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AVAILABLE NOW!

Our first pit stop on the Cities: Skylines World Tour - Last Stops!

3 new Content Creator Packs with 3 new Radio Stations along with the Hubs & Transport free update focused on expanding the existing transport options with new public transport hubs, new public transport vehicles, new roads, and much more!

Hubs & Transport Dev Diary #2



Ready for more content? Today we have a look at the 2nd half of the free update Hubs & Transports, which will be available tomorrow. Yesterday we covered the new transport options being added to the base game as well as After Dark, Snowfall, Natural Disasters, and Mass Transit, but today is all about the base game and Natural Disasters. So let’s start unpacking the gift bag!

For anyone with Natural Disasters, we have a set of higher capacity helicopter depots. Whether you play with random disasters enabled or not helicopter services offer a quick way to reach remote or difficult-to-get-to areas of the city. With Hubs & Transports, you will have access to higher capacity depots for fire, police, and medical services, as well as a new Disaster Response Air Base, all with significantly more helicopters ready to respond to your city’s needs bypassing any terrain obstacles or traffic jams.

The new helicopter depots can be found in their respective service menu.

[h2]New Decorations[/h2]
Next up we have a series of new decorations for your city, which you may have spotted in the screenshots yesterday. Parking lots have been a popular request and we have three decorative parking lots as our gift to you! Both the Small and Large Decorative Parking Lots can be placed side-by-side to create a large area filled with parking spots, or you can save space with the Multistory Decorative Parking Lot which comes in 2 variations. These are all available to everyone who owns the base game and will automatically be added to your game in the patch tomorrow.

Beautify your cities with the new decorative parking lots.

The Landscaping menu has 7 new items which do not require any expansions - as long as you have the base game, you will get these too. The new Suburban Fence offers a decorative option for your neighborhoods or parks, while the new City Quay brings new life to your waterfronts - the trees can of course be replaced with your favorites like on roads. And speaking of trees, MrMaison has done it again and added 5 additional trees to the official collection with several species native to Africa in celebration of the Cities: Skylines World Tour.

Give your cities a unique look with the new decorative options.

And, as the icing on the cake, we have a special plaza to commemorate Cities: Skylines' 8-year anniversary: The Birthday Plaza. This decorative plaza offers a place for your citizens to gather and celebrate Cities: Skylines, providing entertainment to the surrounding area. And it of course has a giant cake so there’s enough for all your citizens to grab a slice.

What better way to celebrate than with a giant cake?

[h2]New Options & Improvements[/h2]
A free patch is a great opportunity for us to add quality-of-life options and improve on existing content, and Hubs & Transport is no different. The first of these improvements is new filters in 3 menus: Roads, Public Transport Hubs, and Content Creator Packs under Unique Buildings. In the Roads menu, you can filter all your roads by one-way or two-way, by decorations, or only display roads including public transport lanes - a great way to find the new roads added by Hubs & Transport! Similarly, Public Transport Hubs have a filter for each transport type, which can be enabled or disabled. Looking for a hub that combines metro and trams? Just select the metro and tram filters and you will see hubs that feature both these options! And last but not least the Content Creator Pack tab under Unique Buildings has filters for each pack, so you can jump directly to the buildings you want to browse.

Filters help narrow down the options when browsing.

However, filters are not the only new option to help you find a specific item, we have also added a search function to all menus. Simply click the magnifying glass to open it and type anything. The search is applied to the entire menu, for example searching ‘bicycle’ in the Roads menu will display all roads with ‘bicycle’ in their name, regardless of how small or large they are. No need to dig through each tab to find the item you’re looking for! Another place you can search is when loading a save, so if you have a LOT of savegames finding the right one is about to get a whole lot easier!

Search for asset names in a category to find what you are looking for.

Roads & Vehicles expanded the options for public transport vehicles quite a bit and with the new vehicles in Hubs & Transport, we take that one step further. As a result, we decided to rebalance the vehicle upkeep costs to account for the new passenger capacity options. Instead of a flat upkeep per vehicle, the cost of a transport vehicle now has a base cost and a multiplier for passenger capacity. This means vehicles carrying only a few passengers are cheaper than ones with higher capacity, and selecting the high-capacity options for busy lines is cheaper than having many more low-capacity vehicles. All in all, this means optimizing transport vehicles for weekly passengers doesn’t just make your lines more efficient, it also makes them cheaper to run.

We also improved the forest fire spread mechanic in Natural Disasters. If you’ve ever had a forest fire spread out of control in your city, these changes will give you a better chance to respond to the fires and limit the spread. The changes include the following improvements:
  • Forest fires have a noticeably lower chance of spreading
  • Forest fires burn with slightly less intensity
  • Fire helicopters can carry twice as much water
  • Fire helicopters can put out fires faster


Forest fires can still be devastating to the city if your city lacks fire helicopters.

And now, to the last item in our goodie bag! In 1.16.0 we added the option to select specific submesh variations for most ploppable buildings. With Hubs & Transport, we’re expanding this selection to growable buildings. This option is automatically available on growables that use the random submesh feature, whether they’re official buildings or from the workshop, and lets you choose between the different options. If you have a particular mural from Plazas & Promenades you love, you can now select it for your Wall-to-Wall specialization buildings.

Variations are selectable for growables using the submesh variations system.

That leaves us with just one thing to cover: The patch notes, which can be found here. Thanks to your diligent bug reports we have a long list of over 65 bug fixes along with improvements and, of course, a list of all the new content. We hope you will enjoy these new additions and improvements.

Patch Notes for 1.16.1-f2

We’re excited for you to get your hands on the new content coming in 1.16.1-f2. Below you can find a list of the new additions added with Hubs & Transport, the new Content Creator Packs, and the radio stations. We also have over 65 bug fixes and several improvements for you. Get ready for a long list. ːsteamhappyː

[h3]Added to Base Game:[/h3]
  • 8 Years Birthday Plaza
  • 6 New Metro Trains
    • Metro - Capacity 450
    • Metro - Capacity 360
    • Metro - Capacity 240
    • Metro - Capacity 120
    • Metro - Capacity 500
    • Metro - Capacity 250
  • Train - Capacity 240
  • Suburban Fence
  • City Quay
  • 5 New Trees by MrMaison
  • 4 New Roads
    • Three-Lane One-Way Road with Bus Lane
    • Four-Lane Road with Wide Sidewalks
    • Four-Lane Road with Wide Sidewalks and Grass
    • Four-Lane Road with Wide Sidewalks and Trees
  • 2 New Transport Hubs
    • Harbor-Bus Hub
    • Multi-level Metro Hub
  • 3 Decorative Parking Lots
    • Small Decorative Parking Lot
    • Large Decorative Parking Lot
    • Multistory Decorative Parking Lot
  • New Build Menu Sorting Filters:
    • Filter Roads By:
      • One-way vs two-way
      • Decorations
      • Public transport lanes
    • Filter Public Transport Hubs By Transport Type
    • Filter Content Creator Pack Unique Buildings
  • New Build Menu Search Option


[h3]After Dark (added to paid content):[/h3]
  • Black Taxi Cab


[h3]Snowfall (added to paid content):[/h3]
  • Metro-Tram Hub with Road
  • Bus-Train-Tram Hub


[h3]Natural Disasters (added to paid content):[/h3]
  • Articulated Evacuation Bus – Capacity 100
  • Disaster Response Air Base
  • Higher Capacity Police Helicopter Depot
  • Higher Capacity Medical Helicopter Depot
  • Higher Capacity Fire Helicopter Depot


[h3]Mass Transit (added to paid content):[/h3]
  • 2 New Monorail Vehicles
    • Monorail - Capacity 120
    • Monorail - Capacity 240
  • 4 New Ferries
    • Ferry - Capacity 10
    • Ferry - Capacity 20
    • Ferry - Capacity 30
    • Ferry - Capacity 40
  • 9 New Roads
    • Asymmetrical Five-Lane Road
    • Asymmetrical Seven-Lane Road
    • Monorail Tracks on Four-Lane Road with Trees
    • Monorail Tracks on Six-Lane Road
    • Monorail Tracks on Six-Lane Road with Trees
    • Asymmetrical Three-Lane Highway
    • Asymmetrical Three-Lane Highway with Barriers
    • Four-Lane Two-Way Highway
    • Four-Lane Two-Way Highway with Barriers
  • 2 New Transport Hubs
    • Harbor-Bus-Monorail Hub
    • Harbor-Ferry Hub


[h3]Mass Transit (added to paid content and unlocks when you also own Snowfall):[/h3]
  • 2 New Roads
    • Monorail Tracks on Two-Lane Road with Tram Tracks
    • Monorail Tracks on Six-Lane Road with Tram Tracks
  • 3 New Transport Hubs
    • Monorail-Tram Hub with Road
    • Metro-Train-Monorail-Tram Hub with Road
    • Ferry-Tram Hub


[h3]Paid content Content Creator Pack: Shopping Malls[/h3]
  • 1 New District Style
  • 53 New Low Density Commercial Buildings
  • 6 New Unique Buildings
  • 10 New Props


[h3]Paid content Content Creator Pack: Sports Venues[/h3]
  • 12 New Unique Stadiums
  • 10 New Parks
  • 1 New Metro Station
  • 4 New Props


[h3]Paid content Content Creator Pack: Africa in Miniature[/h3]
  • 11 New Unique Buildings
  • 2 New Monuments
  • 2 New Parks
  • 3 New Service Buildings
  • 2 New Props
  • 9 New Growable Buildings


[h3]Paid content 80's Movies Tunes Radio Station:[/h3]
  • 15 New Songs
  • DJ Content


[h3]Paid content Jadia Radio Station:[/h3]
  • 16 New Songs
  • DJ Content


[h3]Paid content Punk-Pop Radio Station:[/h3]
  • 16 New Songs
  • DJ Content


[h3]Improvements to the game:[/h3]
  • Station track networks & prop moved from Train Stations CCP to the base game
    • Metro Station Below Ground Bypass
    • Metro Station Below Ground Dual Island
    • Metro Station Below Ground Island
    • Metro Station Track Elevated Bypass
    • Metro Station Track Elevated Dual Island
    • Metro Station Track Elevated Island Platform
    • Train Station Track Elevated Bypass
    • Train Station Track Elevated Dual Island
    • Train Station Track Elevated Island
    • Train Station Track Ground Bypass
    • Train Station Track Ground Dual Island
    • Train Station Track Ground Island
    • 4LaneRailwayPowerline
  • Added "New Game" option to Pause menu
  • Added missing text to Content manager
  • Added city imports and exports to City Statistics
  • Added TrolleybusTrailerAI
  • Added option in the asset editor to disable seagull spawning for park buildings
  • Added capacity text to all public transport vehicles
  • Added keyboard shortcut for selling and buying shares
  • Added missing template for oil extractors
  • Added submesh variation selection added for growable buildings
  • Added search field for save games
  • Added cache for workshop items details. Updated not more than once a day for mods and once a week for assets
  • Added automatic suffixes to road elevations for newly created roads to avoid duplicate errors
  • Multiple assets can now be enabled or disabled at the same time in Content manager
  • Bus lanes are now visible when Bus line tool is selected
  • Trees on quays are no longer affected by shoreline effects
  • Vehicle upkeep rebalanced to include base cost + multiplier for passenger capacity
  • Improved Large bank and Stock Exchange LOD models
  • Improved framerate when Economy panel is open
  • Improved framerate in Main menu
  • Improved assembly resolver that should improve mod compatibility and troubleshooting
  • Rebalanced forest fire spreading
    • Forest fire spreads with noticeably less probability
    • Forest fire burns with slightly less intensity
    • Fire helicopters can carry twice as much water as before
    • Fire helicopter has a larger fire fighting rate
  • Stadiums get the full prize money if there is only one or the events are on separate days, but the prize is split if the event is on the same day.


[h3]Bug fixes:[/h3]
  • Fixed: No building fires without Natural disaster DLC
  • Fixed: Traffic routes for pedestrians & cyclists are invisible
  • Fixed: Missing trailers on metro assets when spawned on overground or ground metro station tracks
  • Fixed: Steam achievement Creator cannot be unlocked
  • Fixed: Problems unlocking the Steam achievements "We Have a Winner!" & "The Underdog"
  • Fixed: Vehicles getting stuck at cargo train station (internal cargo trains)
  • Fixed: Elevation steps are missing when building paths
  • Fixed: Small improvements to processing facility to fix that it cannot be completely filled with materials
  • Fixed: Emergency services do not use bus-only lanes of highways
  • Fixed: Various road prop-related issues
  • Fixed: Fishing industry info view in Scenario editor without Sunset harbor
  • Fixed: Industry specialization zoned buildings can have incorrect icon for Abandonment
  • Fixed: Service Vehicle Selector unavailable for some buildings
  • Fixed: Incorrect thumbnails in Content manager → Styles
  • Fixed: "Int16 out of bounds: " when saving game
  • Fixed: Sorting transport lines by name doesn't work when combining letters and numbers
  • Fixed: Opening Lines Overview from Intercity Bus Station Info Panel opens Sightseeing Bus Tours tab
  • Fixed: Chirper Balloon Tours upkeep isn't reflected in the Budget panel
  • Fixed: Several localization issues


After Dark-related fixes:
  • Fixed: Taxis never finish their shift and never use a taxi stand


Snowfall-related fixes:
  • Fixed: Telemetry for Tram Depot fails


Natural Disasters-related fixes:
  • Fixed: Bus line tool is unavailable in By The Dam scenario despite bus depot being placed
  • Fixed: Natural disaster dlc's Evacuation bus is missing left-hand traffic version


Mass Transit-related fixes:
  • Fixed: Difficult to place Helicopter stop to Metropolitan Airport
  • Fixed: Metro-Monorail-Train Hub does not receive intercity trains


Parklife-related fixes:
  • Fixed: Loading a save with Park Areas updates the park area visitor count to show different value


Industries-related fixes:
  • Fixed: Forestry Industry has the option for "Conifer" but conifer trees are not available in all biomes
  • Fixed: Materials can be delivered to storage buildings that are set on empty mode and even if there is another storage nearby with balanced mode
  • Fixed: Warehouses and Storage Buildings import resources excessively and then immediately export the resource on balanced mode


Airports-related fixes:
  • Fixed: Airport Cargo Train Station only accepts outside trains to one track
  • Fixed: Airport Terminals do not always get visits from needed Service Vehicles
  • Fixed: Airline HQ does not get any visitors
  • Fixed: Visitors to Airline Lounge invisible
  • Fixed: Cargo Aircraft Stands receive aircrafts after removing the terminal
  • Fixed: Great Maintenance Chirp is missing text


Plazas & Promenades-related fixes:
  • Fixed: Elevation steps missing when pedestrian streets are selected from the pedestrian area menu
  • Fixed: Buildings at the edge of pedestrian area do not have "Not in pedestrian area" notification
  • Fixed: Garbage buildings fail to send any vehicles when Pedestrian area does not have enough garbage service points or the truck capacity is full
  • Fixed: Monorail Station with Road placed next to a pedestrian street causes pathfinding issues to pedestrians
  • Fixed: Plazas & Promenades props are in incorrect order
  • Fixed: Citizens only travel to next bus stop when using Pedestrian streets with bus-only lanes
  • Fixed: Sunken Plaza Shopping Mall has foundation/incorrectly UV mapped parts
  • Fixed: The Four-lane road with bus lanes allows bus stops to be placed at tunnel entrances/exits
  • Fixed: Parallel Underground Metro Station platform difficult to connect to tracks


Roads & Vehicles-related fixes:
  • Fixed: Bus stations cannot be connected to bus lines when placed on Six-Lane Road with Tram Tracks, Bus and Bicycle Lanes
  • Fixed: Buses are invisible in left-hand traffic city
  • Fixed: Trams Capacity 132 and Capacity 72 get "squashed" at stops
  • Fixed: Some Roads & Vehicles roads with bicycle lanes have z-fighting sidewalks
  • Fixed: Four-Lane Road with Decorative Trees and Bicycle Lanes has extra traffic lights
  • Fixed: Trams ride below speed limit on six lane roads
  • Fixed: Trams have headlights at the back of the vehicle


Financial Districts-related fixes:
  • Fixed: Investments can be bought even if player cannot afford them
  • Fixed: Financial districts props missing text in Editor
  • Fixed: Financial Office specialization cannot be removed from a district
  • Fixed: Healthcare and Deathcare investments are swapped


Fixes for Content Creator Packs:
  • Fixed: Map pack 2 map Windling River has unusable train outside connection
  • Fixed: Map pack 2 maps Bay of Rivers and River Delta have incomplete junctions in intersections
  • Fixed: Heart of Korea buildings have misaligned textures


Modding-related fixes:
  • Fixed: 16bit, 32bit and gif thumbnail images for workshop items cause issues with the workshop
  • Fixed: "Mod was not made for current game version" is not localized
  • Fixed: LOD issue with custom road tags
  • Fixed: "GetPluginsInfo()" causes null reference exception
  • Fixed: Missing nodes for networks with pavement width of 0
  • Fixed: Custom-made helicopter propellers are not working correctly
  • Fixed: Custom roads have a random number added to their names causing them to disappear from saves
  • Fixed: A network tag count is assumed to be exclusive but is inclusive
  • Fixed: Submesh variations do not show as expected when there are additional submeshes
  • Fixed: Custom cargo airplanes are invisible

Hubs & Transport Dev Diary #1



Greetings city-builder. To celebrate Cities: Skylines turning 8 years and to give the game the send-off you deserve, we have another free patch full of presents for you and I’m excited to show you everything Hubs & Transport has to offer! The patch brings new content to the base game as well as After Dark, Snowfall, Natural Disasters, and Mass Transit, all available automatically on the 22nd of March.

As the name suggests this update is focused on expanding the existing transport options with new public transport hubs, new public transport vehicles, new roads, and much more! We also have a few quality-of-life updates, but more on those tomorrow. Let’s have a look at what transport additions are coming your way!

[h2]New Transport Hubs[/h2]
There are 9 new transport hubs in total allowing for multiple lines and, in some cases, mixing different transport methods so your citizens can easily transfer. For everyone who owns the base game, we have a new Harbor-Bus Hub for the busy tourist harbors and a Multi-level Metro Hub for your city’s metro. The harbor is larger than the existing one and has room for 2 cruise ships to dock at once as well as 5 bus stops to get your tourists into the city. And as you may have already guessed from the name, the Multi-level Metro Hub combines underground, ground level, and elevated metro in one building.

Bring in tourists with the Harbor-Bus Hub (left) and expand your metro system with the Multi-level Metro Hub (right).

If you own Snowfall we have 2 new hubs with built-in tram stops. Combine your tram and metro network with the Metro-Tram Hub with Road which offers a central platform and access to the underground metro - perfect for all the roads with central tram lanes. Snowfall owners can also benefit from the Bus-Train-Tram Hub with an elevated train track, a ground-level tram stop, and no less than 8 bus stops to choose from. A great option for transferring many passengers!

Tram hubs are a new addition to the game and make it easier to combine trams with other transport options.

In addition to its existing hubs Mass Transit gets 2 new harbors. First up we have the Harbor-Ferry Hub which lets you integrate your ferry lines directly into your harbor. No need for tourists or citizens to walk between buildings when transferring from one to the other! But there’s more - the large Harbor-Bus-Monorail Hub combines cruise ships and bus lines with the city’s monorail system. Like the Harbor-Bus Hub, it has room for 2 cruise ships and 5 bus stops with the addition of 2 stops for the monorail.

Expand your harbors with the Harbor-Ferry Hub (left) or the Harbor-Bus-Monorail Hub (right).

When you own both Snowfall and Mass Transit, you get 3 additional hub options. The Ferry-Tram Hub expands your options with a tram stop right at the ferry allowing for easy transfers. Continuing your tram line further inland you have the option to combine it with the monorail through the Monorail-Tram Hub with Road. With its 6-lane road underneath the monorail stops it’s ideal for busy parts of the city. And last but definitely not least we have the Metro-Train-Monorail-Tram Hub with Road. This large hub offers both elevated and ground-level metro and train stops, 2 monorail stops, and 2 tram stops making it an ideal hub for combining your many public transport lines.

Combine your favorite transport options from Mass Transit and Snowfall with these new hubs.

[h2]New Roads[/h2]
As you can imagine from the hubs we just looked at, you are going to need some new roads to go along with them - 15 in total to be specific! But before we dive into the ones that combine multiple expansions, let’s first have a look at which roads will be added for everyone who owns the base game. We have a Three-Lane One-Way Road with Bus Lane for you which fits perfectly with any bus network or the Airports terminals using a similar road. If you’re a fan of wide sidewalks we have three new medium roads with four lanes and wide sidewalks - with or without grass and trees!

Reduce car usage and dedicate more space to pedestrians and buses with these new roads.

Mass Transit gets 9 new roads with new highway options, new asymmetrical roads, and of course more monorail roads. The new highways let you expand your two-way highways with the new Asymmetrical Three-Lane Highway and the Four-Lane Two-Way Highway. Both of these come with or without sound barriers like other highway roads. Asymmetrical roads are not just for highways though, we also have both a medium and a large asymmetrical road for you with 5 and 7 lanes.

For your city’s monorail, we have 3 new roads bringing more options and more lanes to your city. Monorail Tracks on Four-Lane Road with Trees compliments the existing medium road with monorail tracks and lets you bring more greenery to the roads. But if 4 lanes aren’t enough we have the option of Monorail Tracks on Six-Lane Road which also comes as a tree-lined version.

Customize your roads further with the new highways (left), asymmetrical roads (middle) and monorail roads (right).

For those hubs combining tram and monorail, you will need some roads which do the same. When you own both Snowfall and Mass Transit you get 2 additional roads that do this. Monorail Tracks on Two-Lane Road with Tram Tracks can be found in the small roads menu or in both the Tram and Monorail public transport menus. But 2 lanes don’t always cut it so we have the large road Monorail Tracks on Six-Lane Road with Tram Tracks for the busy parts of the city.

Expand your public transport network further with combined tram and monorail roads.

[h2]New Vehicles[/h2]
Hubs & Transport is a great opportunity for us to bring you new vehicles to celebrate the amazing 8 years we have had together with Cities: Skylines. Do you remember when the metro only ran underground? Since then metro was expanded to above ground, and we think that warrants more options for metro trains. If you own the base game you will have 6 new options for metros with varying capacities ranging from 120 to 500 for those extra busy lines! Two of the metros come in both a short and long version giving you more flexibility in the same style.

The new metros all display the line color which can be changed in the line interface.

Metros aren’t the only new base game vehicles though, we also have a new train option. It carries 240 passengers like our previous trains but offers a new look for you to enjoy. It can bring in tourists from outside connections or you can select it for any of your train lines that need a little something new to distinguish them from other lines.

The new train is on its journey past the suburbs.

I mentioned After Dark at the start, and while the expansion got a lot of love in Roads & Vehicles, there is one thing it didn’t get: A new taxi vehicle. With Hubs & Transport, we’re adding the Black Taxi Cab for everyone who owns After Dark. Natural Disasters fans also get a new vehicle in the form of the Articulated Evacuation Bus which is able to carry 100 citizens to a shelter when disaster strikes the city.

The Black Taxi Cab is available if you own After Dark while the Articulated Evacuation Bus is available for anyone with Natural Disasters installed.

But wait, we’re not quite done! With the new options for Mass Transit we of course need new vehicles too. We’re adding 2 new monorail vehicles able to transport 120 and 240 passengers, and 4 new ferries with capacities ranging from 10 to 40. The new ferries all have a lower profile than the original ferries making them ideal for fitting under low bridges - perfect for low bridges in a canal city!

Customize your ferry or monorail lines with the new vehicle options.

That’s all the presents we had for you today, but this is not all the content coming in Hubs & Transports. Tomorrow at 4 PM CET we continue celebrating Cities: Skylines turning 8 years old with a look at new decorations, options, and improvements. Stay tuned!