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Space Engineers News

Space Engineers 2 Alpha: Undo & Redo, Block Destructions, and more!


Mark your calendars: The Space Engineers 2 Alpha will launch on January 27, 2025.

[h3]Space Engineers 2: Undo & Redo ↪️[/h3]
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[h3]Space Engineers 2: Block Destructions[/h3]
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[h3]Space Engineers 2: Paint Gun 🖌️[/h3]
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[h3]Space Engineers 2: Animated Gyroscopes ⚙️[/h3]
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Space Engineers 2 Alpha: Main Features Overview


Mark your calendars: The Space Engineers 2 Alpha will launch on January 27, 2025.

[h3]No Small or Large Grids!
JUST GRID! 🤩[/h3]
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[h3]Modular Copy & Paste 🛠️[/h3]
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[h3]Suit & Magboots 🚀[/h3]
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[h3]Roadmap 🗺️[/h3]
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Community Spotlight 🧐 December 2024



Our favorite pastime is browsing through the workshop - we are in love with all the creations our players are constantly sharing. 💫

We can't wait every month to spotlight mods and blueprints that catch our eye and have the potential to make your time in Space Engineers more interesting and unique.

Here is our spotlight for the month of December! 🤩



[h3]50cm Grid System by AC_2013[/h3]
Large grid is now available on small grid!

All large grid blocks will be made be placed on the small grid system.


[h3]Sections by SE Mods[/h3]
Sections is a Space Engineers plugin. It implements SE2's partial grid copying and section blueprinting feature for SE1.

Enable the Sections plugin in Plugin Loader


[h3]PvE Wave Defence - REBF Endless Atmospheric by Riaz[/h3]
One command base to defend, hostile factories pouring out enemy air and ground vehicles relentlessly.

How many can you take down before being overwhelmed?


[h3]NPC Ships - UTC Fleet by Sergeant Kelly[/h3]
The UTC Fleet is a large NPC encounter mod that uses Modular Encounter Systems and adds in an entire faction of new enemy ships!

It includes space cargo ships, planetary ships, stations, and random encounters.


[h3]Solar System Pack by Infinite[/h3]
Solar System Pack Part 1 features the celestial bodies of the inner Solar System, including Mercury, Venus, Earth, the Moon, Mars, and Ceres.


[h3]WelderWall by Math[/h3]
Welder wall is a replacement to walls of welders and grinders.

Featuring customizable settings for speed, power, and size it allows admins to allow server friendly welder walls.


[h3]DEUS - Definitive Energy Upgrade System by Liaron[/h3]
Thanks to the research of UPF engineers, technologies have been developed that can produce new reactors and batteries.

This mod was born from the idea that a ship has only one main reactor that satisfies the entire energy needs.


[h3]NiteOwl Star Wars Small Grid Weapons Pack by MTGraves[/h3]
NiteOwl’s Star Wars small grid Weapon Pack (Standard Edition)

Made for players to give their vehicle builds a little PEW PEW power!


[h3][GI] TGP Script V1.0 (Targeting Pod) by G-han[/h3]
We proudly present you the ultimate reconnaissance tool for all types of environments: The Targeting Pod!

This script uses rotors and hinges to control a camera and make it look at a set of positions. It supports gravity stabilization and real time control.


[h3]Landing Gear Balancer by silverbluemx[/h3]
Adjustable landing gear pistons to compensate for uneven terrain and land with your ship horizontal.


[h3]AQD - Markings by enenra[/h3]
This mod adds three sets of markings to the game: Line, striped line and wide line.

They are useful to delimit areas on floors and various other purposes.


[h3]Thruster Covers by Elachi Dance Party[/h3]
There are currently 14 covers for small and large grid, they should all work with the vanilla thrusters.

I balanced them to be somewhat in between light and heavy armor.


[h3]Moonshine Distillery by Harbinger Ace[/h3]
A distillery for producing moonshine. Unlike those hap-hazard designs back home, half of this jerry-rigged contraption was taken off an industrial coffee maker, so you can enjoy your fresh liquor straight from the tap!


[h3]Battleship by AeQuArTz[/h3]
The classic board game "Battleship" made fully functional in vanilla Space Engineers with block coding!

This game is made possible with 1067 timers, 55 events, 15 broadcast controllers, 2 active hinges, 400 projectors, 200 sensors, and 216 buttons.


[h3]December Creator Spotlights[/h3]
We also have a Creator Spotlight series of articles on our Community Hub!



[h3]Creator Spotlight: Incanatus[/h3]
Veyran Class Heavy Frigate, Allegiance class Battleship, a lost IRW Colony and more!

[h3]Daily Spotlights[/h3]
Do you want to see more amazing Space Engineers ships, fighters, tanks, mechs, planets, rovers, bases, scripts, mods, encounters, scenarios, minigames, videos, and other creations?

We spotlight them every day!

➡️ Find us on your platform of choice: https://www.keenswh.com/connect



[h3]Space Engineers Official[/h3] [h3]Support Portal[/h3] [h3]Discord Community[/h3]

Space Engineers: Update 1.206 Sneak Peek - Large Grid Small Connector



We’re hard at work on the next Space Engineers update!

Alongside the NPC Cargo Ship overhauls we shared with you last month, there are a number of very exciting blocks and features headed your way. This month we’ll be showcasing one of the more unique items on the list, coming as part of the free portion of the 1.206 update - a large grid variant of the Small Inset Connector.

This block serves as an adapter which allows small grids equipped with the Small Connector to directly connect to large grids, vastly improving the docking experience for grids which utilize them.

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Space Engineers 2: Alpha Reveal


Engineers, prepare for liftoff! Today marks a monumental leap in the Space Engineers saga.

We are thrilled to announce Space Engineers 2, the revolutionary next chapter in space simulation gaming. This isn't just an update—it's a complete reimagining of the space engineering experience, built on new foundations to push the boundaries of what's possible in a sandbox universe.

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Mark your calendars: The Space Engineers 2 alpha will launch on January 27, 2025. But you don't have to wait until then to join our journey, pre-orders are available now on our website.

You can pre-order either the Base Game or the Pioneer Edition, which includes the game's soundtrack and behind-the-scenes development materials.

On January 27, you'll have access to VS1: Creative Mode, our first vertical slice, featuring:
  • new 25cm unified grid system (no more small vs. large grids!)
  • new blueprint building (snap to grid, partial copy/paste, assign to toolbar)
  • grid undo/redo
  • enhanced creative mode with powerful building tools (new voxel hand, symmetry tools, line/plane building)
  • grid speeds up to ~300 m/s
  • safe speed system preventing damage under 20 m/s
  • new magboots with camera stabilization
  • new physics and dynamic fractures and debris for more realistic destruction
  • visual revolution thanks to ray tracing, global illumination, tessellated terrain, parallax mapping, sleek armor edges, and enhanced lighting
  • New VRAGE3 engine brings better performance and future optimization potential

Additional Vertical Slices will follow in the months after, each expanding the game's features and content. This development process will continue over the next few years until we achieve our full vision for Space Engineers 2.

We're taking a unique approach with our Vertical Slice strategy, allowing us to perfect core features before moving to the next set. By sharing early access and development insights, we can incorporate valuable community feedback along the way. We're committed to delivering a polished and playable experience with each Vertical Slice, unlocking new possibilities as we progress. Our focus is on providing you with meaningful content, not unfinished prototypes.

For full information/blog post, continue here: https://2.spaceengineersgame.com/space-engineers-2-alpha-revealed/


Commitment to Space Engineers 1


Our dedication to Space Engineers 1 remains as strong as ever.

For over 11 years, we've consistently delivered free updates, enhancing the game experience for our community. We're continuing active development - while the 1.205 Contact Update has just been released, the design team is already hard at work on the next update.

In 1.206, we're planning to introduce more PvE content and refresh some of the existing Cargo Ships.

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Alongside the NPC Cargo Ship overhauls, there are a number of very exciting blocks and features headed your way. This month we showcased one of the more unique items on the list, coming as part of the free portion of the 1.206 update - a large grid variant of the Small Inset Connector.

This block serves as an adapter which allows small grids equipped with the Small Connector to directly connect to large grids, vastly improving the docking experience for grids which utilize them.



Space Engineers 1 and Space Engineers 2 will coexist, each offering unique experiences for players.