New REMORE Tech Demo – Patch Note Preview #1

In preparation for New REMORE Tech Demo, we have listed the Patch Notes below!
[h2]Tech Demo - Patch Note Preview #1[/h2]
[h3] Expedition[/h3]
- The Stage Concept has been changed.
- The existing campaign concept has been removed, allowing Free Movement Mode between Stages.
- The existing campaign concept has been removed, allowing Free Movement Mode between Stages.
- The Map can be opened during Expeditions.
- Map is divided into three parts depending on the scale of the Stage.
- You will discover new landmarks that acts as an entrance to the Catacombs on certain Stages.
- Map is divided into three parts depending on the scale of the Stage.
- Information Window can be opened during Expeditions.
- You can check current Expedition Member Information.
- Special Objects have been added to the stage.
- Guiding Pillar
- This new holy artifact exists in every Stage.
- The goal of the Expedition is to purify the Guiding Pillar as you venture deeper.
- When you start purifying the Guiding Pillar, all Enemies on the Stage will notice you and become aggressive.
- If the Survivor purifying the Guiding Pillar maintains the process for one turn, the Guiding Pillar will be successfully purified, and all Enemies will die thus ending the battle.
- After purifying a Guiding Pillar, your Will increases and your Field of Sight within the Stage increases.
- This new holy artifact exists in every Stage.
- Guiding Pillar
- Crimson Lily Mist
- A harmful fog that exists within specific Stages.
- Inside the Crimson Lily Mist, you will use HP instead of TP when moving.
- If your health reaches 0 within the Crimson Lily Mist, you will become Charmed instead of dying.
- A harmful fog that exists within specific Stages.
- Red Canopy
- A passable overhead railing that exists within specific Stages.
- Outside the Red Canopy, visibility within and beyond the Red Canopy is limited.
- You can only see beyond the Red Canopy when you step past it.
- A passable overhead railing that exists within specific Stages.
[h3] Battle System[/h3]
- If you spot an enemy or if an enemy spots you during Free Movement Mode, you will switch to Turn-based Mode and Combat will begin.
- The battle ends when all Enemies in the Stage are killed.
- The battle ends if the Guiding Pillar is purified.
- The battle ends when all Enemies in the Stage are killed.
- Attack Skills and Enemies now have their own Offensive and Defensive Attributes.
- Skills that are strong against certain Attributes deal more damage, while Skills that are weak against certain Attributes deal less damage.
- Slash
- Blunt
- Pierce
- Slash
- Skills that are strong against certain Attributes deal more damage, while Skills that are weak against certain Attributes deal less damage.
- The Battle System has been completely revamped.
- “Caught” has been removed.
- You can perform an “Ambush” attack when attacking from outside the enemy’s line of sight.
- You can “Surround” enemies whose sides are blocked by tiles and/or Friendly Survivors.
- You can use the “Pincer” attack against Surrounded enemies.
- “Caught” has been removed.
[h3] Catacombs (Hideout)[/h3]
- The following content has been removed, and the associated NPCs have been removed accordingly.
- Food, Sleep removed
- Toll development/Craft removed
- Trader removed
- Scavenge removed
- Food, Sleep removed
- The following content has been added/reorganized, and related NPCs have been added accordingly.
- Organizing Expedition
- Available by interacting with Scribe Guiseppe.
- You can organize an Expedition with 3 playable Survivors who joined your party.
- Available by interacting with Scribe Guiseppe.
- Departure
- Can be used by interacting with the Scout NPC.
- You can move necessary Items to your Inventory before your departure.
- You can use any unlocked Catacombs entrances as your starting location when beginning your Expedition.
- Can be used by interacting with the Scout NPC.
- Memolith Binding
- Available by interacting with Lightkeeper Ellen.
- Collect “Memolith Fragments” during your Expeditions and obtain memories that can be bound to your Survivors when you return to the Catacombs.
- 2 Shared Memolith and 1 Dedicated Memolith can be bound to 1 Core Block.
- In the case of Shared Memoliths, they are not bound (even if bound) and can be shared by multiple Survivors.
- When you complete 3 Memoliths to a Core block, the memories are purified, and new Abilities are awakened.
- There is no separate cost for Memolith Binding.
- Available by interacting with Lightkeeper Ellen.
- Blacksmith
- Available by interacting with Blacksmith Fabrice.
- The Blacksmith disassembles Equipment to gain Experience Points.
- Equipment Disassembly is available from Lv. 1, and Equipment Crafting is available from Lv. 2.
- This feature replaces the existing “Weapon Modification” system.
- Equipment can be Crafted in Three Stages.
- When the production gauge exceeds 100, it is considered a “Great success”.
- When “Flash of Inspiration” is activated, you can craft more powerful Equipment.
- Weapon Rarity increases when “Great Success” and “Flash of Inspiration” are applied simultaneously.
- When the production gauge exceeds 100, it is considered a “Great success”.
- Available by interacting with Blacksmith Fabrice.
- Organizing Expedition

Thank you, Survivors! See you inside the dark unknown!
REMORE