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🧙‍♂️ Early Access - Update 8

[img]{STEAM_CLAN_IMAGE}/44991302/e33bc4427ffedc43c21c4ce1f0047357ef9b2d6e.png[/img] Hey everyone! Update 8 is live! Yes, we’re simply calling it Update 8 now (mindblowing, right?). All those numbers and dots were too confusing for some of the devs. The next updates will be called Update 9, 10, 11, and so on. Nice and simple. Let’s go over some of the highlights! Or you can just scroll down for the patch notes of course. [h3][b]🐥Another Wizard🐥[/b][/h3] [img]{STEAM_CLAN_IMAGE}/44991302/03910486b62d56b5860d6d7f78ee592139730224.gif[/img] The Spell Brigade welcomes the eleventh Wizard to their ranks! Her name is [spoiler]Maggie[/spoiler], and she uses her [spoiler]bird-like features to spot pickups from far away.[/spoiler] She also has her own Spell called [spoiler]Aurora Wings, which casts mystic birds across the battlefield that pick off targets one by one.[/spoiler] [h3][b]🎖️Wizard Traits & Ranks🎖️[/b][/h3] [img]{STEAM_CLAN_IMAGE}/44991302/b9398269e5f9033438d933fb2c606b86577eeb7d.gif[/img] As requested by many, we have reworked and rebalanced each Wizard’s stats and effects. You’ll find that every Wizard has some new attributes, making them more unique and fit a specific role within a team. Reginald is lucky, Aldric is a healer (occasionally), Kavin is… very Kavin. I won’t get into specifics here but you can find the specific traits in the Patch Notes. And in the game, obviously. [h3][b]☝️Single Spell Mode☝️[/b][/h3] [img]{STEAM_CLAN_IMAGE}/44991302/cab70c973c1ea3a346355652baa126647a4c4765.png[/img] A third Covenant! Activate [b]Solitary Focus[/b] to only play with your Starter Spell and crank it up to the max, turning it into the most legendary Spell ever. Who needs more Spells anyway? [h2][b]PATCH NOTES - VERSION 0.8.0.2869 (05-03-25)[/b][/h2] [h3][b]✨NEW✨[/b][/h3] 🧙 A new Wizard: Maggie 🐤 A new Spell: Aurora Wings 👕 2 new Outfits: Rogue Maggie & Treasure Hunter Maggie 📜 A new Covenant: Solitary Focus 🔮 Introducing Wizard Traits 🎖️ 4 new Quests [h3][b]🕹️GAMEPLAY IMPROVEMENTS🕹️[/b][/h3] [b]🤝 Each Wizard now has unique Wizard Traits:[/b][spoiler] [b]Reginald[/b]: +2 Luck, +10% chance of finding Health Potions and Magnets [b]Sun Mage[/b]: +7% Dodge, +7% Move Speed on roads and environmental hazards, -25% Hitbox Size [b]Moon Mage[/b]: Gets new Spells and Infusions 1 Level faster, +3% XP Gain [b]Ludwig[/b]: Unaffected by elemental effects, +25% Hitbox Size, +12 Armor, -10% Move Speed [b]Aldric[/b]: +60% Revive Speed, +1 Health Regeneration, +25% Heal Efficiency [b]Maggie[/b]: Knows the location of Objectives faster, knows the location of Health Potions, Magnets and Relics [b]Kavin[/b]: Gains XP when taking Damage [b]Star Mage[/b]: +15% Elemental Damage [b]Hatti[/b]: +6% Damage, -300 Max HP, 15% more vulnerable Elemental Damage [b]Campanelli[/b]: Uses a more powerful Resurrection Beam, +10% Move Speed [b]Wizard King[/b]: +10% Critical Chance[/spoiler] [b]🤝 Each Wizard now has unique Starter Spell buffs:[/b][spoiler] [b]Reginald[/b]: +25% Spell Size, +12% Cooldown [b]Sun Mage[/b]: +33% Spell Size [b]Moon Mage[/b]: +25% Spell Size, +12% Range [b]Ludwig[/b]: +25% Spell Size, +8% Cooldown [b]Aldric[/b]: +8% Damage, +4% Cooldown [b]Maggie[/b]: +12% Cooldown [b]Kavin[/b]: +33% Spell Size, +8% Damage [b]Star Mage[/b]: +12% Cooldown [b]Hatti[/b]: +20% Spell Size, +12% Duration, +8% Cooldown [b]Campanelli[/b]: +25% Spell Size, +12% Cooldown [b]Wizard King[/b]: +20% Duration, +8% Cooldown, +8% Spell Size[/spoiler] ✅ Each Wizard now has a Rank (1-10) that shows how much a player has used that Wizard. ✅ Updated the Wizard Menu to make more room for the new Wizard Traits. ✅ Improved the navigation in the Wizard Menu and added a separate Lore tab. ✅ Improved the category navigation in the Quest Menu so it’s consistent with the Wizard Menu. 🤝 Made the menus accessible again during matchmaking. ✅ Added the linked Quest info to locked Wizards and Outfits so players can check their unlock progress more easily. 🤝 Armor now results in a percentual damage reduction instead of a flat value. The soft cap has also been removed. 🤝 Implemented a Reroll button for Infusions and New Spells [spoiler](unlocks once the player has earned more than [b]50,000 Gold[/b])[/spoiler]. [h3][b]🎨VISUAL IMPROVEMENTS🎨[/b][/h3] ✅ Fixed an issue in the Outfit Menu where locked Outfits would sometimes show the unlocked state for 1 frame. ✅ Improved the detail/resolution on the stained glass designs in the Lobby. ✅ Fixed multiple Wizard portraits that were assigned incorrectly. ✅ Improved the Ready/Not Ready feedback for players in the Lobby. ✅ Fixed a visual issue where the Glacial Acid version of the Chthonic Charge was too bright. 🤝 Fixed a visual issue where some of the terrain would clip through the borders in the Pyrestorm Pit. 🤝 Increased transparency for the Solar Pulse, Necro Whirl, Arcane Broadsword and the Hex Bomb. [h3][b]⚖️BALANCING⚖️[/b][/h3] ✅ As a result of Starter Spells being more powerful, the first two versions of the Flesh Crabs have 10% more HP. ✅ In Endless Mode, Enemy starter Damage has been reduced, but Damage and Max HP scaling have been increased. 🤝 Fixed an issue where adding Split Augmentations to the Magic Missile would reduce the Damage too much. 🤝 Fixed an issue where adding Split or Bounce Augmentations to the Hex Bomb would calculate the Damage incorrectly. 🤝 = changes inspired by community feedback So lots of stuff we’re excited to release! Hope you enjoy! BOLT BLASTER OUT