1. Run and Gun 2: Opossum City
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Run and Gun 2: Opossum City News

Patch: March 8th

  1. stopped super strong zombies from pushing cars like ragdolls
  2. fixed bug preventing farmhouse Night of the Living Dead event from triggering
  3. added more ammo to the start of Opossum City. "I'm out of ammo!"

Hot Fix: March 3rd: Flying Cars

Opossum City survivors! We have heard reports of survivors experiencing flying cars. Even getting a shortcut to Alex Manor? This update should help keep 4 wheels on the ground.

Hot Fix: Feb 27th Achievements

We received reports some of the achievements were not recording correctly and that Stacey was made of glass. This hot fix should resolve these issues. Let us know in comments below!

Update Feb 22: Achievements

Fixed a bug that was stopping achievements from working. See if you can complete them all!

Also fixed a bug preventing B.E.R.T. (Bio Engineered Recovery and Termination) from spawning. Be careful out there on the streets of Opossum City!

Update Feb 15th: Magnum

Alright you Primitive Screwheads, listen up! You see this? This... is my BOOMSTICK!

Welcome back Opossum City survivors. We are excited to introduce you to Opossum City's second weapon, the 500 magnum. Base damage is 500 rounds, penetrates through anything, and has a capacity of 5 rounds. Make them count! Full list of changes below:

  1. 500 magnum
  2. lowered health and damage of fast zombie
  3. increased damage and lowered speed of tank zombie
  4. increased ammo spawns
  5. introduced inventory rotation controls
  6. introduced drop item controls
  7. increased car health


Happy hunting!