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Synergy News

Community Play - Synergy

2 Synergy Developers Play Synergy HL2 all the way through.

Come join us on twitch or in-game

https://www.twitch.tv/jonnyquattro

Waiting on answers from other Devs for the Rebel Rush Schedule. Incase you wanted to know about that instead. So unfortunately I don't have an answer yet.

Community Play - Synergy

2 Synergy Developers Play Synergy HL2 all the way through.

Come join us on twitch or in-game

https://www.twitch.tv/jonnyquattro

Waiting on answers from other Devs for the Rebel Rush Schedule. Incase you wanted to know about that instead. So unfortunately I don't have an answer yet.

Synergy Stream : JonnyQuattro plays with community

In efforts to publicize Hard-Life and Synergy at the same time. I'll be hosting on twitch right now. I am not a good streamer but I will try answering questions as well as playing on the official synergy servers.

https://www.twitch.tv/jonnyquattro

Join if you'd like (Maybe in hopes of scheduling the next Rebel Rush Event)

ːgordonː

Happy Gaming and I apologize for the intrusion.

Synergy Stream : JonnyQuattro plays with community

In efforts to publicize Hard-Life and Synergy at the same time. I'll be hosting on twitch right now. I am not a good streamer but I will try answering questions as well as playing on the official synergy servers.

https://www.twitch.tv/jonnyquattro

Join if you'd like (Maybe in hopes of scheduling the next Rebel Rush Event)

:gordon:

Happy Gaming and I apologize for the intrusion.

Side Project : Hard-Life Trailer : From the developers of Synergy

https://www.youtube.com/watch?v=_JNpuPLB8co

Hard-Life is a mod that aims to change how you play Half-Life. The game was difficult back in 1998 but we've all nearly memorized enemy patterns and locations. Rather than raising enemy health and damage in an artificial manner, we decided to overhaul how the the AI works. Enemies are more evasive, they move quicker, react faster, and are more deadly with their aim.

Human enemies work more efficiently together to flush you out, and now bring a wide assortment of firepower with them to give you a tough time in every situation. Aliens are more aggressive and more willing to hit and run the player.

Additional enemies have also been hand-placed throughout the game to keep up the pressure, but without drastically changing the game's native pacing. There are also some new additions to the Half-Life cast, but they should all be familiar places.

Aside from increasing the general difficulty of the game, we also decided to implement extra features to the game that we feel fit the original tone, or were even reflected in concept art. Allies can be equipped with heavier firepower, and come in more forms and the same goes for your enemies too. We wanted to introduce variation to every scenario so that no firefight ever feels the same as the last.

We're also making an effort to unify assets in the game so that the world feels more cohesive. Weapons will now match in their world and player versions, and will seem a bit more functional as well. Many features added to the game should not be overly noticeable and you may find yourself wondering if certain elements were always there or added by Hard-Life.