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Assassin's Creed Shadows News

Assassin's Creed Shadows Live Gameplay with the Game Director

Tune in for two hours of live Assassin's Creed Shadows gameplay with special guest, Game Director Charles Benoit. Join us as we switch between Naoe, the stealthy shinobi, and Yasuke, the powerful samurai, on a journey through the Harima Province in search of a nefarious noble. Check out advanced loadouts with diverse weapons and skills, learn about the new investigation tools, discover open-world stories and activities, and more.

Watch the stream here on Steam, or join our stream chat at twitch.tv/ubisoft where you can enter to win giveaway prizes!

Assassin’s Creed Shadows – Exploration Gameplay Overview

[h2] Hello everyone! Assassin’s Creed Shadows will now be released on March 20, 2025. [/h2]

As we prepare to show you more about the game in the coming weeks, we are excited to unveil more about our key exploration mechanics in Shadows.

So far, we have broken down stealth, combat, and parkour. This week, we are taking a look at Shadows' exploration loop. Our open world is vast and full of things to discover, so learning how to get your bearings as you explore its numerous mountains and valleys will be key to your adventure.

For additional insights, we'll once again be joined by Charles, Shadows' Game Director.

All footage is from a work-in-progress build. Please note that some of the videos in this article may be compressed, which could affect their quality. Make sure to watch in 4K for the best quality. HUD settings may vary depending on the capture to showcase examples of customizable options.

When it comes to Shadow's exploration features, there's a lot to discover. Alongside the return of existing gameplay loops and mechanics, we made major changes and additions to foster a unique sense of discovery as you roam the world.

"We didn't want to hold the player's hand too much with icons and markers" says Charles. "We wanted to craft an open world where information was key and would become a form of reward. This made sense in the context of playing a shinobi and fighting for information. In Shadows, information is something you need to look for and earn, whether through your spies, NPC encounters, or through your own eyes. In short, we want players to discover all our cool secrets on their own terms through investigation, their spy network, or by observing the world."

Let's take a deeper look!


THE CALL FOR EXPLORATION


[h2] WORLD MAP [/h2]

The World Map is the backbone of exploration.

You will start the game with a map that only reveals region names and drawings hinting at the potential nature of key locations. Moving around the world will slowly reveal a significant radius around your character, uncovering more and more details as you go. Each new region, sub-region, and local landmark you encounter will deepen the clarity and richness of your map: in short, the more you explore, the more information the map will provide.

When navigating in the menu, the world map offers different zoom levels, each toggling different sets of information. From provinces' names at the farthest zoom to local landmarks and relevant icons at the closest. This map will be the cornerstone of your journey, your best ally in choosing where your next adventure lies, or where to find your quest objectives.


Assassin’s Creed Shadows – Exploration: World Map


"When exploring the world, you should look out for undiscovered locations (i.e. "?" icons)" says Charles, "because there are so many interesting places to seek out, whether in a destroyed camp or a hidden shrine, we want you to always feel a sense of discovery."

Before we expand on the additions made to the map, let's briefly look at other features to better contextualize the whole exploration loop.


[H2] VIEWPOINTS [/h2]

Viewpoints (i.e. synchronization points) are back in Shadows but work a little differently compared to past entries of the series. Rather than unveiling large sections of the world map along with all its opportunity icons, climbing viewpoints now reveal nearby points of interest as you observe your surroundings from the top of the high point: city districts, temples, shrines, castles - most of which are tied to quests or activities you'll want to engage in.

By using the observe mechanic - first shown in our stealth overview article - you can move the camera manually through a 360-degree range to contemplate these points of interest and tag the nearby places that you wish to add to your compass. If you have visited them before, their names will appear. If you haven't, they'll be listed as "undiscovered locations" which you can mark for future exploration. Our goal in evolving the way viewpoints work was to give players a more intentional and active way to find their next adventure.

For our long-time fans, you'll be pleased to know that on top of the new manual camera move feature, the iconic synchronized camera movement will also return. This will let you fully appreciate the stunning scenery around you.


Assassin’s Creed Shadows – Exploration: Synchronization


While each viewpoint unlocks a Fast Travel point, players will have to be careful about using them, as some of these viewpoints will be located in the heart of enemy-controlled territories, like on top of a tenshu – the largest and tallest tower in any castle - which can be challenging to escape.

Most viewpoints are accessible with both characters, but their approach may vary. In some instances, Naoe can easily climb outside of the structure using her grappling hook, whereas Yasuke will likely need to take the stairs and go through the guards to reach the top.


[H2] OBSERVE [/h2]

Once you start going after an undiscovered location or quest, it will be time to plan your next steps on a more micro level. In Shadows, we don't have any companion Eagle to help you; now, you are the Eagle. You will need to find a good vantage point in the area and Observe the surrounding area. Looking around using the free aim will allow you to see valuable items, tag enemies and so on.

Observing is crucial in helping you find your quest objectives, your targets, or any clues in a location, especially when you're investigating a zone identified by your scouts (see more about scouts below).


Assassin’s Creed Shadows – Exploration: Vantage Point


[h2] SAFEHOUSES [/h2]

Exploring each region will reveal safehouses called "kakurega" that players can acquire. These kakurega become small extensions of the Hideout (i.e. your central homebase that is fully customizable) and offer some of its practical functionalities such as refilling your rations/tools/ammunition, accessing your gear stash, managing and accepting contracts, and replenishing scouts as well as managing which allies can be summoned for help. These locations are the perfect stop to take a moment to plan your next move.

Acquiring kakuregas also unlocks Fast Travel points that are considered "safe" due to their locations well outside enemy-controlled territory.


[h2] PLAYER COMFORT: PATHFINDER [/h2]

Japan has many steep mountains that can’t be climbed, making the landscape one of the most unique in the series. Sometimes, you will be better off following roads to go from place to place and avoid false shortcuts that would increase your travel time. When lost, the Pathfinder is a very good optional tool to guide you around the world and increase your comfort.

When a quest is tracked, and its location has been successfully revealed by a scout – or whenever you manually put a marker on the world map – you can toggle the Pathfinder feature on, while on your horse. This will draw a white line overlay directly on the ground, highlighting the best path to follow towards that objective and/or marker. Note that it can be turned on and off at any time.


Assassin’s Creed Shadows – Exploration: Pathfinder


OBJECTIVE BOARD


At the heart of Shadows is the Objective Board: Our revamped quest log in which you can find your quest objectives and monitor your progress throughout the many stories of Japan - from local conflicts and personal backstories for Naoe and Yasuke to the wider narrative journey that will unite our two protagonists on their quest to track down specific targets.

As you meet new characters and encounter new challenges, new boards will be revealed, each one taking you to new locations and featuring unique storylines.


Assassin’s Creed Shadows: Exploration – Target Board


The objective board will be key on your quest to locate and investigate your targets. Zooming on a specific target or NPC within each target board will reveal opportunities - quest steps that can be individually selected and tracked.

You will get clues for the location of each opportunity, and you will have to deduce where you should investigate or go next by connecting the clues to your map. This is the next evolution of the Exploration Mode we first created in Assassin's Creed Odyssey and our intention is to put you in even more control of discovering what is ahead.

For players who prefer having clear quest markers to follow, deploying Scouts in the general vicinity indicated by those clues will make things easier.

Note that a Guided option will also be available as an accessibility feature to facilitate tracking quest objectives.


SCOUTS


As you progress through the game, more people will join your league as "scouts." The more scouts you have, the better off you'll be; scouts can help you locate quest objectives, gather resources to upgrade your Hideout, and even cover your tracks by resetting Provincial alerts.

They are central to exploration and play a significant role in the war of information, which is an important aspect of your journey in Shadows.


[h2] SCOUTING THE WORLD MAP [/h2]

When uncertain about the location of an opportunity or a target, consult your World Map and deploy scouts to scan ahead and reveal a more precise location for your quest objectives. The more scouts you deploy at once, the larger the scouting radius, increasing your odds of success to find what you are looking for. Using more scouts can be especially useful when you have not gathered all clues to reveal your objective as they can help compensate for the knowledge you are missing.


Assassin’s Creed Shadows – Exploration: Scouts


[h2] CANCEL PROVINCIAL ALERT [/h2]

When an alarm has been rung and an entire province has been put on high alert by your actions, you will be wanted and tracked down by deadly groups of enemies: the Guardians. While you can wait for the turn of the season, which happens dynamically over time, you can also switch protagonists or deploy some of your scouts to cancel the provincial alert. This will remove the aggressive attitude of the military patrols in the province and reduce the readiness levels of guards in military zones.


[h2] SMUGGLING [/h2]

Wealthy clans tend to stock their resources in heavily guarded areas which provide additional opportunities for your league. These various resource stockpiles are too big to be looted by one person - even for Yasuke. Instead, they need to be marked with a flag to be smuggled out over time by one of your scouts. At the end of the season, all flagged stockpiles are cashed in for you to upgrade your Hideout. Note that one resource stockpile will occupy one scout for the entire duration of a season.


Assassin’s Creed Shadows – Exploration: Smuggling


[H2] SCOUTS REPLENISH [/h2]

Once deployed, scouts will return at the end of the season and become deployable once again. However, you can always pay with in-game currency at a kakurega to speed up their return and be ready for another deployment. Managing your scouts wisely makes a world of difference and you will see just how powerful it is to always have allies who can give you a hand.


A WORLD OF OPPORTUNITIES


There is a lot to discover in the open world of Assassin's Creed Shadows, from temples to castles, hidden parkour trails to training grounds, and other secrets.

Every place you discover will contribute to your progression in one way or another. While most of what you find can be completed by Naoe or Yasuke, each character will also have their unique set of activities. For example, Naoe has a unique Kuji-kiri meditation activity that helps her focus her mind and reveals more about her life and backstory, while Yasuke will encounter people in the world that can teach him new weapon-specific Kata --- special maneuvers you can unlock by performing a series of fight moves in a specific order with good timing. Yasuke can also show off his skills in various horse archery events.

For the more contemplative players, both Naoe and Yasuke can participate in the painting of wild animals of Japan, showcasing the diversity and majesty of its ecosystems.


Assassin’s Creed Shadows – Exploration: Sumi-e


Of course, we want to keep some surprises to ensure your exploration of this world is memorable. Stay tuned for more reveals as we approach launch!

Assassin’s Creed Shadows now releases March 20, 2025

Dear players,

We want to extend our heartfelt thanks to our incredible fans and dedicated teams for your unwavering support since our announcement in September to further refine and polish Assassin’s Creed Shadows.

Since November, we’ve been thrilled to share our progress through Gameplay Overviews, and the overwhelming excitement has truly inspired us. Each week has brought valuable feedback from our community. While we’ve already made remarkable strides, we believe a few additional weeks are needed to implement that feedback and ensure an even more ambitious and engaging day-one experience.

Accordingly, the new release date is March 20, 2025. We remain committed to delivering a high-quality, immersive experience—fostered by ongoing dialogue between our players and development teams.

We know you’re eager to learn more about Assassin’s Creed Shadows, and we’re excited to share that more updates will be coming your way very soon!

-Marc-Alexis Coté
on behalf of all teams working on Assassin’s Creed Shadows

Assassin’s Creed Shadows – Parkour System Overview

[h2] Hi everyone and Happy New Year! [/h2]



Assassin's Creed Shadows drops on February 14, 2025, and we're excited to provide more information on parkour. We will be joined by Simon, Shadows' Associate Game Director.


In case you missed them, check out our previous posts focusing on stealth and combat .


All footage is from a work in progress build. Please note that some of the videos in this article may be compressed, which could affect their quality. Make sure to watch in 4K for the best quality. HUD setting may vary from one clip to another to showcase examples of customizable options.


In Assassin's Creed Shadows, players can expect to reconnect with the staple experience of being an Assassin, leaping effortlessly across rooftops, surfing the high ground of the crowded streets of Kyoto, and scaling the towering Tenshu of Osaka Castle... In short, Naoe is a true parkour master, possessing unmatched speed and agility that adapts to the various landscapes of Feudal Japan.


Beyond city exploration, players can also infiltrate Japanese castles - incredibly dangerous fortresses filled with challenges and opportunities for parkour. Dominating with their towering Tenshu and protected by a network of intimidating concentric stone walls, castle grounds host many climbable and well-guarded buildings such as warehouses, barracks, and watchtowers.


In contrast, the game also features hidden parkour paths in nature that offer a different kind of experience. These narrow paths in beautiful landscapes will include tree and rock climbing and, of course, extra grappling hook swinging.


In this article, we will focus on highlighting some of the new moves and mechanics developed to enhance parkour.


During development of AC Shadows, the team implemented a variety of enhancements for parkour, including new animations, prone movement, and a physics-based grappling hook. Numerous refinements were also brought to existing mechanics, such as the updated input mappings and the revamped parkour down system.


Let's dive in!



CONTROL BASICS




[h2] NEW INPUT MAPPING [/h2]

Returning players will notice adjustments made to the control scheme compared to the most recent Assassin Creed entries, as the crouch and the dodge button have traded places. This simple-yet-crucial change marks an important iteration: the addition of the prone stance and the inclusion of dodge mechanics that lead directly into parkour.


"In Shadows, dodge has been merged with parkour down mechanics, which unlocks a whole bunch of new parkour moves," says Simon. "This new mapping also disconnects stance-switch (e.g. standing, crouching, prone) from parkour, ensuring you can use any stances without accidentally going down a rooftop when you don't want to."

Some of these new moves performed with the dodge button include acrobatic dodges over railings, out-of-windows jumps, or new silent drop-downs.



PARKOUR ESSENTIALS




[h2] PARKOUR UP [/h2]

Parkour up has been a staple of the series for a long time, and Shadows is no exception. Holding the parkour up button while moving will make either Naoe or Yasuke reach for the highest / furthest point they can. This can mean running up a wall to grab a handhold, jumping across a large gap between two rooftops, or leaping as far as they can into the void, hoping for the best.


Each character has their own capabilities in parkour, although Naoe can always jump further and reach higher than Yasuke, who is generally slower when navigating rooftops.


More tactical planning comes into play as well, as parkour up is considered high-profile and generates a fair amount of sound when climbing, jumping, and landing. Stealthy shinobis should use it carefully in guarded areas, or else they will be spotted much faster.



Parkour Deep Dive: Parkour Up & Recovery Roll


"In our game, holding down the parkour up button like it's a gas pedal is not the optimal way to do parkour." says Simon. "Discerning which button does what is necessary to maximize a great parkour flow and keep your momentum."



[h2] RECOVERY ROLL [/h2]

To compensate for any high-profile jumps that would put you in danger, you can trigger the Igan Recovery Roll by pressing the dodge / parkour down button when landing from great heights. This allows Naoe to execute a landing maneuver that softens impact and reduces noise from a harder landing - as seen in the clip above.



[h2] PARKOUR DOWN [/h2]

Now that dodge mechanics have been incorporated into the parkour flow, players are able to dodge near a ledge to smoothly transition into parkour down traversal, allowing for Naoe's signature acrobatic descents or Yasuke's heavier drops.


Holding the dodge / parkour down button while moving ensures that your character is dropping to the lowest, safest point below them, and avoids dangerous leaps into the void. Parkour down also allows for low-profile landings, generating minimal sound for a stealthy approach.



Parkour Deep Dive: Parkour Up & Recovery Roll




[h2] DROP VS CLIMB DOWN [/h2]

"There are two main ways to parkour down" explains Simon, "The classic way is to press the dodge / parkour down button near a ledge without directional input: your character will climb down and hold that ledge in climbing position. The second - and flashier way - is to perform a directional dodge over that ledge, which launches a variety of acrobatic transitions. "


As seen in the clip above, using directional dodges to initiate a descent results in impressive acrobatics as well as stealthier landings.



SPRINT MECHANICS



Naoe is our fastest assassin to date on her feet. Sprinting allows her to gain distance from (or catch up with) just about anybody, whereas Yasuke needs a little more runway to get to cruise speed. Sprint opens different possibilities for both characters:



[h2] SPRINT DODGE [/h2]

Unique to Naoe is the ability to perform a sprint dodge (by pressing the dodge button while sprinting). This triggers an extended dive-roll that allows her to clear objects that are slightly smaller than her (agricultural fences, wooden crates, guardrails, windowsills, etc) while avoiding incoming damage. The sprint dodge is particularly useful when escaping ranged enemies' projectiles, as well as executing replay-worthy escapes.

This move can also be performed to manually jump from a higher spot... with more risks of getting heavy damage when landing without a recovery roll.



Parkour Deep Dive: Sprint Dodge to Escape



[h2] AUTOMATED PASSOVER [/h2]

While sprinting, Naoe gains the ability to perform automated passovers - quick acrobatic moves allowing her to literally pass over the same small objects listed above - without the use of any other inputs. Note that automated passovers, while very stylish, do not offer the same damage protection as Naoe's sprint dodge.



[h2] AUTOMATED SHOULDER TACKLE [/h2]

Never to be outdone, a sprinting Yasuke has the ability to automatically shoulder bash his way through any destructible objects, which would normally block Naoe. For low, non-destructible objects, Yasuke will also perform automated passovers without requiring any other inputs, albeit a bit less elegantly than Naoe.



[h2] SPRINT VS STANCES [/h2]

Both characters can change stances while in full sprint: switching to crouch stance will cause the character to perform a knee slide and settle in crouch navigation, while switching to prone stance while in full sprint will cause both characters to dive to the ground in prone position, coming to a full stop.



Note that sprint will kick you out of both crouch and prone, forcing the character into a standing stance - an excellent shortcut to use in a pinch.



THE GRAPPLING HOOK



"Any proper shinobi game needs its grappling hook." says Simon. "We worked hard to ensure that the physics of our grappling hook make it a natural part extension of Naoe's overall parkour flow, allowing her to climb and swing with grace and ease."



Naoe's grappling hook is a worthy addition to the Assassin arsenal, and all players should learn to use it for maximum efficiency.





[h2] VERTICAL ASCENT [/h2]

Naoe can hook onto any horizontal rooftop ledge and ascend along the rope to climb over that ledge. Vertical ascend allows players to climb up, descend, or pivot around the rope according to their directional input.



Parkour Deep Dive: Grappling Hook Ascend



[h2] HOOK SWING [/h2]

Numerous grapple points can be found across Shadows' Japan. These points allow Naoe to hook-swing across large gaps and reach the other side. Some advanced setups even require that she string multiple hook-swings together without touching the ground.

Hook swing allows players to add or reduce momentum (like a playground swing) and adjust their swing direction according to their directional input. This, by extension, gives players control over the velocity of their jumps.



Parkour Deep Dive: Grappling Hook Swing



[h2] MODE SWITCHING [/h2]

While dangling from a grapple point, players can toggle between vertical ascend mode and hook swing modes by tapping the grappling hook button: Naoe will change her position on the rope to reflect the switch.



[h2] WALL RUN GRAPPLING HOOK [/h2]

Naoe can run up an unclimbable wall and launch her grappling hook at the apex of that wall run to attach to a ledge that would otherwise be out of her reach, effectively extending her vertical ascent reach capabilities.



Parkour Deep Dive: Wall Run to Grappling Hook



Your grappling hook skills will shine particularly bright when infiltrating a castle, or when following the secret parkour routes hidden in the countryside of Japan.



ADVANCED PARKOUR MOVES



Shadows introduces a few new parkour subtleties that advanced players will want to know about. Here are a few of them:



[h2] STANCE DODGES [/h2]

Both Yasuke and Naoe can perform directional dodges while moving around in crouch stance, covering more terrain faster and avoiding potential attacks. However, only Naoe has access to prone directional dodges, allowing her to roll forward, side-to-side or slide backwards, extending her evasive abilities. You may have seen a glimpse of that in our post on stealth, where Naoe performed an assassination after rolling out of a bush using prone directional dodge.



Stealth Deep Dive: Prone Assassination



[h2] WALL RUN EJECT [/h2]

Naoe can wall run fairly high up walls, and she can perform a very cool wall eject by tapping the parkour up button at the apex of a wall run. This wall eject can also be performed when climbing, while both her hands and feet are touching the surface.



[h2] PARKOUR DOWN: BACKWARD DODGE [/h2]

When standing near the edge of a structure, with the character's back towards the edge, tapping parkour down only (without directional input) will cause the character to perform a backward dodge which could take her right to or over the edge of the structure. When that happens, Naoe will effortlessly roll down over the edge and land on the ground with a muffled landing, both when crouching or standing up.



Parkour Deep Dive: Backward Drop Assassination



[h2] PARKOUR DOWN: HIGH STRUCTURE SAFETY [/h2]

Performing any of the above parkour down transitions from a very high structure (where fall damage could occur) will result in the character holding on to that ledge and hanging there. Additional input will be needed to drop down or climb back up.


Parkour Deep Dive: Backward Roll and Safety Drop


UNCLIMBABLE SURFACES



Finally, it is important to note that Naoe and Yasuke will not be able to climb on surfaces that do not have physical handholds for them to grab onto.


"This is a pretty big deal for us." says Simon. "This means we had to be more thoughtful about creating interesting parkour highways and afforded us more control about where Naoe can go, and where Yasuke can't, making our two playstyles even more contrasted."


Rest assured that most of what you'll see in Assassin's Creed Shadows is still very much climbable - especially with the grappling hook - but players will have to look for valid entry points from time to time.


We hope you enjoyed this deeper look at some of the improvements made to the parkour system in Assassin's Creed Shadows. We can't wait for you to get your hands on the game on February 14th to explore Japan with our dual protagonists. Until then, we will see you next time for our last overview post in this series, dedicated to exploration.


Read the article online here: https://ubi.li/nIRL6

Assassin’s Creed Shadows – Combat System Fundamentals


[h2] Hi everyone! [/h2]


Assassin’s Creed Shadows drops February 14, 2025, and we’re excited to keep digging into gameplay details with you. Last time, we broke down stealth, and this week, we’re going to round up the fundamental principles of Shadows’ combat system.

The protagonist you’re playing as and the weapon you’re using dramatically alters combat, so read on to learn how samurai Yasuke and shinobi Naoe will clash with the enemy and take down their targets.

We’ll be joined today by Charles, Shadows’ game director for additional insight.

All footage is from a work in progress build. Please note that some of the videos in this article may be compressed, which could affect their quality. Make sure to watch in 4K for the best quality. HUD setting may vary from one clip to another to showcase examples of customizable options.



Offensive Basics

We’ll start with a quick round-up of the basic principles of Shadow’s fight system. Remember that choosing to fight as Naoe or Yasuke – as well as your choice of weapon can alter these building blocks.



[h2] Light attacks [/h2]

Light attacks in Shadows are quick, fluid, and reliable, inflicting small increments of damage. However, some enemy archetypes can power through them and land attacks of their own, so be careful.



[h2] Heavy attacks [/h2]

Packing a bit more strength, heavy attacks inflict higher damage on most enemies – useful to stagger them and create some space around you .



[h2] Posture attacks [/h2]

Holding the input on any attack – that is, pressing and holding the light or heavy attack button – will charge that attack to significantly increase its damage output: this is called a Posture Attack. A Posture Attack can be held indefinitely, allowing you to adjust your distances or change targets. All posture attacks are great at breaking through an enemy’s blocking stance – breaking their guard instantly.

“Light attacks can be postured a bit faster than heavy attacks” says Charles, “but heavy posture attacks pack one hell of a punch, if you get the timing right. Take note, though – enemies will watch out for Posture Attacks and attempt to prevent you from charging them, so make you sure to keep your eyes out.”

Mixing light, heavy and posture attacks is the best way to build up different types of complex combos.


Chaining Posture Attacks



[h2] Vulnerable State [/h2]

Under certain conditions such as perfect dodge, an enemy can be put in a vulnerable state – a short window in which they can be dealt devastating damage. This vulnerable state is the perfect opportunity to counterattack by unleashing a posture attack or an active ability for maximum damage.



Defense Basics


There are a few different ways in which Naoe and Yasuke can defend themselves, some unique to each protagonist. Here’s a quick roundup:



[h2] Dodge [/h2]

Both Naoe and Yasuke can use directional dodges to avoid incoming blows. Naoe’s dodges are characterized by directional rolls, whereas Yasuke’s are directional steps that keep his stature upright throughout. Though both characters are very reactive, Yasuke’s second consecutive directional dodge-step has a slight recovery period, which Naoe doesn’t have.



[h2] Parry / Deflect [/h2]

Both Yasuke and Naoe share similar mechanics under the parry/deflection umbrella, but the results vary slightly for each of them. Yasuke’s parry mechanic happens on a straight line: when a parry is successful, the enemy bounces back, opening themselves to counterattacks. In short, Yasuke does not back down and does not concede terrain.

Naoe’s deflect mechanic requires similar timing but sees her pivot to either side of the enemy, deflecting their attacks away from her. This changes the axis of combat and exposes the enemy’s flanks, but it also means Naoe opens herself up to surrounding enemies, pushing you to always stay alert.


Block vs. Deflecting



[h2] Block [/h2]

Unique to Yasuke, block mechanics allow him to turtle up behind his weapon and withstand attacks including incoming arrows or kunai – except for unstoppable attacks, which are detailed further below.

“These subtle differences in attack and defense are really what makes the control of each character unique – and adaptable to your ideal playstyle.” says Charles.



Skill and Abilities


Skills and abilities can also be acquired and learned throughout your journey to further develop your combat repertoire. Some of these are active abilities that are triggered manually in combat to deal more damage; some are combo variations or extensions; others introduce new mechanics that require precise timing and new tactical approaches. These will be crucial to surprise your enemies, and, as they are tied to your progress, will give you an ongoing sense of growth within your combat mastery.

We’ll have more to say about progression later, but right now we can say that gaining levels or defeating specific foes will reward you with Mastery Points, which you can spend in the different Mastery trees to unlock weapon-based skills and abilities, amongst other things. This progression loop will allow you to put your skills to the test by facing strong opponents and be rewarded with new moves to learn.


Naginata Crescent Strike


“Active abilities are by far the most powerful skills to acquire” says Charles. “They look cool, they hit hard, and they all offer additional opportunities like gap-closing, armor-breaking – even health regeneration.”

Players can also earn passive skills, which work in the background to make you more efficient and powerful in combat. These include adrenaline regeneration increase, basic health increase, time dilation for longer window of opportunities, and more.



Two Protagonists


“In essence, our core fight mechanics are the same for Yasuke and Naoe” says Charles, “but as samurai and shinobi, respectively, they each have their own weapon types and abilities that make them feel very different from one another.”

Despite Naoe’s formidable stealth prowess – as detailed in our previous post – she’s no pushover when it comes to combat. Quick and agile, she can make short work of a single enemy with her barrage of attacks, but as the number of enemies increase, she will be at a significant disadvantage due to her lack of armor and limited combat resources.

At the opposite end of the spectrum, Yasuke stands as a stalwart warrior ready for prolonged, knock-down-drag-out combat scenarios. For instance, the last attack in each of his combos (i.e., combo-enders) will break an enemy’s guard without relying on posture attacks.

While both characters can carry two weapons and switch between them in combat, Yasuke is also the only protagonist with the ability to switch weapons mid-combo, via the link-attack ability, which allows him to rapidly string together attacks and weapon abilities in a continuous flow.

"Yasuke has a few unique samurai tricks up his sleeves" says Charles. "One of them is the Sheathed Posture Attack, where he will charge-up an opening attack while his katana is still in its sheathe. On top of looking quite iconic, most enemies won't see that one coming if timed correctly."


Sheathed Posture Attack



Weapons


Both protagonists have a unique selection of weapons available to them – which offer their own set of abilities. Among other strengths, Naoe’s weapons unlock unique stealth opportunities, while Yasuke’s offer a variety of strategies to be deployed in combat.

Here’s a look at each of their weapon types:



NAOE



[h2] Katana [/h2]

Naoe’s katana is well-balanced and versatile; it offers a good balance of speed, damage output and defense. Well-timed attacks can stagger enemies, opening windows for posture attacks. The Katana unlocks the ability to assassinate enemies through shoji doors.


Katana Combat



[h2] Kusarigama [/h2]

The fearsome Kusarigama is Naoe’s best option for crowd control. Its extendable ball-and-chain can reach enemies at a distance and push back numerous enemies all at once, while its scythe is adept at giving a single enemy a very close shave. The Kusarigama unlocks the ability to Rush Assassinate enemies up to 10 meters away.


Kusarigama Combat



[h2] Tanto & Hidden Blade [/h2]

Hidden Blade combat marks its return when combined with the tanto dagger. Combining whirling slashes and lightning-fast stabs, it is the ideal weapon for that strike-and-retreat, death-by-a-thousand-cuts playstyle. The Tanto and Hidden blade combo unlocks the ability to perform Double Assassinations


Tanto and Hidden Blade



YASUKE



[h2] Long Katana [/h2]

The legendary samurai weapon – scaled up to match Yasuke’s size – is versatile and well-balanced. Equally efficient in attack and defense, it is an excellent choice in a one-on-one duel or in the middle of a large-scale skirmish.


Katana Duel



[h2] Naginata [/h2]

Standing at over two meters in length and sporting a sharp bladed tip, the Naginata is Yasuke’s weapon of choice for crowd control. It is very efficient at keeping enemies at bay as well as dealing damage to multiple enemies surrounding you.



[h2] Kanabo [/h2]

Perhaps Yasuke’s deadliest weapon – and definitely his heaviest – the kanabo can break through enemies’ defenses and pulverize armor with the slightest hit. But its deadliness comes at the price of speed and mobility. For the kanabo players, timing will be everything.



[h2] Yumi Bow [/h2]

The great Japanese Yumi Bow allows Yasuke to attack unsuspecting enemies from a significant distance and strike them down with precision. Its variety of arrows offer an array of interesting strategies, and mastering accuracy will increase its efficiency.


Yasuke Bow



[h2] Teppo rifle [/h2]

The Teppo flint rifle combines destructive power with high lethality. Its raw power offers more range than the bow and great armor penetration – albeit with a slow fire rate and even slower reload time. The Teppo is a good opener when you don’t mind being noticed.

Mastering a weapon takes time and dedication. In Shadows, players gain experience through combat, earning Mastery points that can be spent on their favorite weapon type to unlock new abilities.



Know Your Enemy


“As you progress and discover new locations in Japan, you will encounter stronger and tougher enemies,” says Charles, “each with new abilities and move sets that challenges different aspects of your fight mastery.”

The enemies in Shadows are numerous and varied, but for simplicity’s sake, we’ve categorized some of them under a few broad families:



[h2] Outlaws [/h2]

Outlaws are opportunists that prey on the weak, and for what little combat training they have, some make up for it with unusual tactics. Be wary of their brutes, who can still be incredibly deadly.



[h2] Ashigaru Soldiers [/h2]

Ashigaru are the conscripts and volunteers forming the bulk of any clan’s armies, carry basic weapons and fight using conventional tactics. They tend to be more aggressive towards Naoe and are fearful of Yasuke.



[h2] Ronin [/h2]

Masterless samurai perpetually seeking their next meal, most Ronin are in the employ of Naoe and Yasuke’s enemies; they roam the roads and will attack on sight if they recognize you. Former samurai themselves, Ronin are well-trained, and their disheveled looks are deceiving.



[h2] Samurai [/h2]

Superb warriors, well-trained and fierce in combat, samurai can carry a wide variety of weapons, from their trusty katana to the mighty kanabo; they can also wear an impressive selection of armor sets – including some very high-level End-Game sets – and employ a surprising number of attacks and counterattacks in a fight.

If you can catch them unaware, samurai can be easy pickings for a shinobi, but as soon as they know a threat might be lurking nearby, their vigilance and battlefield awareness make them formidable foes.



[h2] Samurai Daisho [/h2]

An offshoot of the samurai family, Daisho are enemy types that can only be found in military castles. They have unique fighting styles that mix a lot of techniques, and they are a stiff combat challenge all by themselves – let alone when surrounded by other samurai.

Samurai Daisho are the gateway to some of the best loot in the game though, so they are worth the time and effort.



[h2] Guardians [/h2]

An elite group of badass samurai, Guardians are used as reinforcements when the alarm is raised in any given province. With their unmistakable white manes and facemasks, Guardians aim to strike fear in their opponents and offer some of the most difficult combat you’ll find in Shadows.



Study Their Tactics


Recognizing the patterns and tactics of your enemies will ensure you gain the upper hand in any situation. Here’s a brief look at some of the mechanics and challenges you will face in Shadows:



[h2] Flurry Attacks [/h2]

Flurry attacks are marked by a distinctive blue glint on the enemy’s weapon. They are a short succession of attacks that won’t stop even if you successfully block, parry, deflect or dodge them; the next blow in the series will come at you, no matter what.

Advanced players may attempt to parry/deflect each successive blow to trigger the enemy’s vulnerable state, but parrying/deflecting only the last attack won’t be enough: you need to deal with the entire sequence to put your enemy on their back foot.



[h2] Unstoppable Attacks [/h2]

Unstoppable attacks are marked by a distinctive red glint on the enemy’s weapon; they are hard-hitting, highly kinetic attacks that should ideally be dodged. Blocking, parrying, or deflecting an unstoppable attack will defuse much of its energy, but it will break your character’s guard and leave you open to follow-up attacks.

Advanced players may want to fine-tune their dodge timings, because a perfect dodge against an unstoppable attack will trigger the enemy’s vulnerable state.


Enemy Flurry and Unstoppable Attacks

Watch some of these enemy attacks in action.



[h2] Defensive Actions [/h2]

While under attack, enemies have a variety of reactions available to them to attempt a momentum shift. These are called defensive actions, and they can vary from a simple step back that avoids a single blow, all the way to lightning-fast unstoppable counterattacks that will challenge your nerves.

Generally, the more enemies are involved in a fight, the less defensive actions each of them will perform, confident that their numbers will be enough to overwhelm you. But in a one-on-one duel against a highly skilled warrior, defensive actions will be numerous and nearly constant, pushing you to diversify your attacks and utilize every move you learnt along the way.



That’s all we had this week! There will be many opportunities to test your skills in combat in Assassin’s Creed Shadows, from surprising encounters in the world, fight tournaments or dueling against legendary opponents. We can’t wait for you to explore all the depth of that system when you get your hands on the game, on February 14th.


Make sure to catch up on our preview article dedicated to stealth , and stay tuned for our next overview, where we will explore Parkour.


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