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Seeds of Calamity News

Extended Playtest Announcement!

I’m so excited to announce an extended playtest for Seeds of Calamity!
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What to Expect [/h3]

The playtest version is much bigger than the demo! Here’s what you’ll get to experience:

🍂 Three full seasons – Play through spring, summer, and fall
🎯 All three dungeon levels packed with challenges & treasures
🪄 All elemental spells at your disposal

The winter season isn’t ready yet, so during the playtest, the game will loop back to spring after fall.

Sign-ups are now open on Steam.

Join the playtest and help shape Seeds of Calamity!

Talk to you soon,
Jenny

If you want to dive deeper into the development of this game and be the first to know about any exciting announcements, sign up for my mailing list here: Sign up here!

Combat Spells Deep Dive

Combat Spells Deep Dive
Today I want to dig deep into the combat for Seeds of Calamity. For those of you who don’t know, there is a three-level dungeon north of the village that you can explore. The dungeon has resources, puzzles, and dangerous creatures to fight. The battles are a turn based where you defeat your enemies by using elemental spells.

You will be able to buy spells in town from the former professor, Lady Valeska (for a price, of course). She sells spells from 3 different elements: Water, Air, and Fire. In the beginning of the game, you will only have access to Water spells but once you level up your combat skill, you will have access to the other elements.

So as not to spoil too much, I will only talk about the Water and Air elements today. Water spells can give your enemies a debuff that lowers their attack damage. This is especially useful when you need to wait a turn or two for your most powerful spells to be available.

Air spells are a bit different. They can give enemies a debuff that makes them stunned and unable to attack for a turn but can also give you a buff that makes you much harder to hit. Air spells usually have shorter cooldowns and are better at single target attacks than multiple targets.

While sticking to just one element is viable, the more powerful spells use multiple elements. For example, a powerful Air spell will only have a chance to hit a target normally, but if that enemy has the Water debuff, that attack will always hit.

I highly encourage you to experiment and discover which elemental spell combinations are the most powerful.



Talk to you soon,
Jenny

If you want to dive deeper into the development of this game and be the first to know about any exciting announcements, sign up for my mailing list here: Sign up here!

Demo and Localization Update

Demo and Localization Update
Chinese New Year is next week and to celebrate, Seeds of Calamity is now available in Simplified and Traditional Chinese! You can change the language of the game in the Options menu.

And if localization isn’t your speed, here is a lovely list of bugs I’ve fixed in this update:
  • Giving an offering to the Shrine in the Enchanted Grove will now properly remove the items from your inventory.
  • Updated the art for the Cooking menu tabs.
  • Fixed an issue with the Slime King boss fight that forced the healers to only heal once per turn.
  • You can now scroll through all available books in the Reading menu using a controller.
  • You can use the controller to close popup menus in the quest journal.
  • You can now continue using a controller after consuming a healing item while in combat.


As always, I want to thank everyone who has played the demo and left feedback for me. I wouldn’t be squashing nearly as many bugs without your help. 😊


Talk to you soon,
Jenny

If you want to dive deeper into the development of this game and be the first to know about any exciting announcements, sign up for my mailing list here: Sign up here!

Skill Trees and Perks

Skill Trees and Perks
Hello and a belated happy New Year!

In Seeds of Calamity, there are 5 different skills you can gain experience in. Farming, Fishing, and Cooking for your player character and Artifact Hunting and Combat for your companion. A skill can only be leveled up by sleeping at night.

At levels 3, 5, and 8 you will be able to select a permanent skill perk. These perks are quite powerful and let you customize how you play the game.

For example, when you reach level 3 farming, you will be able to pick between getting a skill perk that makes seeds cheaper or having a chance to get an extra animal product per day. Another example is when you reach combat level 5 you can pick between dealing more damage with single or multiple target spells.




Talk to you soon,
Jenny

If you want to dive deeper into the development of this game and be the first to know about any exciting announcements, sign up for my mailing list here: Sign up here!

Demo Bug Squashing Extravaganza!

Demo Bug Squashing Extravaganza!

The demo for Seeds of Calamity has been updated! I’ve been working for the last few weeks on finding and fixing all the bugs that have been reported to me. I hope your experience with the demo is now far smoother especially for controller players.

Controller Support
• Allow access the Purchase menu in all shops (including browsing through purchasable items).
• Allow access to the Tool Upgrade and Travelling Merchant menu.
• Allow access the Details menu in the end of day Summary menu.
• Fixed controller players being able to accidentally skip through the level select screen.
• Allow access to the Language button in the Options menu.
• Controller players can now exit Tonna’s training room using the Exit Combat button.
• Allow access to all tutorial pages in the Tutorial menu.
• Allow access to all lures in the Lure Selection menu.
• In-game sliders should feel better to use.
• Improved the navigation in the Journal menu.

General UI Fixes
• Fixed the skill points not displaying correctly for skills at level 1.
• You can now talk to Erik directly after completing the Getting your Hands Dirty quest.
• Fixed a text overflow issue in the Tool Upgrade menu.
• Swapping between the Keyboard Only and Controller Only options behave as expected.
• Fixed many grammar and spelling mistakes for all text.
• The in-game map now better reflects the actual farm layout.
• Simplified the audio volume sliders.
• Can abandon a quest when there are three active quests.

Gameplay
• Can now correctly interact with tiles around the small chest placed on the farm.
• Fixed a game crash when interacting with Tonna after completing the combat tutorial.
• Prevented looping tool actions when standing too close to the farmhouse mailbox.
• The total money earned stat now includes the starting 500 gold.
• Minor balance changes to some combat spells and crafting recipes.
• Fixed issues with the game auto detecting controller input.
• Changing the walk controls to arrow keys now works as expected.
• Fixed the Old Journal and Odd Stone quest start triggers.

I want to thank everyone who has played the demo and left feedback for me. It’s been incredibly helpful. 😊


Talk to you soon,
Jenny

If you want to dive deeper into the development of this game and be the first to know about future updates, sign up for my mailing list here: Sign up here!