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Guardians of the Sanctree News

Sanctree v1.0.8 Update Notes & Temporary Suspension of Cloud Save Feature

Thank you all for your feedback! Below are the detailed contents of this update, with more updates to come soon!

1.0.8
Fixed the issue where the wood mine could not be upgraded.
Fixed the issue where dismantling the advanced cutting factory still yielded a basic cutting factory.
Fixed the issue where the store displayed prices that did not match the actual prices.
Fixed the issue where killing the giant crab boss caused an error.
Now, when reloading a save, the bugs that were stuck in the bug nest due to the endless bug nest bug will be deleted.
Further optimized the stuttering issues.

[h3]Additionally, we have found that due to the large number of save files for Sanctree, the Steam cloud save feature often only synchronizes partially, resulting in many players losing progress. Therefore, we have temporarily decided to disable the cloud save feature. Once we resolve the cloud save issues, we will notify everyone immediately about its reopening!

Map saves are located in the game directory under Sanctree_Data\StreamingAssets\SanctreeSave\LevelSave\main;
character saves can be found under Sanctree_Data\StreamingAssets\SanctreeSave\CharacterSave.

You can move the folders inside to relocate your saves, and copy the folders to an external backup directory to back up your saves.
You can access the game directory by right-clicking on Bird All in your Steam library -> Manage -> Browse Local Files.[/h3]


Enjoy your game, Guardians!

https://store.steampowered.com/app/2512930/_/

If you're interested in the Sanctree, follow us on social media for more content!
Please join our Discord and report any issues you encounter in the bug report section. We will do our best to assist you and optimize your gaming experience! 🐤Join our Discord
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Sanctree October 6th Patch Update

Guardians! The official version of Sanctree is now officially released. Gather your friends and embark on an adventure to explore the mysterious world!
Thank you all for your enthusiastic feedback. We've worked tirelessly overnight to fix and optimize the game,
and here are the details of today's update. More updates will follow soon!



1.0.2 Ver.
Fixed the issue where advanced mines could be built without the need to build on the ore source
Fixed issue where buildings may not be able to be interacted with when out of memory
Fixed the issue where players sometimes couldn't move on ladders and couldn't interact with any building
*Currently expelling soldiers that are hybridizing in the soldier room will result in an error report, we will fix it as soon as possible. Please avoid doing this for now. Thanks for your understanding!

1.0.3 Ver.
Fixed an issue where evicting a soldier that is hybridizing in the soldier room would cause an error to be reported
Fixed the problem that when logistics warehouses carried each other, the number of items carried was wrong and the goods would be thrown on the ground
City stats will now no longer count items on players
Fixed the issue where SpecialBulletFactorie would be invisible
Fixed building size display error in large maps/logistics warehouses
Fixed some monsters displaying the wrong size when sleeping and moving
Fixed the issue where clicking on a recipe in the workbench would light up two at the same time
Fixed an issue where monster death effects and sound effects in a copy would cross over to another copy

1.0.4 Ver.
*The current version must be the same for both players! If you get an error, restart steam and check to see if you have updated to the latest version!
Fixed an issue where joining someone else in a later archive would simply report an error when joining online
Fixed an issue where the network was incorrectly transmitting 3x the data causing lagging
Fixed an issue where the logistics center would not move the manually selected quantity
Fixed an issue where the invincible wormhole enemies in the underground would not attack

1.0.5 Ver.
Fixed an issue where markers on the map would be cleared after a restart
Added the “press and hold to build continuously” feature that many players have requested.

Enjoy your game, Guardians!
https://store.steampowered.com/app/2512930/_/

If you're interested in the Sanctree, follow us on social media for more content!
Please join our Discord and report any issues you encounter in the bug report section. We will do our best to assist you and optimize your gaming experience! 🐤Join our Discord
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Sanctree Hotfix Update

Guardians! The official version of Sanctree is now officially released. Gather your friends and embark on an adventure to explore the mysterious world!
Thank you all for your enthusiastic feedback. We've worked tirelessly overnight to fix and optimize the game, and here are the details of this update. More updates will follow soon!

Fixed an issue where using the logistics center, then demolishing buildings or adjusting workers, could cause the game to crash.
Fixed a known issue that would result in an error requiring a reload of the save file.
Fixed an issue where, during multiplayer, if the delay exceeded 40,000ms, the game could no longer recover to normal.
Fixed an issue where movement speed could be reduced to negative values.
Fixed an issue where a Tier 3 store would sell an unknown item.
Now, when entering a dungeon, all players will be informed via an image that the game is loading.
Slightly reduced stuttering during dungeon loading and day transitions.

1.0 Release Now!Let's Fight For The Sanctree❤️‍🔥

We are excited to announce that the official 1.0 version is now live! Let's Fight For The Sanctree!


The Reveal Trailer

Thank you all for your support and companionship over the past year. From the release of the first demo to this version, the game has undergone a tremendous transformation.



In the official version, you will explore 3 layers of underground space and 6 different ecological instances, with hundreds of items waiting for you to discover!

Please note! The demo save files cannot be transferred to the full version due to being outdated. As the official release approaches, the demo will undergo a reset, and we appreciate your understanding regarding any inconvenience this may cause!



You will find a more extensive tech tree, greater crafting freedom, and some convenient tools and transport buildings that were not available in the demo. Advanced gameplay features such as equipment forging and soldier trait development can also be unlocked in the mid-game tech tree.



This version is not the end for Sanctree.



Throughout next year, we will continue to provide free updates, including new protagonists, NPC skins, in-game expression communication, decorative buildings, and a city happiness system, as well as additional maps and ecosystems.

https://store.steampowered.com/app/2512930/_/

If you're interested in the Sanctree, follow us on social media for more content!
Please join our Discord and report any issues you encounter in the bug report section. We will do our best to assist you and optimize your gaming experience! 🐤Join our Discord
🦜Follow our X
🕊️Follow my personal Reddit

Sanctree Will Officially Unlock at 7 AM PDT

Guardians!
Thank you all for your enthusiasm for Guardians of the Sanctree! Due to a bug in the Steam backend, you may see the countdown timer for the release of "Guardians of the Sanctree" showing only a few hours left, but this does not match our actual release time.

[h2]We sincerely apologize for the misunderstanding. Please refer to 7 AM PDT on October 3rd for the actual unlock time![/h2]

https://store.steampowered.com/app/2512930/_/

If you're interested in the Sanctree, follow us on social media for more content!
🐤Join our Discord
🦜Follow our X
🕊️Follow my personal Reddit