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Cities: Skylines - Plazas & Promenades expansion is out now

Making the best city-builder even better, the Cities: Skylines - Plazas & Promenades expansion is out now.

Read the full article here: https://www.gamingonlinux.com/2022/09/cities-skylines-plazas-a-promenades-expansion-is-out-now

Cities: Skylines | Plazas & Promenades! | Available now!

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Plazas & Promenades Expansion is NOW AVAILABLE! 🏗️

Build your own unique walkable cities and say hello to pedestrian streets, car-free areas & modern plazas. Let your citizens walk freely on pedestrian-only streets while you build brand new city-service buildings and 3 new special districts.🌆

Get excited for the brand-new wall-to-wall specialization and a whole collection of new buildings, assets and props to detail your cities. Create, manage and progress your pedestrian areas, small pedestrianized neighbourhoods, park & bus plazas and huge downtown commercial strips just to name a few!

Accompanying Plazas & Promenades are two unique Content Creator Packs, 2 Radio Stations & a free update!

Plazas & Promenades Dev Diary #5

Hello again city-builders! Plazas and Promenades is almost here, and I’m so excited that you will soon be able to enjoy it. As with every major expansion, we have a little something for all players who own the base game, and today’s Dev Diary is all about the free content!

Let’s start with a convenient new feature, Quit After Saving, which can be enabled when saving your city. As you may have guessed from the name, it will quit the game once it finishes saving, allowing you to skip the process of saving, waiting for it to finish just to select exit and get a warning about losing progress if you haven’t saved. Very handy when you’re done playing and just need to save and quit the game.

Check the box before saving to quit automatically

[h2]New roads[/h2]
As roads are a central part of any city, we are expanding the options even further with 18 new roads. We had a look through the road types you have wished for over the years and added as many of them as we could in this patch. This includes a series of roads with bus-priority lanes, which can be used by other vehicles if they need to turn, and for the first time ever bus-only lanes and roads!

In the Small Roads category, you can soon find the new small road with wide sidewalks and small one-way road with wide sidewalks, as well as small roads with a concrete median, grass median, and tree median. For the busier parts of the city, you can grab the small 4-lane road or the 4-lane road with bus lanes, or expand your one-way road system with the 3-lane one-way and 4-lane one-way roads.

Stylish and practical selection of new roads

New in the Large Roads category are the new large roads with medians, featuring 6 lanes in two directions separated by either a concrete median, grass median, or tree-lined median - the latter of which comes in both a regular version and a bus-priority lane version.

Expand your busy roads using these new options

Lastly, we have a handful of new Highways for you using the all-new bus-only lanes. Create a high-speed bus network with the two-way bus-only expressway which comes both with or without sound barriers, or integrate bus-only lanes into your existing highways with the highway with bus-only lanes, both with or without sound barriers. And to connect them all you can use the bus-only expressway ramp.

Build a bus rapid transit system using the new highways

We look forward to seeing how your cities will benefit from these new options and which ones will be your favorites. And while it isn’t a road we do have another network for you, namely the new one-way metro tracks, allowing you more control and customizability over your metro network.

Now, all there’s left to do is check out the tutorial video by Overcharged Egg, have a look at the patch notes below, and wait for Plazas and Promenades to release. We hope you’ll enjoy the new content!

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[h2]Patch notes for 1.15.0-f5[/h2]

Paid content Plazas & Promenades expansion
  • Pedestrian Area
    • Service Points
      • Pedestrian Area Service Point
      • Large Pedestrian Area Service Point
      • Garbage Service Point
      • Large Garbage Service Point
      • Cargo Service Point
      • Large Cargo Service Point
    • Pedestrian Streets
      • 5 Small Sandstone Pedestrian Streets
      • 5 Small Bluestone Pedestrian Streets
      • 5 Small Cobblestone Pedestrian Streets
      • 5 Large Sandstone Pedestrian Streets
      • 5 Large Bluestone Pedestrian Streets
      • 5 Large Cobblestone Pedestrian Streets
    • 10 Pedestrian Area Plazas
    • 4 Policies
  • New City Service Buildings
    • High-Capacity High School
    • High-Capacity Elementary School
    • High-Capacity University
    • High-Capacity Hospital
    • High-Capacity Police Headquarters
    • High-Capacity Fire Station
  • New Public Transport Stations
    • Elevated Train Station
    • Elevated Metro Station With Shops
    • Parallel Underground Metro Station
    • Large Underground Metro Station
    • Compact Bus Station
  • 6 New Unique Buildings
    • Pedestrian Street Market Hall
    • Museum of Post-Modern Art
    • Sunken Plaza Shopping Mall
    • Residential Zone Landmark
    • Commercial Zone Landmark
    • Office Zone Landmark
  • District specializations
    • 48 Residential Wall-to-wall Buildings
    • 48 Commercial Wall-to-wall Buildings
    • 48 Office Wall-to-wall Buildings
  • 5 New Maps
  • 2 New Chirper hats
  • 3 New Steam achievements
  • New Chirps


Paid content Shoreline Radio Station
  • Shoreline Radio DLC
  • 16 New Songs
  • DJ Content


Paid content Paradise Radio Station
  • Paradise Radio DLC
  • 16 New Songs
  • DJ Content


Paid content Content Creator Pack: Mid-Century Modern
  • Content Creator Pack: Mid-Century Modern DLC
  • 147 Residential Buildings, 5 Park Buildings, and 32 Props
  • New residential district style


Paid content Content Creator Pack: Seaside Resorts Content Creator Pack: Seaside Resorts DLC
29 Service and Unique Buildings


Free update for all players and DLCs owners
  • New Roads added
    • 9 New Small Roads
    • 4 New Large Roads
    • 5 New Highway Roads
  • One-Way Metro Tracks added
  • Quit After Saving option added
  • Fixed: "Allow Intercity Trains" and "Disable University Boost" buttons cannot be disabled
  • Fixed: Airplane models are not displayed properly in the Asset Importer
  • Fixed: Incorrect display of burned-down Terminals
  • Fixed: Collapse flag does not work on bend network segments
  • Fixed: Crime rate icons don't appear on Airport Terminals
  • Fixed: Chirper Balloon icon is missing in the Asset Importer
  • Fixed: Fields, pastures & tree plantations no longer randomize their type/submesh
  • Fixed: Some spelling mistakes
  • Fixed: Names in Simplified Chinese do not display correctly
  • Fixed: "Allow Intercity Trains" is missing or hidden when Simplified Chinese is selected
  • Fixed: Incorrect seating position for Modern Table Set
  • Fixed: Highway bridge towers are missing light props
  • Fixed: Duplicates RequestItemDetails sometimes causes the game to crash
  • Fixed: Vehicles are not highlighted in vehicle selection UI
  • Fixed: Citizens get stuck on large nodes

Plazas & Promenades Dev Diary #4

Greetings city-builders, and welcome to the fourth Dev Diary covering Plazas and Promenades. Today’s dev diary is all about the new district specializations and new maps, so let’s check them out.

First up we have the three new Wall-to-wall specializations that can be used for residential, commercial, and office zones. They unlock at Milestone 6 - Big Town, along with high-density zoning. Each specialization features 48 new modern low-rise buildings to create a unique area in your city. As a new feature to the game, these buildings have murals, which are randomly selected each time a building spawns to create additional variation and color in the neighborhoods.

A sprawling wall-to-wall neighborhood

The new wall-to-wall specializations don’t just look cool, but as a specialization, they also work slightly differently from regular zone types. To reflect their modern construction, these buildings have a lower risk of catching fire, but as they’re built close together, fires spread more easily between them. So make sure to keep a few fire stations nearby just in case they do catch fire.

Like previous specializations, they can be found in the Districts and Areas menu under each zone tab and are applied to a district by selecting the specialization and clicking on a district. For pedestrian areas, however, there is no need to create a district, as specializations can be applied directly to the area. If a district and a pedestrian area overlap and have different specializations applied for a specific zone, like commercial, the pedestrian area specialization will be the one used.

[h2]New maps[/h2]
Now we can’t have an expansion without new maps for you to build on! For Plazas and Promenades, we have 5 maps for you to choose from, featuring different landscapes and themes.

First is the temperate map of Cape Apple. You start centered on a long peninsula with easy access to the surrounding landmasses, creating an excellent environment for a thriving metropolis. Take advantage of the ship connections to bring in tourists or set up a bustling industry along the coast as you build your new city.

Cape Apple offers wide open spaces ready to be developed

Next, we journey to the tropics with Coastal Gem. It features long wide beaches and lots of open space to build a city on. You can expand inland to reach some of the area's many ore deposits or claim the coastline and benefit from the added land value of waterfront property.

Coastal Gem lives up to its name with its beautiful beaches

Gondola Islands is the first of our two new European maps. It is made up of a cluster of islands of varying sizes only connected to the mainland by a bridge. Whether you create island communities focused on walkability using pedestrian areas or connect the many islands using the new roads, Gondola Islands will shape any city built here.

The island cluster of Gondola Islands have much to offer

The boreal map of Oracle Lake offers a large valley filled with forests and lakes for you to build your city on. Base the city’s industry on the large forests, extract the abundant ore in the area, or focus on creating a vibrant tourist destination. The choice is yours.

Oracle Lake features many scenic views

Last but not least is our second European map, Splitz Tributary. Build your city at the foot of the mountains or along the banks of the rivers meeting here. With lots of buildable land, your city can take many forms.

Splitz Tributary is an ideal location for a new city

This concludes our Dev Diaries for the new content coming in Plazas and Promenades. On Tuesday, we’ll have a look at the free update that adds something new for everyone, as well as the patch notes so you’re completely up to date before release. Below Overcharged Egg has another tutorial for you, showing off the new content. Enjoy!

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Plazas & Promenades Dev Diary #3

Alright mayors, it’s time for another Dev Diary as we count down to the release of Plazas and Promenades. Today is all about the new plazas & high capacity service buildings coming in this expansion, so let’s get to it.

Plazas and Promenades adds 10 new plazas, which can be found in the Pedestrian Areas menu under Parks & Plazas. Some of these are available as soon as you create your first pedestrian area, while others require you to reach certain goals before unlocking. They provide your citizens and tourists with entertainment, whether used inside a pedestrian area or anywhere else in the city.

Plazas and Promenades offer lots of variation to beautify your city

As the plazas were designed with pedestrian streets in mind, several of them are placed across the road, providing decoration on both sides. These can be used with small or large roads, and are placeable on both pedestrian streets and regular roads.

But plazas aren’t the only way to decorate an area! We’ve also included 23 new props and 20 new decals. These can be found in the Pedestrian Area Plazas tab. They provide a colorful modern look to your city and allow you to put a personal touch on your pedestrian areas.

The new props can be used to decorate corners of your city

[h2]New Service Buildings[/h2]
Besides decorative buildings, we have a selection of new service buildings in the form of 6 new service buildings and 5 new public transportation buildings. All of these have a modern style and high capacity, offering both practical and stylish new options.

The High-Capacity Elementary School is quite a bit larger than the other schools we have, and it’s able to accommodate up to 800 students, making it ideal for neighborhoods with many families. In a similar fashion, the High-Capacity High School can educate more than twice as many students as the existing ones, with a capacity of 2400. And last, in the education menu, you will find the High-Capacity University, which can accept up to 10,000 students at a time.

Educate even more citizens using the new high-capacity options

Moving on to health and safety, we have the High-Capacity Hospital, able to handle a substantial number of patients, and the High-Capacity Police Headquarters and High-Capacity Fire Station, both of which have a significant number of vehicles available to allow them to respond to more emergencies at once.

New high-capacity services to keep your citizens healthy and safe

There are also new buildings in the Public Transportation menu. The new Compact Bus Station only takes up a little space but has 4 bus stops, which makes it easy for passengers to transfer between multiple lines. The new Elevated Train Station moves tracks off the ground to allow for zoning between the building and the street.

Modern and compact new options for buses and trains

In the Metro department, we have 3 new options to choose from. For the elevated metro system, there is the new Elevated Metro Station with Shops in a style similar to the new train station. For the underground metro, we have the Parallel Underground Metro Station, which has 4 parallel tracks for areas where one line isn’t enough, and the Large Underground Metro Station, which features two sets of tracks crossing at different heights.

Take your metro system to the next level with these new options

And with that, we’ve come to the end of this Dev Diary. I hope you enjoyed this look at all the new service buildings and parks in Plazas and Promenades. Do you have any favorites already? The next Dev Diary is on Wednesday at 4PM CEST / 7AM PDT and looks at the new specializations and maps! Hope to see you then!

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