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Su-7BMK Temporarily Discounted for the Anniversary of the Su-7 Entering Service!



The Su-7B, designed by the Sukhoi Design Bureau, was accepted into service on January 24th 1961. It received many modifications and was used by Warsaw Pact countries, North Korea, India, Afghanistan, Algeria, Syria, Egypt and Iraq, participating in various conflicts in the 1960s-1980s.

[h2]The Su-7BMK is temporarily available at a discount for Golden Eagles![/h2]
This premium strike aircraft can be purchased at a 30% discount for 6,363 Golden Eagles.



[h3]
When: From today until January 27th (11:00 GMT).
Where: USSR > Aviation > Premium vehicles.
[/h3]

[h3]About this aircraft[/h3]
  • The Su-7BMK is one of the most modern modifications of the Su-7B. It’s durable, accelerates quickly, can reach a top speed of nearly 2,300 km/h and is armed with a pair of 30 mm NR-30 cannons that can take out aircraft and light vehicles. For ground vehicles and bases, you’ll find a wide range of bombs and rockets!

Update 2.43.0.72



[h2]Aircraft[/h2]
  • A-6E TRAM, F-4F KWS LV — a bug that caused the azimuth steering line to not be visible in CCRP mode has been fixed (Report).

[h2]Ground Vehicles[/h2]
  • Pz.IV (C, E, F2, G, H) — turret rotation speed has been increased from 15°/s to 16°/s. (Report).
  • Tetrarch I — turret rotation speed value has been increased from 16°/s to 21°/s. (Report).
  • ZSU-57-2 — turret rotation speed value has been decreased from 60°/s to 30°/s. (Report).

[h2]Missions[/h2]
  • The [Conquest #3] Campania mission has been disabled in all game modes due to the positions of the spawn points and capture point which lead to players ignoring the capture point and confronting the enemy spawn instead.

[h2]Other[/h2]
  • BattlEye anti-cheat has been enabled for Linux.
Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.


Server Update 23.01.25



[h2]Matchmaking[/h2]
  • In Naval Battles, the rules for creating game sessions (matchmaking) have been changed:
    • The minimum number of players required to start a session has been reduced.
    • The number of ships controlled by AI (system named bots) in sessions of all Battle Ratings has been increased to the maximum (32).
    • The time during which players can join an ongoing battle has been increased (if the corresponding setting is enabled).
  • These changes are aimed at creating battles faster, even with a small number of players in the queue. At the same time, the maximum team size remains unchanged (equal to 16). So if there are enough players in the queue, they can get into the same battle, which in this case will be held in the format of “16 players vs. 16 players” without the addition of AI-controlled ships.

[h2]Other[/h2]
  • Battle tasks that need different interactions with enemy players to be completed (for example, destruction or damage) can now be completed against system named bots as well.
Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.


Warbonds for “The Last Legionnaire” Battle Pass!



[h3]
The Warbond shop for “The Last Legionnaire” Battle Pass season will be open from January 22nd until April 23rd.
[/h3]

Check out the Warbond shop selection that you can earn by completing Battle Pass challenges! As usual, there’s decals, decorations, player icons, camouflages, a stylish pinup that continues the new series, and six premium vehicles for you.

Be sure to take a look at the German BV 238 bomber! It carries 20 x 250 kg bombs and can protect itself with powerful 20 mm autocannons and 13 mm quad mounts. This was one of Germany’s largest aircraft in World War II!

[h3]
The War Bond Shop is available from Rank III and is part of the Battle Pass. You can purchase items with a special currency called War Bonds, which can be obtained by unlocking Battle Pass levels.
[/h3]

[h2]P-40F-5 Lafayette[/h2]

A French rank II fighter, best fitted for low-altitude combat. Unlike the previous P-40 variants, this one is armed with six 12.7 mm machine guns. It’s also fast and has access to bombs.

[h2]IJN Nenohi — first time in the store![/h2]

A mobile Japanese Class II destroyer with limited firepower but access to fast and deadly 610 mm Type 93 torpedoes.

[h2]Strv m/41 S-I[/h2]

The Czech LT vz. 38 light tank produced under license in Sweden. Its light armor is compensated by mobility, good gun depression and shells with great armor penetration.

[h2]BV 238[/h2]

An impressive German bomber at rank II, featuring a huge bomb load, 20 mm autocannons and 13 mm machine guns as defensive armament. And it can land on water!

[h2]Pr.1204[/h2]

A Soviet rank II gunboat with a 76 mm tank gun with high-explosive and armor-piercing shells, as well as dual 14.5 mm machine guns for fighting aircraft and other vessels.

[h2]M4A5[/h2]

A Canadian tank on the chassis of the American M3. This second variant featured a 57 mm cannon instead of a 40 mm. It boasts good penetration and fire rate, effective protection, and can lay an engine smoke screen for a tactical retreat — something fairly unique for a tank at this rank.


[h2]“Ulfhednar” pinup decal[/h2]

We’ve lined up some decals for you this time round and have included a trophy with decals from the 2017-2018 Warbond shop, as well as the new “Ulfhednar” pinup, continuing this series of themed decals. In the “Helmets” trophy, you’ll find helmet decorations in the form of infantry helmets and tank crews of various nations, and the player icon trophy this time features some Soviet tankers. Trophies with random camouflages are available when new levels of the shop are unlocked like before.

A large number of useful items are also available in the shop: boosters, universal backups, wagers and orders, premium vehicle rentals, and talismans at high shop levels!

Take a look at the full list of items available in this season’s Warbond shop as well as the conditions for receiving them in game by opening the Battle Pass window, or Shop → Warbond Shop from the hangar.

It’s fixed! №101



Today, we’ve rounded up and will be going over some of the bug fixes and improvements that we’ve made to the game today and over the past few weeks. If you’d like to catch up on every fixed bug, then be sure to check out the changelog section on our website.

If you’ve found a bug that you’d like to report, you can do so on our community bug reporting platform.

[h2]Claiming rewards[/h2]
Many of you reported a bug related to the free Battle Pass reward levels. Essentially this bug meant that the rewards in these levels couldn’t be claimed immediately, even though the level was unlocked and the previous reward was already claimed. We’ve fixed this bug, meaning you’ll be able to get Battle Pass rewards instantly without any delays!

[h2]Missing T-34 fragments[/h2]

When shells hit the joints of the armor plates of the upper frontal part of the T-34 series of tanks, they did not form any fragments. Specifically this meant that hits on the armor overlap around the driver’s hatch and UFP, as well as the beak joint between the UFP and LFP of this tank was less effective. We’ve fixed this problem and the T-34’s armor will now properly form fragments when hit.

[h2]Squad markers now work in Custom Battles[/h2]
The squad marker is a very useful tool when you’re playing in a squad full of your friends (or a random player), allowing you to mark an enemy’s position for them. This works fine in regular battles, but didn’t in Custom Battles. You’ve let us know about this, so we’ve added the squad marker to custom battles!

[h2]Vapor cloud positioning [/h2]

When Mach speed is reached, a vapor cloud, also called the Prandtl-Glauert effect, forms around the aircraft. However, there was a bug that caused this vapor cloud to display in an incorrect position — for many aircraft, it could even be seen in the cockpit while in first-person view. We took a closer look at this issue and have corrected the position, moving it closer to the tail of the aircraft, ensuring it won’t be displaced any longer.

[h2]Kopyo radars [/h2]

We found a bug in the operation of the Kopyo-21 and Kopyo-25 radars. If the player’s aircraft was not flying parallel to the ground — for example, it was banking or started to dive or pitch up — then instead of the enemy in the radar’s coverage area, it would capture an empty space. This bug has now been fixed!

[h2]Sight settings[/h2]
We’re continuing to refine tank sights and their settings. In the last It’s Fixed, we mentioned some related fixes, and since then we’ve fixed some other things. For example, if you had the “Ready indicator” turned on in your tank sight and fired an autocannon, the indicator would constantly blink. Another one in the Sight Settings menu, the on/off setting in the “Reticle Parameters” section did not turn off the text size setting. Both of these issues have been fixed.

There were also some bugs when moving elements around. For example it was possible to drag the Rangefinder, Gun ready and Bullet type options to the bottom of the screen behind the map preview boxes, causing them to be unable to be moved around without reopening the settings window. Lastly, when zooming in, the range marks in the sight stretched vertically. These have been fixed too.

Thank you for your feedback and reports that allowed us to quickly resolve these issues!

[h2]That’s not all[/h2]
You’ll find the full list of improvements in separate patchnotes. In the “Favorite Vehicles” showcase you can now select a mode, the landscape no longer leaves too “harsh” shadows on the water, and the mechanics of volumetric shells now work again in regular battles!



Today's update: Update 2.43.0.68


[h2]Aircraft[/h2]
  • Su-33 — a bug where the under-fuselage pylon was taken into account when calculating the combat load of the wing has been fixed. (Report).
  • FFA P-16 — a bug that caused the rockets to have an incorrect firing sequence has been fixed. (Report).
  • Z-9W, Z-9WA — 3rd person camera position has been changed. Prior to that the rocket sight was sometimes located beyond the screen limits when zoomed in. (Report).

[h2]Ground Vehicles[/h2]
  • Luchs A2 — a bug that caused the vehicle to be left without a driver after a crew member was knocked out and swapped position has been fixed. (Report).
  • Sd.Kfz.234/1 — a bug that caused the vehicle to be left without a driver after a crew member was knocked out and swapped position has been fixed.
  • MBT-70 — a bug that caused the incorrect display of the amount of ammunition for the 20 mm cannon has been fixed. (Report). The amount of ammunition for the 20 mm cannon has been reduced from 2000 to 750.
  • MBT-70 — the 20 mm cannon depression and elevation angles have been corrected. Previously it was possible for the gun to pass through the optics cover. (Report).
  • VK 45.01 (P) — vehicle mass has been reduced from 57 to 52.5 tons.
    Source: Wichtige Daten einzelner Panzerfahrzeuge.
  • 12.7 mm M2HB machine gun — a bug with the lack of machine gun overheating functionality has been fixed. (Report). Time to jam when firing continuously has been adjusted.
  • 12.7 mm M2HB machine gun — the amount of ammunition in the belt has been reduced from 200 to 100. (Report).
  • Freccia, CV 90 Mk.IV — the Janus commander sight now has a magnification of 2.5x-10x on both of these vehicles.
  • BMP-2MD, BMP-2M, BMP-2 — speed on water has been reduced from 10 km/h to 7 km\h. (Report).
    Source: Боевая машина пехоты БМП-2. Техническое описание и инструкция по эксплуатации. Часть 1.
  • Matilda III — vehicle mass has been reduced from 27.3 to 25.4 tons. (Report).
  • VBCI-2 (MCT30) — vehicle mass has been reduced from 32 to 27 tons. The turning diameter of the vehicle has been changed from 22 to 17 meters. The names of the transmission and engine have been added to X-ray mode.
  • ZiS-30 — transmission gear ratio values have been adjusted.
  • Chi-Ri — transmission gear ratio values ​​have been adjusted. Reverse speed has been increased from 8.4 km/h to 12.5 km/h.
    Source: チリ車説明図, 1945.3.1.
  • Chi-Ri — the 37 mm cannon ammunition capacity has been reduced from 120 to 102 rounds. The machine gun ammunition capacity has been increased from 3000 to 5000 rounds. Vehicle mass has been reduced from 41 to 37 tons.
  • HQ17 — a bug with the incorrect name of the missile in Sensor View has been fixed. (Report).

[h2]Naval Vessels[/h2]
  • Syonan — the firing area of the rear main gun turret has been adjusted. (Report).
  • IJN Akizuki, IJN Hatsuzuki — explosive mass in the HE and HE-TF shells has been increased from 0.95 kg to 1.4 kg. (Report).
    Source: TM 9-1985-5 Japanese Explosive Ordnance.
  • JDS Murasame — main caliber gun aiming speed has been adjusted: horizontal aiming speed has been increased from 15 to 30 degrees/sec, vertical aiming speed has been decreased from 30 to 15 degrees/sec.
  • USS Roanoke — main battery rate of fire has been increased from 12 to 12.75 rounds per minute.
  • RN Ghibli — crew amount has been increased from 154 to 177 and the maximum displacement of the ship from 1651 to 1800t.
  • HMS Rodney — a bug where not all of the weapons would show in the turret tooltip in X-ray mode has been fixed.

[h2]Interface[/h2]
  • In the Player Profile for the “Favorite vehicle” showcase, an option to select the mode for displaying statistics for the favorite vehicle has been added. In the window for selecting a favorite vehicle, the vehicles are sorted by the highest number of enemy vehicle destructions for the selected mode.
  • A bug that caused the description of the FCS module for some vehicles to not indicate that it affects turret rotation in X-ray mode has been fixed.
  • A bug that caused the vehicle search bar to not work in the Service Record tab in the Player Profile has been fixed. (Report).
  • A bug that could cause the incorrect Battle Rating to be displayed for the selected mode when playing in a squad has been fixed.
  • A bug in the Sight settings that caused the “Rangefinder/Gun ready/Bullet type” options to be hidden behind the map preview scenes, causing these settings to not be adjustable without reopening the settings window has been fixed. (Report).
  • A bug where graphic settings screenshots would blink when first viewed has been fixed.
  • A bug that caused the “Season ends” timer for the Battle Pass season to be cut off in the promo block has been fixed.


[hr][/hr]
Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.