On March 21, as the Xizhou Civilization DLC servers go live, the all-new S4 Season of Myth of Empires will also begin, lasting for three months until June 23. All servers will be in PVP mode, with no region-locking.
For this S4 Season, the official team has prepared an amazing surprise—a cash reward pool of up to $10,000! After the season ends, this generous reward will be distributed to the top 10 guild leaders based on the season’s rankings. Just imagine, if your guild manages to rise above the fierce competition and stand at the peak as the ultimate victor, how glorious it would be to claim the reward! Get ready to lead your guild to an all-out sprint for victory!
At the same time, the official team also revealed the server launch plan for the Xizhou Civilization DLC. Let’s take a look together.

[h3]1. Introduction to the Main Rules and Prize Distribution of S4 Season[/h3]
[h3]I. Key Features of the Season Server[/h3]
(1) Players will receive ample Comprehension Points and Recipe Points at the start. Upon death, equipped armor and items in the shortcut bar will not drop, only durability will be lost.
(2) The basic resource output, taming speed, breeding speed, honor, and guild activity points will all be further increased, with gradual improvements as the season progresses.
(3) Skills unlocked during the season won’t require skill books. Combat proficiency will automatically increase with character level, and acquiring honor will be easier. The amount of copper coins from NPC drops and resource collection will also be increased.
(4) There will be phase-based restrictions. For example, during the early stages of the season, buildings and some siege weapons will have a certain damage reduction, and characters will have a level cap (specific details will be based on the upcoming S4 season settings).
(5) The damage of shields, ranged weapons for characters, and use of certain mounts have been enhanced. The crossbow and the ballista towers controlled by warriors are no longer guaranteed hits. More practical items can now be purchased with copper coins through guild shops.
(6) Season points can be exchanged for items in the next season. Players who reach 250,000 season points will receive skin rewards, and the top 10 guild members by points will receive exclusive skin rewards.
(7) Contribution points earned after the season can also be exchanged for related items in the non-seasonal server. Additionally, after the season ends, players can choose to seal one warrior and one mount to carry over for use in the next season.
[h3]II. Compared to the S3 Season, the S4 Season will bring changes in the following aspects[/h3]
(1) Crossbow-type equipment: The damage dealt to characters, warriors, and mounts has been reduced, but the damage to buildings and vehicles remains consistent with the official server
(2) Added an increase in profession skill experience multiplier
(3) In county, prefecture, and fortress battles, the resurrection cooldown time for large mounts and beast lords has been increased after they are defeated
(4) Significantly increased the drop rate of newly added bosses in the Xizhou civilization DLC
(5) The health and breeding speed of ostriches and camels will be significantly increased
(6) The speed of gaining honor has been significantly increased
(7) The copper coin drop rate has been increased again
[h3]3. S4 Season Cash Reward Distribution Plan[/h3]

Explanation for S4 Season Cash Rewards:
(1) The top 10 rankings will be based on the guild rankings at the end of the S4 season
(2) Cash rewards will only be distributed to the top 10 guild leaders at the end of the season, and the guild leaders will distribute them at their discretion
(3) If a change in guild leader occurs after the season ends, rewards will still be distributed based on the guild leader at the time of the season’s conclusion
(4) After the season ends, the official announcement will be made, and guild leaders of the top 10 guilds will be notified via in-game mail, along with instructions on how to claim the cash rewards. Please make sure to check your system mail in the game, guild leaders
[h3]2. Xizhou Civilization DLC New Server Plan[/h3]
[h3]I. DLC Release Time[/h3]
March 21st, 2:00 AM UTC, at which point the client can be updated in advance.
[h3]II. DLC Server Live Time[/h3]
March 21st, 2:00 PM UTC
[h3]III. New Server Expansion Plan[/h3]
On March 21st, when the DLC goes live, New Era will be divided into the First and Second Territories. The existing game territories will belong to the First Territory, while the Second Territory will be a newly added parallel territory.
In New Era, the server launch plan for the First and Second Territories is as follows::
(1) In the First Territory, several "Xizhou Map" servers are planned to be launched. Players who own the Xizhou Civilization DLC will be able to enter these servers.
(2) In the Second Territory, several county servers for each map (Zhongzhou, Dongzhou, Xizhou) are planned to be launched. Please note that within 180 days after the opening of the Second Territory, guilds, alliances, trading posts, and cross-server features will be fully independent. After 180 days, full interoperability with the First Territory will be available.
The server launch plan for Jade Era is as follows:
(1) Similarly, several "Xizhou Map" servers are planned to be launched. Players who own the Xizhou Civilization DLC will be able to enter these servers.
In addition, various reward events will be launched when the DLC goes live, including daily login rewards via mail, Kongming lantern drops, multiplier events, Steam chest drops, and more. Please stay tuned!