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Jotunnslayer: Hordes of Hel News

Jotunnslayer Hordes of Hel's first update adds huge new zone and God

It's no secret that I love Diablo. Perhaps my favorite videogame franchise ever made, Sanctuary's dreary hopelessness is, for some reason, my paradise - my ghoulish home away from home. But the past couple of years have seen myriad new ARPGs challenge Blizzard's throne, with games like Path of Exile 2 and Last Epoch taking different approaches to the tried and tested dungeon crawler formula. Jotunnslayer: Hordes of Hel is yet another rival, and it's just dropped a huge new update. So, whether you're bored of Diablo 4's Season of the Witch, or are looking for something new, now's a great time to take to the fjords.


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0.2 CONTENT UPDATE is OUT! - Jotunheim and Skadi UNLOCKED!

Hey Jotunnslayers!

JOTUNNSLAYER: HORDES OF HEL UPDATE IS OUT NOW!


With this first big content update, the world of Jotunnslayer: Hordes of Hel expands with:

  • The icy goddess Skadi on your side
  • New foes to defeat
  • New objectives to complete
  • 5 new trophies to collect


[h2]Long-awaited Jotunheim - the land of storms and giants![/h2]




and

[h2]New boss Stormjotun [/h2]



Perfect time for a little more slaying.

Along with fresh content, the update also brings:

  • Sleek UI improvements for a smoother experience (Trophy room UI improvements; status texts can now be turned off)
  • Much-needed updates to the Skill Shop, Trophy Room & Reroll functionality
  • Seal Functionality - the ability to lock skills, so they reappear in next skill selection
  • Additional language support to welcome more Jotunnslayers
  • Various hotfixes to keep the action flowing


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On top of that, Founder's Edition owners can expect:

  • 5 extra soundtrack tracks echoing from Jotunheim
  • New Jotunheim art in the artbook, featuring new enemies, a stormy main boss, and wild, rocky landscapes from Jotunheim



Watch the full UPDATE TRAILER here: https://youtu.be/_BqtXrwTSao

Now, get in there and show them what a true Jotunnslayer can do!

If you still haven’t grabbed your copy, now is a nice chance to get it with an 11% discount!

Drop your feedback - we want to hear from you!

See you in Hel!

DEV BLOG #13: Warm Up for the 0.2 UPDATE!

Hey Jotunnslayers!

Welcome to Dev Blog #13 for Jotunnslayer: Hordes of Hel! The next update is bringing an entirely new world - Jotunheim - along with the arrival of a powerful new god, Skadi!

In today’s blog, we’ll dive into the lore, game design, and visual aesthetics of Jotunheim’s harsh and unforgiving landscapes. We’ll also explore what Skadi brings to the battlefield and highlight additional improvements and fixes coming with this update.

Alright, let's go!
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HOW DOES THE JOTUNHEIM LOOK AND FEEL?



While trying to maintain familiarity with what the old Norse could have described as an alien giant-occupied landscape, we have imagined a cold, harsh, and barely hospitable tundra in the mountainous plateaus of Jotunheim. The realm's environment should be, after all, the reason for the Jotnar savagery and brutality.

We have settled primarily around large basalt column structures, resembling a sort of purposeful giant-cut architecture. The uninviting, yet strangely cozy ambiance of stone-cold rock is underlined by volcanic sands, dry grass, and bone-to-leather props - all to create an eerily primal image.










With the props being the main visual cues to reinforce the environment's theme, we have decided to amp up the ante of the map itself and introduce environmental hazards in the form of strong winds and magical basalt bridges that will connect individual plateaus.



At the end of it all, Jotunheim should seem vivid and northerly exotic while feeling harsh and forbidding.

NEW ENEMIES

Creatures and monsters you encounter in Jotunheim fit right into this fragmented yet primordial landscape. However, with a slight twist: in Jotunheim, everything might end up giant: giants among giants, staggering elementals, gargantuan insects - or the worst nightmare of all - enormous flying bugs!



Yes, aside from the massive ancient civilization of shamans, throwers, and elemental hazards, Jotunheim has been invaded (or swarmed, rather) by relentless waves of insects. Unlike their colossal neighbors, these bugs can traverse the gorges without the need for magical footbridges.




OBJECTIVES

Oppressive elements and invasive insects melt right down into the objectives awaiting you in Jotunheim as well. From venomous elementals, insect invasions, and newly tough, but not unfair Nithstangs.

We haven't forgotten our signature Curse. This time around centered around the storm that seems to be focusing on the area. Thunderstorms with a chance of strong winds. You might want to leave your umbrellas at home, people.




Check out the Jotunheim video teaser HERE: https://youtu.be/Tm79YOl4buk

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What else is dropping with the 0.2 UPDATE?

SKADI - Mistress of ice and precision - joins the Pantheon

Goddess of winter, mountains, and bowhunting (as well as skiing this time of year) is the latest member to our gods roster. With Skadi, the crystal giantess with a particular knack for ice, frost, and everything frozen, we are introducing Seal mechanic - you will be able to lock a skill in place through your level-ups for the moments where you certainly can’t have it both ways. Talk about NOT letting it go with her.

Secondly, with all her skills centered around cold and ice, we have heard your cries and decided to give her the power to blow your problems away a tad more often with additional Banishes and Rerolls.
After all, what’s better than being cool, right?



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And to summarize with this - we've been listening closely to your feedback and constantly working to enhance your experience slaying the Hordes of Hel. With that in mind, this update also brings:

  • A few UI improvements
  • Hotfixes
  • Additional language support
  • Five new trophies to unlock


Stay tuned for more, fierce Jotunnslayers!
Stay strong, keep the momentum and see you in Hel, everyone!



Hotfix 0.1.3 - Patch Notes

Hey Jotunnslayers! Today, we're bringing you a Hotfix 0.1.3 to address multiple reported issues. We're still working on additional fixes based on your feedback!

Improvements:
  • Added a Data collection Toggle in Options.
  • Multiple updated sound effects
  • New after-run music to improve immersion and gameplay atmosphere.
Bug Fixes:
  • Fixed an issue where the game's settings were syncing with Steam Cloud, causing unexpected game behaviour.
  • Resolved a bug where extra Banish and rerolls were incorrectly added after reviving.
  • The Skill Points Popup in Traditional Chinese now displays correctly.
  • Fixed multiple issues with gamepad navigation and selection in the Skill Shop.
  • Addressed Berserker Bonus bug, where players were receiving less bonus than they should.
  • Resolved an issue where the Skip Intro function would become unresponsive.
  • Improved Berserker textures to improve visual consistency.
Known Issues (Work in progress):
  • The mouse cursor does not disappear until the first user interaction.
  • The Muspelheim boss may sometimes clip into the ground.
  • Some players experience FPS drops when summoning the boss.
  • The game may freeze for certain players in Easy or Normal Niflheim. However, this issue is often resolved by reinstalling the game.

110K+ Jotunnslayers Celebration - Into HEL Episode 8 has dropped!

What’s up, Jotunnslayers?

We’ve hit an absolutely legendary milestone: 110K players battling through Hel since Early Access launched!

Your support has been nothing short of incredible, and we couldn’t be more stoked to have you with us on this wild ride.

In this episode of Into Hel:

  • We celebrate this huge milestone with all of you.
  • Game Designer Jakub highlights how your feedback is shaping the game during Early Access on a daily basis
  • Publishing Director Matej breaks down the roadmap, spilling the tea on updates and what’s around the corner.



And oh yeah… there’s a juicy teaser of Jotunheim, just for you. 👀

WATCH FULL EPISODE HERE: https://youtu.be/aI8JABaw84E

Keep hitting us up on Steam and Discord with your thoughts. You’re not just players - you’re co-creators, and we’re building something truly nice together.

The gates are wide open - step through, grab Episode #8, and stay tuned for what’s next.

Remember: a true Jotunnslayer stays until the end. :)

Stay strong, keep the momentum and see you in Hel, everyone!