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Depersonalization News

The new phase of crowdfunding & Co-creation module collection work

Discord:
https://discord.gg/As7JFHXHS2
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V2.0.34 Update

Game:
Bugfix: Fixed incorrect team size prompts when entering rule modules.
Optimization: Upgraded the project to Unity 6, enhancing loading and entry speeds. Note: Creation mode remains unaltered due to its unique loading logic.
Optimization: Updated Japanese translations.
Optimization: Updated Korean translations.
Optimization: Improved the sorting logic for combat skill display.
Optimization: NPCs (both allies and enemies) that cannot act during combat will now revalidate skill targets at the start of their turn and before their actions (dynamic target selection).
Bugfix: Fixed an issue where items affecting all allies failed to apply to the party leader when used from a teammate's inventory.
Bugfix: Resolved an issue where the Traveler's skill [Improvise] continued to appear in the skill list after being used once during combat.
Editor:
(The translation of the editor and its documentation is in progress.)
New: Added a player model switching feature to the editor. Tutorial link: https://meownaturn.yuque.com/cgigk7/depersonal/zqyyodrwtc38yt64#zXCu0
New: Added a trait state switching feature to the editor. Tutorial link:https://meownaturn.yuque.com/cgigk7/depersonal/zqyyodrwtc38yt64#Gtogs
New: Added a universal loop execution feature to the editor. Tutorial link: https://meownaturn.yuque.com/cgigk7/depersonal/zqyyodrwtc38yt64#v0lSG
New: Added a loop execution feature for Buffs in the editor. Tutorial link: https://meownaturn.yuque.com/cgigk7/depersonal/kgwo96nvu3w2uux7#I2zGH
New: Added an inverted check feature for Buffs in the editor. Tutorial link: https://meownaturn.yuque.com/cgigk7/depersonal/kgwo96nvu3w2uux7#tAvI6
Bugfix: Fixed an issue where list checks in combat skills returned abnormal results.
Bugfix: Fixed abnormal results when detecting target rooms.
Bugfix: Fixed directional issues caused by nodes being too close in rule modules.
Bugfix: Resolved an issue where the character name visibility toggle failed in certain cases.
New: Added combat skill hiding. Tutorial link:https://meownaturn.yuque.com/cgigk7/depersonal/clebss3mhx8nql8t#Qr7pu
New: Added effect replacement for combat skills. Tutorial link: https://meownaturn.yuque.com/cgigk7/depersonal/clebss3mhx8nql8t#Hruz2
New: Added a node to the editor for item effects that triggers on hits regardless of damage type (On hit, includes all damage types).
New: Added an option to set Buff effects to play only during exploration.

[Regular Feedback] Sep. to Nov.丨 Optimized Handling Plan for Feedback

Hi, fellow investigators, we have collected and organized feedback from September to November. After discussing in meetings, we have clarified the direction for optimization and incorporated some of the optimizations into our work schedule.

New Investigator Models Released, Extensive New Content in Progress

Discord:
https://discord.gg/As7JFHXHS2
[hr][/hr]

V2.0.30 Update

New: Added a free movement map editing feature to the editor. Tutorial link: https://meownaturn.yuque.com/cgigk7/depersonal/feiphytuap2rx1b2
(Currently only available in Chinese. The English version is in progress.)
Optimization: Implemented the new loading screen for the latest version.
Bugfix: Fixed an issue where some companions' portraits displayed incorrectly during interludes.
Bugfix: Fixed an issue with companions acquiring traits abnormally during interlude settlement.
Bugfix: Added missing voice lines for the Soladnit module.
Bugfix: Resolved an issue where the Blessing of Blade spell failed after multiple casts.