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PAYDAY 2: Update 240 Changelog

PAYDAY 2: Update 240 Changelog

[h2]Update Size: 114MB[/h2]

[h3]Heist optimizations & changes[/h3]
  • Optimized Hell's Island with portals
  • Optimized Border Crossing Heist with portals
  • Optimized Bulucs Mansion Heist with portals
  • Optimized San Martin Heist with portals
  • Optimized White House with portals
  • Fixed a bug on Hell's Island where team AI could get stuck out of bounds
  • Fixed a bug where "Buy all assets" in mission briefing no longer lets you buy all assets if you do not have enough cash
  • Fixed an issue on Diamond Heist where a guard would get stuck in a certain position


[h3]Gameplay changes[/h3]
    Special enemies are now being tagged to register as special enemies. This means
  • Mini dozer, medic dozer, and headless dozer now counts as dozer spawns.
  • Medic dozer also counts as a medic spawn
  • Marshal shields counts in the spawn shield cap
  • Marshal shields and marksmen now counts as special enemies for skills & achievements
  • Fixed a bug with the enemy accuracy being too accurate at times
  • Fixed some weapon preset modifications intended for the minigun dozer applying to dozer instead of minigun dozer
  • Adjusted the fire mode tables for enemy AI to function more towards it's intended functionality


[h3]UI[/h3]
  • Adjusted so that weapon skins of same quality & bonus now stacks.
  • Adjusted so that "equipped to weapon" icon can be seen in weapon skin of the steam inventory menu.
  • Doubled the amounts of skill loadouts along with new requirements for some of the new ones.
  • Doubled the amount of mask & weapon inventory slots
  • Doubled the amounts of profile loadouts
  • Client players can now access sidejobs in lobbies
  • Added a new function to allow players to scroll through the history of chat messages in lobby menus and in-game heists using the arrow keys
  • Added a search box functionality for
    • Store- Masks
    • Store- Weapons
    • Outfits
    • Gloves
  • Near damage bonuses are now displayed in the optimal range stat with a "+"
  • Updated the preplanning icon in the mission briefing for Branchbank & Firestarter Day 3 to use the proper Branchbank icon.
    • Fixed a couple of bugs regarding UI-elements
    • renaming weapon/skill no longer opens lobby chat when pressing t
    • lobby chat no longer gains focus from mouse press on input or scrolling when renaming weapon/skill
    • Fixed scroll bar visibility issues in hud chat
  • Added a toggle setting to show ammo in reserves instead of total magazine & reserve ammo


[h3]Weapons & mods[/h3]
  • Fixed a bug with weapon reload stop not working when it's meant to be interrupted
  • Allow weapon mods that add falloff to display it on a weapon in the inventory
  • Optimal range stat in the inventory will now be able to display how mods have an effect on it
  • Fixed a crash with updating weapon charms
  • Fixed a crash when updating the bullet belt on SG Versteckt 51D LMG
  • Fixed a crash when syncing under-barrel switch
    • Added weapon stats boosts normally only obtainable through skins to be purchasable for continental coins.
    • Total Ammo (+4) for the IZHMA 12G Shotgun.
    • Damage (+1) for the MA-17 Flamethrower.
    • Stability (+8) for the Deagle Pistol, AMR-16 Rifle, Eagle Heavy Rifle and Tempest-21 Rifle.


[h3]Gamemode[/h3]
  • Special events will now be re-enabled on specific time & dates


[h3]Achievements & Side jobs[/h3]
  • Daily side job "Target Practice: Sentry Practice" now counts kills from suppressed sentry gun
  • Daily side job "Bulldozer" now counts kills of all types of bulldozers (adding medic, minigun, and special bulldozer)
  • Daily side job "Build a raft of shields" now counts kills of marshal shield
  • Daily side job "A Trip Down Memory Lane" now counts No Mercy as a classic heist
  • Event side job "Dozers killed" now counts kills of all types of bulldozers (adding medic, minigun, and special bulldozer)
  • Event side job "Special Enemies Killed" now counts kills of all types of specials (adding minigun and medic bulldozer, marshal shield, and sniper)
  • Achievement "Close Shave" now counts kills of marshal shield and sniper
  • Achievement "Precision Aiming" now counts kills of all types of bulldozers (adding medic, minigun, and special bulldozer)
  • Achievement "Bang for the Buck" now counts kills of all types of bulldozers (adding medic, minigun, and special bulldozer)
  • Achievement "Are You Kidding Me" now counts kills of all types of bulldozers (adding medic, minigun and special bulldozer)
  • Achievement "The Man With the Golden Gun" now counts kills of all types of bulldozers (adding medic, minigun, and special bulldozer)
  • Achievement "Surprise Motherfucker" now counts kills of all types of bulldozers (adding medic, minigun, and special bulldozer)
  • Achievement "Knockout!" now counts kills of all types of bulldozers (adding medic, minigun and special bulldozer)
  • Achievement "Knock, Knock" now counts kills of marshal shield
  • Achievement "Police Brutality" now counts kills of marshal shield
  • Achievement "Fool Me Once, Shame on..." now counts kills of marshal shield
  • Achievement "UMP for Me, UMP for You" now counts kills of all types of Russian specials (adding minigun and medic bulldozer, marshal shield, and sniper)
  • Achievement "A Trip Down Memory Lane" now counts No Mercy as a classic heist
  • Achievement "Maximum Penetration" now counts kills of marshal shield
  • Achievement "Hedgehog" now counts kills of all types of bulldozers (adding medic, minigun, and special bulldozer)
  • Safehouse trophy "Medic" now counts kills of medic bulldozer
  • Safehouse trophy "Dozer" now counts kills of all types of specials (adding minigun and medic bulldozer, marshal shield, and sniper)
  • Safehouse trophy "Big Daddy" now counts kills of all types of bulldozers (adding medic, minigun and special bulldozer)


[h3]Others[/h3]
  • Fixed an issue where some platform players had a loud sound at the start of the intro video
  • Updated the translator plauqe in the safehouse
  • Fixed a crash in civilian damage if the unit was missing some features
  • Fixed a crash when civilians are damaged by fire
  • Fixed an issue where recently played with on Steam didn't work properly
  • Fixed a crash when joining a game
  • Fixed a crash when players enter a vehicle
  • Fixed an issue where unaquiring the melee weapon now unequips it instead.
  • Fixed an issue with melee weapons using idle animation of guns



Updates may be incompatible with the mods you may have installed. Even seemingly unrelated mods may cause unexpected issues. If you are experiencing any problems with the game; try removing any mods you may have installed and try again.

If you are having issues with an unmodded game you can try to verify the integrity of the game files. In the Steam library; right-click on PAYDAY 2. Select "Properties" from the menu. Under the tab "LOCAL FILES" select "VERIFY INTEGRITY OF GAME FILES...".
The process may take some time to finish.



Keep those helmets flying!
OVERKILL_Tobias

PAYDAY 2 - 10th Anniversary Event Complete!



Well heisters, that wraps up the 10 year celebration of PAYDAY 2, we hope you’ve enjoyed taking this journey with us. If you missed any of the days, you’ll still be able to access the event website and view the days separately.

We started celebrating with a very special 10-hour stream. The first 7 hours were hosted by Almir, he was joined by guests from the development team and told lovely stories about his memories from years past.
The remaining 3 hours were hosted by our friends and former OVERKILL founders now at 10 chambers. They likewise told stories about their time developing PAYDAY 2.

We followed up with a memory wall, letting you heisters share your memories from PAYDAY 2 with the rest of the community. Friendships found, good times had and a lot of stolen goods later, 10 years passed. We’ve loved seeing your stories heisters, we hope to hear them from you for years to come.

Of course, it wouldn't be much of a celebration if there were no in-game items, right? So we added a whole bunch of items and tied them to a community challenge. What brings heisters together more than working together for profit?

The event revolves around feeding a giant golden piggy with the fruits of excessive violence. Check out the details and what items have been unlocked on the event page.

We got the soundtracks updated! The Original Soundtrack Vol.2 by Simon Viklund and later the Chinatown Music Pack by Gustavo Coutinho were both added to spotify after what can only be described as a truckload of legal tape. We hope you enjoy them both!

Next, the lost tapes! What were they, what story did they convey? Who’s after the Payday Gang and why did the Gang come back from retirement in PAYDAY 3? We added a helpful link to one of our partners who made a handy video. To the bottom of this day’s event page.

[previewyoutube][/previewyoutube]

Next up was the Live Action teaser! We’ve seen a lot of heisters doubting that we’d return to making live action, fortunately for everyone, we did! Check out the teaser here. You can also now see the full version here.

Where would PAYDAY be without modding? Hard to say, but we feel grateful to our modding community regardless. We made a donation to mod workshop and encouraged our heisters to check out modding if they haven’t before.

[previewyoutube][/previewyoutube]

The Thank You video, a heartfelt thank you from the PAYDAY 2 team to you, without whom this would all have been for nothing. Our appreciation is hard to impart in just one video, but we hope you know that we do appreciate your support.



Dead Game suit! Now you can match in-game and out. It might feel a bit dark, but remember that this isn’t an end, but the start of something new - and hopefully great. See you on crime.net heisters.

The cross-promotional event where you can use your PAYDAY 2 achievements to unlock items in PAYDAY 3 will continue to run even after the event. So get those achievements done so you can show your legacy heister credentials when PAYDAY 3 launches!

Keep those helmets flying
OVERKILL_Tobias

PAYDAY 2: End of Anniversary Event & Dead Game outfit added!

Hello Heisters!


And thus, the 10th anniversary of PAYDAY 2 comes to an end.

You unlocked all the things, well done! Today's update adds the 2 Dead Game weapon charms and a Dead Game outfit with both a black and white variant, you keep asking for it so here it is! Now available both in PAYDAY 2 and on our t-shirt store. Add a mask from our merch store and you'll have the perfect cosplay ready to go!

Keep those helmets flying
OVERKILL_Tobias


PAYDAY 2: Update 239.3 Changelog
Update Size: 54.8 MB

[h3]Changes[/h3]
  • Fixed a crash with hitting Dragan's duffle bag in the Safe House.

PAYDAY 2 10th Anniversary Event - Extended!

We’re extending the anniversary event!

You guys have a virtual arsenal of modern weaponry, and what you want is the musket? Cool, we like it too! It is an event weapon though, so it will go away when we do close the event down.

But since we are in the spirit of celebration, we decided to extend the event by a few days to August 24th. That means 2 more days of Cash Blaster, HAM-mer, and Musket fun for all you blackpowder enthusiasts!



Keep feeding the piggy, for its hunger is eternal!

SBZ_Defur

Steam's premiere co-op shooter is just $1 ahead of the sequel

Payday 2 is still an iconic co-op game, and with the Payday 3 release date looming, you can dive into the FPS heist shooter for less than a dollar in a Steam sale, or choose between a myriad of expansions and DLCs with massive discounts, too. So if your friends have been asking you to jump into Payday 2 for years to get ready for the sequel, now's your time.


Read the rest of the story...


RELATED LINKS:

Get Payday 2 as a free game ahead of its sequel

Payday 2 just got a new heist, and it marks the end of Texas Heat

Payday 2 is basically a free game during this sale