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New REMORE Tech Demo – Patch Note Preview #1



In preparation for New REMORE Tech Demo, we have listed the Patch Notes below!

[h2]Tech Demo - Patch Note Preview #1[/h2]

    [h3] Expedition[/h3]
    • The Stage Concept has been changed.
      • The existing campaign concept has been removed, allowing Free Movement Mode between Stages.
    • The Map can be opened during Expeditions.
      • Map is divided into three parts depending on the scale of the Stage.
      • You will discover new landmarks that acts as an entrance to the Catacombs on certain Stages.
    • Information Window can be opened during Expeditions.
      • You can check current Expedition Member Information.
    • Special Objects have been added to the stage.
      • Guiding Pillar
        • This new holy artifact exists in every Stage.
        • The goal of the Expedition is to purify the Guiding Pillar as you venture deeper.
        • When you start purifying the Guiding Pillar, all Enemies on the Stage will notice you and become aggressive.
        • If the Survivor purifying the Guiding Pillar maintains the process for one turn, the Guiding Pillar will be successfully purified, and all Enemies will die thus ending the battle.
        • After purifying a Guiding Pillar, your Will increases and your Field of Sight within the Stage increases.
    • Crimson Lily Mist
      • A harmful fog that exists within specific Stages.
      • Inside the Crimson Lily Mist, you will use HP instead of TP when moving.
      • If your health reaches 0 within the Crimson Lily Mist, you will become Charmed instead of dying.
    • Red Canopy
      • A passable overhead railing that exists within specific Stages.
      • Outside the Red Canopy, visibility within and beyond the Red Canopy is limited.
      • You can only see beyond the Red Canopy when you step past it.

    [h3] Battle System[/h3]
    • If you spot an enemy or if an enemy spots you during Free Movement Mode, you will switch to Turn-based Mode and Combat will begin.
      • The battle ends when all Enemies in the Stage are killed.
      • The battle ends if the Guiding Pillar is purified.
    • Attack Skills and Enemies now have their own Offensive and Defensive Attributes.
      • Skills that are strong against certain Attributes deal more damage, while Skills that are weak against certain Attributes deal less damage.
        • Slash
        • Blunt
        • Pierce
    • The Battle System has been completely revamped.
      • “Caught” has been removed.
      • You can perform an “Ambush” attack when attacking from outside the enemy’s line of sight.
      • You can “Surround” enemies whose sides are blocked by tiles and/or Friendly Survivors.
        • You can use the “Pincer” attack against Surrounded enemies.

    [h3] Catacombs (Hideout)[/h3]
    • The following content has been removed, and the associated NPCs have been removed accordingly.
      • Food, Sleep removed
      • Toll development/Craft removed
      • Trader removed
      • Scavenge removed
    • The following content has been added/reorganized, and related NPCs have been added accordingly.
      • Organizing Expedition
        • Available by interacting with Scribe Guiseppe.
        • You can organize an Expedition with 3 playable Survivors who joined your party.
      • Departure
        • Can be used by interacting with the Scout NPC.
        • You can move necessary Items to your Inventory before your departure.
        • You can use any unlocked Catacombs entrances as your starting location when beginning your Expedition.
      • Memolith Binding
        • Available by interacting with Lightkeeper Ellen.
        • Collect “Memolith Fragments” during your Expeditions and obtain memories that can be bound to your Survivors when you return to the Catacombs.
        • 2 Shared Memolith and 1 Dedicated Memolith can be bound to 1 Core Block.
          • In the case of Shared Memoliths, they are not bound (even if bound) and can be shared by multiple Survivors.
        • When you complete 3 Memoliths to a Core block, the memories are purified, and new Abilities are awakened.
        • There is no separate cost for Memolith Binding.
      • Blacksmith
        • Available by interacting with Blacksmith Fabrice.
        • The Blacksmith disassembles Equipment to gain Experience Points.
        • Equipment Disassembly is available from Lv. 1, and Equipment Crafting is available from Lv. 2.
          • This feature replaces the existing “Weapon Modification” system.
        • Equipment can be Crafted in Three Stages.
          • When the production gauge exceeds 100, it is considered a “Great success”.
          • When “Flash of Inspiration” is activated, you can craft more powerful Equipment.
          • Weapon Rarity increases when “Great Success” and “Flash of Inspiration” are applied simultaneously.


    Thank you, Survivors! See you inside the dark unknown!
    REMORE