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Patch #11 — V1033 Community Test

Patch #11 is now live on the Community Test branch!

[h3]❓ How to join the Community Test beta branch[/h3]
  • Right-click GROUND BRANCH in your Steam Library and select Properties…
  • Click BETAS on the left-hand list menu
  • Select 'communitytest - Community testing branch' from the drop-down menu
Steam will begin downloading the files for the new testing branch.
[h3]🐞 Where to report bugs[/h3]
You can report bugs and issues using any of these methods:
Your reports help us locate and fix issues faster, so keep them coming!

[h2]Patch notes[/h2]
  • Added night-time reflection capture scaling to Depot and Docks
  • Turned off weather occlusion in master materials for possible performance boost
  • Fixed shotgun reload using incorrect bone when inserting a second shell
  • Fixed Eye Bias slider so it shows up as 0% to 100% again instead of 0 to 1%
  • Fixed destroyed doors interfering with firearm collision
  • Fixed Headset headband area clipping through Ball Cap (Reverse)
  • Added player.Teleport() lua function, and fixed up some inventory.XXX calls
  • Updated ACOG 6x48 optic with new model, and lowered scope shadow value on ACOGs
  • Updated ATACR 1–8x scope: added proper reticle textures and fixed adjustment ring rotation
  • Re-exported HK416D CQB to try to get rid of crash
  • Added option to disable immunity on spawn protection volumes
  • General material optimizations and deleted very old meshes/textures no longer used since Depot remake
  • Fixed up some bad mesh call distances and set light culling distance on tunnel lights in Power Station
  • Lots of behind-the-scenes stuff for upcoming Hostage Rescue game mode (PvP)
  • Added logic to prevent sneaky people manually adding stuff to kit that should not show up in Customize Operator screen
  • Fixed AI seeing and shooting through Ural 375 flatbed and canvas cover
  • Cleaned up some missing geo on a floor/ceiling mesh in Small Town
  • Fixed various mesh culling distance issues in Depot
  • Added door handles to Power Station doors
  • Lots of AI fixes, including making bots less idle in Deathmatch
  • Stopped AI being so polite with doors while attacking; now will just go through them
  • AI that have switched to a sidearm due to their primary being empty will now switch back if they haven't seen their current enemy in a bit
  • AI should do the enemy-line-of-sight shuffle a bit less
  • Navigation improvements to Arena and Arena 2
  • Fixed roughness not being hooked up properly in a master material
  • Slightly lowered IR illuminator brightness in both modes

That's it! Keep the reports/feedback coming and have a bangin' weekend, everyone.

Patch #10 — V1033 Community Test

Today's patch for the V1033 Community Test beta branch has more updates to lighting, skins, audio and more.

[h3]❓ How to join the Community Test beta branch[/h3]
  • Right-click GROUND BRANCH in your Steam Library and select Properties…
  • Click BETAS on the left-hand list menu
  • Select 'communitytest - Community testing branch' from the drop-down menu
Steam will begin downloading the files for the new testing branch.
[h3]🐞 Where to report bugs[/h3]
You can report bugs and issues using any of these methods:
Your reports help us locate and fix issues faster, so keep them coming!

[h2]Patch notes[/h2]
  • Tweaked Distance Field Ambient Occlusion (DFAO) settings globally
  • Partial fix for crazy VFX stuff happening at map origin
  • Disabled Subsurface Scattering (SSS) globally
  • Fixed light portals in Run Down, City and Tanker
  • Upped skylight on Run Down a bit
  • Fixed Ready Room (RR) lights getting shot out
  • Overhaul of skylight override volumes to balance day and night better (see Storage Facility tunnels and Run Down basement)
  • Fixed bad laptop in Docks (Intel Retrieval game mode)
  • Fixed grouped lights so that changing time of day won't switch on lights that have been switched off at a power box
  • Fixed tedious bug where you see a blue transparent wall in low-light conditions
  • Moonlight made a bit bluer
  • [FIRST PASS] Added options to manually cycle bolt- and pump-action weapons (currently M24 sniper rifle and SDASS shotgun) in Settings › Controls
  • Gun tail audio change and VOIP remixed
  • Cleaned up mesh intersection issues with helmet chin straps and the Balaclava
  • Deleted old/hidden meshes in Creek
  • Tweaked some light cull distances in Compound
  • Fixed Vudu 1–6x not properly switching reticles for all magnification levels
  • Removed the target cameras/screens from The Farm's shooting range, and replaced old sandbag meshes with updated ones
  • Tweaked grey skin for Combat Shirt and Combat Pants: now a lighter grey with black secondary colors
  • Created grey skin for ACU Coat and Tactical Pants
  • Fixed the Combat Shirt's cuff and arm velcro patches being assigned different colors
  • Fixed subtle red-tinted areas in Combat and Tactical Pants
  • Added reflection capture scaling option, currently applied to Power Station so less blue ghosting at night
  • Created additional effect type for bullet casings
  • Adjusted max bullet impact instances from 30 to 7
  • Fixed laser flare material being visible while sprinting
  • Deleted deprecated (unused) pouch blueprint

Weekend hotfix — V1033 Community Test

Is it me or are these patches rolling out faster and faster?

Another hotfix out on the Community Test beta branch as we keep getting closer to the official V1033 release!

[h3]❓ How to join the Community Test beta branch[/h3]
  • Right-click GROUND BRANCH in your Steam Library and select Properties…
  • Click BETAS on the left-hand list menu
  • Select 'communitytest - Community testing branch' from the drop-down menu
Steam will begin downloading the files for the new testing branch.
[h3]🐞 Where to report bugs[/h3]
You can report bugs and issues using any of these methods:
Your reports help us locate and fix issues faster, so keep them coming!

[h2]Patch notes[/h2]
  • Added door handles to shoothouse doors (The Farm)
  • Fixed up lighting in Paintball
  • Further small tweaks to dawn/dusk light sensitivity and global skylight settings
  • Added keybind for Spectator Mode night vision mode (still investigating why not working)
  • RESET DEFAULT button in Settings › Video now resets both basic and advanced settings
  • Bots should now respawn in new rounds in Deathmatch
  • Updated Last Man Standing missions to mirror all current Deathmatch missions
  • Fixed missed Distance Field Ambient Occlusion (DFAO) value in quality settings; this should fix unlit interior areas being overly bright

[h2]Shimmering foliage[/h2]
With the ongoing process of tuning and trying different combinations of settings to fix/improve various aspects of lighting, the shimmering foliage artifact (especially noticeable in grass) is present again in this build.

There's no need to report it—we'll continue to look for a fix that doesn't cause issues elsewhere.

[hr][/hr]
Enjoy the weekend, everyone!

Patch #09 for V1033 Community Test

Another patch now live!

[h3]❓ How to join the Community Test beta branch[/h3]
  • Right-click GROUND BRANCH in your Steam Library and select Properties…
  • Click BETAS on the left-hand list menu
  • Select 'communitytest - Community testing branch' from the drop-down menu
Steam will begin downloading the files for the new testing branch.
[h3]🐞 Where to report bugs[/h3]
You can report bugs and issues using any of these methods:
Your reports help us locate and fix issues faster, so keep them coming!

[h2]Patch notes[/h2]
  • Cleaned up some lighting issues in Ready Room due to enabling lit translucency in a previous update
  • Changed light sensitivity at dawn/dusk (should get a bit brighter)
  • Fix for slightly offset capture component on ACOG 4x
  • Fixed some meshes culling around the bridge to early in Depot
  • Fixed slight offset with the Carry Handle Rear Sight
  • Rejigged PiP texture scaling to downgrade it somewhat and change available range to 0.4–1.0
  • Fixed error relating to hit detection on living characters
  • Fixed Breaching Charge reset removing in-hand charge
  • Fixed smoke grenades blocking interaction trace
  • Fixed destroyed doors completely borking physics when resetting
  • Fixed The Farm (Training mode) having weird time of day and light settings when launched from Main Menu
  • Wristwatch now responds immediately to level time changes
  • Switched enemy skins on Docks to "Riot" and Power Station to "Rebel" (previously "Russian")
  • Fixed up foliage collision in Depot and AI interaction with foliage
  • Cleaned up some cover point issues in Depot's compound area
  • Adjusted cull distances on a few lights in Depot
  • Some settings changes to try to optimize texture streaming: upped RenderTargetMinPool for all post-process (PP) settings, turned off Contact Shadows for "Low" and "Medium" Shadow Quality settings, and upped StreamingPoolSize for all Texture Quality settings
  • Increased dynamic shadow distance from 5k units to 10k in Storage Facility to fix lighting artifacts, and improved AI interaction with foliage
  • Fixed being unable to crawl under wall at back of Antenna yard in Depot
  • Fixed ghosting on broken glass material in Depot
  • Fixed some interior props not accepting any lighting in Compound
  • GPNVG-18 model tweaks to front lenses area
  • Added FDE mount for FDE NVGs (automatically assigns depending on NVG device skin)
  • Adjusted some light culling distance and light portal issues on 747
  • Fixed Plate Carrier (MPC) and Fleece Hoodie intersection issues in Customize Operator screen
  • Fixed some light switch issues in Tanker (outside lights not turning off properly)
  • Added door handle meshes to The Farm doors
  • Reset night time sensitivity on Compound to default (was overly bright at night)
  • Fixed inventory.LimitSupplies() lua library call, so WeaponRestriction mutator should work fine now for all things (via Mutator menu)
  • Tweaked moonlight to be a little darker and bluer

Hotfix! For today's V1033 Community Test patch

Just a little hotfix for this morning's V1033 testing branch patch.

[h3]❓ How to join the Community Test beta branch[/h3]
  • Right-click GROUND BRANCH in your Steam Library and select Properties…
  • Click BETAS on the left-hand list menu
  • Select 'communitytest - Community testing branch' from the drop-down menu
Steam will begin downloading the files for the new testing branch.
[h3]🐞 Where to report bugs[/h3]
You can report bugs and issues using any of these methods:
Your reports help us locate and fix issues faster, so keep them coming!

[h2]Patch notes[/h2]
  • Fixed issue where closing door was not properly interactable
  • Changed Ambient Occlusion (AO) settings to stop shimmering grass and trees
  • Enabled Global Dynamic Field Ambient Occlusion (DFAO) again
  • Standard (Element-based) callsigns now apply properly
  • Fixed Binaural reverb bug

We have also removed the password from the Beta branch, so new testers can opt in by simply selecting it from the drop-down menu.