The day has come! The Fast-Forward button is in the game!
Dear Innkeepers,
did you know Tavern Talk has
three different endings and
one additional secret ending? No? While we have read a few comments reflecting that choices don't seem to matter, they actually do. Especially in the long run over the entirety of the four acts โ it may not be as noticeable in the first hours of the game. But trust, us,
the drinks you brew and how you treat your patrons leave a mark on the path you take through Tavern Talk.
Tavern Talk takes between
12 and 20 hours to complete a single run, so, now that you know, you may be wondering how you're supposed to see all of these endings without rereading each and every dialog bubble on every run. Well, some of you actually went all the way to do just that and we're mightily impressed by your effort!
WOW! ๐ฒ For those who couldn't bring themselves to do so, we have the
bestest of news:
Fast-Forward button to the rescue!
This patch brings a new button to your in-game UI
you need to activate in the settings: the
Fast-Forward button (see screenshot below). This button will have you jump super fast through dialog bubbles and halt at the next decision or drink-mixing for you to make.

Again, please note that you need
to activate the button in the settings in order to use this feature. We chose to do this since this feature doesn't make sense for people new to the game and we didn't want to clog the UI.
This feature alone should give you a big hand plowing through the content at the speed of light. But it gets even better:
[h2]
Fast-Forward known dialog bubbles only![/h2]
While the game has no way of skipping bubbles you've read before this patch, because the game didn't track them, yet, it now
starts tracking and offers an option to skip tracked dialog in future runs. This means that once you decide to rerun a certain section no matter which savegame you're playing you can activate the "Only skip read dialogs" checkbox in the settings (see screenshot below) to have the game speed run bubbles you know but go slow on the one's you haven't seen yet.
IMPORTANT NOTE: if you're a Tavern Talk veteran and want to see the other endings, skipping known dialog won't work, yet, because tracking starts only now. Please go to the settings to activate the Fast-Forward button and make sure "Only skip read dialogs" is turned
OFF! Since there is no tracked dialog to skip, yet,
it would seem to you the Fast-Forward feature is broken, while it's not. You need to
feed the tracker first by manually using the Fast-Forward feature for sections you already know. Once you have
completed your first run, you can
turn on the "Only skip read dialog" feature to make your life easier because it will then have data to work with. We understand it's not entirely convenient, but it was the only approach we could have implemented this feature post-release.
If you need a bit of help, here is a video tutorial for you:
[previewyoutube][/previewyoutube]
We hope you appreciate the new Fast-Forward features and they will bring you joy in sunny breezing through the entirety of the Tavern Talk story without missing an outcome or dialog unknown to you. ๐ฏ
You can keep track of your previous playthroughs yourself or use the "100% Achievements Guide"-guide Magi752 has kindly provided here on Steam:
https://steamcommunity.com/sharedfiles/filedetails/?id=3274505211That way you know exactly which dialog road you haven't traveled down, yet, which drink you need to make next, or which dialogue option you haven't chosen before.
Happy reruns, everyone! ๐
Farewell Swift Strike mania! ๐
It became a
meme in our community, that there were
too many Swift Strike orders in the game and it became obvious we had to change that.
And now we have! ๐น
While Swift Strike will remain Fable's favorite drink (we couldn't convince them otherwise) this patch introduces more varied drink requests at the Wayfarer's Inn and the game should not feel as repetitive anymore. ๐ฎ We had to rework some of the dialog for this, mainly because Swift Strike is the only dexterity-based drink in the early game and that remains a bit of a problem and isn't easily fixed.
So now, characters often ask for alternative drinks. Jade, for example, will now order an intelligence-based drink rather than a dexterity one and Fable wants to try out something new from time to time. ๐
Thanks to everyone hinting to this issue and that the game could use a little variety here and there so we could go and investigate. Some things simply get overlooked with development blinders stuck to our heads. ๐ซถ
So let's order it one last time, shall we? A Swift Strike to go, please! ๐ธ

More secrets in the game ๐ฒ
Thanks to the amazing support on Kickstarter, we were able to
implement a secret into the game and it has something to do with this Fable sticker on the main title screen. ๐
Can you guess what it is? Let us know in the comments! ๐
Roadmap update
We planned those changes a bit later in August, but made haste and finished them earlier than expected, thanks to our amazing team! We still have some improvements for the end of the year, so let us share the
current state of the roadmap:

As this journey continues, we want to grow with all of you and make the Wayfarer's Inn cozier and better with each update. So thank you for sharing your improvement suggestions in the Steam Community Hub and our Discord server. โจ This way we can engage easily, ask questions, offer transparent info on why we made certain decisions, or find solutions for reoccurring requests. We love to make Tavern Talk a better experience for you to enjoy and while we cannot implement each and every request out there we're always sensitive to things that come up frequently and align with our creative vision for the game.
A 10% discount is up!
Last but not least: we are running our first discount after launch. The game and all DLC are discounted by 10% for Wholesome Sale and if you are in for a very special deal, make sure to check out the
Innkeeper Bundle featuring a nice package of the game, Lorebook, and the wonderful OST for an
even better deal. So, if you were waiting for a good chance to grab Tavern Talk, for yourself or to gift it to a friend, now is a good time! So grab the discount while it's up! ๐คฉ
Keep the suggestions comingand please consider leaving a review!
Until next time,
Michel & Tommy