for Spy and one for Quartermaster. The new Quartermaster "Combat Debrief" talent provides a catch-up mechanic for Crew Experience and provides a strong Morale heal following Crew Combat. Depending on how popular this Talent is, we might be releasing a twin brother Talent that provides the same result but for Ship Combat.

The Spy gains "Asset Forfeiture" which is a Prize Ship talent capable of seizing ships during Conflicts, if the Captain holds and Edict and can pay the tithe. Chasing prize ships is a favorite activity for many late game Star Trader: Frontiers players and adding this talent to the Spy has been a popular request. Our hope is that this will open up more Officer builds for players hunting Prize Ships.

We love hearing your ideas for new Rank 15 Talents, even when they are a little bit OP. Keep 'em coming!


[h2]New Ship Components[/h2]
By popular request, we've added "Fuel Tank 8" and "Fuel Tank 9" to hold previously unheard of quantities of fuel. Useful for players building ships with the capacity for many hyperwarp jumps without refueling and available for installation on small and medium sized ships. They are expensive to install, but not particularly expensive to maintain. These components won't become available until after the Plague Era has started, and can only be found in zones with level 9 Economy, 7 Military, 9 Starport.

For an upcoming patch we are testing additional Large Fuel Tank upgrades for players who are building dreadnought-sized behemoths with a terrible thirst for fuel.


[h2]Exploration & Salvage Linked[/h2]
In an effort to provide even more variety and seekable scenarios, and make Salvage Rumors more valuable for more types of builds, we've added some new rules about how Salvage Ops and Explorer interact. The Explorer deck now includes additional reward, and some risks, when a Salvage Rumor is active overhead. During an Orbital Disaster there are increased risk of Ship Damage, but also the possibility of finding valuable components and cargo that was ferried down to the planet from the dying Orbital. Orbital Construction Rumors also modified the Explorer deck increasing the potential to strike it big when Exploring.

We have reworked the very dangerous "Meteor Storm" -5 orbital Risk card to include Navigation or Command in the avoidance save. However, the rule that 25% of the time no save is permitted is still in place -- so watch out for this card. As this card was only included in the deck for a single Rumor, we've also expanded it to be present in all Salvage Operations, albeit at a very low percent.

In keeping with the theme of running a rescue operation during Orbital Disasters, we've added an additional large Reputation Bonus reward card to that Salvage Operations deck. This should help balance out some of the additional risk cards that have been added during the v3.3.x series of updates.

[h2]Shipyard Accountants Strike Back[/h2]
The v3.3.x series of updates has included a large number of fixes, new components and price adjustments, both for install value and maintenance cost. As a result, some of the ship prices have started to drift outside of the expected bands. The accountants at the largest Rychart shipyard have teamed up with a Javat price to push for updated pricing, and here we are. Four ships got more expensive, one ship got a lot cheaper. Several ships received patches and adjustments to fix issues and replace some incorrect components.

[h2]First new class added to our new RPG![/h2]
Cyber Knights has just received a huge update with the new Scourge class, and we wanted to thank all of our players who have helped support all of our games through Early Access and beyond. It makes a big difference to the final quality of the game.

All support for Cyber Knights ultimately results in a brighter future for Star Traders, so hope you’ll check it out and spread the word!
https://store.steampowered.com/app/1021210/Cyber_Knights_Flashpoint/

[h2]v3.3.95 - 2/22/2024[/h2]
- New Rank 15 Spy Talent: Asset Forfeiture (Prize Ship w/ Edict)
- New Rank 15 Quartermaster Talent: Combat Debrief (Bonus XP, Morale Recovery)
- New Ship Components: Fuel Tank 8, Fuel Tank 9
- "Meteor Storm" orbital card can now be reduced with Navigation or Command check
- Salvage Ops can now draw "Meteor Storm" card (very low base chance)
- Successful Salvage Ops can now generate Rep Bonus during Orbital Disasters
- Explore operations have additional cards for Orbital Disasters and Orbital Construction Rumors
- Increased the price of "Rim Exocruiser" by 200K credits
- Increased the price of "Basalt Carrier" by 200K credits
- Reduced price of updated "Vark Carrier" by 1M credits
- Increased the price of "Horizon Highliner" by 175K credits
- Increased the price of "Horizon Cruiser" by 175K credits
- Components adjustments for "Obsidian Carrier" and "Larimar Battlecruiser"

Update #340: Many Among the Spice Plate


Welcome Captains, to the next episode of This Old Star Traders Update. We sincerely hope that you enjoy the twists and turns of 3.3.91. Let's dig into what's changed!

If you're enjoying the continued support and updates for Star Trader: Frontiers, we hope you'll take a moment to review the game, check out Cyber Knights: Flashpoint or tell a friend about our work.


[h2]Outfit / Name Randomization[/h2]
First, by popular request we've ported the outfit and name randomizer out of the appearance screen and promoted them to the Crew details screen of the Roster. This intends to increase the number of players who can see and use this feature, as well as making it easier to re-randomize large parts of your Crew by using Next + Randomize. Be aware, Captain, that changing the appearance and name of your Crew will do nothing to dissuade or confuse Legendry Bounty Hunters, like "Draiv Solregard" who also get a sneaky little buff in v3.3.91

[h2]Improved AI Ship Builder[/h2]
This update also expands the ship component catalog with new components and integrates previously released components into the AI ship architect. With each update, as we release new ship components first they head out to the player base where we can get feedback and observe their balance. Then, after a period of testing, they are released to the AI ship builder.


[h2]Water-Fuel Reclamation 6[/h2]
New for players this time around are two structural components and a new type of Plasma Cannon. First, the new Water-Fuel Reclamation 6 component will help Captains with smaller fuel tanks maintain longer operational cycles by reducing fuel use and offering a rebate on used fuel. This component can also serve a powerful function in ship combat, as attacks that normally would hit the Ship's Engine can be soaked by a Reclamation plant.


[h2]Armored Salvage Bay 6[/h2]
The Armored Salvage Bay 6 provides another upgrade for ships built to Salvage and Explore. The Armored Salvage Bay 6 provides substantially advantages in Salvage while also increasing ship survivability by providing a large amount of Ship's armor. The originally armored salvage bay upgrades were added due to player requests for more Salvage-Combat hybrid components. Salvage operations are always dangerous -- the richest prizes bring all the predators out -- and as a result Ships engaged in Salvage operations are far more likely than Patrol or Spy operators to encounter hostile forces. The Armored Salvage Bay provides enhanced survivability and other minor combat benefits.

[h2]New Obliterator Plasma Cannon[/h2]
Ok and now for the good stuff -- new weapons! The new Obliterator PKX-5 Plasma Cannon will absolutely obliterate your opponents if you can fit it on your ship. Do not attempt to install two of these monsters, that just wouldn't be fair. As a size 3 Plasma Cannon, the Obliterator PKX-5 is now the most devastating mid-range weapon in the game. Previous iterations of the Obliterator line, such as the PKX-3 and Obliterator PKX-1 are size 3 but require a full 4RP to fire, making them difficult to field on all but the largest battleships. The advanced PKX-5 design allows for increased efficiency and plasma coil cooling which means it can be fired for 25% less overall energy while still packing the same devastating punch.


[h2]And Your Fixes![/h2]
We also fixed some small issues players found and reported. We fixed a rare and specific path through the UI that would allow players to pay landing costs twice for the same zone. We changed the rate of Mutiny generation during Xeno Fleet Rumors, without reducing the Morale loss from the Rumor. Crew are less likely to start internal fights when surrounded by Xeno ships. While less common, Mutiny during Xeno Fleet is far from impossible given the difficulty of passing through such sectors.

[h2]v3.3.91 - 2/5/2024[/h2]
- Added randomize name and outfit to crew screen from roster
- New Ship Component: Water-Fuel Reclamation 6
- New Ship Component: Armored Salvage Bay 6
- New Ship Weapon: Obliterator PKX-5 (RP3 Plasma Cannon)
- Fixed re-landing issue where hitting space or clicking would count as a new landing
- Added components from the v3.3.x updates to the AI ship designer
- During Xeno Fleet Rumors, Crew Mutiny is less likely

Update #339: Void-Scouts


Update #339 continues the additions to small ships with new Scout Bridges, adds new Cargo Hold options for ships with large slots dedicated to cargo, as well as new and improved Trait mutation paths for Explorer crews, and a big retraining of the enemy human AI on How to Effectively Use Carriers (TM).

If you're loving the updates, improvements and new content please share the game with a friend and leave a review!


[h2]New Scout Bridge 6 and 7[/h2]
Two new Scout Bridges have rolled out with Update #339. Available only to ships that have small slot bridges, these improved Scout Bridges are powerful additions to the small ship meta. Each is faction and era locked, so they aren't always available or available immediately in the game.

Scout Bridge 6 is developed by Cadar at the time of the start of the Second Founding Era while Scout Bridge 7 is developed by Thulun at the start of the Plague Era.

While they offer a host of advantages, these Scout Bridges are also well suited for light carrier builds that utilize Shuttles for boarding. In addition to the new Scout Bridges, we're introducing the new Level 6 gear: Trifax Interlink, designed to boost craft defense for piloting a shuttle and provide combat buffs for boarding combat.


[h2]New Cargo Holds[/h2]
Both of the new Cargo Hold options -- Cargo Hold 8 for maximum storage and fuel capacity and Armored Cargo Hold 6 for a hybrid of Armor and cargo space -- are developed near the start of the Plague Era. While they are not faction-locked, both are expensive top tier components to consider installing into your high-end ship to squeeze out a few more points, fuel and cargo capacity.


[h2]Exploration Trait Mutation[/h2]
With Update #339, we've improved the variety of possible Trait mutations that can come from Exploring with 5 new positive and negative routes. As you do any activity - from sailing, to spicing to Exploring - you have a constant low percentage chance that your crew will gain Trait mutations. Over time, the types of activities you repeat and repeat shape your crew. Exploration has new Trait options that will bake in over your career.

We've also updated the way in which Trait mutations are displayed during Exploration to be sure that they are always displayed clearly.


[h2]Enemy and the Skylift Carrier[/h2]
With this update, we've retrained the enemy ship builder on the Skylift Carrier to help it provide more threatening and efficient builds. This will result in some new and exciting directions that the enemy ship builder can take the Skylift. It is a big and powerful ship, so it's exciting to see it be more threatening when it appears in your ship encounter.


[h2]Enemy (Human) Carriers Rebalance[/h2]
Carriers are especially important to get right, as the enemy ship builder needs to consider a few extra things. Perhaps the most important is the ratio of Bomber, Interdictor and Shuttles, but to be effective this needs to closely align with the ship's capital weapon strategy as well as their crew and combat crew.

For Update #339, we've improved the decision tree for the enemy ship builder to approach the rules and order of decisions that the enemy ship builder will make when putting together an enemy carrier. This update focuses specifically on human carrier enemies, so let us know what you think if you're facing off with these captains in the void.

Think deep thoughts, enemy ship builder!


[h2]Reported Crashes[/h2]
Thanks for all the typos and reported crashes! We're constantly tuning and tweaking to improve performance, stability and to stamp out the remaining typos in the game. We appreciate your attention to detail - every bit helps!

We're hanging out on the Trese Brothers community Discord, waiting to hear your thoughts on these updates, so join us there or on the forums!

[h2]Our new turn-based tactics RPG![/h2]
Cyber Knights: Flashpoint, our stealth & squad tactics heist RPG, launched into Steam Early Access and how is marching to Update #30 as it battles through its ambitious public roadmap. We've just completed the three major roadmap milestone with the Hacker's Nest, Proc-Gen Missions for endless play, and Custom Difficulty (and the ability to change difficulty during play). If you're looking for a story rich, squad-based RPG, take a minute to follow, wishlist or try Cyber Knights!

All support for Cyber Knights ultimately results in a brighter future for Star Traders, so hope you’ll check it out and spread the word!
https://store.steampowered.com/app/1021210/Cyber_Knights_Flashpoint/

[h2]v3.3.89 - 1/26/2024[/h2]
- New Ship Component: Cargo Hold 8
- New Ship Component: Armored Cargo Hold 6
- New Ship Component: Scout Bridge 6 and 7
- New Level 6 Wing Specialist Gear: Trifax Interlink
- Improved the way Trait mutation reports during Explorer
- Added 5 new positive and 5 new negative Trait events for Explorer
- Updated AI for the Skylift Carrier
- Retrained non-Xeno AI small craft strategy with new improvements
- Minor performance improvements, fixed reported typos & crashes

Update #338: Small-Ship Travelers


Update #338 unleashes a completely unique and powerful small-ship Hyperwarp Drive that includes +1 Officer Cabin, 2 new high-level ship components that will only appear after the Second Founding story Era starts, more connections and impacts for Rumors, and finally also tips the scales back a bit toward the enemy with an upgraded Legendary Bounty Hunter template and finally unleashing the 3.3.x components into the enemy ship builder pool.

If you like to see a game like Star Traders: Frontiers continued to get updates for free, 6 years after its release date, please hit up the review button and check out ...

[h2]Our new game has started Early Access![/h2]
Cyber Knights: Flashpoint, our stealth & squad tactics heist RPG, just launched into Steam Early Access! Featuring in-depth character builds, turn-based stealth & combat, and an all-new story engine that selects storylines and weaves different members of your squad and contacts into them based on how you’ve played.
https://store.steampowered.com/app/1021210/Cyber_Knights_Flashpoint/


[h2]Ancient Bounty Hunters[/h2]
We've upgraded the ship blueprint used by the adversary "Draiv Solregard", a Legendary Bounty Hunter. His ship's components now upgrade more effectively for combat and make him a more unique encounter compared to other normal Bounty Hunters. He is one of the oldest and most feared hunters in the void, so beware this near-ghost of an earlier era.


[h2]Traveler Hyperwarp matches Annex[/h2]
We've added a unique new component for small and medium sized ships, the "Traveler" class of Hyperwarp Drive. These upgrades are expensive for a Hyperwarp drive but include a critically useful +1 Officer Cabin and are available for the 2400, 3400, 5000 Mass hulls.

With the addition of the Traveler drive and the use of Annex components, many ship builds can completely eliminate dedicated officer cabins completely at 3400 mass and below. Our testing showed that these opened up new options for early game ship builds and so we've made them available immediately at the start of the game.

[h2]+2 New High-Level Components[/h2]
We are also releasing several new, late game ship components as the story Era's advance. First, providing state of the art targeting data for ship weapons is the Interlocking Sensor Matrix 7. Additionally we've added Ferrochromium Plating II to increase ship survivability in extreme survey and patrol conditions.

Both of these powerful new components are sold in starports only after Second Founding Era starts.


[h2]Enemy Ships Getting Latest Components[/h2]
The current barrage of updates, called the v3.3.x series, has included a ton of new ship components, component rebalances and weapon additions. We've started the process of finalizing v3.3.x and have begun testing and cycling these new components into the ship building AI. This means in late games you may start to see some of the new components and new weapons used by hostile AI. As always, the game remains fully symmetrical so you won't see the enemy using any components that cannot purchase.

[h2]Black Markets and Rumors[/h2]
In preparation for the next onslaught on Star Traders: Frontiers updates, v3.4.x, we've deployed another raft of Black Market and Rumor integrations. Pirate Fleet Rumors increase chance of Crew Combat results in Black Market, rendering this rumor a Risk and Reward booster for the Black Market.

With the zone in chaos, the Xeno Fleet Rumor will now increase chance of access in Black Market, making it easier to trade in dangerous places. And finally, the recruit-madness of the Mercenary Rumor, and all the off-world information and war stories it brings to the zone, increases the value of Intel cards in Black Market by 5x.

[h2]v3.3.87 - 1/21/2024[/h2]
- Upgraded "Draiv Solregard", Legendary Bounty Hunter
- New "Traveler" class of Hyperwarp Drive Component, includes +1 Officer Cabin (2400, 3400, 5000 Mass)
- New Component: Interlocking Sensor Matrix 7, Ferrochromium Plating II available after Second Founding Era
- Added components from the v3.3.x updates to the AI ship designer
- Pirate Fleet Rumors increase chance of Crew Combat in Black Market
- Xeno Fleet Rumors increase chance of access in Black Market
- Mercenary Rumor increases the value of Intel cards in Black Market