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Community Spotlight 🧐 July 2023

[h3]Space Engineers Official[/h3]

Our favorite pastime is browsing through the workshop - we are in love with all the creations our players are constantly sharing. 💫

We can't wait every month to spotlight mods and blueprints that catch our eye and have the potential to make your time in Space Engineers more interesting and unique.

Here is our spotlight for the month of July! 🤩



[h3]Jump Gates by Stonelords[/h3]
After years of study and R&D the monolith mystery has been discovered to allow one to transport instantly across vast distances and now we are able to recreate the material of the monolith and create gateways.


[h3]Deadly Sun by NyaNyaNyang[/h3]
Now Sun is lethal. To survive, you need stay in shadow or pressurized cockpit.

You can hide from sun with grid, terrain and planet. Planet can cover you, regardless of the dist. If you are stay in shadow of planet.


[h3]Ares at War by CaptainArthur[/h3]
In the distant star systems, humans formed colonies and factions independent from Earth. The United Colonies of Agaris, once a beacon of liberty in the Ares System, fell into darkness.

Seizing the opportunity, the Gold Corporation rose to supremacy. Its fleets, armed by the Result Oriented Sciences, scattered foes before them...


[h3]Delta Rim Encoutners by FlareEK & welch[/h3]
This mod adds a faction of hostile pirates called the DRA that roam the reaches of space, plundering whoever and whatever they come across.

I recommend low spawn rates, some of these ships are quite large.


[h3]The Great Tarantula Race Scenario by meako490[/h3]
Have you ever wondered who the great tarantula was? Well, that is a mystery, you will have to wait!

But in the meantime grab your friends, grab your welders, drills, and grinders, and head on out for the engineering race of your life!


[h3]Hover Race World by mighty[/h3]
Have you always wanted to race through a voxel world with a hover speeder? The time has come!

Drive through different biomes like desert, forest, craters, underground caves and mountains.
Compete with up to 11 other players or chase your own best time.


[h3]Extra Cannons by BlueBirrb[/h3]
3D models were based upon vanilla models by Keen, I modified them to create new variants.

Battle Cannon, Bombard Cannon, Siege Cannon and more!


[h3]DHI Systems: Fusion Reaction Systems by Daniel "Nero" Drake[/h3]
The future of energy generation as we know it the power of FUSION.


[h3]Fully Retractable Landing Gear by Killerbee77[/h3]
Adds in fully retractable landing gear.

Commissioned by Prometheus.


[h3]A.I. The Immensity carrier by AlliedArmor32107-[DGI]-[/h3]
Armadillo Industries (A.I.) presents the Immensity Class carrier.

Designed by the UN (United Navies) to carry a small task force and ade in orbital incursions as a base of operations.


[h3]A-36 Mobile Suit by freemelody0[/h3]
If you want to modify, please pay attention to the thruster thrust difference shown in the preview, and modify the leg rotor/overclocker/thruster, which will affect the action of the mech.
[h3]Support Portal[/h3] [h3]Discord Community[/h3]

Community Spotlight 🧐 June 2023

[h3]Space Engineers Official[/h3]

Our favorite pastime is browsing through the workshop - we are in love with all the creations our players are constantly sharing. 💫

We can't wait every month to spotlight mods and blueprints that catch our eye and have the potential to make your time in Space Engineers more interesting and unique.

Here is our spotlight for the month of June! 🤩



[h3]Projection Status by The_Ich[/h3]
This mod helps you with building and maintaining your grids by highlighting blocks directly in the game world, which deviate from the projected blueprint.


[h3]NextBots by Jakaria[/h3]
NextBots! Now in Space Engineers and powered by AiEnabled.

There are currently 27 NextBots supplied by default, with the opportunity for mods to add even more.


[h3]LCD On Subparts by Digi[/h3]
This is a tool for modders to be able to clone LCDs onto subparts.


[h3]Heavy XL Blocks by BattlestormTitan[/h3]
This is a quick and dirty attempt at making a Heavy Armour block version of Shadestuffs XL Block mod.


[h3]NextGen Storage by Stonelords[/h3]
Welcome to the second mod in my NextGen pack.

Today I bring you Nextgen storage this mod adds various new blocks to store your items and gases.


[h3]Ore Quest by Growlkore[/h3]
Are you tired of just loafing around one planet? Would you like to have a actual reason to travel and experience the entire universe?

If so this is the mod for you.


[h3]Automaton Inset Blocks by TheSlaveOne[/h3]
This mod adds 8 functional inset blocks in the Automaton style with 2 bonus Interior Wall blocks.

A total of 49 new blocks are added.


[h3]Humanoid's Animated Retractable Thruster[/h3]
A mod that adds animated retractable hydrogen thruster for both large grids and small grids.


[h3]Rover AI: ARMS - Advent by Vassious[/h3]
Have you ever wanted a convoy of autonomous rovers? Tired of the slip and slide hovercraft "rovers" that don't feel like true rovers?

This is the blueprint for you.
[h3]Support Portal[/h3] [h3]Discord Community[/h3]

Community Spotlight 🧐 May 2023

[h3]Space Engineers Official[/h3]

Our favorite pastime is browsing through the workshop - we are in love with all the creations our players are constantly sharing. 💫

We can't wait every month to spotlight mods and blueprints that catch our eye and have the potential to make your time in Space Engineers more interesting and unique.

Here is our spotlight for the month of May! 🤩



[h3]Space Fauna by green bean[/h3]
Hippopotamus Mech! Bison Wagon! Frog Mount! And much, much more!


[h3]AI Logistics Automation by ogrimdooh[/h3]
This mod adds blocks that allow you to configure Inventory Management and Production Queues without the need for scripts.


[h3]Configurable Ores by Siv[/h3]
This mod gives players and admins the power to add, remove, and modify ores present on each planet. It supports vanilla and modded planets and ores.

It uses a tunable algorithm to determine how much or little of an ore spawns on a planet, as well as the depth at which it spawns and the size of the deposits.


[h3]Rodrin Naval Arsenal (Weaponcore) by ribera1945e[/h3]
A long time ago, on a faraway planet.An arsenal of those who competed to be king of the seas of the planet Rodrin.


[h3]SGU block by ☣▬ᗰᗩ᙭Iᗰᕮ7080▬☣[/h3]
A mod from Stargate universe - contains corridors, walls an FTL (VSL) jump engine, walls and more.


[h3]NextGen Power (Animation Engine) by Stonelords[/h3]
Welcome to the future of Power this mod designed with the animation engine to bring you new powerful power supplies that are also animated to give your builds some more life.


[h3]Operation Spearhead - a fighter scenario by Sarekh[/h3]
“Welcome aboard the Soraia, your last stop before the big leagues!”

You have spent the last half year of your combat pilot training aboard the patrol carrier AICN Soraia and are just about done with your tour when things go south.


[h3]Seaside Scavenger Encounter Pack by TheFool76[/h3]
A scrapyard style encounter pack meant for use with the water mod.


[h3][SAM] Optimus Prime - Actual Transformer by Kelevra[/h3]
Control seat is located in the back of the cabine. You can reach it from behind the cabine!

Press 1 for transforming into Optimus
Press 2 to transform back into truck


[h3]AI Raptor Pet by DragoF1sh[/h3]
This is a fully autonomous pet raptor that works in Space Engineers! It requires 0 mods and even works in survival!

It will follow you up to 2.5km away and will even climb small hills to reach you!
[h3]Support Portal[/h3] [h3]Discord Community[/h3]

Announcing the “Sounds of Space Engineers” - 10 Year Anniversary Competition!


[h3]SUMMARY[/h3]
  • Starting: Thursday, May 18th, 2023
  • Deadline for submissions: Sunday, August 20th, 2023
  • Create and submit Space Engineers inspired music tracks for your chance to have them implemented into the game via the sound block and jukebox! Winners will also receive additional prizes in the form of steam/merch gift cards, game/DLC keys and engineer skin sets.
  • The top 10 entries will be chosen by the KeenSWH team.
  • The winners will be announced on the 10 Year Anniversary celebration livestream with Marek and Karel Antonin (music composer of Space Engineers) on Saturday, September 9th, 2023

Hello Engineers!

We are excited to announce another Sounds of Space Engineers Competition, this time as part of the game’s 10 Year Anniversary celebrations!

Have you got some musical skill and a passion for the stars? This competition gives you the chance to have a music track inspired by Space Engineers that you create featured in the game itself. The winning entries will be implemented via the sound block and jukebox. On top of this, winners will also receive steam/merch gift cards, game/DLC keys, and engineer skin sets.

Your entry could evoke classic vibes of the game, or be a truly original take on it! It could be slower or faster, dramatic or relaxed, as we know gameplay in Space Engineers can vary greatly.

We can’t wait to see the musical masterpieces that you create. Good luck!


[h3]HOW TO SUBMIT[/h3]
  • Please submit your entries to [email protected] with the subject line: Sounds of Space Engineers - Competition Entry
  • Entries must be submitted in MP3 or WAV format. You can submit your music via Google drive links.
  • Each contestant can submit as many entries as they like, but each contestant can only win once.
  • Minimum score length is 60 seconds and the maximum length is 5 minutes.
  • Submissions that contain “sampled ” or be derivative work must include references to the original work.
  • Do not use any copyrighted material in your music. If you do use copyrighted material in your music track, make sure you have permission to use it or you're the owner of the copyrighted material.
Make sure that you read the rules carefully, so you know all of the contest guidelines before creating your musical score!

[h3]EVALUATION & RESULTS[/h3]
  • There will be a 12 week period for submissions, beginning Thursday, May 18th, 2023 and concluding Sunday, August 20th, 2023.
  • During the 4 weeks following this period, we will review all submissions to ensure quality and that the rules have been adhered to. From the eligible entries, we will choose 10 winners.
  • The winners will be announced on Saturday, September 9th, 2023.

[h3]PRIZES[/h3]
  • The winning tracks will be permanently uploaded to our YouTube Channel as individual videos or as a compilation.
  • Winners will receive a $100 Steam or merch gift card (for use on Zazzle), a copy of Space Engineers Ultimate Edition, and 10 skin sets.
  • The winning music tracks will be available in-game via the sound block and jukebox.
  • Please note: this is subject to the artistic vision of Keen Software House. Additionally, the authors of the tracks consent to having their submission added to the game when entering this competition.

[h3]SPACE ENGINEERS MUSIC COMPETITION TERMS AND CONDITIONS[/h3]
NO PURCHASE IS NECESSARY TO ENTER OR WIN. A PURCHASE DOES NOT INCREASE THE CHANCES OF WINNING.

RULES & LEGAL
  1. Eligibility: This Campaign is open only to those who are 13 years of age or older as of the date of entry. The Campaign is open to legal residents of any country or state, and is void where prohibited by law. The Campaign is subject to all applicable federal, state, and local laws and regulations. Void where prohibited.
  2. Agreement to Rules: By participating, the Contestant (“You”) agree to be fully unconditionally bound by these Rules, and You represent and warrant that You meet the eligibility requirements. In addition, You agree to accept the decisions of Keen Software House as final and binding as it relates to the content of this Campaign.
  3. Campaign Period: Entries will be accepted online starting on 18/05/2023, 15:00 UTC +1 and ending 20/08/2023, 23:59 UTC +1. All online entries must be received by 20/08/2023, 23:59 UTC+1. The winners will be announced on 09/09/2023, 18:00 UTC +1.
  4. How to Enter: The Campaign must be entered by submitting an entry to the email address [email protected]. The entry must fulfill all Campaign requirements, as specified, to be eligible. Entries that are incomplete or do not adhere to the rules or specifications may be disqualified at the sole discretion of Keen Software House.
  5. General guidelines: Entries must be submitted in MP3 or WAV format, and contain a title. Each contestant can submit as many entries as they like, but each contestant can only win once. Minimum length for an entry is 60 seconds and the maximum length for an entry is five minutes. Entries must reflect the theme of the contest: Space Engineers. Keen Software House will automatically be granted the right to use and modify any and all entries for any and all purposes, whether or not the entrant is declared a winner.
  6. Prizes: The Winner(s) of the Campaign (the “Winner”) will have their music track(s) added to the Space Engineers YouTube Channel, and in-game via the sound block and jukebox. The specifics of the prize shall be solely determined by Keen Software House. The prize is non transferable. Any and all prize-related expenses, including without limitation any and all federal, state, and/or local taxes, shall be the sole responsibility of the Winner. No substitution of prize or transfer/assignment of prize to others or request for the cash equivalent by Winner is permitted. Acceptance of prize constitutes permission for Keen Software House to use and or/modify Winner’s name, likeness, and entry for purposes of advertising and trade, on the Keen Software House website and social media accounts, and in Keen Software House games, without further compensation.
  7. Marek Rosa (CEO, Creative Director, Founder of Keen Software House), Vladislav Polgar, Karel Antonin, Joel Wilcox, and Erin Truitt will officially carry out the duties of Winner Selection and Notification: Winners will be selected by Marek Rosa, Vladislav Polgar, Karel Antonin, Joel Wilcox, and Erin Truitt. Three winners will be notified via email at the end date of the contest. Keen Software House shall have no liability for any Entrant’s or Winner’s failure to receive notices due to spam, junk e-mail or other security settings or for Winner’s provision of incorrect or otherwise non-functioning contact information. If Winner cannot be contacted, is ineligible, fails to acknowledge the prize, or fails to timely return a completed and executed declaration and release as required, the prize may be forfeited and an alternate Winner selected, or Keen Software House will automatically be granted the right to use and modify the entry for all purposes. Receipt by Winner of the prize offered in this Campaign is conditioned upon compliance with any and all federal, state, and local laws and regulations. ANY VIOLATION OF THESE OFFICIAL RULES BY WINNER (AT KEEN SOFTWARE HOUSE’S SOLE DISCRETION) WILL RESULT IN WINNER’S DISQUALIFICATION AS WINNER OF THE CAMPAIGN, AND ALL PRIVILEGES AS WINNER WILL BE IMMEDIATELY TERMINATED.
  8. Rights Granted by You: By entering this content (e.g., photo, video, audio, text, etc.), You understand and agree that Keen Software House, acting on behalf of Keen Software House and Keen Software House’s licensees, successors, and assigns, shall have the right, where permitted by law, to print, publish, broadcast, distribute, and use in any media now known or hereafter developed, in perpetuity and throughout the World, without limitation, your entry, name, portrait, picture, voice, likeness, image, statements about the Campaign, and biographical information for news, publicity, information, trade, advertising, public relations, and promotional purposes without any further compensation, notice, review, or consent. By entering this content, You represent and warrant that your entry is an original work of authorship, and does not violate any third party’s proprietary or intellectual property rights. If your entry infringes upon the intellectual property right of another, You will be disqualified at the sole discretion of Keen Software House. If the content of your entry is claimed to constitute infringement of any proprietary or intellectual proprietary rights of any third party, You shall, at your sole expense, defend or settle against such claims. You shall indemnify, defend, and hold harmless Keen Software House from and against any suit, proceeding, claims, liability, loss, damage, costs or expense, which Keen Software House may incur, suffer, or be required to pay arising out of such infringement or suspected infringement of any third party’s right.
  9. Terms & Conditions: Keen Software House reserves the right, in its sole discretion, to cancel, terminate, modify or suspend the Campaign should virus, bug, non-authorized human intervention, fraud, or other cause beyond Keen Software House’s control corrupt or affect the administration, security, fairness, or proper conduct of the Campaign. In such a case, Keen Software House may select the Winner from all eligible entries received prior to and/or after (if appropriate) the action taken by Keen Software House. Keen Software House reserves the right, in its sole discretion, to disqualify any individual who tampers or attempts to tamper with the entry process or the operation of the Campaign or website or violates these Terms & Conditions. Keen Software House has the right, in its sole discretion, to maintain the integrity of the Campaign, to void votes for any reason, including, but not limited to: multiple entries from the same user from different IP addresses; multiple entries from the same computer in excess of that allowed by Campaign rules; or the use of bots, macros, scripts, or other technical means for entering. Any attempt by an entrant to deliberately damage any website or undermine the legitimate operation of the Campaign may be a violation of criminal and civil laws. Should such an attempt be made Keen Software House reserves the right to seek damages to the fullest extent permitted by law.
  10. Limitation of Liability: By entering, You agree to release and hold harmless Keen Software House and its subsidiaries, affiliates, advertising and promotion agencies, partners, representatives, agents, successors, assigns, employees, officers, and directors from any liability, illness, injury, death, loss, litigation, claim, or damage that may occur, directly or indirectly, whether caused by negligence or not, from: (i) such entrant’s participation in the Campaign and/or his/her acceptance, possession, use, or misuse of any prize or any portion thereof; (ii) technical failures of any kind, including but not limited to the malfunction of any computer, cable, network, hardware, or software, or other mechanical equipment; (iii) the unavailability or inaccessibility of any transmissions, telephone, or Internet service; (iv) unauthorized human intervention in any part of the entry process or the Promotion; (v) electronic or human error in the administration of the Promotion or the processing of entries.
  11. Disputes: THIS Campaign IS GOVERNED BY THE LAWS OF THE CZECH REPUBLIC, WITHOUT RESPECT TO CONFLICT OF LAW DOCTRINES. As a condition of participating in this Campaign, the participant agrees that any and all disputes that cannot be resolved between the parties, and causes of action arising out of or connected with this Campaign, shall be resolved individually, without resort to any form of class action, exclusively before a court located in the Czech Republic having jurisdiction. Further, in any such dispute, under no circumstances shall participant be permitted to obtain awards for, and hereby waives all rights to, punitive, incidental, or consequential damages, including reasonable attorney’s fees, other than participant’s actual out-of-pocket expenses (i.e. costs associated with entering this Campaign). Participant further waives all rights to have damages multiplied or increased.
  12. Sponsor: The Sponsor of the Campaign is Keen Software House, located in Prague, Czech Republic.
  13. The Campaign hosted by Keen Software House is in no way sponsored, endorsed, administered by, or associated with Facebook.
  14. By submitting an entry, You, the Contestant, have affirmatively reviewed, accepted, and agreed to all of the Official Rules.

Thank you and good luck!

Community Spotlight 🧐 April 2023



[h3]Space Engineers Official[/h3]

Our favorite pastime is browsing through the workshop - we are in love with all the creations our players are constantly sharing. 💫

We can't wait every month to spotlight mods and blueprints that catch our eye and have the potential to make your time in Space Engineers more interesting and unique.

Here is our spotlight for the month of April! 🤩





[h3]RTS by Klime[/h3]
Real Time Strategy (RTS) controls for Space Engineers (WIP).


[h3]Scrapyard - Scenario by Splitsie[/h3]
Restricted build menu. Many common blocks are removed from your G menu so you must find the blocks whole and capture them.

Wreckage, vehicles and dilapidated buildings can be found throughout the world. Travel more to find more (utilising MES).


[h3]Trade Operators Coalition by Meridius_IX / Lucas[/h3]
Trade Operators Coalition adds several Economy-Driven Neutral NPC Grid Encounters to your game. This includes Space and Planetary Cargo Ships, and Planetary Installations.


[h3]WW2 Encounters - Naval by Villanor[/h3]
An MES (Modular Encounters Systems) encounters mod focused on World War 2 era warships.

This encounter mod contains two factions, "The Green" and "The Gray" with ships made as replicas of historic French and Italian ships respectively.


[h3]EDP - Jefferies Tubes by Elachi Dance Party[/h3]
This pack currently features 24 blocks with a few more to come in the future.


[h3]TIO Super Laser by Killerbee77[/h3]
This was created for the Shattered Plains for are PVE enemies The FOG. Since the OG was broken and abandoned I recreated it.

It is very similar to the ATLAS Super Laser and is 3Long 2Wide 3Tall. It is survival ready.


[h3]Angled Hangar Doors by Aristeas[/h3]
3x2, 3x3, 5x3, and 5x5 angled airtight hangar doors.


[h3]Emotional Plushies by Palpatine[/h3]
This mod adds 4 new emotion controller blocks.

The 1x1 and 3x3 large and small grid Emotional Plushy!


[h3]Crab by HansVanWaffel[/h3]
A repair/builder Crab walker.


[h3]Amoung us character by Stonelords[/h3]
This mod gives you a new character from the game Among Us for you to play.

There are 5 separate models - the basic Among us character and 4 variants with hats being Helmet, Clang Cola, Plushie, Sabiroid Plushie.
[h3]Support Portal[/h3] [h3]Discord Community[/h3]