Devlog #017 | Roadmap
This week has been absolutely wild here at Electric Monkeys. Between squashing bugs, reading feedback from Discord and Steam, and watching Twitch and YouTube videos of Hired 2 Die, we've been working non-stop to make the game even better for our community! Seeing players enjoy the experience has been incredibly rewarding—that was always our goal.
Unfortunately, I wasn’t able to write the last devlog on achievements, as every hand was needed on deck for the release. But now that the launch rush is settling, let’s shift focus to what’s next!
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[h2]The Future of Hired 2 Die[/h2]
Beyond fixing bugs and improving balance, we’ve been actively planning the game’s future. And with that, here it is—our roadmap:
[img]{STEAM_CLAN_IMAGE}/41320579/cbd909806eae8362829b633e6a18c3852952e746.jpg[/img]
As you can see, we’re committed to supporting Hired 2 Die for a long time. Our goal is to keep listening to your feedback, implementing new features, and refining the game based on what the community wants.
We hope you’re as excited as we are. This is just the beginning! 🚀