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Play Age of Wonders 4 for free now!


In case you or your friends never had a chance to explore the unlimited worlds of Age of Wonders 4, the game will be available for free from 19:00 CET on Thursday, November 7, until 19:00 CET on Monday, November 11. Play alone or with friends, create your perfect ruler, and become a part of our lovely community!

Additionally, enjoy a discount to continue your adventure beyond the free weekend:
  • 35% off the Age of Wonders 4 base game;
  • 25% off the Premium Edition;
  • 20% off each standalone expansion from Expansion pass 1!

Don’t miss this limited opportunity to immerse yourself in the fantasy and depth of Age of Wonders 4 and feel free to share your feedback on our socials:

Age of Wonders 4 - Tiger 1.1 Update



Honored Godir,

The Dragon of Prosperity has graced our Armies. Upon the Battlefields of war we’ve received their blessings, as the true Paragons. With the Tiger 1.1 Update we’re pushing the fixes and changes made during the Tiger Beta to the live branch.

The Hero Rework has been a massive undertaking and we want to thank everyone that reported issues and provided feedback during the Tiger Beta. Even though the Tiger Beta is now over, we have read your feedback and are working out our plans to address the key elements. There’s lots for us to do and you’ll certainly hear more from us before the end of the year.

For now I hope you all enjoy the Tiger 1.1 Update, the Steam Free Weekend later tonight and May your Pantheons Thrive

Game Version: 1.009.002.99524



  • Readded the Tropical Realm to the Base Game
    • We wanted to make the trait more interesting, so we added elements to it that are tied to Ways of War. We've changed the setup, but unfortunately if you don't have Ways of War some of the trait won't work as described in the realm trait.
  • Increased the Color Intensity Settings of some Weapon Enchantments (Fire, Lightning) to increase visibility in combat




  • Changed On Target Killed effects to no longer apply when the Target Killed is a Non-Vital unit. This effects the following:
    • Shadow Transformation - Raise Zombies
    • Elder of Chaos - Fires of War
    • Empire Tree - Death Magic
    • Empire Tree - Rite of Possession - Balor: Power from Slaughter
    • Empire Tree - Knightly Order - Order of the Indomitable
    • Unit Enchantment - Bloodfury Weapons
    • Order Paragon Skill - Lead by Example
    • Mage Hero Skill - Devouring Spell
    • Ranger Hero Skill - Invigorating Take Down
    • Ranger Hero Skill - Kill Shot
    • Ranger/Warrior Hero Skill - Grim Executioner
    • Warrior Hero Skill - Warseeker
    • Warrior Hero Skill - Willbreaker
    • Warrior Hero Skill - Killing Momentum (& Item Forge)
    • Druid of the Cycle - Life from Death
    • Gold Golem - Strike Gold
    • Ascended Warlord
  • Ascended Sorcerer - No longer blocks other abilities that try to unlock a second spell per turn




Ambitions
  • Heroic Leadership - Moved the unlock to Renown Lvl 2. This reduces the total Morale gained from the Trait from 20 to 15.
  • Changed Prospector Ambition to Hero Only
  • Prospector "Artisan Equipment" - Increased Unit Upkeep from +2 Gold to +10 Gold


Godir Origins
  • Mortal Champion "Decisive Command" - Changed from a Once per Battle to a 2 Turn Cooldown
  • Wizard King “Quickened Ritual” - Changed from a Once per Battle to a 2 Turn Cooldown
  • Dragon Lords
    • Dragon Claws are now restricted by Hero Classes
    • Order & Materium Dragons now start with Armored Claws
    • Redid the priorities on the Dragon Visual Modularity
    • Re-added the Magic tag to Dragon Breath so it can be modified again
    • “Elder of {Affinity}” - Reduce Defense & Resistance on Elder Dragon Skills from 2 to 1


Hero Classes
  • Mage
    • Adjust skill positions to clearly reflect what unlocks what.
  • Ritualist
    • Adjust skill positions to clearly reflect what unlocks what.
  • Raise Undead - Changed from Once per Battle to a 3 Turn Cooldown.
  • Warrior
    • Sweeping Charge - No longer is affected by Extra Damage Modifiers




  • Rebalanced Crossbow Damage Values
    • Shoot Crossbow - 26 Base Damage +4 per Item Tier
  • Rebalanced Sword & Crossbow Damage Values
    • Melee Strike - 12 Base Damage +2 per Item Tier
    • Shoot Crossbow - 22 Base Damage +4 per Item Tier
  • Rebalanced Pistol & Sword Damage Values
    • Melee Strike - 12 Base Damage +2 per Item Tier
    • Fire Magelock - 20 Base Damage +4 per Item Tier
  • Rebalanced Dragon Claws, War Claws & Armored Claws Damage Values
    • Dragon Claws - 16 Base Damage +2 per Item Tier
    • War Claws - 23 Base Damage +3 per Item Tier
    • Armored Claws - 12 Base Damage +2 per Item Tier
  • Dragon Claws can now gain Retaliation Damage Infusions
  • Warclaws can now gain "Push and Displace" Infusions
  • Rings can no longer gain the "Zeal" Infusion
  • Rings can no longer gain the "Killing Momentum" Infusion


Wands
  • Reduced Infusion Point Cost to fix over 50% of them Summoning Spiders.
  • Heal - Reduced Infusion Point Cost from 2 to 1
  • Conjure Animal - Reduced Infusion Point Cost from 3 to 1
  • Animate Flora - Reduced Infusion Point cost from 3 to 2




  • Fixed an Out of Sync that could occur due to the City Automation Manager changing a Province Base without informing the Boost System
  • Fixed an Out of Sync that could occur due to a missing Player Property based on Unit Rank
  • Fixed an Out of Sync that could occur due to a missing Unit Property in the Unit Upgrade Manager
  • Fixed an Out of Sync that could occur due to the AI running scripts outside of an action, and skipping a call to resolve the hex world.




General
  • Fixed a crash that could occur when generating a new Hero Selection
  • Fixed a crash that could occur when loading a old Combat Save with a dead hero
  • Fixed a crash that could occur when generating a map while having a Pantheon Hero with a removed/inaccessible Hero Skill
  • Fixed a crash that could occur due to a missing Relation between Factions.
  • Fixed Texture Streaming Artifacts in Item Forge, Empire Development & Hero Skill Trees
  • Fixed End Game saves sometimes not being created
  • Added a Safeguard for a Crash that could occur on exiting the Game
  • Fixed a crash that could occur when loading old saves due to Units reordering while activating


Art
  • Fixed blue smoke coming from Character Eyes
  • Fixed animation issues that could occur between Units with an Escape Passive & First Strike
  • Fixed an issue where Spikes from Umbral Flesh would remain Visible if returning to before the Society Trait Choice
  • Fixed an issue where defeated Rulers were missing bodies in the defeat Event.
  • Fixed an issue where forged Cestus would turn Arms into sticks
  • Fixed an issue where Mounted Heroes with the Sword & Crossbow Weapon did not perform an animation when using Twin Awakening.
  • Fixed an issue where the Demonkin Wings would clip through the Insectoid Torso
  • Fixed an issue where Wings would be static during certain animations performed with a Cestus
  • Fixed an issue where the Reaper was no longer in the Icon Frame
  • Fixed an issue where the Red Army Color was not applied to Weapons
  • Fixed an issue where the Dark Knight had their Chestpiece covering their face
  • Fixed rotation issues with Naga Transformed Ascended Rulers
  • Fixed Supergrowth not being visible in the front-end on Ascended Rulers
  • Fixed the Orb PFX being alive in the Defeat Screen


Combat
  • Fixed an issue where a Unit could get stuck after resurrection because it no longer tracked whether it had used a Movement Enhancing ability
  • Fixed that a Unit could become unkillable if they slipped away and were damaged simultaneously


Diplomacy
  • Fixed an issue where Trades weren't getting validated correctly


Factions
  • Re-added Nykareth to the front-end Faction Selection


Heroes
  • Fixed an issue where Recruitable Heroes were changed every turn
  • Fixed an issue where Heroes with Initiate of {Affinity} were not able to select their additionally available Signature Skills.
  • Fixed removed Hero Skills being picked up by AI Rulers/Heroes


Ambitions
  • Fixed an issue where captured routed units did not count for the Fearmonger Ambition
  • Fixed an issue where the Conqueror Ambition would not trigger if the attacked Stack was not on the Centre hex


Godir Origins
  • Fixed an issue where Ascended Mortal Champions could not get Command
  • Fixed an issue where Primal Rulers did not receive the Mire Crocodile Disease Immunity
  • Fixed an issue where Defensive Swipe would not put the Dragon Lord in Defensive Mode after use
  • Fixed an issue where you were unable to pick a Lvl 8 Signature Skill if you had a higher Lvl Dormant Skill


Hero Skills
  • Fixed an issue where triggering the Mage Displacement out of turn would make them unable to act their next turn.
  • Fixed that the Inferno Hound could spawn from the Call of the Wild Ability
  • Fixed Snipers Focus excluding a required skill causing a glitch in certain Tooltips.
  • Fixed an issue where Controlled Chaos did not work on other Heroes with Controlled Chaos


Interface
  • Fixed a crash that could occur when hovering over Hero Skill Tooltips that did not have a assigned Hero Skill Group
  • Fixed a crash that could occur when editing a Ascended Rulers Mystic Culture
  • Fixed an issue where Helmet & Cape Customization Menu's did not have a slider when editing a Hero in-game
  • Fixed an issue where Unit Banners would not reappear on resurrected units due to a Hitpoint desync
  • Fixed an issue where damage previews did not understand repeating disspells (Consume Chaos)
  • Fixed an issue where selecting a Hero in the Hero Overview would reset the Scrollbar Position
  • Fixed an issue where Society Traits were not remembered correctly when editing a Ruler
  • Fixed an issue where changing appearance of a Hero and Randomizing could result in a crash
  • Fixed a crash that could occur when clicking on a Astral Echo that spawned Adjacent to a City
  • Fixed a crash that could occur when building Shield Picker Buttons
  • Fixed a crash that could occur when editing the Hero Appearance
  • Fixed a crash that could occur when exiting to menu while adjusting the Hero Appearance
  • Fixed an issue where the Free City Panel could not be closed properly


Text & Descriptions
  • Fixed an issue where the Screen Name Modifiers for Morale effects from vision of Death & Infernal Might were missing
  • Fixed a String Insert issue on Nature & Order Dragon Breaths
  • Fixed an issue where Feudal Lords description still referred to the Old Lord Skills
  • Fixed an issue where Rally was not a Countable property


Controller
  • Fixed an issue where scrolling the Faction Emblem


Item Forge
  • Fixed an issue where Retaliator Infusions were not Mutually Exclusive
  • Fixed an issue where the Umbral Demon Slayer Infusion from the Umbral Bow Blueprint was marked as an Active Infusion
  • Fixed an issue where the Infusions on the Slayer Sword Blueprint could be edited


Modding
  • Fixed a crash that could occur when opening the Resource Browser
  • Fixed a crash that could occur when linking a Hero Property to a Culture
  • Fixed a crash that could occur when the first Culture in the Encyclopedia contained a Sub-Culture


Pantheon
  • Fixed an issue where the Pantheon Recruitment Cap would reset on a Save/Load Cycle
  • Fixed an issue where reloading Combat would reactivate all Transformation Visuals on an Ascended Ruler
  • Fixed an issue where Governor Income from Ascended: Forgemaster was not applied


Units
  • Fixed an issue where the Flesh Abomination did not have the innate +2 Defense for Umbral Demons


World Map
  • Fixed an issue where Routed Units during a Water Combat would drown
  • Fixed an issue where turns could hang due to Non-Vital units remaining in Ancient Wonders
  • Fixed an issue where Dragon Claws/Eldritch Relics would appear in generated Reward Sets
  • Fixed a crash that could occur when a Faction War argument would be despawned by standing on an infestation while moving to attack an infestation defender adjacent to the infestation


[h3]Get Ways of War Now: [/h3]

https://store.steampowered.com/app/2914280/Age_of_Wonders_4_Ways_of_War/?curator_clanid=43512488


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Gigantic Paradox 4X game Age of Wonders 4 just got even bigger with new DLC

Stellaris gives you outer space, Civilization 6 goes hard on the historical accuracy, and Cities Skylines 2 drills right down into the minutiae of everyday local governance. But what about the magic? What about a strategy game where you can rule over your own private version of Skyrim, or build a fantasy realm in the vein of the Lands Between or Sanctuary? Published by Paradox, Age of Wonders 4 is a giant 4X game with a vision. It has depth, detail, and complexity, but it's not concerned with hardcore realism - on the contrary, it's focused on arcane rituals and mythical creatures, and it's just gotten even bigger thanks to a new DLC.


Read the rest of the story...


RELATED LINKS:

New Age of Wonders 4 DLC suddenly drops, with much more on the way

Age of Wonders 4's latest update needs more work, Paradox admits

Age of Wonders 4 unleashes its dark side in new expansion out now

Ways of War Content Pack & Tiger Update OUT NOW!


We told you about the content of Ways of War, we showed it to you during the streams and dev journals—and now is finally the time to experience it yourself as both Ways of War and Tiger Update are out now!

https://store.steampowered.com/app/2914280/Age_of_Wonders_4_Ways_of_War/?curator_clanid=43512488

Watch the release trailer:
[previewyoutube][/previewyoutube]
[h2]Embrace prosperity, fight for righteousness, or wage total war![/h2]

Begin your journey to the realms of Paradise with the Age of Wonders 4: Ways of War content pack. This Content Pack is filled to the brim with the Simian & Ogrekin Forms, the Oathsworn Culture whose people follow one of three Oaths and 4 New Tomes to bring Balance. Learn more about neighboring Empires with the mysterious Intrigue Happenings, discover ancient creatures of Prosperity and Calamity and find yourself in lands of conflict where paradise is one choice away.

Your guide during your travels is the Tiger Update. This Free Update, available to all owners of Age of Wonders 4, revamps your Heroes with a completely reworked Skill Progression & Class System. Ambitions give your Heroes a new found Passion and a way to carve their place in this world. With new Hero Quests and Creation Options this Update is truly a Hero's Journey.

Check below for all the details on the Ways of War Content Pack and the Tiger Update.

Game Version: 1.009.001.99091

Ways of War Content Pack




New Forms: Simians & Ogrekin
Two brand new forms inspired by East-Asian folklore. The Simian are quick, organized, and unbeatable in spirit. Their appearance is characterized by prominent ears and mouths, as well as a variety of skin patterns & decorations. The Ogrekin, on the other hand, would not be praised for their swiftness. They are big, brutish, and dominate with a fiery spirit. Their appearance is characterized by a multitude of horns and teeth; sharp & stabby was the memo.



New Culture: Oathsworn
The Oathsworn Culture is based around ethical codes which will provide unique advantages based on your Devotion. As an Oathsworn culture you get choose from 3 Oaths that determine the sort of ethical code you want your people to follow:
  • Oath of Harmony: Focus on avoiding wars, while building a multicultural empire and making the world a safer place
  • Oath of Righteousness: Focus on gathering “good” alignment points, and destroying evil forces
  • Oath of Strife: Focus on waging war against worthy opponents; earn bonuses for attacking forces more powerful than your own




New Tomes
Channel your inner strength to cleanse units and empower attacks. Strike from the shadows, blind your foes and find weak points to deliver the perfect, fatal blow. Rain down calamity on the realm and burn your enemies in cold Ghostfire. Bring forth prosperity to your empire and grant your units healing Grace. Whether you walk in the light with the Order Tomes of Discipline & Prosperity or hide in the dark with the Shadow Tomes of Shades & Calamity, you can choose your own Path with these 4 Hybrid Tomes.



New Content: Intrigue Happenings
Intrigue Happenings are multi-stage story events that bring more of the character driven gameplay that is associated with Story Realms to normal skirmish maps. These events focus on other AI rulers and internal crises such as assassinations, coups and betrayals, and give you the chance to take part, thwart or exploit them as they wish.



New Realm: Paradise Divided
Once known as a realm of peace and paradise, its prosperity and order have since been threatened by calamity and strife. Get a taste of all that is new with this premium Challenge Realm. Sworn Rivalry introduces Three Empires that clash to rebuild paradise in their image. Unfolding Mysteries increases the chance of Intrigue Happenings occurring in the Empires of your enemies. Land of Conflict brings forth Accursed creatures and creatures of Prosperity that inhabit brand new locations on the World Map.

Even More Content
While we’re sure the above has you throwing your fists (in the air), there’s even more that you can enjoy. Further included in the Ways of War Content Pack are:

  • 5 Achievements
  • 3 New Music Tracks
  • 5 New Premade Rulers
  • Blessed Dragon & Graceful Judge Mounts
  • New Ways of War Interface Skin & Banner Emblems


Tiger Update




Hero Ambitions
Heroes now have their own Ambitions and Goals they desire to achieve. These Ambitions serve to add a sense of personality and investment to Heroes, further informing the things your Hero does in the world. As Heroes make progress towards their Goals they earn Renown. Renown is a measure of a hero’s fame and status and reflected in their Governance and Heroic Leadership.



Hero Skill Rework
Hero Skills have been completely reworked & redistributed. Rulers & Heroes have a set of Skill Trees from which they can pick their skills whenever they level up. The skill trees available to the hero will depend on 3 sources: Origin, Class and Signature Skills. Your Origin Skill Tree is determined by Godir Type, the Class Skill Trees are derived from your chosen Weapon Loadout during faction creation and your Signature Skill Tree is filled based on your Empire Affinity.

Thanks to the skill tree structure combined with the class system we can really up the power of your Heroes and specificity of hero skills. Where previously having a hero gain a barrage attack would have a whole host of problems, now it can be a unique choice that later skills can build upon to further empower it in unique ways!



Quality of Life and more
We always try to dedicate some time to improvements that make the game easier or more accessible to use. So what more can you expect from the Tiger Update that isn’t new Content, Balance Changes or Fixes?

The Faction Creation screens have received a visual upgrade, improving the usability and readability of various elements. Enjoy the ease of seeing what items look like before making the choice with the Snapshot Previews. With Improved Lighting and brand new Customization Items you’ll find yourself spending even more time creating your favorite Rulers.

We’ve updated the iconography used in the game to improve Accessibility. Enemy Combat Banners now have a more recognizable and obviously hostile style, Combat Hazard Icons have changed from generic Exclamation Points to clear Buff/Debuff icons and colors have been tweaked to have a stronger difference. Overall you’ll now require less clicking thanks to the handy “Repair All” button in the City Interface to quickly repair Province Improvements and a “Disenchant Equipment” button whenever you acquire new Equipment Rewards.

There’s still more to learn on your Journey with the Tiger Update. For the full list of change notes, please visit here.

[h2]Everything you need to know about Ways of War and Tiger Update: [/h2]

Dev Diaries:

Dev Streams:

Feature Highlights by IndridCasts:

[h3]Get Ways of War Now: [/h3]
https://store.steampowered.com/app/2914280/Age_of_Wonders_4_Ways_of_War/?curator_clanid=43512488

Have a great day!


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Dev Diary #38: The Art of Ways of War

Hi everyone! I’m Elle, 2D Artist at Triumph. “The Toms”© have allowed me to ramble on about everything art, so get a cup of coffee or tea (the latter would be more thematic) and join me on this grand showcase of The Art of ‘Ways of War’!

Image description: Ways of War teaser image, showing the Blossom node TC map in the foreground and an Oathsworn city in the background.

Oathsworn Culture


The Oathsworn culture was inspired by east asian mythology, fantasies, and theater. Since Age of Wonders 4 is a fantasy 4X, historical accuracy is not the priority. It was important for us to be respectful of the real-life cultures and history that inspired us, while focusing on creating a fantasy that fit into the existing AOW4 universe.

We started the Oathsworn culture exploration with sketches close to their real life inspirations:

Image description: Early thumbnail concepts for the Oathsworn Culture.

At this stage we place most importance on creating a diverse lineup that is easily distinguishable in tactical combat. In order to do so, we break the characters down to their most basic shapes (literally - peep the Minecraft looking breakdowns underneath the drawings). More explorations:

Image description: Early thumbnail concepts for the Oathsworn Culture.

If you’re wondering what the little numbers under the concepts mean in that image (I get it, I’m nosy too); those are counting how many unique tops, bottoms, and shoes the 3D character artists will need to make.

The Oathsworn culture introduces 8 new units, for which the workload would be immense if they all had entirely unique models. We’d rather spend our time on some really cool & standout pieces than 8 variations of shoes! With clever reuse, we can cut the work time down to about 5 days total per unit model: roughly 3 days to get the model in game and another 2 days to polish, tweak textures, adjust the skinning, and fitting the outfit to all the different forms and transformations (viva la modularity). :’D

We also did some exploration of the Oathsworn that went in the direction of intricate fabrics & segmented armor pieces:

Image description: More detailed concept explorations of 5 units.

But ultimately we decided that this direction was edging too close to the High culture aesthetics, which shares a lot of the visual language space we were exploring. Both are order cultures, but they have very different views on what constitutes ‘order’. We wanted the Oathsworn culture to look more conditioned for war, as ‘Ways of War’ might suggest ;)

So another concept pass was done (this one done by our art director Rich) and that’s where the culture really clicked for us. It felt different enough from what we already had in game, but perfectly fit in with the existing AOW4 universe. We brought this straight to our 3D character artist Geertje, who worked out the details with photo references and paintovers. See how the units changed between that last 2D concept pass and the final 3D:

Image description: Side by side comparisons of the concept art and 3D of Oathsworn culture units.

All of these units also needed new weapons, which were made by our 3D Artist Lara. Two of these are Free Patch pantheon unlock variations, let’s see if you can guess which are which!

Image description: Finished weapon models for Oathsworn Culture & Pantheon unlocks.

As we were exploring the new weapons, our animator Michiel started fighting ghosts in the office.

Image description: GIF of Michiel swinging a long wooden sword in the office.

I asked him if he was okay, and he responded:

"The new weapon types and fighting styles (punching!) require unique animations. Animating martial arts and historical fighting styles can get very complex. So it is important to film good reference material. Luckily we have a wooden sword lying around at the Triumph Studio office. It was the perfect prop to act out the Avenger’s Helmsplitter ability!

Image description: GIF of the Avenger units’ Helmsplitter animation, a heavy downward swing of the sword.

And before I could bring my concerns about this sword-swinging to HR, he clarified: “Yes, sometimes I’m scared of hitting things (or coworkers!) when swinging the wooden sword around. But in those cases I’ll swing a pen instead of the wooden sword. Safety first!”

See the pen blade, uhm I mean Honor Blade, in action:

Image description: GIF side by side of Michiel’s reference footage and the Honor Blade’s Defensive Strike, a cross-legged jump with a stretched out sword strike.

Oathsworn City


No culture is complete without city assets! When researching east asian architecture we really fell in love with the roofs, so that was the primary element we wanted to highlight and exaggerate. The early concepts by Rich:

Image description: Early concept for the Oathsworn city + a subculture variation.

The city tiers were especially influenced by the beauty that is Thai temple roof tiers, where the more important a building is, the more roof tiers it’ll have. Fully an aesthetic choice rather than it being functional, and as artists we can’t get enough of useless aesthetic choices :D

You’ll see that exact concept in the city tiers, where an additional roof tier is added for each city tier. Here are the comparisons between the subcultures’ Tier I city and Tier IV city, modeled by our 3D environment artist Tom:

Image description: In-game screenshots of Level 1 and Level 4 Oathsworn city models.

There’s also a ton of work to be done for the Oathsworn city sieges, as we need unique wall and house visuals with destructible variants. Lara did all the work modeling these as well as creating unique textures, check out the cool sculpted dragon detail!

Image description: One of the new materials made for the siege map, its use in-game shown on the left.

Image description: Different house and tower model variations.

It’s super satisfying to see all these assets come together and get to enjoy them while my units get absolutely smashed into the ground because of my poor strategic planning and inability to make friends (not quite sure I’m still talking about the game).

Image description: GIF of in-game siege battle footage.

Lastly for the Oathsworn culture, I’d like to mention the crests that you see in the subculture icons:

Image description: Oath of Harmony, Righteousness, and Strife subculture icons.

The Oathsworn are so dedicated to their oaths that they also want everyone they meet to know what they are sworn to. Inspired by Japanese Kamon, we liked the idea of each subculture having a (family) crest they can wave in battle. These crests are available as banner icons, but also show up in an immense amount of places in-game. Initially they were just intended for use in the culture outfits, but when you play you’ll find traces of them everywhere!

Check out how Sara, our 3D environment artist, integrated them in the ‘School of {Subculture}’ special province improvements:

Image description: Concepts of the ‘School of {Subculture} SPI’s at the top, and screenshots of the in-game models at the bottom.

They also show up in spells and abilities, I imagine Ana might’ve gotten sick of looking at them…

Image description: The ‘pledge’ unit enchantments shown on a Goretusk Piglet, which grant the cultural devotion mechanic to non-cultural units.

Image description: The ‘seal’ link effects, inflicted by the Sealbearer unit.

And many more places, but I’ll leave the rest to you to discover in-game! As a hint, you might find them in the units and city assets too ;)

The Tomes


Luis has already given you the rundown on the 4 new tomes (technically 7) that come with Ways of War, but I wanted to cast an additional spotlight on the three ‘technically also tome books’; the culture tomes!

Image description: The finished tome art for all three subculture tomes, from left to right: Harmony, Righteousness, and Strife.

Every culture and subculture comes with a tome, and although not present in tome selection, you can still find these in the encyclopedia or your tome library! The art for them was made by our 2D and concept art intern Alex. Here’s the start to finish process:

Image description: Concepts for all three subculture tomes, starting with concepts on the left and with the finished tome on the right.

Alex played around with how we could incorporate those subculture crests that I talked about earlier without losing the feeling & themes of the tome. The Harmony tome was inspired by zen gardens, the Righteousness tome is a playful depiction of the Avenger units’ gear kit, and the Strife tome is all about the subculture’s affinity with fire and brute force.

The Forms


You’ve seen glimpses of them already, but now formally introducing: The Simian and the Ogrekin, made by our 3D character art team Robin & Geertje as well as our intern Isa:

Image description: In-game visuals of the Simian and Ogrekin forms in the Physical Form selection menu. The Simian have slender bodies with prominent ears, mouths, and skin patterns. The Ogrekin have muscular bodies with prominent teeth and multiple horns.

To us, it seemed obvious which forms we needed for this expansion. You’ll recognize the inspiration we took from Journey to the West, and folklore such as the yōkai. These forms hope to fulfill two very unique fantasies as they inherently take such different approaches to war, diplomacy, and ruling their realms.

The Simian are quick, organized, and unbeatable in spirit. Their appearance is characterized by prominent ears and mouths, as well as a variety of skin patterns & decorations. The Simian come with the new free patch 1-point form trait Cheerful, which increases Morale gain. This trait came from wanting a form that was “cheerful” in personality and use, but would still allow players to make ruthless and bloodthirsty Simians in appearance.

Image description: Headshots of 10 different Simian Rulers, sampling some of the available customization options.

The Ogrekin, on the other hand, would not be praised for their swiftness. They are big, brutish, and dominate with a fiery spirit. The latter is entirely literal, as they come with the new free patch 2-point form trait Inner Fire, which increases their fire resistance and makes melee attackers sustain fire damage. Their appearance is characterized by a multitude of horns and teeth; sharp & stabby was the memo.

Image description: Headshots of 10 different Ogrekin Rulers, sampling some of the available customization options.

Inner Fire is not the only new free patch damage type specific form trait, we liked the concept of this so much that we added three of them ;)

Image description: Inner Fire, Inner Frost, and Inner Lightning form traits. All cost 2 trait points and give +3 Elemental Resistance and make the attackers sustain 3 Elemental Damage.

By the way, both the Simian and the Ogrekin come with tails, but as part of the free patch any forms with tails now have a tail slider that changes the length of the tail or removes it entirely. :)

Wildlife


The process of creating a unit is never linear. In theory the pipeline should be design -> concept art -> 3D -> animation -> VFX -> done. But in each step we get informed and inspired by each others’ decisions, and the Accursed Ogre (from Tome of Calamity) was a great example of this.

Image description: 5 progress pictures of the Accursed Ogre. 2D head concepts, full 2D concept, and then three versions of 3D & VFX with increasing polish.

The first iteration of the sculpt may have been closest to the concept, but we felt like it was missing something. There’s no need to go back to making new 2D concepts, we can simply paint over the 3D or try out changes directly in 3D. We found that adding tattoos to the upper body and hue shifting the red to a cooler tone really helped enhance the contrast around the unit’s face and pull attention to the new Ghostfire FX, made by Ana:

Image description: Accursed Ogre in the encyclopedia, showcasing the Ghostfire FX.

Whereas the troubleshooting happened mostly in 3D for the Accursed Ogre, our exploration for the Radiant Guardian (from Tome of Prosperity) was done mostly in 2D. We started off with a different idea entirely, thoroughly exploring feline and canine concepts inspired by Chinese guardian lion statues.

Image description: 2D concepts of the Radiant Guardian inspired by Chinese guardian lions, all four-legged with big teeth and golden decorative elements.

Although we loved this idea, there was something that we (and especially our concept artist Ollie) loved more. This other creature kept popping up in our research and rent free in our minds. “Turtles…, turtles..., turtles…”, the voices chanted. Louder and louder, until Ollie’s brain exploded and out came my personal favorite unit:

Image description: 2D concept front and back of the Radiant Guardian as a turtle, with a horned mask as shell.

Once we saw this concept there was no going back! Having plenty of canine and feline wildlife units already but not a single turtle (the shame!), it was an easy call to make. We also got the opportunity to add some fun animations such as a unique defense mode:

Image description: GIF of the Radiant Guardian’s defense mode animation, where it jumps into its shell.

And butterfly FX added by Ana, because that is exactly what it was missing:

Image description: Radiant Guardian in the encyclopedia, showcasing small butterflies flying around the unit.

Miscellaneous


I have spent entirely too much time talking but there’s still art left to show so I’ll just quickfire some last DLC content highlights for your enjoyment!

A new blossom node + tactical combat map made by Tom with an accompanying event image (which also has some cool falling leaf FX by Ana):

Image description: GIF of Blossom Node TC map in-game.

Image description: Blossom Node ‘surrender’ event image + how it looks in context in-game.


A new wooden UI Skin made by Alex:

Image description: Ways of War UI Skin elements, carved wood adorned with rope & coins.


And finally finishing off the DLC showcase with the inspiring designer words, “we need another icon”:

Image description: Varying icons made for Ways of War.

Free Patch


You might notice some visual updates in the free patch as well, of which a lot have come from suggestions that you, the players, have made. If you ever have any art-related feedback or suggestions, please continue sharing them in the forums! We are watching you (ominous tone) and value your feedback! Here are some of the free patch visual update highlights:

Robin, our lead 3D artist, updated the lighting in the front-end. We agreed with you that it was sometimes really hard to see your ruler and units with how dark this screen was.

Image description: Before (left) and after (right) of the front-end faction selection screen.

New faction customization interface, because we were just as sick of the sliders as you! Sliders work well when options are on a sliding scale (such as ‘Head Size’ or ‘Tail Length’, seen in the image below), but not so much for helmet or outfit options. In those cases, we’ve now replaced the sliders with icon previews.

Image description: In-game screenshot of the customization item icons being used in the place of sliders.

In early AOW4 development, we’d considered making 2D icons for all the customization options. But the workload of this would be huge, and it’d limit the amount of options we could add in the future as we’d always have to reserve extra time for making 2D icons. Our principal 3D tech artist Allert was instead able to set up 3D item previews so they’re grabbed automatically, and won’t give us additional work when adding content in the future. This system should also work for mods.

Next, the weapon enchantment visuals were updated by Ana. The old enchantments were visually overwhelming, especially when combined with other enchantments and transformations. The new enchantments should allow you to better maintain the visuals you intended for your ruler, while also just looking better overall!

Image description: Before (top) and after (bottom) of the ‘Lightning Blades’ enchantment visual.


Image description: Before (top) and after (bottom) of the ‘Flameburst Weapons’ enchantment visual.

We also did some much needed accessibility updates for the color blind. There were some particularly egregious places where we used red and green to distinguish between important elements, which obviously makes the difference impossible to see for those with red-green colorblindness. You’ll find visual updates in the enemy combat banners, tactical hazard icons, and the battle prediction colors.

Image description: Added visual distinction in the form of spikes to the TC unit banners, which previously could only be distinguished by color.

Image description: Added visual distinction to the TC hazards, which now use up/down arrows for positive/negative warnings respectively.

Image description: Tweaked colors on the battle prediction bar for better visual contrast.


And as a last highlight, the much requested option to disable the angelic transformation glow!
Image description: ‘Angelic Transformation’ major transformation with visuals enabled (left) and disabled (right).

Just like that, I’m all out of images! I hope you enjoyed this behind-the-scenes look at what the art team has been up to, and most of all I hope you enjoy playing with the new content. :)

The wait is almost over, as the Ways of War content pack and Tiger Update free patch release on the 5th of November!

[h3]Get Expansion Pass 2:[/h3]

https://store.steampowered.com/app/3181480/Age_of_Wonders_4_Expansion_Pass_2/


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