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Breachway News

Patch #8 - Second Boss Fight and Many More Bug Fixes

Hi everyone,

We've managed to track down and solve the issue with the soft locks happening on the second sector boss and fix some minor events-related problems.
Thank you for your patience while we fixed the save game data issues. We've pinpointed the issue and are working on a permanent fix.

Regarding balance, we've moved the fuel cost increase to the first escalation level, as it was too punishing for a new player. Additionally, we've changed some cards on the Marauder's starting loadout to make them more synergistic with the associated resource types.
The game's balance is an ongoing process, so thank you for all your feedback. If the game's launch has proven one thing, it's that you can be blind to many obvious things if you've worked on something for long enough.
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[h3]Bug Reporting and Feedback[/h3]
If you have any issues to report, please use the bug reporting forum on Steam. You can also join our Discord and report your issues in our bug reporting forum. We also have a subreddit community found here.

On to the patch notes.

[h2]Changelog[/h2]
  • Fixed a soft-lock issue on the second boss if quitting and resuming battle after the first turn
  • Fixed an issue with the second boss where he would play the Command Center card again if reloading combat after the first turn
  • Moved fuel price scaling from the default difficulty to the first Escalation level
  • Changed icons for space stations from a credit icon to a more descriptive space station icon
  • Added missing text to the Scavenging Remains event when resuming the scavenge after being attacked by a hostile ship
  • Updated the text on the Neutral Gunship event to reflect the actual morale change based on your choice
  • Set Recycle card cooldown from 0 to 6
  • Fixed NPC portrait mismatch in Solarii station on allied dialogue
  • Replaced Flash shields with Hasty defense on the Marauder's starting shield
  • Replaced Ordnance surge with Asteroid Ore on the Marauder's starting resource bay
  • Replaced Mass surge with Ordnance surge on the Firebrand's starting resource bay
  • Removed deplete from Palisade, set cooldown to 6 turns
  • Removed Defense Protocol from shops until its issues can be fixed

[h3]Thank you. Please keep the comments and reviews coming; they are extremely helpful in locating and fixing bugs and design issues.[/h3]

Hooded Horse Publisher Sale 2024

[h2]The Hooded Horse Publisher Sale Has Arrived![/h2]
Now through October 10, explore the galaxy, assemble your crew, and customize your ship in Breachway! Prepare for your next spacefaring adventure and take advantage of incredible deals across all Hooded Horse titles during the sale.





Breachway is a turn-based tactical game where you command a starship crew, engage in strategic card-based battles, and navigate the complex relationships between space factions. Customize your ship, manage your crew, and prepare for high-stakes adventures in the stars.


[h3]Here's what is waiting for you in Breachway's Early Access:[/h3]
  • Four Playable Ships: Each with unique layouts, synergies, and faction bonuses.
  • Diverse Combat Systems: Lasers, missiles, railguns, flak, and hacking—all in strategic, turn-based combat.
  • Over 300 Cards: Customize your ship’s loadout with a vast array of equipment.
  • 60+ Submodules: Enhance your ship with submodules that unlock synergies and power boosts.
  • 6 Recruitable Crew Members: Each with special abilities for combat.
  • Challenging Enemies: Battle 40 regular enemies, 16 elites, and two bosses.
  • 2 Star Systems: Explore unique systems with their events, enemies, and bosses.
  • Meta Progression: Unlock and combine bonuses across runs for evolving gameplay.
  • Escalation System: Master the mechanics and increase the difficulty for more significant challenges.
  • Faction Events & Allegiances: Interact with 4 fully developed factions with unique events.
  • Space Stations & Random Events: Discover new missions, items, and surprises.
  • Epic Soundtrack: Immerse yourself in 19 space-themed tracks as you explore and battle.
Hooded Horse Publisher Sale 2024

Hotfix #4 - Wolf Escape Pod Fix

Hi everyone,

We’ve just pushed a hotfix to resolve the soft-lock issue reported when finding the escape pod with the crewmember Wolf inside while playing as the Marauder.

I appreciate your patience.

If you have any issues to report, please use the bug reporting forum on Steam. You can also join our Discord and report your issues in our bug reporting forum. We also have a subreddit community found here.

Patch #7 - Scaling Fuel Price and Bug Fixes

Hi everyone,
We've got another patch packed and ready to ship! This update primarily focuses on fixes, including some that address potentially game-breaking bugs.

The primary balance adjustment is to the fuel system.

Based on your feedback, we realized the fuel prices were too low, somewhat trivializing the fuel system. To address this, we've introduced a scaling cost system.

Now, each time you purchase 1 unit of fuel from stations, the price increases by five credits (10 credits on escalation level 5+). This change should keep fuel accessible while discouraging farming the entire map.

[hr][/hr][h3]Reporting Bugs and Feedback[/h3]
If you have any issues to report, please use the bug reporting forum on Steam. You can also join our Discord and report your issues in our bug reporting forum. We also have a subreddit community found here.
[h2]Full Patch 7 Changelog[/h2]
  • Fixed a bug that could cause bloat of player inventory, save file data, and act as a memory leak.
  • Fixed Backup Shields interacting with crew abilities
  • Fixed Provisional Slot event losing its extra slot to a repeating laser beam attack
  • Fixed Combat Readiness also removed two ordnance production while in effect
  • Fixed Combat Readiness missing its reticle when dragging
  • Fixed Pacify not disabling the correct weapons on SK D04
  • Fixed Selective Ionization, removing the wrong card pips on SK D04
  • Fixed issue with Draw Power, resulting in the player taking 5 HP damage per turn.
  • Fixed Denial sometimes does not apply its effect if targeting directly on the ship equipment and not enemy card UI
  • Fixed Raised Firewall not returning to the player's draw pile when played
  • Fixed Raise Firewall having its original cost affected by active security in drafting screen
  • Fixed Force Draw adding more heat than the card says
  • Fixed issue where Flak Mk. The price was 200 instead of 100
  • Fixed a soft lock if you were on a combat node belonging to a hostile faction in the first 7 nodes traveled on the map
  • Fixed micro charge having 0 cooldown, increased to 6, reduced price from 2E/5M to 2E/3M
  • Fixed build-up having 0 cooldown, increased to 6
  • Fixed an error in the weapon picker event that made random choices 2 and 3 always be the same when playing the Firebrand.
  • Added some more guardrails for damage render texture issues and some more logging in case it keeps happening
  • Added in some missing/mismatched UI sounds

[h3]Your Feedback Is Invaluable[/h3]
We'll closely monitor your feedback for this patch to catch any potential bugs that might have slipped through.

As always, we encourage you to continue sharing your thoughts and feedback. Every review and suggestion helps us improve the game, and we're genuinely grateful for each one!

Hotfix #3 - Marauder Weapon Choice Fix

[h3]Fixed an issue where players would get stuck on the second node when playing the Marauder.[/h3]

Thank you for your feedback and reports! We're carefully reviewing the Steam forums, Discord, Reddit, and Steam reviews. Please continue sharing your thoughts in a Steam review, and we'll continue improving Breachway!

See the latest patch here:
https://store.steampowered.com/news/app/2118810/view/4691151906596268401
If you have any issues to report, please use the bug reporting forum on Steam. You can also join our Discord and report your issues in our bug reporting forum. We also have a subreddit community found here.