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Eclipsed Improvements | Update 34.1



[h4]2024 Total Solar Eclipse[/h4]
Watch the Moon completely block out the Sun across parts of Mexico, the United States, and Canada in our simulation of the April 8, 2024 total solar eclipse. Check it out under:
Home > Open > Total Solar Eclipse on April 8, 2024

Learn more about this eclipse.


[h4]Chaotic Collisional Aftermath[/h4]
Immerse yourself in chaos as gas clouds expand and rock fragments collide in the aftermath of collisions. We've updated our particle system to preserve performance while simulating fuller, more realistic collisions.


Before

After



[h4]Custom Habitable Range[/h4]
Customize the habitable temperature and atmospheric pressure of your planets for more unique vegetation and city lights coverage.


[h4]More Highlights[/h4]
Explore the chaos of the fictional planetary system of Trisolaris from The Three-Body Problem. The number of objects gravitationally interacting makes it impossible to predict the planet's orbits, called the three-body problem.



All gasses in a planet's atmosphere now contribute to its color and opacity instead of just the 4 gasses with the most mass.


Before - Additional sulfur dioxide does not make the atmosphere more opaque or tint it orange.

After - Additional sulfur dioxide makes the atmosphere more opaque and tints it orange.




An object's material composition now just shows the list of materials currently in the object by default. We’ve also added an Add New Materials button.


Before

After




Use the new Hide Dust Clouds toggle to look at planet surfaces and see collisions through thick clouds of dust.



The object properties panel has been greatly optimized, making it faster to open and switch objects.


Completely swap one material on a planet for another with one tap. What would Earth look like if you switched out all the water for methane?



This update is brought to you by our completely new build system, which automatically creates different versions of Universe Sandbox whenever one of our team members updates the code it’s built on, allowing us to test and release new features even faster.


Listen to your favorite Universe Sandbox track over and over again by looping them under
Settings > Audio > Music Controls > Loop Track


Check out the full list of What's New in Update 34.1

Please report any issues on our Steam forum, on Discord, or in-game via Home > Send Feedback.

Universe Sandbox 2023 Retrospective


We’ve got a lot planned for 2024, including a massive graphics upgrade, collision and cratering improvements, getting Universe Sandbox on mobile devices (iOS & Android), and more! We’ll go into more exciting details in our upcoming 2024 Roadmap post, but first, let’s reflect on some achievements from 2023.

[h2]1[/h2]
[h5]Spherical cow[/h5]

We added one new human-scale object last year - a spherical cow. A spherical cow refers to a joke that when physicists want to make a problem easier to handle, they sometimes simplify it so much it’s no longer realistic.


[h2]4[/h2]
[h5]Significant updates to Universe Sandbox[/h5]
  • A Comet, an Asteroid, and a Planet Walk into the Solar System | Update 32.2 | March 2023
  • Grand Collision Unification | Update 32.3 | June 2023
    • Combined our two previous collision models for more realistic shockwaves, heating, and overall destruction.
  • Gravity Simulation Upgrade | Update 33 | August 2023
    • Overhauled our gravity simulation to increase accuracy, stability, and performance to run simulations even faster.
  • Terraforming | Update 34 | December 2023
    • Added 8 new materials (for a total of 12), including oxygen and carbon dioxide, to realistically simulate, construct, and terraform planets and atmospheres.
    • Finally simulating the lakes of liquid methane on Titan.

The Gravity Simulation Upgrade and Terraforming were major milestones from our 2023 Roadmap post.


[h2]8[/h2]
[h5]New materials[/h5]

We added
  • Helium
  • Carbon dioxide
  • Oxygen
  • Sulfur dioxide
  • Methane
  • Nitrogen
  • Argon
  • Ammonia

Alongside the existing materials, silicate, iron, hydrogen, and water to Universe Sandbox. Now you can terraform planets and simulate atmospheres more realistically than ever.


[h2]36[/h2]
[h5]New simulations and guides added to Universe Sandbox[/h5]

Check out the 31 new simulations, including the Bombard Moon with Materials (below), and 5 new guides, including Terraforming Mars and Searching for Supermassive Black Holes, under
Home > Open
and
Home > Guides

[h2]727[/h2]
[h5]Highest number of concurrent users in Universe Sandbox[/h5]

Easily surpassing the previous highest number of 648 on December 24, 2021. January 30, 2023 must have been a great day to cause celestial havoc.

[h2]2,336[/h2]
[h5]Positive Steam reviews in 2023[/h5]

We’re truly amazed and humbled that we are rated “Overwhelmingly Positive,” both recently and all-time on Steam. Over 96% of all reviews we’ve received are positive.


[h2]2,405[/h2]
[h5]New code commits, or changes, made to Universe Sandbox through GitHub, the platform we use to maintain and manage our code[/h5]

The most code commits occurred during the week of December 3, right before Terraforming | Update 34 was released, with 87 commits. A single commit can be a simple typo correction or a whole new feature


[h2]9,757[/h2]
[h5]Discord users on our server[/h5]

It’s great to see your constructive discussion and creations on our server, which has grown by almost 20% in the last year. 10,000 is so close, let’s hit 12,000 this year! Join us on Discord.

[h2]15,747[/h2]
[h5]Simulations shared in the Universe Sandbox Steam Workshop in 2023[/h5]

That's more than 43 simulations shared every single day! There are over 50,000 total simulations shared on the Steam Workshop for you to explore and be inspired by.


[h2]25,326[/h2]
[h5]Files uploaded on our team messaging app, Slack, in 2023[/h5]

That’s more than 3 times as many as last year, including screenshots and videos of features in progress, log files for resolving issues, and images of bugs, like those below.
A moon bounces off a planet instead of colliding with it while testing new collision physics (new collision physics are work in progress).

Experimenting with new graphics rendering technology made Earth a bit lumpy (don’t worry, it’s a sphere again).

[h2]56,466[/h2]
[h5]Messages sent on Slack in 2023[/h5]

Giant Army has been entirely remote since its founding in 2011, and with 13 team members across 4 continents and 6 time zones, messaging on Slack is how we get most of our work done.

[h2]592,638*[/h2]
[h5]Times the ‘Welcome to Universe Sandbox’ guide was played in 2023[/h5]

Whether you’re a new player or just wanted a refresher, we hope you enjoyed learning about the beauty of our universe. And how to destroy it.


[h2]1,005,262*[/h2]
[h5]Times the Planetscaping tool was used in 2023[/h5]

The Planetscaping tool became even more powerful with the ability to add individual materials. Seeing the passion and attention to detail you all put into customizing planets is fantastic.


[h2]1,380,778*[/h2]
[h5]Times supernovas went off in Universe Sandbox in 2023[/h5]

Astronomers estimate there will be 1 supernova in the Milky Way every 100 years. They also think there are about 100 billion galaxies in the universe. Assuming all galaxies have a similar number of supernovas, about a billion occur each year.

We got about 1% of the way there in 2023. Turns out that even with everybody working together, recreating everything happening in the universe is hard.


[h2]6,265,426*[/h2]
[h5]New simulations created in Universe Sandbox in 2023[/h5]

That’s about one new simulation created every 5 seconds.


[h2]31,394,000+[/h2]
[h5]Views of Universe Sandbox videos and shorts on YouTube[/h5]

Getting an exact view count of every YouTube video that featured Universe Sandbox in 2023 is almost impossible, but we think this is a reasonable estimate (the actual number is larger). We appreciate every video posted and are glad so many people enjoy them!

Check out two of our most prolific YouTubers, Space Chip and Neptunian Guy.
* Due to a change in our analytics system, we have extrapolated 2023’s numbers based on the total increase in player activity on Steam.

[h2]What's Next?[/h2]
We’re already working on a major graphics upgrade, getting Universe Sandbox on mobile devices (iOS and Android), overhauling the framework that Universe Sandbox is built on, and more! Be on the lookout for more details in our 2024 Roadmap post.
[previewyoutube][/previewyoutube]
Collisions and surface simulation already run smoothly in Universe Sandbox on mobile devices. This video was taken before Terraforming | Update 34. Universe Sandbox on mobile will have the same features as on desktop.

[h2]And Most Importantly[/h2]
Thank you. All of your kind words, feedback, and excitement inspire us to continue our mission of creating a realistic, interactive simulation of the amazing universe we find ourselves in. We believe that giving people the power of unlimited creation and destruction is the best way to discover its awesomeness.

We’re able to keep improving Universe Sandbox year after year because of your support, and we are truly grateful. There is so much more we want to bring to Universe Sandbox, and we can’t wait to do it.

The Universe Sandbox Team
Dan, Chris, Georg, Jonathan, Rappo, Mat, Jacob, Erika, Brendan, Anders, Brent, Pavel, and Conrad

Universe Sandbox on GeForce NOW



Universe Sandbox is now available to play on GeForce NOW, NVIDIA’s cloud-based game streaming service!

GeForce NOW connects to digital PC game stores like Steam and Epic Games so you can play games you already own in the cloud and stream them to any compatible device in real time.

Bend the laws of gravity, collide planets, boil away oceans, fire epic space lasers, and customize your universe in real time with cloud-based gaming streamed directly to any supported device. And check out our newest update to simulate, construct, and terraform planets and atmospheres more realistically than ever with new materials including oxygen and methane!

If you own Universe Sandbox on Steam, you can play Universe Sandbox on GeForce NOW by

  1. Launching GeForce NOW in your browser or downloading the GeForce NOW application
  2. Creating a free account (free accounts may have multi-hour waits before you are able to play. You can skip the queue with a paid account)
    https://www.nvidia.com/en-us/geforce-now/memberships/
  3. Linking your Steam account
  4. Going to your Games library
  5. Playing Universe Sandbox

Learn more on NVIDIA’s GeForce NOW page.

Any saved simulations and objects you have will be accessible in GeForce NOW, and any saved simulations you create while playing through the service will be available after your session.

If you don't own Universe Sandbox, you can buy it on Steam.

Terraforming | Update 34


Simulate, construct, and terraform planets and atmospheres more realistically than ever before with new materials! Planet sizes, atmospheric heating, gas and liquid colors, and more are now simulated based on the mass and phase of each material in a planet’s composition.

Learn more about how we simulate materials in two new guides
Home > Guides > Tutorials > Playing with Materials Home > Guides > Science > Terraforming Mars

[h4]New Materials[/h4]
Terraform planets, rain down oceans, and expand atmospheres with 8 new materials (for a total of 12) using the Material or Planetscaping tools, or adjust the materials directly under
Properties > Composition
In addition to silicate, iron, hydrogen, and water, we are now simulating helium, carbon dioxide, oxygen, sulfur dioxide, methane, nitrogen, argon, and ammonia.


[h4]Planet Atmospheres[/h4]
Create pleasant Earth-like or oppressive Venus-like atmospheres by adjusting the mix of materials in the atmosphere. Atmosphere colors are based on the amount of gas in a specific area, with thicker atmospheres being harder to see through.


[h4]Material Collisions[/h4]
Bombard planets with materials to see their atmospheres and oceans indefinitely altered. Watch oceans boil, creating vapor-filled atmospheres. Impacts create shockwaves that push gases and punch holes in the atmosphere.


Before

After



[h4]Object Size from Composition[/h4]
We’re using complex models of materials under the intense heat and pressure inside planets to compute realistic planet sizes.


[h4]More Highlights[/h4]
Material colors are based on their real-life properties. Materials blend on the surface of planets and moons so you can watch oceans and gas clouds mix in real time. You can also customize material colors under
View > Advanced View Settings > Materials


Adding materials beyond water allows us to simulate Titan’s methane lakes. In the future, these new materials will also be the foundation for simulating life.


The 4 materials with the most mass will automatically be simulated across an object's surface, indicated by a dot, similar to how water was simulated. You can also override this and choose any 4 materials to simulate across an object’s surface.



We’ve added a collection of material simulations so you can compare how they change phase between solid, liquid, and gas
Home > Open > Materials
The simulation below shows Earth with different materials in each column and a different amount of that material as a liquid in each row. Some evaporate immediately, and some stay liquid under Earth-like conditions.



Easily change the atmospheres of custom planets, old and new, using atmosphere presets of known terrestrial planets. This interface is a work in progress.



Materials masses can be viewed and adjusted by phase (solid, liquid, gas) or collectively at once under an object’s Composition.



More accessible View toggles make it easy to turn on surface lock, illuminate the dark side of planets, or toggle the visibility of atmospheres and clouds.



City Lights and Vegetation now require a habitable gas pressure of 0.6 to 1.6 bars and a new habitable temperature of -25 °C to 55 °C (previously -55 °C to 55 °C) and to appear when set to “If Habitable.”



Use object Markers (formerly called Icons) to clearly see the position and movement of objects and particles in a simulation, like nebula in a galaxy, under
View > Markers


Check out the full list of What's New in Update 34

Please report any issues on our Steam forum, on Discord, or in-game via Home > Send Feedback.

[h4]Known Limitations & Planned Improvements[/h4]
  • Only water vapor and gaseous carbon dioxide contribute to our simple atmospheric heating model. We plan to add heating from methane and other greenhouse gases in the future.
  • Silicate and iron can only exist on the inside of a planet, not on the surface or in the atmosphere.
  • To minimize the impact to performance, only a maximum of 4 materials can be simulated flowing across an object’s surface at a time. We plan to increase the number of materials simulated on object surfaces in the future.
  • When a new material replaces one of the 4 simulated materials, it is evenly distributed over the surface, which can cause an atmosphere to seemingly “pop” into existence.
  • Materials not simulated across the surface of objects do affect their atmospheric heating, but do not affect the atmosphere opacity.
  • Planning updates to the materials interface, including:
    • Viewing materials as a percentage of the mass
    • Updated Phase Diagram interface
    • Updated Atmosphere Preset selection interface
    • Better explanation of the Composition cutaway view
    • Add the ability to easily replace one material with another
  • The maximum speed liquids and gases can flow across object surfaces is slower than the maximum speed of material phase changes and simulation speed.
  • Computing planet radii from their composition does not take into account the object’s surface temperature (so heating a gas giant won’t make it expand, for example).
  • Phase changes (like evaporation) do not affect the surface temperature of an object
  • Materials in small asteroids do not undergo phase changes.
  • Materials transferred during collisions are currently always transferred in the liquid phase (although they can change phase quickly after being transferred).
    The color of Titan’s atmosphere is not fully simulated because they are caused by tiny amounts of organic particles called tholins that are not simulated in Universe Sandbox. We plan to simulate the colors of hazes like those in Titan's atmosphere in the future.

Terraforming Preview | Adding More Materials to Universe Sandbox

The Moon is bombarded with asteroids made of carbon dioxide, sulfur dioxide, methane, and water. These materials are transferred to the Moon's surface, forming lakes that flow together and eventually evaporate to create an atmosphere.

Our new composition system, including eight new materials, like oxygen and methane, is still in active development and has not been released, but you can opt-in to a preview version now on Steam. Every planet in Universe Sandbox is simulated with a combination of materials, like iron and water, that are used to compute properties like planet radius and water flow. However, our current composition system is too simple to simulate phenomena like lakes of liquid methane on Saturn’s moon Titan. Our new system will allow you to realistically simulate planet surfaces and atmospheres, accurately terraform planets, and more.

[h4]Try the Terraforming | Update 34 preview right now![/h4]
Eight new materials and our new composition system are now available for testing and feedback. Learn how to opt-in to a preview version on Steam:
https://universesandbox.com/support/previewversion

[h3]Material Properties in Universe Sandbox[/h3]
The Composition tab shows material properties, including total mass, the percentage and mass in each phase (solid, liquid, and gas), and more. This feature and interface are a work in progress.

[h4]Current Composition System[/h4]
Universe Sandbox’s current composition system uses four materials (iron, silicate, water, and hydrogen) each with a set of physical properties including
  • Density - to compute an object’s mass and radius and determine where materials are within a planet (for example, iron is the densest so it's at the core).
  • Thermal capacity - energy required to increase the material’s temperature by one degree. Used to determine the Surface Heat Capacity of a planet.
  • Molecular weight - average mass of a molecule of the material. Used to create clouds of evaporating gas called volatiles.

Water, the only material currently simulated across an object’s surface, has some additional properties
  • Boiling point - temperature where a material changes from a liquid to a gas
  • Melting point - temperature where a material changes from a solid to a liquid
  • Mass of the material in each phase (solid, liquid, or gas)
  • Liquid and solid density, heat of fusion, and heat of vaporization - to determine how fast water flows, evaporates, and freezes on planet surfaces
  • Realistic (and customizable) colors

[h4]New Composition System[/h4]
Our new composition system has 12 materials: iron, silicate, water, hydrogen, helium, carbon dioxide, oxygen, sulfur dioxide, methane, nitrogen, argon, and ammonia. These are the materials necessary to simulate the most interesting internal, liquid, and atmospheric properties of most objects in our Solar System. Many, like oxygen and carbon dioxide, will also be necessary for life simulation.

Each material has all the properties described above, and they will update in real-time according to the conditions on the planet (though iron and silicate will only exist inside planets and won’t have customizable colors). Want to know the freezing point of carbon dioxide or see how fast it’s evaporating on your custom planet? We’ll simulate it in real time.

[h3]Using New Materials for Simulation[/h3]
Titan with realistic lakes of liquid methane in turquoise at its poles. The Liquid Depth Data View shows the depth and location of the methane lakes.

[h4]Material Phases[/h4]
In our new system, all new materials can exist inside of, on the surface of, or in the atmosphere of a planet. A material’s phase will be simulated based on its temperature and pressure using something called a phase diagram. Our phase diagrams, which show a material’s state at different temperatures and pressures, are based on data taken in labs as well as geological and astrophysical models of planets. Check out the real-life phase diagram of water from Wikipedia as an example, pictured below.

Phase diagram for water shows what phase water has at different temperatures and pressures. The Freezing and Boiling points are the temperatures at which water freezes and boils on Earth, and the triple point shows at what temperature and pressure water can exist as a solid, liquid, and gas at the same time. A supercritical fluid (which we have added to this diagram) has properties of both liquids and gases and is the phase state of atmospheres on gas giant planets. Source: Phase diagram. (2022, September 23). In Wikipedia. https://en.wikipedia.org/wiki/Phase_diagram

We plan to show the phase diagrams we’re using to simulate each material eventually, but right now, they’re primarily for testing. Our phase diagrams have been simplified for performance reasons but still closely reflect the scientific phase diagrams. You can compare our water phase diagram below, which has been edited for clarity, to the real-life phase diagram of water above.

The phase diagram for water to be implemented in Universe Sandbox. This diagram has been simplified compared to the scientific phase diagram for water above for performance. It has also been edited for clarity.

[h4]Planet Interiors[/h4]
The cores of planets are hot and under intense pressure. These extreme conditions affect a material's phase and density and thus the volume the material takes up in a planet’s interior. We’re using realistic models of planet density to compute and dynamically update planet radii from their compositions.

This graph shows the calculated density of Earth based on depth (or radius, 0 km being the core and 6,371 km the surface) in our in-game model (top) compared to a scientific model of Earth’s density (bottom; from A. M. Dziewonski, D. L. Anderson (1981). "Preliminary reference Earth model". Physics of the Earth and Planetary Interiors. 25 (4): 297–356. via Wikipedia). This feature and interface are a work in progress.

The graphs above show Earth’s density based on depth (or radius) in Universe Sandbox (top) compared to a scientifically researched model (bottom). While our in-game model is simplified, both graphs have the same shape and similar densities when compared to the radius. Comparing models allows us to check the integrity of our in-game model.

Our new composition model is more realistic but does not account for the porosity, or amount of tiny holes, of the internal structure of some objects, like the Moon. This means our model simulates some object radii slightly smaller than in real life. To account for this, we’ve added a porosity factor, which is usually an increase of a few percent, to adjust known object radii to match their real values.

The materials on the inside of planets, including iron and silicate (which are only simulated in planet interiors), do not mix together like materials on the surface or in atmospheres. Instead, we simulate planet interiors with layers of individual materials to accurately compute their radii.

The cut-away view of Earth shows the individual materials (upper left), temperature (bottom), and phase (upper right) of each material from the inside out. We can see the model of Earth’s interior in Universe Sandbox has a very hot, solid iron core, a layer of molten liquid iron above it, and a layer of hot, solid silicate that cools as it gets closer to the crust.

[h4]Surfaces[/h4]
Planetscaping materials onto the surface of a blank planet while they flow together. As the simulation speed increases, the liquid methane, nitrogen, and sulfur dioxide start to evaporate, creating opaque atmospheres above their liquid surfaces. Planetscaping materials and the Planetscaping tool interface are works in progress.

Planets can be constructed with any (or all) of the materials available in Universe Sandbox using the Planetscaping tool, Material tool, or an object’s Composition tab. The four materials with the most mass are automatically simulated across an object's surface, similar to how water is simulated now. You’ll also be able to override this and choose which four materials to simulate across an object’s surface regardless of mass.

Surface materials freeze into ices, evaporate to become part of the atmosphere, and melt or condensate to flow together and form oceans. This allows us to realistically simulate phenomena like the lakes of liquid methane on Saturn’s moon Titan and plumes of gas evaporating into the atmosphere during collisions.

Ceres, a dwarf planet in the asteroid belt, collides with Earth. The surface heating on impact causes the ocean to boil, creating an opaque patch of atmosphere above the impact region. The small fragments colliding with Earth push the atmosphere upon entry, creating holes and dense shockwaves that create ripples in the atmosphere.

We plan to increase the number of simulated surface materials in the future, but we’re still determining the best way to do that without decreasing performance. For now, we’ve found that four materials allow for realistic simulation and fun experimentation without significantly affecting performance.

We simulate material colors on the surface and in the atmosphere based on their thickness and scientific measurements of how much light they absorb and emit. The colors of materials in each phase are also customizable across the simulation. For example, liquid water has the same base color on all planets (not including other color changes from the atmosphere or starlight).

Our material color simulation only simulates single material colors and doesn’t include any complex particles that might normally be suspended in them in real life. This means Venus and Titan may not look completely realistic yet because their atmosphere color comes from tiny amounts of complex materials not in Universe Sandbox. We are actively working on the best way to realistically simulate these colors.

[h4]Atmospheres[/h4]
Planetscaping gaseous oxygen into Earth’s atmosphere creates an opaque area that expands outwards. Adding materials to planet atmospheres and the Planetscaping tool interface are works in progress.

Atmosphere color, opacity, amount of atmospheric heating (the greenhouse effect), and amount of Rayleigh scattering (which determines how light scatters in the atmosphere and is what makes Earth’s daytime sky appear blue) on planets is realistically simulated from the mixture of gasses in a planet’s atmosphere.

You can create realistic Earth-like atmospheres for habitable planets and oppressive Venus-like atmospheres just based on their compositions. Currently in Universe Sandbox, this is only possible by manually changing a planet’s Infrared Emissivity, which can increase the amount of heat the atmosphere of a planet retains.

The color and opacity are simulated locally throughout a planet's atmosphere. If you add lots of oxygen in a single region of a planet’s atmosphere, it will get more opaque and change color based on the amount of oxygen in just that area.

[h3]New Minimum Operating System Requirements[/h3]
To add new materials and eventually simulate more than four materials across planet surfaces, we will be dropping support for Windows 7 when this feature is released.

While it is never fun to have support dropped, this will affect just 0.25% of our users and will allow us to leverage newer computational methods to increase the performance of our surface simulation.

We’ll make sure all users who are affected by this change will be able to access the final version of Universe Sandbox with Windows 7 support.

[h3]What’s Still Being Worked On?[/h3]
Many small moons orbit close to Earth, colliding with each other and Earth. Collisions with Earth cause superheated patches of ocean to evaporate and transfer the material from the small moon to Earth.

We’ve been prioritizing designing the properties, data views, and tools for you to easily construct atmospheres, build and terraform planets, and track these materials, but the interface for using them is still a work in progress.

Planets saved in previous versions of Universe Sandbox will only have the previous four materials, which will look and behave differently in our new composition system. Imagine Earth with a pure hydrogen atmosphere - not very realistic. We’re still trying to make this process as smooth as possible, and eventually, you’ll be able to easily update your planet’s atmosphere to be similar to Earth, Venus, Mars, or Titan.

And like any new feature, there may be bugs we have yet to find and fix - and you can help!

[h3]Try the Terraforming | Update 34 preview right now![/h3]
Eight new materials and our new composition system are now available for testing and feedback. Learn how to opt-in to a preview version on Steam:
https://universesandbox.com/support/previewversion

Let us know what you think and show us what you do with these new materials!

Join our community discussions on our Steam Forum and our official Discord community.