1. Breachway
  2. News

Breachway News

Breachway Early Access

Hi friends,

We’re excited to announce that Breachway is finally ready for its Early Access launch, scheduled for August 30th.

While this is a month later than we initially planned, and we apologize for the delay, rest assured that the extra time has has gone into adding more content, bug-fixing and polishing everything up. (It also allowed us to add things that are just plain cool, like having battle damage persist between fights until repaired at a hangar.)

Check out our latest trailer for a glimpse of some of the new things we've added recently.
[previewyoutube][/previewyoutube]

[h2]What’s Coming in Early Access?[/h2]
  • 4 playable ships, each with its own flavor and play-style.
    Start your journey with the versatile Arbalest, and later unlock the aggressive no-holds-barred Marauder, the precise Railgun-wielding Lancer, and something to bring the heat to both yourself and (especially) your enemies, the Firebrand.
  • Multiple equipment classes: pulse lasers, beam weapons, heavy blasters, missiles, flak, railguns, hacking, point defense cannons, shields, engineering bays, and resource bays. Customization is key, with dozens of modules and subsystems available to tailor your ship.
  • Explore and utilize space stations for repairs, stores, and events. Build your strategy with a vast collection of cards, and navigate the complex politics of four fully fleshed-out factions, each with their events and allegiances.
  • The fuel system will challenge you to navigate difficult-to-reach areas while events and missions add depth to your adventure.
  • Manage your crew, each with their combat abilities, specialization, and the power to influence events, creating a rich tapestry of gameplay experiences.
  • Unlock new permanent bonuses, modules, and (eventually) ship variants as you progress. With (currently) two regions packed with unique events, enemies, and bosses, there’s plenty of space for exploration, customization and conquest.


[h2]Community Involvement and why we chose Early Access [/h2]
We've tried to create a game that goes beyond a typical deck-builder, and fully embraces its space theme and setting.

So far our focus was on implementing the core elements of a solid entry into the deck-building genre, and your response to our work has been more than we could have hoped for. However, there's still a lot of untapped potential in our design.

We've laid the groundwork for various features such as different factions and how your standing with them unlocks new events or changes interaction options with existing ones, a crew ability and morale system, crew levels, missions, special events that can trigger in combat and lead to different outcomes and rewards, items you can trade and use in various ways in events, and much more.

Exploring all of these systems with your involvement will open up possibilities we wouldn't have considered on our own, and harnessing the creativity and feedback of our players as we develop the game further will not only make the journey more enjoyable, but ultimately result in a better game.

See you on the launch pad, Space Cowboy

Victor

PS: Breachway will have a stand in the Indie area at Gamescom, and the whole developer team will be there so come say hi if you're attending!

Updated Demo for TurnBasedThursday Fest

Hey friends,
Breachway is taking part in the TurnBasedThursday Fest, and to mark the occasion we have updated our demo build!

This update is decently sized as far as updates go, and while we don't have a comprehensive change list (the game is in constant flux with small things changing daily) , you can read the main things we added below:

  • A revamped save and load system, allowing you to quit and continue mid-fight without losing any progress
  • 100+ new card art images to replace our placeholders.
  • 2 New enemy ship models for early game Solarii and Starkin enemies.
  • A new set of 5 early game enemies, including a new elite.
  • A set of 12 stronger enemies that can appear if you hang around the map long enough before going to the boss.
  • Added the ability to buy fuel in space stations.
  • Added a way to fast forward through events, by holding the right mouse button down.
  • Added a new set of subsystems for you to discover.
  • Added a system that gives each elite a buff selected out of a random set, this makes elite encounters play out slightly differently, and also gives you a higher credit reward when defeating them.
  • Faction relations now matter for Free-roamer, Solarii and Starkin elite encounters (will add Deadweights soon, we're preparing something special for that).
  • A slew of new equipment and cards, including a Mass Driver and a Coil Gun.
  • Fixed a few instances where an event would cause a soft lock, leading you to quit to the menu and return to the run.
  • A lot of bug fixes for cards and events.
  • many more changes I'm forgetting right now :)


We also added some stat tracking to the demo to help us spot problems and help balance the game. It is completely optional and anonymized, and opting out does not affect the game in any way.

Have a great weekend and keep on playing turn-based games!

Victor

Breachway Warps Into Steam Deckbuilders Fest 2024

Howdy Deckbuilders and Strategy Aficionados! We're thrilled to announce that Breachway is part of this year's Steam Deckbuilders Fest, which runs from March 25th through April 1st. Breachway thrusts you into a universe where every card draw propels you through the vastness of space, battling cosmic dangers, all in the name of discovering The Signal.



Breachway combines the depth of roguelike exploration with the strategic complexity of deckbuilding. With every card you play, you can command your crew, upgrade your spaceship, and navigate the challenges of the galaxy. Whether you're a fan of intense space battles, intricate strategy, or the allure of the unknown, Breachway offers a unique adventure among the stars.

For those eager to captain their own destiny among the stars, the Breachway demo is available now. It gives you a glimpse into the tactical depth and narrative richness awaiting you in 2024. Add Breachway to your wishlist to stay updated on our journey to The Signal.



Set a course for Steam Deckbuilders Fest and join us in celebrating the vast, card-filled cosmos of Breachway. See you in the void, Commanders!

See you soon, Space Cowboys.

https://store.steampowered.com/app/2118810

One of 2024's most wanted new roguelikes has just been delayed

When Breachway first pinged on our galaxy-spanning radar, it grabbed our attention thanks to a promising blend of Slay the Spire style deckbuilding systems, Into the Breach inspired combat, and a spaceship building and management focus that draws on everything from FTL to No Man's Sky and Starfield. Unfortunately, though the game was originally set to launch in Early Access later this month, it's now going to be a little while longer before its creators at Edgeflow Studios are ready to initialize take-off.


Read the rest of the story...


RELATED LINKS:

Promising space strategy game gets launch date and a free Steam demo

One of 2024's most wanted new roguelikes has just been delayed

When Breachway first pinged on our galaxy-spanning radar, it grabbed our attention thanks to a promising blend of Slay the Spire style deckbuilding systems, Into the Breach inspired combat, and a spaceship building and management focus that draws on everything from FTL to No Man's Sky and Starfield. Unfortunately, though the game was originally set to launch in Early Access later this month, it's now going to be a little while longer before its creators at Edgeflow Studios are ready to initialize take-off.


Read the rest of the story...


RELATED LINKS:

Promising space strategy game gets launch date and a free Steam demo