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Pizza Tower News

2023's best gaming soundtrack was co-created by a high school student and a first-time composer




Pizza Tower looks and sounds like practically nothing else in gaming right now, its wacky '90s Cartoon Cartoon-style animation accompanied by a bafflingly catchy soundtrack—think classic blue sky, turn-of-the-millennium Sega vibes pushed to even greater heights. Of its two primary composers, Ronan "Mr. Sauceman" de Castel came to music late, with Pizza Tower not only being his first professional work, but first publicly available music, period. Catching up with the other main composer, ClascyJitto (also credited as Frostix), I found out that while they've been publishing their own work for a lot longer, they're also still in high school...
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Despite music being just 'a hobby' this composer co-created one of the year's best soundtracks




It's early days, but 2023 already seems to have a defining breakout indie hit: Pizza Tower, a breakneck platformer that combines some of the best elements of Wario Land and 2D Sonic with an art style like an alternate-timeline's '90s Nickelodeon cartoon. It also sounds incredible, like a 2D platformer soundtrack has no right to go this hard, but Ronan "Mr. Sauceman" de Castel and ClascyJitto (also credited as Frostix) made it happen...
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Patch Notes v1.0.311

- Updated the "Whoop This!" description to be more accurate.
- Fixed a crash when exiting at the start of the final phase in the final boss.
- Fixed an issue where the final boss wouldn't die in the final hit of the first phase sometimes.
- Fixed an issue where dying at any boss wouldn't reset the per level timer.
- Fixed an issue where completing the final level using the gate, then completing the final level naturally in another save file would disable some objects and end in an unintended way.

Patch Notes v1.0.31

- Updated the credits.
- Fixed an issue where booting up the game in fullscreen would make it disappear from the taskbar.
- Fixed an issue where VSync (whether turned on or off) would mess with the rendering when resizing the window after switching window mode.

New Regional Prices + Steam Deck Verified + Patch Notes v1.0.3

The new regional prices are here! Again, apologies for the inconvenience.

These are the updated prices:

CNY: 68.00
GBP: 14.99
CAD: 21.99
AUD: 28.95
JPY: 1,980
KRW: 21,000
RUB: 419
ARS: 224,99
BRL: 36,99
CHF: 19.00
CLP: 9.500
COP: 40.000
HKD: 119.00
IDR: 135 999
INR: 565
KZT: 2 650
MYR: 38.00
NOK: 140,00
NZD: 23.99
PHP: 499.95
PLN: 71,99
QAR: 41.99
THB: 369.00
TRY: 31,00
UAH: 279
UYU: 429
VND: 188.000
ZAR: 120.00

We are also now Steam Deck Verified! So now you can have Pizza Tower on the go, instead of waiting for a port to you-know-where, which I can guarantee you will not come out anytime soon.

Now onto the patch notes:
- Updated the credits.
- Added a new deadzone option for moving while crouching.
- Added a VSync option in the Video options. (OFF by default)
- Added key_up/left/right/down to the english.txt file.
- Reworked the pattern palette system, which should have a better performance now.
- You can no longer pause during the death animation in the bosses.
- The tutorial in Gnome Forest no longer drains your combo.
- Increased the deadzone default for Superjump walking slightly.
- Moved Gustavo's position to be less confusing in Ancient Cheese in that one bomb section.
- Optimized Peppibot Factory to not take up too much texture pages.
- Fixed a crash when killing an enemy with Mort.
- Fixed an issue where Pepperman could disappear when becoming small.
- Fixed an issue where tabbing out in Windowed mode would mess up the rendering.
- Fixed an issue where getting out of the taxi as Gustavo would still use the Peppino sprites.
- Fixed an issue where the music would continue playing even after exiting a level
- Fixed an issue where the game wouldn't take screenshots at all.
- Fixed an issue where the xscale wouldn't reset correctly in the trash roll.
- Fixed an issue where the camera wouldn't reset correctly in Pig City after using the grind rails as Gustavo.
- Fixed a crash in the final phase of the final boss.