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Valve Index fixes! | CHANGELOG 16 SEPTEMBER 2024

This patch should significantly improve controls for Valve Index users. Please let me know if you have further problems.

ADDITIONS
- Added 'Low VRAM mode' toggle to prevent crashing on lighter GPUs and laptops.
- This will reduce the resolution of terrain damage textures and some particle effects.

CHANGES
- Adjusted default pose to be a pointing finger, to make it easier to press buttons.
- Various small improvements to VR control stability and usability.

FIXES
- Fixed an issue that was making it almost impossible to pinch things with Valve Index controllers.
- Fixed an issue where knobs and dials would require an awkward hand orientation to grab. You can now grab them from any rotation and they'll handle it.


KNOWN ISSUES (Working on it!)
- Some controllers may not track. If your controllers are not supported, notify me and send an error log and I will add them!
- Having a gamepad plugged in may suppress VR controller input. Unplug your gamepad if you get stuck in the menus!
- Sometimes, very rarely, the shaders will be completely broken on startup, with invisible terrain.
-Restarting the game fixes this.
- If you die, the post-death spectator mode places your hands slightly too far away from your IRL wrists.

CHANGELOG 12 SEPTEMBER 2024

Remember, if you have issues you can always revert to the most recent version by opting into the 'old-version' branch in the Steam Betas menu.

ADDITIONS
- Added dynamic localized mission intro messages for skirmish and custom missions.
- Added video tutorial and extra guidance to mission editor.

CHANGES
- Adjusted default sensitivity and deadzone of joysticks in line with user feedback.
- If you have Valve Index controllers, switches will default to respond to your fingertip motion. You can toggle it back in settings.
- This is a temporary band-aid fix while I work on an overhaul for Index controllers.
- Knobs and dials now respond to the rotation of your wrist instead of using a pivot. This should make them much easier to use.

FIXES
- Dropship at end of first artillery scenario should no longer tie up loose ends by dropping you into the ocean.
- MISSION EDITOR: Fixed units not saving their 'asleep' status between sessions.
- Fixed helicopters snoring (making rotor noises while 'asleep').
- Fixed mechs sinking into the ground while asleep.
- Fixed an issue where limbs getting blown off would sometimes turn bright red.


KNOWN ISSUES (Working on it!)
- Some controllers may not track. If your controllers are not supported, notify me and send an error log and I will add them!
- Having a gamepad plugged in may suppress VR controller input. Unplug your gamepad if you get stuck in the menus!
- Knuckles controllers can only pinch-grip controls when the hand is otherwise fully open.
- Sometimes, very rarely, the shaders will be completely broken on startup, with invisible terrain.
-Restarting the game fixes this.
- If you die, the post-death spectator mode places your hands slightly too far away from your IRL wrists.

Hotfix 10 September 2024

Greetings, operators. Here's a small hotfix to address the earliest feedback on OVRLRD's Early Access release.

OVRLRD gets updated frequently compared to other Early Access titles. If you have some feedback or a bug report, don't hesitate to post it in the official OVRLRD discord. I read and investigate every report, and consider every suggestion.

Today's patch notes:

CHANGELOG 10 SEPTEMBER 2024

ADDITIONS
- Added OBS support to 'MEDIA' MFD screen.
- Added internal modelling to Goyangi cockpit.
- Goyangi is still very much a WIP so handle with care!
- Added tentative support for Acer AH101 controllers.
- If your controllers are not tracking, let me know! Adding support for obscure controllers is often a very simple procedure, I just need an error log.

CHANGES
- Nerfed damage penetration capability of homing missiles.
- Slightly increased durability of Blackbird chassis.
- Adjusted pilot spawn height to make it less weird.
- Temporarily disabled persistence of joystick position adjustment while I fix a strange issue.

FIXES
- Fixed mechanical mech noises being very quiet for some reason.
- Fixed strange behaviour with the credits screen.
- Fixed the 'MEDIA' feed whiting out and hiding the button prompt text.
- Fixed an error state that could happen if only one controller was being tracked.


KNOWN ISSUES (Working on it!)
- Sometimes, very rarely, the shaders will be completely broken on startup, with invisible terrain.
-Restarting the game fixes this.
- Having a gamepad plugged in may suppress VR controller input. Unplug your gamepad if you get stuck in the menus!
- Knuckles controllers can only pinch-grip controls when the hand is otherwise fully open.
- If you die, the post-death spectator mode places your hands slightly too far away from your IRL wrists.

OVRLRD Early Access is now available! 20% off!

Greetings operators! It's finally time. I'll keep this one brief, since I've been awake for a very long time fixing the last few bugs in the release build. I had to rush this one for some very silly reasons, but there's some fun new content and a whole heap of stuff in the pipeline that I can't wait to show you.

OVRLRD has landed in Early Access. I'm discounting it by 20% to say thank you to everyone who's followed its prerelease progress.

Expect bugs, instability and downright unfair difficulty for both you and your enemies. (We're building a simulator here, not a playground.) With this release, OVRLRD can finally start to run under its own steam and fund its own development.

This is just the beginning. See you on the field, operator.

P.S. Don't forget to leave a review! And have fun! And join the discord!

The QOL Update - Fixing the massive backlog

Greetings operators! I've been very busy behind the scenes preparing for launch, and it's involved a lot of very boring infrastructure work to address OVRLRD's biggest pain points. After reading through reams and reams of bug reports, user experience suggestions and (justifiably) irritated posts on various Discord servers, I compiled a massive list of things that have been annoying people.

There's still a lot of work to do (there will always be a lot of work to do) but here's a very brief rundown of the changes that just went into OVRLRD and the OVRLRD demo:

  • Loads of bugfixes, particularly with the mission editor.
  • Increased performance on low and mid-spec machines.
  • Tweaked cockpit layout for comfort and convenience.
  • Helpful hint labels over hovered controls so you can easily see what you're about to do.
  • Miscellaneous QOL changes to do with saving preferences and reducing UX friction.


There's also a massive number of changes that have been quietly going into the demo for months, so if you haven't tried it in a while, now's a great time to hop in! Have you seen the new building destruction system? How about the Twitch, web browser and VLC integration?



How about the new dust storm climate modifier?

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Scroll down for the full changelog!

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If you run into bugs, or you have an idea for how OVRLRD could be better, join the discord! We have forums for reporting bugs and making suggestions, as well as discussion areas where operator can share piloting tips, squad strategies and just hang out talking about big robots.

Thanks again for all your support, and for giving OVRLRD a go! Full changelog follows:

CHANGELOG 30 AUGUST 2024


[h2]ADDITIONS[/h2]
  • Finally added canopy functionality to Starling.
  • Added ALVR support for Quest 2.
  • Gave NPCs access to the Albatross OVRLRD platform. Watch out.
  • MISSION EDITOR: added basic undo/redo functionality using CTRL+Z and CTRL+Y or CTRL+SHIFT+Z.
  • Added text hints to grippable VR controls to indicate their function if hand is in grab range.
  • These can be toggled on and off in settings.
  • Added localization framework for future additional language support.
  • Added new 'dust storm' climate modifier. Dust storms limit visibility and force you to rely on your instruments.


[h2]CHANGES[/h2]
  • Adjusted cockpit layouts to reduce overlap between throttles and joysticks.
  • Tweaked many particle effects and explosions to blend smoothly into terrain.
  • Joysticks now use a 'smart-grab' interaction style. If you grab it briefly, your hand will lock to the stick.
  • Increased NPC OVRLRD basic sight range from 600m to 900m.
  • Significantly improved cockpit rendering performance (more buttons and switches are now GPU instanced, saving approx. 100-150 draw calls)
  • When your hand is in range of an interactable control, the controller will very briefly vibrate.
  • Adjustments to the pilot seat position will now be saved between sessions.
  • Individual MFD buttons now light up when powered and linked to a data feed which uses them.
  • Seat can no longer be moved more than 80cm from the origin.
  • Forced terrain textures to sample at lower LOD at great distances, improving performance and reducing appearance of texture repetition.
  • Tweaked lighting in Starling cockpit so you can see control labels better.
  • Adjusted position of cockpit glass so it no longer clips into cockpit geometry.
  • Shifted hit, lock and destroy indicators out of the way of the TGP crosshair.
  • Reduced interaction radius for switches in 'hand motion' mode to mitigate issues of flipping two switches at once.
  • MISSION EDITOR: infantry will now respond to AlertToPlayer effectors.
  • MISSION EDITOR: disabled Conversations button while I work on implementation of this system.
  • MISSION EDITOR: added confirmation and information prompts to Exit and Test buttons.



[h2]FIXES[/h2]
  • MISSION EDITOR: fixed several errors to do with loading and testing created missions.
  • MISSION EDITOR: fixed a number of issues that caused logic objects to disappear or fail.
  • MISSION EDITOR: fixed a bug that was causing terrain chunks to detach from each other when editing.
  • Fixed an issue where switches in 'hand motion' mode would respond to flips in the wrong direction.
  • Fixed the holohud weapon feed projection not correctly toggling between thermal and night vision.
  • Fixed an issue with scripted events in Point Defense, causing tutorial sequence to skip ahead quickly.
  • Fixed cloud shadows on terrain jumping position occasionally.
  • Fixed an issue where the hangar hardpoint menu did not close when selecting a new mech.
  • Fixed a similar issue which caused the tutorial to stall out early and cancel all dialogue.
  • Fixed an issue where joystick adjust handles would reset to a previous custom position, not their default position.
  • Fixed an issue causing infantry to sometimes ascend to heaven at 36km/s (500m per frame at 72 fps).
  • Fixed an issue where player profile custom colors would not save. (More profile improvements to come.)
  • Fixed an issue where the mesh for Structure_Tower_Aerial would render with strange dark faces.
  • Fixed an issue where several gameplay settings were getting overridden in pre-build tests.
  • Fixed an issue where unlicensed mechs would not be marked as such in the hangar.
  • Fixed an issue where sometimes navmesh data would go missing from the build before deployment.
  • Fixed some issues with switches when using hand motion mode rather than trigger or default mode.
  • Fixed unavailable OVRLRD platforms not being marked as such in the hangar.
  • Fixed sprite-based NPCs (infantry, civilian engineers) rolling with the camera view.



[h2]KNOWN ISSUES (Working on it!)[/h2]
  • Sometimes, very rarely, the shaders will be completely broken on startup, with invisible terrain.
  • Restarting the game fixes this.
  • Some LEDs will flicker during skirmish and only during skirmish. I know, I don't get it either.
  • Having a gamepad plugged in may suppress VR controller input. Unplug your gamepad if you get stuck in the menus!
  • Knuckles controllers can only pinch-grip controls when the hand is otherwise fully open.
  • Grouped weapons must all be aimed independently before activating group-fire.
  • If you die, the post-death spectator mode places your hands slightly too far away from your IRL wrists.


That's all for now, operators. Enjoy the update, and tell your friends and favourite streamers about OVRLRD!