Summer Development Update
Hi Crewmates!
Sharing the latest Badlands news and a development update for you from Runner Duck towers.
Firstly, we’re taking part in the upcoming Tiny Teams event on Steam! This is a massive opportunity for a small team like us, to be featured alongside some of the best indie devs out there. We're thrilled that all the hard work that we’re putting into Badlands Crew has been recognised by the Yogscast. Make sure you check out the Yogscast’s streams, you might catch some Badlands Crew gameplay among some other fantastic games made by some great Tiny Teams!
Badlands Crew is our most ambitious project ever. At this point, there’s thousands of different ways to customise both your crew and your wagon. We’re going to go out on a limb and say that Badlands Crew will be our most rewarding game to date – we’ve been working hard to make sure that you will have a deeper and more involved experience of progression throughout your playthrough, more than any other Crew game.
At the beginning of Badlands Crew, your gunners will start out with your trusty Junk Lobber (it gets the job done), but by the end of Badlands Crew, you’ll have engaged in battles employing flamethrowers, buzz saw railguns, toxic gas launchers and more.
You’ll also see your wagon evolve over time, starting off as a rudimentary single-trailer rig before you unlock larger trailers and the option to attach up to three trailers to your wagon. Over time, you’ll build a customisable behemoth that will leave the Warlords of the Badlands quaking in their boots.
Badlands Crew also has a wide variety of missions for you to complete. Whether you're racing against the elusive nomad, 'Gekko’, clearing areas of marauding enemy war bands, rescuing captive survivors, stomping out juvenile sandworms (and running from bigger adults!) or capturing outposts and strongholds – The Badlands will keep you on your toes.
That’s all before we get into our all new stat and perk system, which will open up endless possibilities to fine tune your crew builds.
We can’t wait for you to get your hands on Badlands Crew. As a small team of four, delivering new features, systems, tech and content at this scale means that we need to take the necessary time to deliver you the best game we can make, and so we will now be releasing Badlands Crew in 2025.
Thank you for all of the support that you have given us over the years, it means the world to us.
We’ll have more updates to share with you soon!
Sincerely,
Dave, Greg, Joe, and Jon
The Runner Duck Team.
Sharing the latest Badlands news and a development update for you from Runner Duck towers.
Firstly, we’re taking part in the upcoming Tiny Teams event on Steam! This is a massive opportunity for a small team like us, to be featured alongside some of the best indie devs out there. We're thrilled that all the hard work that we’re putting into Badlands Crew has been recognised by the Yogscast. Make sure you check out the Yogscast’s streams, you might catch some Badlands Crew gameplay among some other fantastic games made by some great Tiny Teams!
Badlands Crew is our most ambitious project ever. At this point, there’s thousands of different ways to customise both your crew and your wagon. We’re going to go out on a limb and say that Badlands Crew will be our most rewarding game to date – we’ve been working hard to make sure that you will have a deeper and more involved experience of progression throughout your playthrough, more than any other Crew game.
At the beginning of Badlands Crew, your gunners will start out with your trusty Junk Lobber (it gets the job done), but by the end of Badlands Crew, you’ll have engaged in battles employing flamethrowers, buzz saw railguns, toxic gas launchers and more.
You’ll also see your wagon evolve over time, starting off as a rudimentary single-trailer rig before you unlock larger trailers and the option to attach up to three trailers to your wagon. Over time, you’ll build a customisable behemoth that will leave the Warlords of the Badlands quaking in their boots.
Badlands Crew also has a wide variety of missions for you to complete. Whether you're racing against the elusive nomad, 'Gekko’, clearing areas of marauding enemy war bands, rescuing captive survivors, stomping out juvenile sandworms (and running from bigger adults!) or capturing outposts and strongholds – The Badlands will keep you on your toes.
That’s all before we get into our all new stat and perk system, which will open up endless possibilities to fine tune your crew builds.
We can’t wait for you to get your hands on Badlands Crew. As a small team of four, delivering new features, systems, tech and content at this scale means that we need to take the necessary time to deliver you the best game we can make, and so we will now be releasing Badlands Crew in 2025.
Thank you for all of the support that you have given us over the years, it means the world to us.
We’ll have more updates to share with you soon!
Sincerely,
Dave, Greg, Joe, and Jon
The Runner Duck Team.