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Card Survival: Fantasy Forest News

Patch Notes #3

Hello everyone!
Hope you're all doing well.

Here's the patch notes for today.

[h2]Version EA_0.07:[/h2]

  • Fixed a bug that would get the game stuck when travelling to an area where a fox carcass had rotted.
  • Fixed a bug where the "confirm" popup for certain actions would appear too high on the screen.
  • Fixed a bug where the "Eat All" action would appear on bowls that only contained a liquid (like tea for instance).
  • Satiation overhaul: After having a big meal it takes significantly longer for the player to drop all the way down to 0 satiation.
  • Washing yourself in a River or with a Water Container no longer makes your clothes Wet.
  • Oven can now be Extinguished just like Campfire can.
  • Cellar passive effect for food preservation is not working as intended and is temporarily disabled.
  • Quite a few perk combinations such as Social/Loner are now mutually exclusive.
  • Added fat chunk to the food filter.
  • Extended the duration of dried meat.


That's all for now.
See you tomorrow!

Patch Notes #2

Hello again everyone!

Another day, another patch.

The main addition we have today is a proper Free Mode. Basically it makes you start with all blueprints and improvements unlocked without having to deal with the quests. So if you want to be completely free to play in any way you want, this is the mode for you.

Currently we are working on addressing some of the main concerns that have been raised, finishing the remaining art, and focusing on fixing as many bugs as we can.

The next improvement is going to be a balance pass to hunger/satiation.

Thank you all for reporting bugs and issues and for giving us your trust and support!

[h2]Patch notes version EA_0.06:[/h2]

- New Free mode is now available.
- The All Knowing Perk now also unlocks improvements.
- Nesting Box is now buildable in the Enclosure again.
- Fixed a bug that was causing some construction quests not to complete (Enclosure, Cellar).
- Added some cellar art as well as art for the snow pile.
- Meats can now be boiled.
- Fixed a problem that was causing Foxes to have negative quality.
- Mittens now also protect you from rashes when harvesting Nettles.
- Animal Rituals no longer hide a button when a carcass doesn't have a spirit.

That's all for now.
See you tomorrow!

Patch Notes and Release Recap

Hello everyone!

What a day!
It started good, then turned into a bit of a roller coaster, then crashed and burned!
We didn't expect that wave of negative reviews from China and it has affected us quite a bit.
At the current rate, if things don't change we'll probably be reaching a negative reception rating this Saturday. I suspect we may even reach a record in negative reviews!
We're still alive and working though! And, on the bright side, for what's worth our reception in the rest of the world is sitting at good 91% approval rating!


[h2]Negative Reviews:[/h2]

There's a combination of factors that lead to this situation, one is that our Chinese community had joined Tropical Island as it was just out of Early Access, and we think they didn't have a measure of the progress that our games go through from EA to release.

We know Fantasy Forest is still far from finished, and that it's far from the goals and ambitions we have for it. But we also know that it already has more content than Tropical Island did when it first came out in Early Access, and having played the game for hundreds of hours, we trust in our vision. To those of you who might be harbouring doubts, we would like to ask that you have faith in us. We will continue to work hard and iterate, and with the feedback of the community we can really make the game a lot better than its predecessor.

This is how we work, we start small, and then grow from there.

Your feedback is very valuable, but sending it to us in the form of a negative review can really be detrimental to the future of the game. With us being a small team and the game having a relatively small audience, every negative review has a lot of impact, including on us as individuals. If you want to let us know what you think, please consider doing it through our Discord server, the Steam forums, the QQ group or our personal email. Of course you are free to leave a review if you didn't enjoy the game, but please keep in mind that these alternatives exist if you want to communicate your feedback to us.

As it stands, we have been greatly affected by this wave of negative reviews from our Chinese playerbase, so if you like our game and think our project is worth it but have yet to leave a review, please consider doing so. It would greatly help us retain some visibility on Steam during these important days after the release.

And to those of you who have written positive reviews, thank you for your support, we're very happy that you like the game, you really keep us going. 🙂

Speaking of feedback, we wanted to address some of the main recurring themes that we found in the reviews:



[h2]Feedback:[/h2]


- Getting lost in the woods...
I understand that many of you don't like this, so we'll be working on some features to alleviate some of those concerns, including drawing more art for the locations.

- Food rots too fast!
We hear you! This is something we've been tweaking again and again, but perception is that things are still rotting too fast. This has been fixed as of now.

- Quests vs Freedom!
We understand some players perceive that quests are too constraining.
We will be working on releasing a quest-less mode soon for those of you who want it. In the meantime, if you really dislike quests, you can also equip the "All Knowing" perk, which should unlock all blueprints from the start.

- The game is not finished enough:
Unfortunately there's not much I can say about this one. We are going to be working hard on adding more content, but know that there is already a large amount of new things to experience in Fantasy Forest. The game has enough content for dozens of hours and you should definitely try to survive winter and try the magic system.



[h2]Tonight's Patch:[/h2]

We have just pushed a new patch with some nice new additions that we believe should address some of the issues mentioned before.

- Tutorial Skipping:
The tutorial can now be skipped when starting a new game. This should unlock all basic blueprints, unlock the first branching quests and make you start directly in the river clearing.

- Rot Nerf:
We have substantially increased the time carcasses, meats, mushrooms and nettle leaves take to rot.

- Fishing Buff:
It should now be easier to catch fish in Summer. Both in terms of chances and fish variety.

- Help Screens:
We've added 3 help screens to help players learn the basics of the UI and well as many tips on how to get the most of the advanced interface features.




[h2]Official Patch Notes since release:[/h2]


- Added help screens.
- Added the possibility to skip the tutorial.
- Improved Chop Wood subquest text to make it less confusing.
- Eat actions no longer costs any stamina.
- Boiled Moss is now shown in the food filter.
- Improvised Bed now drops the materials it was made from.
- Deconstructing an Improvised Shelter no longer destroys its inventory contents.
- Increased Fish variety and doubled catch rates of Fish in Summer.
- Significantly increased the amount of time carcasses, meat, forest caps and nettle leaves need to rot.


That is all for now.
See you in the next announcement!

Card Survival: Fantasy Forest is Live!

Hello everyone!
Card Survival: Fantasy Forest is finally here.
We want to give a very big thanks to all our returning players from Tropical Island, and to all the new ones that are willing to give Fantasy Forest a try!

https://store.steampowered.com/app/2868860/Card_Survival_Fantasy_Forest/

As you know, this is an Early Access title, and is going to be so for some time. Probably 2 years or more. This game is much bigger and complex than Tropical Island so it's going to take more time.

As was the case with our previous game, we hope you will enjoy the process and help us shape its content and experiences!
Any feedback you have on things you like or not like is welcome, as well as any suggestions for the content you'd like to see next!



We will be releasing regular updates with new content as often as we can, as well as 3 major updates introducing 3 new large areas to the forest (mountains, swamp and forest expanse) and new important content (like Metallurgy and the NPCs).

We hope Fantasy Forest can turn into a super deep and complete survival/life simulation.
Let's make it the best possible survival experience together!

Card Survival: Fantasy Forest - Release Date

Hello everyone!

We wanted to let you all know that Card: Survival: Fantasy Forest will be finally releasing on the 28th of February.



On-release content includes:

Central Forest Area:
A forest to explore and get lost in, divided into 27 sublocations. It includes a river, a cave complex and multiple places of interest, with different plants and animals to find depending on the area.

Fauna:
Animal agents that roam the forest and can be tracked and chased around the different areas, including Squirrels, Partridges, Badgers, Foxes, Deer, Boars and Wolves. Partridges and Boars can also be domesticated and bred.

Flora:
A selection of 14 different plants with different uses for crafting, cooking and medicine . Most plants can also be grown in gardens and some also in large crop fields.

Weather System:
With four differentiated seasons and weather effects like rain, snow, blizzards and floods. Low temperatures can freeze water, cause snowfall and frostbite wounds.

Magic System:
With 10 different spirits to interact with. Each with their own blessings, enchantments and spells to help you with farming, hunting, combat and survival in general.

And more:
Character creation with multiple perks, quest system to offer some guidance and unlock blueprints, improved cooking system featuring flavour combinations, improved body simulation which includes fitness, nutrient levels and an excretory system, improved construction system for making more complex houses with interconnected rooms and multiple floors and exits, a quality system, and lots of skills like knapping, weaving, leatherworking, woodworking, music and more.

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Once the game is released on the 28th we will be uploading frequent patches with fixes and minor content additions while we focus on performance improvements.
The path to final release will be long and we have 3 major updates planned which will be introducing 3 new large areas to the forest, agent/npc companions and a lot more content.

That should be all for now, our next announcement will be on the 28th!
See you all for the release!