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Sultan's Game News

100K Wishlist Milestone Achieved!

Hello everyone, this is Double Cross Studio.

Wake up, my Lord of Darkness, we have summon enough believers who devote themselves to your power...

Thank you very much for playing our Demo! We are glad to announce that we reached 10K wishlists in a short time. Thanks to all the card-game enjoyers who joined the court! Your power encourages us to adventure into the unknown future, and we promise we'll try our best to deliver a better and darker experience as reward for you all!



In addition, we are looking for experienced volunteers to maintain our Wiki, Welcome to join our Discord (in Sultan's Game Group) or other Social Media:
X:@Doublecross_X
X【2Pgames公式】:2PGames_JP

Future Plans & Insights from the Steam Next Fest

Hello everyone, this is Double Cross Studio, along with our colleagues from the 2P Games publishing team!

First, we need to thank all players for their attention to 'Sultan's Game'! To be honest, the love that everyone has shown for the game has far exceeded our expectations... Of course, this is a great thing for us as game developers, giving us the motivation and confidence to make the game even better, to match everyone's love and expectations.

Our team will now focus on developing the full version, so don’t expect more updates on the demo. But don’t worry, you can still play it for as long as you want. Based on the issues discovered, your feedback, and our own game plans, we will focus our future efforts on the following aspects:


[h3]Adding and enhancing the storyline and mechanics of the game [/h3]
  • More characters will have personal storylines, and new characters will be added. This workload is nearly equivalent to the entire current text volume. We aim to complete most characters' personal stories by the time the game launches; however, we need to balance the development progress with the release date. If these tasks are not fully completed by launch, we will include them in future updates at no additional cost, similar to how Baldur's Gate 3 handled some storylines.
  • The five reputation attributes will have independent mechanics and stories, which will influence the endings and intersect with other characters' personal stories
  • Additional storylines and endings influenced by the gods of good and evil, the Right Path, and the Cultist
  • More random events will be added
  • Some existing events will expand the variety of available Sultan Cards and add corresponding story branches
  • We are also optimizing storyline requirements that rely too heavy on card sequence for certain characters, balancing the cost and reward of joining
  • We’ll improve underutilized mechanisms such as troops and mounts

[h3]Interaction experience, art presentation, and system optimization[/h3]
  • Adding an extra hand organization area and shortcut functions
  • For repeated events, allowing players to record and quickly place cards used in previous round
  • Introducing a powerful mechanic to directly add success dice to outcomes
  • Dividing the game into three different, selectable difficulty levels
  • Providing more guidance and prompts for basic function buttons
  • Enhancing the sound effects for cards interactions and events

[h3]Art-related[/h3]
  • We will continue working to complete the remaining card images. Once the important character portraits are finished, we will share them with everyone on social media
  • We plan to design a more artistic background and card slot distribution for most events to enhance their narratives
  • As shown in the picture, the Rare Treasures will eventually become part of the map’s decoration and have an independent ritual settlement, instead of being part of an unified and overly complex ritual


[h3]Game Endings[/h3]
In the final version, the endings will be more substantial. For example, there will be more narrative scenarios and challenges both before and after escape or rebellion. The way the player manages and responds to each character will also play a crucial role in determining the ending, influencing the fate of both the player and their followers, Correspondingly, the conditions for achieving simple endings will be looser. For instance, there will be alternatives to the current Golden Ideological Trend that can meet conditions more easily, but the rebellion endings brought by different Ideological Trends will also vary.
We will ensure that in at least one or other special endings, players can deal with the Sultan as they wish (It is what he deserves. And many people have been especially waiting for this... we know). Of course, the coherence and flavor of the story remain our top priority, so this won’t be an easy goal to achieve, and certainly not the most interesting ending
Apart from eradicating all Sultan Cards, rebellion, and escape, the game will also include additional endings... but please allow us to keep this surprise for later

[h3]Publishing, Community Support, and Promotion Activities[/h3]
  • Optimize the quality of translations and add new languages
  • For future versions, organize small-scale playtesting subsequently
  • Establish communication channels with WIKI contributors, strategy authors, and broadcasters among others, to support these community contributors.

[h3]Multi-platform and control support[/h3]
  • The game will be Steam Deck verified and include a Mac version, possibly before or shortly after the release.
  • After the game release, we’ll consider the possibility of porting the game to consoles like Nintendo Switch, but as of now, this will have to wait until after the game is completed to be included in the schedule.
  • Similarly, we do look forward to a mobile version of Sultan’s Game, but it faces more complex challenges than console platforms, so this remains a post-completion consideration.


[h3]Workshop support and development guide[/h3]
During the Steam Next Fest, we were shocked to discover players creating simple mods - by cracking our game... The Sultan will (nicely) punish you!
  • After the game's release, we will provide modding support and tools, allowing players to switch between different mods without damaging the game's files.
  • Additionally, based on community suggestions, we will release more detailed explanations of the game’s system structures and storytelling methods in an accessible format. This will not only offer players more convenience but also allow us to share the excitement of the game development process.


[h3]About launch time[/h3]
We aim to release the game in the first quarter of 2025.
However, given the overwhelming player interest, we’ve undeniably raised our production goals, expanding the game’s content to include more refined systems, large and beautifully stunning monuments, improve music and sound effects… and for many minor characters —good news: you’ll have more personal stories added; bad news: those stories are, well, hehe...

To set expectations, we can’t promise there won’t be any delays. That said, as a small team working on a single-player game for the first time, we’re considering releasing it in Early Access. Many players have told us that the demo already is an EA, tho... But we have to focus on completing what we have, bringing the game to a near-final state and then, after internal testing and further discussions with the player community, we’ll determine the most appropriate release strategy.

[h3]Producer's closing remarks[/h3]
The Atul language has some intriguing terms. One such was the notion of uzan-iya, which was what they called the moment when an innocent heart first contemplated the act of murder. To the Atul, the crime itself was secondary to this initial corruption. Carolyn found that idea—and its implications—fascinating.. ——Scott Hawkins, The Library at Mount Char
(a very interesting novel, which happens to be a gift I received from the Sultan’s script writer several years ago)

This idea deeply attracted me.
If we repeatedly simulate the moment when a soul becomes stained, won't we have a greater chance to observe the shape of our own soul? Sultan’s Game emerges from such an experiment.
When the soul declines, the cries are mournful, and the blaze is dazzling enough to illuminate the true self and foster self-enlightenment.

Interestingly, almost everyone, including team members, has contradictory and divided opinions about this game. One of the struggles and joys of the producer is standing at the center of the project where all contradictions converge.

On the same day, I heard two different people say to me separately, "Absolutely no man will play this game" and "Absolutely no woman will play this game" (of course, there were many more extreme comments that are better left unsaid).

I also encountered a colleague who, in the morning would defend moral integrity with all their soul, claiming to be a righteous person who would never write such an awful plot; and by the afternoon, came to me wanting to add a killing/indulgence option to another event.

This is not sarcasm; in fact, this is the shape of our soul, which is neither smooth, solid, flat nor symmetrical. We are rugged, full of impurities, with caves and pores, like grotesque, misshapen fruits. We are also sculpted by life, destiny, public opinion, and trends—just as rocks can be shaped by earth, wind, and water, but also polished by skillful or clumsy artisans.

From the chaotic sediment, we can discover the true shapes of all beings. Observe the radiance bursting from these unpolished gems in the intense light of the soul's burning. See the multi-colored glories refracted from the swirling mortal dust... Such an endless joy that we’re looking forward to appreciating with you.

Everything lies within Sultan’s Game.

Double Cross Studio

Hotfix 0.3.5045


1.Fixed a bug that may cause Edge Walker event cause the protagonist die even when he doen’t go, also fixed the wrong configuration of texts on it
2.Fixed a bug that may cause Escape from the Sultan's Game can not triggered by Maggie from Fate Store
3.Fixed the wrong text for Sexual immorality at home of Lady Backey
4.Fixed a bug that may cause The Gift of Gold can not receive Accessory, also fixed Bloodshed won’t take effect
5.Fixed Deal with the Magician can not resolve Bloodshed
6.Fixed a bug that may cause Natural Rebirth won’t remove your phantom pain when you have it
7.Fixed the wrong configuration of texts on Dealing with the Betraying Friend when using Bloodshed
8.Fixed a bug that may cause the Duel tag won’t be removed after Revenge for Them event
9.Fixed a bug that may cause Masked Warrior won’t become your follower after A Ray of Hope
10.Fixed a bug that may cause the wrong result of As You Wish when trigger it without Carnality Card
11.Fixed a bug that may cause the wrong texts about Carnality Card on Perhaps We Shouldn’t Have Done This
12.Fixed a bug that may cause player won’t get golden armlet on Acceptance of Reward
13.Natural Rebirth needs to trigger manually now
14.Some items can be stacked now

Cruel card-based RPG Sultan's Game is a Steam Next Fest hit, and here to stay

What would you be prepared to do if your very survival was on the line? From the tortured morality of Saw to the delicious despair of Danganronpa, twisted games of life and death can be some of the most compelling stories in media. So perhaps it's no surprise that new narrative-driven RPG Sultan's Game is proving among the most popular demos during Steam Next Fest. The latest Valve celebration of upcoming PC games is almost at a close, but fortunately this one is sticking around if you've yet to try it.


Read the rest of the story...

Steam Next Fest & Demo Update


Dear Subjects!

We are excited to inform you all that the demo of Sultan’s Game will be updated to honour the glorious Steam Next Fest. From October 14th you can play the new version—bloodier than ever!.

Thank you infinitely to all who have been playing the game already. We’re amazed by those of you who spent +80h on the game, lol. The good news is that you will keep your progress in the Steam Next Fest demo. So don’t cry over spilled Fate points, because they won’t be spilled. To those of you who haven’t already tried the game. Welcome to the court! And fear not, because the demo will remain available even after the festival ends so you can play over, and over, and over again.
You can thank your merciful Sultan for that!

What you need to know about this new demo:
  • We’ve implemented a roguelike progression to make it more interesting
  • Your previous game save is compatible with this version. You can continue your journey from where you left off.
  • We’ve fixed bugs based on your reports (thanks!) and optimized the game
  • New feature – Fate Shop.

The Fate Shop will make it easier for you to face the game’s challenges and exploring hidden secrets. Every time you resolve a Sultan’s card or complete certain tasks, you’ll earn a Fate Point, which can be redeemed to upgrade character’s abilities, hire allies and unlock other enhancements.

The Fate Shop will include more content on the final version of the game.



Please note that because the game is still in development, the demo version may contain some events that are difficult to complete, stories that are too simple in text, and unfinished translations.

You can report bugs or discuss with other players via our Discord (on Strategy-Games-Group): 2pgames.net/discord

You’re all dismissed!

Doublecross Team