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The German La-5FN Temporarily Returns to Mark the La-5’s First Flight!



On March 21st 1942, the La-5 — a Soviet plane capable of fighting the Germans on equal terms — took to the skies for the first time. It quickly became one of the main aircraft that defended Soviet skies. In September 1944, Germany captured a fully functional La-5FN and studied it at Rechlin airfield.

[h2]The La-5FN (Germany) is temporarily available for Golden Eagles![/h2]
In honor of its first flight, the premium German La-5FN is available for 5,250 Golden Eagles.

[h3]
When: From March 21st (11:00 GMT) until March 24th (11:00 GMT).
Where: Germany > Aviation > Premium vehicles.
[/h3]



[h3]About this aircraft[/h3]
  • The La-5FN got its name from the more powerful M-82FN engine installed in this modification of the aircraft. The La-5FN is slightly slower than the German Fw 190 A and Bf 109 G, but demonstrates great flight characteristics at low altitudes. For weaponry, this aircraft features two 20 mm ShVAK cannons with 340 rounds, great for taking out enemy aircraft.

Update 2.45.0.15



[h2]Aircraft[/h2]
  • Su-30SM — a bug where the R-27ER on the central rear under-fuselage hardpoint intersected with the Grom-2 bomb on the forward one has been fixed. (Report).
  • Su-30SM — a bug where the cutoffs on the distance ruler on the radar screen on the MFD could be displayed with decimal points has been fixed.
  • Tornado IDS MLU (RET.8) — a bug where the left external fuel tank did not display in X-ray mode has been fixed. (Report).
  • MK 101, MK 103 guns — the fuse sensitivity of the SAPHEI-T shell has been increased to 2 mm. (Report).
  • F/A-18C Early — a bug where the player had to press the key for changing NVG mode twice to turn off thermals has been fixed.
  • F-5E — with the release of the 2.45 Hornet’s Sting major update, CCIP for the guns has been removed. Sources: T.O. 1F-5E-1 (1978); T.O. 1F-5E-1 (1984); T.O. 1F-5E-34-1-1 (1980).

[h2]Ground Vehicles[/h2]
  • A bug that caused the hit camera to display an ordinary hit instead of the vehicle destruction when destroying a vehicle by detonating its ammunition has been fixed.
  • A bug where nothing happened when replaying some shots in the hit analysis has been fixed. (Report).

[h2]Naval Vessels[/h2]
  • A bug where shells could explode before reaching the ship when replaying some shots in the hit analysis has been fixed.

[h2]Locations and Missions[/h2]
  • A bug where air defense vehicles appeared at stage airfields has been fixed.

[h2]Sound[/h2]
  • A bug that caused ground vehicle engine and tracks sounds to become quieter the higher they went above sea level has been fixed.
  • A bug where, after maximizing the game, the engine sounds of other players would still play from their previous position before the game was minimized until they moved again has been fixed.
Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.

Update 2.45.0.12



[h2]Aircraft[/h2]
  • MiG-29 (all variants) — a bug that caused the afterburner to be disabled in “maneuver” mode has been fixed. (Report).
  • Harrier T.10 — engine name has been corrected.
  • F-100 (all variants), F-1, T-2 (all variants), Super Mystere B2, Sambad — a bug that caused the engine to quickly overheat at high altitudes has been fixed. (Report).
  • Scout UAVs — radar cross section (RCS) has been increased to 0,005 m^2. (Report, Report).
  • A bug that caused the MFD weapons screen, as well as the HUD and HMD to display weapons from the previous spawn if the current spawn was without any secondary weapons has been fixed.

[h2]Naval Vessels[/h2]
  • USS Northampton — a bug with water pumping that caused the ship to flood faster instead has been fixed.
  • A bug that caused the stat card to display only one depth charge type instead of all of the ones that were equipped has been fixed.
  • The frequency of voice lines that described firing results has been reduced.

[h2]Graphics[/h2]
  • A bug that caused vehicles to be visible through smoke in the UAV camera with thermals turned on has been fixed. (Report).
  • A bug that caused the UAV camera (in picture in picture mode) to not display on the DirectX12 API in old videocard support mode has been fixed. (Report).
Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.

Update 2.45.0.10



[h2]Aircraft[/h2]
  • Su-33 — a bug with the landing gear animation that caused some pieces to clip through the plane has been fixed. (Report).

[h2]Ground Vehicles[/h2]
  • A bug that caused vehicles to excessively slide on rocky surfaces has been fixed. (Report).
  • XM246 — a bug that caused the tracking radar dome to move when the turret was aimed vertically has been fixed. (Report).
  • Rapier — the maximum overload of the Rapier Mk.2 missile has been increased to 35G (Report). Source: BAE press kit.
  • Rapier — the maximum speed of the Rapier Mk.2 missile has been increased to M2.5 (Report). Source: BAE press kit.
  • Rapier — the range of the Rapier Mk.2 missile has been increased to 8.2 km. (Report).

[h2]Locations and Missions[/h2]
  • Advance to the Rhine — a bug where the detailed cathedral building was only displayed at low altitudes for aircraft has been fixed.
  • [Operation] Kamchatka — a bug that caused allied air defense vehicles to appear on the runway has been fixed. (Report).

[h2]Graphics[/h2]
  • Support for DLSS 4 has been added.
  • A bug that caused the feed from the UAV (picture-in-picture) to turn white if the player turned on night vision while in the tank and thermal while in the UAV has been fixed.

[h2]Interface[/h2]
  • A bug that caused aircraft-launched rockets and missiles to not have the cumulative and high-explosive armor penetration values in the stat card has been fixed. (Report).

[h2]Other[/h2]
  • F/A-18A, F/A-18C Early, AV-8B Plus (all variants), F-4F KWS LV — a bug that caused the game to crash when launching radar homing missiles has been fixed. (Report).
Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.

War Thunder major Hornet's Sting update adds Ray Tracing for AMD and intel GPUs

War Thunder has been updated with the first major expansion of 2025. Titled Hornet’s Sting it adds in Ray Tracing support for AMD and Intel GPUs. There's but coming though.

Read the full article here: https://www.gamingonlinux.com/2025/03/war-thunder-major-hornets-sting-update-adds-ray-tracing-for-amd-and-intel-gpus/